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Why you'll never see Guns on LOTC

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NightOfTheWind

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The reason why you'll never see gun on lotc can be summed down to a lot of issues (or so you think)

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- It opens up new doors for other futuristic stuff to get approved (even though we already have robots)
- People can powergame it really easy, carrying six guns at once
- It shouldn't be something open to all players
- Way too complicated to implement
- Introduction of gunpowder is a bad idea 
- People would take IRL problems guns bring into RP

here's the real truth
The real reason is that it won't be implemented in my opinion is because of a reason no one's really brought attention to which is that if guns were implemented on lotc you'd see it break any concept of narrative. what I mean by that is that you'd see everyone using guns, which obviously can be taken as 'it breaks the meta' type argument, but what i mean that it completely breaks pre-established lotc themes. its like seeing elves being smiths and dwarves using bows jumping through tree branches like naruto. its like shamans never being orcs and humans having runesmithing. 

themes are something the server struggles with a lot because everyone kinda has an idea of what their 'narrative' should be. its why you see everybody and their mother having alchemy or robots in the streets of every human nation. or instead of attempting to heal injuries using natural means instead its always 'drink this potion' or 'heres this blend of botany herbs'. its just THE easy alternative that has zero to no downsides and is very easy to commit to, either that, or its standardized as the 'norm'. this is what i like to call the 'blending narrative'. whether or not this is a bad thing i wont say, im just pointing out the fact that it DOES exist. 

The Blending Narrative

The blending narrative is a state of a narrative that doesn't follow its given themes. It takes its pride in the fact that it takes different parts of the server and melds them together in one place. I think the best way to describe it in an example would be that when a city/nation isn't afraid to show off the 'magical' parts of the server like having living dolls in its shop, golems working the tavern, and everyone having [robot bird on shoulder] in their prefix. 
There are plenty advantages to the blending narrative, and it worked well back in the day where basically every nation stuck to their own theme (golems stayed in dwarven cities, you didnt see a lot of elves in human nations for example, or at least they werent accepted), where subversion would surprise you and offer you avenues of rp to pursue. for example if im a human guard in a human city, and i see someone who is an orc in the guard, that opens up a lot of opportunities for me and that player.
however with the oversaturation of this 'subversion' factor in a narrative comes with the cost that it becomes watered down and you have a place, or even a server, that doesn't even know what it wants to be. 

What I'm saying is that guns are such a complicated and sensitive topic on their own that it would open up an entirely new avenue for the blending narrative to go completely haywire. First guns, then.. spaceships..


 

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while we're at it shelve alchemy 

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wait til duskbloods comes out next year

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12 minutes ago, NightOfTheWind said:

- People can powergame it really easy


Your post style reminds me a lot of FunTzu's...

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guns r also banned by microsoft mojang so the server could get vaporized

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ArtStation - Elven Ranger

**** you guys, let me protect my forests like a true God damned Elfmerican

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- It opens up new doors for other futuristic stuff to get approved (even though we already have robots)

+ We already have robots.
 

- People can powergame it really easy, carrying six guns at once

+Redline to limit one gun per person.
 

- It shouldn't be something open to all players

+An armed society is a polite society, Demi-Dj*nn
 

- Way too complicated to implement

+Nah. I could do it.

 

- Introduction of gunpowder is a bad idea 

+We already have cannons
 

- People would take IRL problems guns bring into RP

+See: Child murder, public executions, religious persecution, racism, ethnic cleansing, cannibalism, and the human sacrifice rp already present everywhere. 

 

It's a moot point cause yeah guns violate the EULA mojang has, but a man can dream.

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LOTC will never have guns, in the conventional sense, for the sole reason that Minecraft’s EULA won’t allow them. Many other servers that had guns in the past had to change them to either regular bows or some form of sci-fi blasters. While there could be ways to implement guns, I can only see things like handcannons, blunderbusses, and early muskets be a thing. Anything that’s automatic or semi-automatic would be completely impossible to build with the current level of manufacturing technology on the LOTC.
Additionally, Voidal Magic is already capable of making something similar if you enchant an item with the correct spell via Transfiguration. The downside to voidally enchanted weapons is the resulting Voidal Sickness, but that’s the price you pay to use them.

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every single one of these reasons is incorrect. the real reason is that LoTC warfare (despite the embellishments of in character chroniclers) takes place between small units of no more than 200 soldiers. mobility is the deciding factor in these engagements, and an army that specialized in volley firing early modern handguns would be outmaneuvered by the armies of light cavalry and skirmishers that dominate the field. i like to think there's just a bottleneck on developing guns for warfare in the lotc setting- you'd need specialized craftsmen or machine tools to mass produce handguns accurate enough to be useful in free fire, but there's no incentive to develop either of those because handguns have never been proven effective. this is why we have cannons and boomsteel/gunpowder but not handguns.

 

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who cares *swings sword really hard at you*

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Guns are based and historically accurate. A net positive for the server as a whole. 

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