Jump to content

The state of PVP on LotC | The Perspective of a Warlord turned NL

 Share


Tide1

Recommended Posts

I love my emperor 

Link to post
Share on other sites

3 minutes ago, Tide1 said:

Won't reply to a lot of comments, but I am also of this opinion. Yet I find it easier to make arguments for simplifying the PVP rather than making it more complex (which is what it would need to feel less half-baked). In either case, I prefer a system where more people feel less and less like they are getting styled on, and have a better overall experience, so that they do not decide to never touch the subject again. Any direction the Tech team could go in would be better than what we have right now.

yeah I mean floundering with no updates is definitively the worst possible case scenario, that's for sure

Link to post
Share on other sites

I like what was said here as I am trash at pvp but I have been getting better. That being said, I prefer crp more. Though I understand it has its place. 

Link to post
Share on other sites

+ 1

Link to post
Share on other sites

This conversation makes a resurgence every few years. We’ve gone from PVP centric systems to CRP centric systems and back again.

 

Anyone with the capacity to influence decisions on this matter, should look into what the state of the server was before we landed back on the CRP heavy system. Study it, and understand we didn’t get today’s system as an afterthought or by coincidence.

Link to post
Share on other sites

just give me my 20 speed and power 3 back man let me run with the kids again

Link to post
Share on other sites

20 minutes ago, Seva said:

I am in the vast minority of this, so of course will preface by saying I don't think this is the direction most people (and mods) would want, but I would enjoy that.

This would make battles take 10x longer than the most laggy warclaim with pvp

Link to post
Share on other sites

I personally as a lover of nexus would like to see a similar return of the plugin. But I know this to be a dream and nothing else. 
 

Ultimately I recognize the fact ppl want a streamlined system, but I don't want gear to feel meaningless. Im ok with the system as is but for a few changes to be made. Maces/Warhammers actually applying a stun debuff. Leather usage being drastically cut 64 leather -> 12 leather for a suit of armor.

 

If we had to change I recommend we go to a Anthos, Fringe, Atlas, and the map after Atlas (I forgor) system. Probably to me were the best iterations of pvp/mechanical combat. Iron Kits. Shield, Bow, Steak. As for anything additional. I think the Zerker axes from Atlas were quite an interesting playstyle, sacrifice armor for higher damage. Aswell as keeping the current system of Cavarly and Anti-Cavalry would be fine. Lances affecting other horsemen and infantry. Pikes the infantry’s defense against a cavman. 
 

Also I think defender default/guard default should be the system we should swap to. Conflict in it of itself has been, absent outside of war/wartime, regulated to uninteresting spook villian coming to waste your time with “you may have defeated me He-Man, but i’ll be back!!” skeletor larp. Even after its all concluded you will have taken 3 hours to reach a conclusion in which should’ve been handled in no more than 30 mins.

Link to post
Share on other sites

Honestly exactly what I personally think should be happening, Tide1 is a Borinist...

 

Link to post
Share on other sites

1 hour ago, Tide1 said:

But until the ST has come up with concrete, solid, working guidelines for CRP, and actually intends to enforce these as if they were rules, I do not believe that you should be forcing my players, our players, any player on this server, to endure the power-gaming of Spook#40594 at 3 AM in the morning.

 

Link to post
Share on other sites

supportive of continued changes. good or bad, always been more fun to test something fresh instead of relying on the same old

Link to post
Share on other sites

30 minutes ago, Gaja said:

what's the solution, then? pvpers vastly want to just go back to 1.9, which while I think would probably be good for all of them, is probably not the direction the server wants to head in. my guess is that they want to keep 'pvp' as easy to enter into as possible. in the past days of raids, a lot of people have just been given gear and jumped right into clicking, managing to get downs or have impact without being especially good. that's probably what is 'wanted' for LOTC, i guess?


As said "pvper," 1.9 is (in my opinion) one of the probably two ways that the pvp can be fixed on this server. I can understand the setiment that it will probably make a huge skill gap between those who do play 1.9, and those who don't. In my opinion the current system makes it a lot harder to understand, seeing as it is 1.9 items and mechanics but with 1.8 clicking. 

1.9 is easy to learn, and will not change that much about wars and single engagements. If anything I believe it will actually encourage people to learn and try to understand the depth that currently comes with the plugin. If I clicked 8 cps (a normal cps that almost everyone can click), I would lose to someone who clicks atleast 14+. I've seen it, and it happens all the time. 1.9 is simple, left click. . .wait. . .left click. There is nothing too difficult about that. 

The only other thing that could fix the pvp is to simply finish the plugin. If you don't want to make it 1.9 to make the pvp somewhat easier, finish the plugin and remove the bugs that come with it in its current state. 

Link to post
Share on other sites

1.9 pvp is much easier in my opinion and I do not focus it mainly. I think it gets rid of the whole argument of people who click fast always win, because in 1.9 it is simply not true. It is extremely simple to get into 1.9 with servers such as PVP legacy, PVP land and other servers. It is a single click PVP so those who don't like clicking fast don't have to. The only hard thing about it is movement, which is somewhat easy to learn. 

IMO i would say just give it a try and see if you like it.

Edited by scarqbb
Link to post
Share on other sites

I personally believe that the (PVP) system, as it is, works; it should be expanded upon in its current state. Moving to a simplistic system with iron armor and limited weaponry removes half of the skill in calling. Having more heavily armored infantry and less armored cav, but with the upside that those cav deal great amounts of damage and have a lot of mobility, is intrinsically better than everyone sitting in the same armor with the same 3 weapons.

 

Remove the grinding aspects, EXPAND on the weaponry to make these random weapons like warhammers actually useful when they're average quality. I don't see people even using spears anymore? It's not a horrid system; going back to the utterly simplistic aspects of PvP is just boring.

Nexus sounded super fun; it just needed balancing. We should be adding more cool features, not removing them.

Link to post
Share on other sites

I don't think its a supreme ask to have both a competent, efficient CRP system and a PvP system that isnt so horribly intrusive it requires a total separation from every other aspect of the server to undertake. This, however, requires effort from staff beyond "staff had a talk and nub want" that we wont see for anytime in the near future. Without any sort of why this isn't wanted or viable or whatever you're always going to be shooting into the dark after how XYZ was bad and if you only had ABC changes the existing system would work.

 

imo you either get a competent system or a simple system; after all ive heard abt nexus and all I see with CRP that's probably the core of it. Players want both but only get one and they hate each individually.

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...