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The state of PVP on LotC | The Perspective of a Warlord turned NL

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Tide1

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9 minutes ago, LoTC's Next Top Model said:

twenty second pvp raid of like 100

You are not familiar with the lore, and that is okay.

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9 hours ago, SimonItorp said:

I'm still, to this day, not a fan of PvP on a roleplay server. 


If lotc from the off was purely CRP, no PVP, there wouldnt be an lotc

Edit - I had more thoughts

 

Any1 who calls for CRP wars is dense (these people do exist). lotc is big. Hundreds of players. If it did not have pvp and pvp as a means to do wars and conflict, it would not have hundreds of players and probably wouldn't even exist by this point. PVP is a necessity and a big part of why people are here, not least because the history of lotc, the rise and fall of nations and houses, the thing which makes lotc such an attractive server compared to others with more fleshed out systems and plugins, is necessitated by the wars and conflict pvp allows. Without pvp and what it enables, lotc would either have shut down years ago or would just be another small forgettable primarily slice of life server that would eventually die out. Some people don't like pvp and thats okay. If theres a warclaim you can still rally to play a big role and take part in what is the making of the history of lotc, the thing that makes it unique. Or you can not and just watch :/ 

 

The main issue with CRP is that there isnt a good system for it even just duels or small group fights to mitigate how brain numbing it is to deal with other humans. PVP should be simplified down to near Arcas tier as Tide suggests, there should be defender default, and ST and Tech need to come up with something to make CRP good (it is probably possible with time and effort!) :) 

Edited by Borin
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2 hours ago, LoTC's Next Top Model said:

 

i genuinely agree with most everything you said but this is whack bro lmao.

there was no 4 hours of crp that ended in king of norland being executed, there was like a twenty second pvp raid of like 100 dudes chasing like five and then rp executions lmao. no st forced you to do it and crp was not involved with any choice on whether or not to kill a nation over a shield.

 

He doesn't know.

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2 hours ago, Tide1 said:

You are not familiar with the lore, and that is okay.


i am familiar with the lore. which is why i feel the statement is absurd lmao. "because of bad st rules, i HAD to kill the king of norland over the results of a duel, there was simply zero other options that could be made! the st was acting through me as their sacred vessel, and i made zero choices in the ensuing events!" is just... really silly to say?

you are a flesh automaton powered by neurotransmitters, one may make any choices they wish.

unless by some miracle of witchcraft this has happened TWICE, in which case ignore my comments for i am a FOOL and norland might just be cursed and deserve to be dead.

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If nothing else fixing the recipes for most of the pvp gear to be more forgiving or realistic so that when combat does occure people suffer less for taking a fight for the fun of it rather than hunking the whole time to avoid loosing kit cause that's how this work now. Even though pvp would be over quick nobody wants to engage without a clear victory cause the pain in the ass it'd is to replace the lost leather. 

Edited by Irishmanmichael
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Crafting recipes should be made cheaper.

 

PVP and conflict driven groups never struggle to supply gear to their members but RP heavy groups who don't enjoy mechanical grinding (who does, really?) are at a massive disadvantage. Halve the leather required or outright remove it from certain recipes as it's just a bottleneck which doesn't improve the quality of the server.

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As someone who isn't a PvPer, but frequently interacts with the PvP plugin(if you can even call it that) on LOTC, I would honestly prefer a system akin to Nexus. Having professions and skills that affect the efficiency of a player's grinding and the quality of the items they produce would have an extremely positive impact on LOTC. The server would actually be able to have a thriving economy and shops where players are able to specialize in specific skills that align with the character. It makes no sense that a 13 year old noble child and a blacksmith with 30 years experience are producing the exact same quality items. 

 

I know a lot of people bemoan at the mention of having these RPG-esque elements on LOTC due to how much time they may consume. HOWEVER, players are already putting so much time into grinding resources, wouldn't it be better to have a fully fledged system with rewards for that time put in and some sort of progression rather than just mindless grinding? If it takes you 1-2 hours to grind the resources for a full PvP kit, wouldn't it be better if it was a unique and well designed system instead of what we currently have? 

If staff isn't willing to go the route of creating a well designed system for grinding resources then they need to go back to basic iron kits that are easily accessible and basically just vanilla MC. Anything in-between is never going to work and honestly an insult to the playerbase.

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This post smells of mouse buttons caked with Cheetos gunk.

 

Anyway, although I am in favor for a complex pvp, people tend to lean towards a “meta” way of gearing rather than choosing items which they want to use. This isn’t exclusively lotc however and has been a result of faster communication within the internet.

 

Although the state of surge has been pretty balanced, there is a lot more longswords in my experience compared to other weapons. (I could be wrong on this so do correct me). 

 

Basically, complexity is good to the point where people can choose what they want to use rather than having multiple items that are redundant.

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22 hours ago, jqsmlne said:

Should we crp all wars then? 

It really does feel like the best way to FINALLY be done with this whole thing is to just... Fix how CRP functions in a way that isn't just quickly googling the effectiveness of medieval weaponry and as well as medical reports of burn victims to figure out who wins and who dies..?

 

It's a dysfunctional mess, why would you expect irp combat to be based on expectations of the average player knowing the ins and outs of what being stabbed with a dagger in the liver feels like?

 

The freeform and creative nature of CRP is not mutually exclusive with having simplified and comprehensive mechanichs of health and damage being dealt.

 

 

And also, CRP really does go super quickly if you strip away the inherent need for well written, descriptive and narratively fitting emotes and went for a mechanical and boiled down "Character X uses their shield to block the incoming strike and swings warhammer at Character B's kneecap" or smth like that when it comes to massive battles of this scale.

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I'm still fairly new to the entire PVP system on the server, though i really do prefer CRP it is a pain in the ass to find materials and such for even just RP signed items as a blascksmith or so.. even if my opinion isn't on the larger topic there should be no reason for us to need 15 leather for a sword and have a limit on breeding animals its insane

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I dont mind PVP as much as I used to after this previous war, how ever I will say that the idea of having a meta set of gear in a creative environment like a roleplay server feels almost counter intuitive. Take skyrim for an example why would you explore the varying styles of combat when you can just be stealth archer build #8,054. I wont sit here and act like id know how to fix the PVP system there are more qualified people already discussing that, id just like to throw in my 2 cents that metachasing is something that limits creativity. 

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6 hours ago, LoTC's Next Top Model said:

 

i genuinely agree with most everything you said but this is whack bro lmao.

there was no 4 hours of crp that ended in king of norland being executed, there was like a twenty second pvp raid of like 100 dudes chasing like five and then rp executions lmao. no st forced you to do it and crp was not involved with any choice on whether or not to kill a nation over a shield.

i get the idea that you either aren't familiar with what happened or simply didn't read what was said

the shield which spurred the conflict was taken after an awful crp session in which both sides were powergaming

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41 minutes ago, spaazmatism said:

i get the idea that you either aren't familiar with what happened or simply didn't read what was said

the shield which spurred the conflict was taken after an awful crp session in which both sides were powergaming


yeah i'm aware. but that doesn't mean you then have to take the side of one of those powergamers, escalate the situation, and then execute the king of norland. saying that bad conflict rules and toothless gms in a duel is why the king of norland was executed is what i take issue with.


saying that this is more the fault of the st (who don't right combat rules) for bad crp rules that allow powergaming instead of the conscious choice to take a side of someone upset he lost a duel he agreed to the terms of in the first place and he had absolutely no ability to stop what came after is ludicrous to me.

i'm aware the duel was cringe. i am also aware the entire executing the king of norland thing was very controversial and people may have extremely valid regrets over how it turned out. but that was a conscious choice made by the players, and it is the choice of those players alone that caused such to happen. if i was emperor, i would've just told the dude malding about a cringe duel he was powergaming in and still lost to kick rocks and accept the consequences, instead of escalated the situation, demanding a carbarum sword in addition to the shield lost in a "fair" duel, rally a hundred man group, and then call pvp on the entirety of norland before executing their entire leadership, and then acting like it was entirely out of my control and somehow the fault of the lt for not moderating the initial duel in the first place, because at every oppurtunity i would have had the chance to back down and eat the aura loss. or just tell the dude from the duel to suck it lmao.

 

it is an absurd stretch to me, like blaming gordon ramsay for knife violence instead of knife murderers. (this all isn't to say the people involved were that are bad people or inherent evil or the entire situation was some great ooc conspriacy, because i don't believe any of those things. the whole fall of norland arc has been, if nothing else, an EXTREMELY interesting plot development. just want to cover my bases that i take no personal umbrage with any of the things that actually went down, only this attempt at framing it as some failing of the lore team somehow.) blaming the lt in this way also alleviates the guilt of the powergamers, who... really, are the main villains here, arn't they? why is the fact they were bad faith goobers less relevant than the fact they wern't nuked from orbit? that's something i have way more problem with, i feel like people who do super cringe crp just get off scot free because worst case scenario they can have the rp voided to get a get out of jail free card. that's a genuine problem *I* have with crp, but that's also a gm problem and not a lt problem.

it's just such a bizarre thing to insert into an otherwise very agreeable post that i take issue with.

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I've been playing LOTC since 2011 and this feels like the most obtuse version of the PVP plugin. I've been trying to spend the last 3 days trying to read up how any of this works and I haven't gotten any answers. I feel like a lot of the people who enjoy PVP have devoted so much time and resources to make it optimized like Tide said (removing FOV debuffs, not using any of the non-meta weapons, click timers, etc) that it's not worth doing all of this on a roleplay server.  Like many of the people before me have said, I don't want to log into an RP server to learn PVP mechanics, and I don't want to have half my inventory filled with items I will never use for RP. 

 

Maybe some explanation is on tutorial island or in some menu of commands, but I don't know how I'm supposed to form an investment as a single player if I can't even get the leather on my own to try out different weapons. I think it really heavily skiews people who are into PVP, without providing any clear way to get into it beyond joining someone's nation. PVP should be a part of the server as a way to handle large scale battles or unresolvable conflict, but I only think that's a result of the Tech Debt in making roleplay and lore more mechanical features on the server. 

 

Please simplify the system and make it easier to learn what all the weapons and do and their effects, I think the complicated PVP system deserves to be on a separate system entirely or retooled for balance and accessibility. 

 

I love PVP and fighting games and the nuance/strategy described by PVPers here, but there are also plenty of people playing on trackpads/bad internet/etc and coming to a roleplay server so that their stories are NOT predicated by PVP. It should not take mods, hours of explanation, and practice just to understand how to click mineman.

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