Jump to content

Lord of the Craft: 1.21.5

 Share


Daisy

Recommended Posts

I knew updating to 1.21.6 was a good idea

 

Also bundles??? In LOTC?? Heaven???

Link to post
Share on other sites

8 minutes ago, Daisy said:

- Added /persona scale to adjust your persona's size. Integrates with statuses to disable while statused. Note: This does adjust your hitbox, if you go larger than 1.0, be prepared to not fit places...

This one is awesome btw

Link to post
Share on other sites

20 minutes ago, Daisy said:

- Added /persona scale to adjust your persona's size. Integrates with statuses to disable while statused. Note: This does adjust your hitbox, if you go larger than 1.0, be prepared to not fit places...

I'm scared of people being possibly able to go to 0.5 size and fitting through any 1 block sized gap...

Link to post
Share on other sites

4 minutes ago, Zindran said:

I'm scared of people being possibly able to go to 0.5 size and fitting through any 1 block sized gap...

 

It's capped between .85 and 1.10 for most personas, though halflings / dwarves can go down to .67 - which is just too big to fit under a single block with shifting. Orcs can go up to 1.33.

Link to post
Share on other sites

Everyone has been asking where is vaults, but never how is vaults...

Link to post
Share on other sites

This is a good update. I'm glad that much wanted aviary cooldown changes were made too. It sucked trying to send a bird, only for it to fail and return the note but you still had to wait that extended period of time. Other stuff is cool too. 

Link to post
Share on other sites

The 1.33 scale pvp meta for added range trust

Link to post
Share on other sites

4 hours ago, Daisy said:

Added /persona scale to adjust your persona's size. Integrates with statuses to disable while statused. Note: This does adjust your hitbox, if you go larger than 1.0, be prepared to not fit places.

Uhh... im no PvP expert, but is this abusable for PvP? Any loopholing rules? Could a Small group vs a larger group could get a good advantage by setting their size to 0.5 as a Dwarf and staying without status? 

 

But again, im no expert.

 

Otherwise epic change.

Link to post
Share on other sites

14 minutes ago, Laeonathan said:

Uhh... im no PvP expert, but is this abusable for PvP? Any loopholing rules? Small vs larger groups could get a good advantage? If unstatused.

 

Otherwise epic.


If they fought whilst unstatussed then they'd get clicked to death by their own team- the important thing I'd say is enforcing status even for smaller duels and whatnot as to ensure there isn't an advantage on either side.

Link to post
Share on other sites

28 minutes ago, JustMeMorgan said:


If they fought whilst unstatussed then they'd get clicked to death by their own team- the important thing I'd say is enforcing status even for smaller duels and whatnot as to ensure there isn't an advantage on either side.

Im thinking of 3 guys kiting(?)/fighting on horseback against a larger group here, where the risk of hitting your allies is low. If theyre on horse with lances theyre already hard to hit. With the Dwarven size of 0.5 that combination sounds truly evil...

 

Maybe im just overthinking 🤣

Link to post
Share on other sites

@Daisywhat about adding Copper doors to /lock 

Link to post
Share on other sites

57 minutes ago, Laeonathan said:

Im thinking of 3 guys kiting(?)/fighting on horseback against a larger group here, where the risk of hitting your allies is low. If theyre on horse with lances theyre already hard to hit. With the Dwarven size of 0.5 that combination sounds truly evil...

 

Maybe im just overthinking 🤣

dwarves are small, realistically they'd be harder to hit. or you know. we could remove pvp

Link to post
Share on other sites

24 minutes ago, Frisket said:

@Daisywhat about adding Copper doors to /lock 

They r

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...