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[Amendment] Naztherak Disconnection


Unwillingly

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Omitted lore is marked with Strikethrough

Changes are marked in Bold

 

Current Lore:

 

The Disconnection Ritual

 

Although a False-Prince will never truly find himself free of the Pentacle's shackles, those who are spiteful enough to do so may render his magic inert. He may either be forced into a life of soulless itinerance, or find it within himself begin his journey with a new, far more macabre goal in mind, such as gaining revenge on those who dare cross him.

 

Spoiler

Not to be taken lightly or as an escape from the hells, this ritual consumes the magic slots given to Naztherak while removing the ability to use the magic, scarring the soul as it does so. 

 

This ritual requires either one Zar’akal and two Naztherak or five Naztherak, two of which are T5. To perform this ritual, a group must draw a pentacle with rakir and place the unfortunate Naztherk in the center. From there, each Naztherak would stand within a corner of the pentacle before channeling their malflame and maleus into the center. Once all the flames converge upon the center and then the victim, they would flow over and throughout the brand, burning away the slots of magic and permanently damaging the soul.

 

Redlines:

- Does not require OOC consent.

- Leaves malflame burns atop the disconnected Naztherak’s brand.

- Does not give back the slots already given to the magic, these are permanently lost.

- Cannot be used in combat.

- If used upon a Zar’akal, their ability to cast malflame and summon Inferi would become inert for 1 OOC month, as they cannot be disconnected. Other abilities such as boons + banes, rituals that do not require malflame (including rites in Infernal Blood Magic), etc remain functional.

-Zar'akal who this rite is performed upon may not cast or use the Naztherak magic for this time period, such as casting malflame, making cursed idols, imbuing objects, etc.

-Results in the denial of one’s Naztherak MA.

- Requires either 5 Naztherak with two of them being T5 or 1 Zar’akal and 2 Naztherak.

- Is a somewhat freeform ritual that takes a minimum of 6 multi-lined emotes in total.

- After disconnection, Ilzakarn will be slowly forgotten over the next ooc day.

- The brand caused by disconnection may not be purged like other malflame burns, it is a permanent reminder of your past history.

- Should this ritual be interrupted via combat, it will fail as malflame rushes around the room and those involved.

- Any Naztherak may learn this ritual and teach it to others via word of mouth regardless of tier.

- A disconnected Naztherak’s demons will have [1] OOC month to be rebound before they are PKed.

- This ritual is unique and a Naztherak does not have to know this to submit a TA.

- A disconnected Naztherak may reconnect to the magic and will not lose more magic slots in the process although they will begin from T1 again.

- Upon being disconnected from Naztherak for a second time, you may not be reconnected.

 

New Lore:

 

The Disconnection Ritual

 

Although a False-Prince will never truly find himself free of the Pentacle's shackles, those who are spiteful enough to do so may render his magic inert. He may either be forced into a life of soulless itinerance, or find it within himself begin his journey with a new, far more macabre goal in mind, such as gaining revenge on those who dare cross him.

 

Spoiler

Not to be taken lightly or as an escape from the hells, this ritual consumes the magic slots given to Naztherak while removing the ability to use the magic, scarring the soul as it does so. 

 

This ritual requires either one Zar’akal and two Naztherak or five Naztherak, two of which are T5. To perform this ritual, a group must draw a pentacle with rakir and place the unfortunate Naztherk in the center. From there, each Naztherak would stand within a corner of the pentacle before channeling their malflame and maleus into the center. Once all the flames converge upon the center and then the victim, they would flow over and throughout the brand, burning away the slots of magic and permanently damaging the soul.

 

Redlines:

- Does not require OOC consent.

- Leaves malflame burns atop the disconnected Naztherak’s brand.

- Does not give back the slots already given to the magic, these are permanently lost.

- Cannot be used in combat.

- If used upon a Zar’akal, their ability to cast malflame and summon Inferi would become inert for 1 OOC month, as they cannot be disconnected. Other abilities such as boons + banes, rituals that do not require malflame (including rites in Infernal Blood Magic), etc remain functional.

-Zar'akal who this rite is performed upon may not cast or use the Naztherak magic for this time period, such as casting malflame, making cursed idols, imbuing objects, etc.

-Results in the denial of one’s Naztherak MA.

- Is a somewhat freeform ritual that takes a minimum of 6 multi-lined emotes in total.

- After disconnection, Ilzakarn will be slowly forgotten over the next ooc day.

- The brand caused by disconnection may not be purged like other malflame burns, it is a permanent reminder of your past history.

- Should this ritual be interrupted via combat, it will fail as malflame rushes around the room and those involved.

- Any Naztherak may learn this ritual and teach it to others via word of mouth regardless of tier.

- A disconnected Naztherak’s demons will have [1] OOC month to be rebound before they are PKed.

- This ritual is unique and a Naztherak does not have to know this to submit a TA.

- A disconnected Naztherak may not reconnect to the magic whatsoever, it is a permanent defeat and testament of weakness in the eyes of the Rokul. 

 

Note:

This amendment does not work retroactively and is only enforced upon all disconnects post-acceptance. If the LT want, we're open to discussing modifications to the ritual to make it more costly since the purpose here is to make it a permanent, one-time disconnection.

 

Purpose:

 

It’s narratively clunky that Naztherak disconnections currently operate on a two-strike system. The magic has always promoted a very self-cannibalizing RP culture of infighting, yet feels as though the disconnection rite, what should be one of the most punishing spells available to the magic, fails to reflect this by allowing for an arbitrary second chance in RP that feels contradictory to the will of the Rokul as we understand it.

 

The hope with this amendment would be to allow for a more fulfilling and consequential narrative experience, given there's no real reason RPly or OOCly (that I can think of/am aware of) to allow for one to be reconnected if you aren't even regaining the slots when you get DC'd the first time. I'm open to feedback and dialogue on this, as I acknowledge I play a Zar'akal and won't be subjected to this myself.

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I think the issue is that this ritual has indeed no requirements. You could do it as "Yeah, my character hates other Naz, so I want to DC them" or "Naz are about betrayal! So I want to DC." I understand; that's the nature of the magic. Yet, you are giving too much power to a ritual that's spread around a lot, to permanently and effectively remove at least 4 slots and permanently scar a character. I think the ritual is fine with a strike system; some magics don't even have such mysticism, nor do I think this change will improve anything.

 

And I know DC rituals are needed, trust me. Look at necromancy LOL. But you have to be careful because this dc stuff is on the hands of many.

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Naztherak was always supposed to be a competitive magic, and i do believe that the second chance of connection negates the sort’ve underlying distrust that every Nazerthak should feel even with their peers. I like this change.

 

Also I feel like Naztherak has lost itself to the same cliquey-ness and OOC moral high groundisms that seem to run through every other magic. Though this change is very based narratively I highly doubt it’ll be role played accordingly for the sake of someone wanting to keep the magic (and i wouldn’t even add if they deservingly got a disconnection, because with something like Naztherak disconnecting someone to simply know that you bested them should be enough).

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With the new zar’akal’s lore on death-revival changing, this feels more like a tool to dismantle someone else’s coven as fast as possible. Slots corrupted by Naztherak remain corrupted by Naztherak magic, so it doesn’t really make sense that the pentacle would trust any single naz over any other naz and willingly refuse to make the bargain once more. The original amendment that changed DCing to a max of 2 was made after RP occurred afaik, and since then I can’t see what’s happened that would require a change like this. I would stand by this if Naztherak were getting DC’d so frequently the 2 time limit came up but to my knowledge there’s been like 1 forced DC since the initial change

 

 

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1 hour ago, lemonke said:

I think the issue is that this ritual has indeed no requirements. You could do it as "Yeah, my character hates other Naz, so I want to DC them" or "Naz are about betrayal! So I want to DC." I understand; that's the nature of the magic. Yet, you are giving too much power to a ritual that's spread around a lot, to permanently and effectively remove at least 4 slots and permanently scar a character. I think the ritual is fine with a strike system; some magics don't even have such mysticism, nor do I think this change will improve anything.

 

And I know DC rituals are needed, trust me. Look at necromancy LOL. But you have to be careful because this dc stuff is on the hands of many.

 

Conversely, you are writing an agreement when you become a Naz that these risks exist. You are not playing a character who is apart of a stable in-group. There are also ways to escape this cycle of disconnection (transforming into a demon) that have grounded consequences - namely a loss of freedom, but security from being disconnected (as an Akal at least - Zar'ei can be banished back to Moz in 1 rite forever). 
 

Jade explained to me her rationale for the amendment and I am in support of it. It changes little for me, because I don't really care if I have to disconnect somebody twice since I am capable of doing it IRP. I understand why people would think it's a cheap cop-out to let people just relearn a deific magic they've been severed from though. If somebody is not playing carefully and gets disconnected fairly, they honestly should just take the L. They can always become a demon. There's no shame in losing IMO. 

It's honestly just going to fall down to whether or not the LT share Jade's opinion. She certainly persuaded me though. 

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Piggybacking a bit off Eli, I think that one of the problems that persisted within the Naz community was the relative stability of the various Naz covens and individual players (this is coming from someone who’s been force-DC’d. I don’t think this amendment would instantly change anything on the ground, but it at least opens the door for some more consequential disconnection dynamics. 

 

Accepting any magic comes with a risk, and even if you get disconnected, there’s still plenty you can do with the character. It’s fine for other magics to have more of a process with disconnection, but Naz’s toxically competitive nature (in lore) should lend itself to a system where your character must constantly be on the edge. 

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17 minutes ago, rigorous said:

 

Conversely, you are writing an agreement when you become a Naz that these risks exist. You are not playing a character who is apart of a stable in-group. There are also ways to escape this cycle of disconnection (transforming into a demon) that have grounded consequences - namely a loss of freedom, but security from being disconnected (as an Akal at least - Zar'ei can be banished back to Moz in 1 rite forever). 
 

Jade explained to me her rationale for the amendment and I am in support of it. It changes little for me, because I don't really care if I have to disconnect somebody twice since I am capable of doing it IRP. I understand why people would think it's a cheap cop-out to let people just relearn a deific magic they've been severed from though. If somebody is not playing carefully and gets disconnected fairly, they honestly should just take the L. They can always become a demon. There's no shame in losing IMO. 

It's honestly just going to fall down to whether or not the LT share Jade's opinion. She certainly persuaded me though. 

 

I'll take devil's advocate :3

 

There is nothing in naz lore that suggests anywhere the pentacle really cares how many times someone connects. They have your soul after the first connection; between zar'akal, zar'ei, and naztherak [who become zar'akal after their PK death allegedly who knows what moz lore is anymore] which are all relatively "low" level demons in the climb, why would they care or actively interfere to prevent a disconnection, connection, or re-connection? Naz covens of any stability will require at least 2 Zar'Akal - if you eat both, you can effectively kill of the associated coven via an inability to res the akal and wiping out any mortal TAs. If you don't, and they then reconnect and re-teach their dc'd naz, why would the pentacle show any intervention? banished zarei are just stuck in hell as a justification for a PK, not even obliterated into maleus.

 

It feels far, far too easy to excuse less-then-goodfaith RP by a 1 DC clause mechanic, especially through a rite that requires basically no real documentation or teaching. If you want to go through the effort to DC a large group or even an individual, it should not just be a one off thing you can do like /shrug. With its issues, Templar DC does require you to go find your victim, challenge then, and then go fight them; you cannot simply ride up at 3am and gank them before you emotespam. 

 

In the same vein, DCing from naz needs a worse consequence then just "magic gone, go start over". I don't have any real ideas atm but it feels like it'd be easier to make DCing a consequence without it being a crutch "no do this magic anymore" since to date, no naz has MArted away their lost slots back

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This is an awful idea, plain and simple. I hope this amendment does not pass.

Additionally, this is 100% an OOC ploy to try and gain control over the Naz community as a whole. This provides no reasonable or fun addition to the lore, and I firmly believe the 2 strike system should stay in place just like with every other perma magic.

 

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29 minutes ago, SilverTirith said:

this is 100% an OOC ploy to try and gain control over the Naz community as a whole

 

I have no clue who u are 😭

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49 minutes ago, rigorous said:

 

Conversely, you are writing an agreement when you become a Naz that these risks exist. You are not playing a character who is apart of a stable in-group. There are also ways to escape this cycle of disconnection (transforming into a demon) that have grounded consequences - namely a loss of freedom, but security from being disconnected (as an Akal at least - Zar'ei can be banished back to Moz in 1 rite forever). 
 

Jade explained to me her rationale for the amendment and I am in support of it. It changes little for me, because I don't really care if I have to disconnect somebody twice since I am capable of doing it IRP. I understand why people would think it's a cheap cop-out to let people just relearn a deific magic they've been severed from though. If somebody is not playing carefully and gets disconnected fairly, they honestly should just take the L. They can always become a demon. There's no shame in losing IMO. 

It's honestly just going to fall down to whether or not the LT share Jade's opinion. She certainly persuaded me though. 

One thing is risking and accepting the magic as it is. Another is getting raided at 3 am because overlord Zar'akal finally chose to be active for one day just to disconnect you with his people. I am fine with consequences, I am fine with DC rituals. I AM fine with losing. This thing isn't about taking the L or not, but a community needs to be "stable," or you won't achieve anything. If done through genuine conflict between covens, DC roleplays needs to be tasteful and shouldn't be something like "You lose everything. Bye." If that makes sense. 

 

Of course, problematic players shouldn’t be given the same treatment. They don’t give a shit about quality, but you get it, I hope. Plus, I think Naz is in an okay state, and it doesn't need such change.

 

 

On the same level. This is an attempt to approach an IC issue through an OOC change. If there is some rogue Naz, IT'S your fault (not you as you Eli in this case, or jade. None of my comments are aimed at you) that it happened or that they have x knowledge. So, if you DC one of them, and they are prepared with an ally who can connect them one last time. Then, it's your LOSS and their victory because now, in roleplay, they know to be more careful, and had preparation.

 

-

 

Also, btw, I am not a Naztherak. Banned player really has to undermine other people’s opinions. Go figure!!

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I agree with this %100.

Being disconnected from the power of your patron and a ring leader of hell itself should have a hefty price other than not being able to use 2 slot magics, while i can see the point that its an OOC approach to an IC problem Its not entirely, whats stopping a disconnecting naz from discord messaging their friend like "Oh i just got disconnected can you teach me the magic back real quick" and just get it the next day or so. If we don't want to go the full magic loss then at least add some kind of taxing cool down to learn the magic or something to replace it but just at the same price

Also
 

Quote

This is an awful idea, plain and simple. I hope this amendment does not pass.

Additionally, this is 100% an OOC ploy to try and gain control over the Naz community as a whole. This provides no reasonable or fun addition to the lore, and I firmly believe the 2 strike system should stay in place just like with every other perma magic.


This adds nothing to the suggestion at all, poeple should be on their toes when using right now i can argue one of the more busted magics on the server, the 'reasonable' explanation you're looking for is simply Naz need to be more cautious when using the magic against other Naz or their Covens. it adds to the whole infighting bit. Infighting is cool but has no consequence, A Naz shouldnt challenge another Naz just because, they have to think of the larger consequences when trying to  bite off more than they can chew.

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15 minutes ago, PolarLoLs said:

like "Oh i just got disconnected can you teach me the magic back real quick" and just get it the next day or s

This arguement can be used for any magic. Even druidism. The differences is one thing basically fucks over somebody and requires no cost, the other doesn't **** over anybody and requires resources, and if they know ic each other already, I don't see it as an issue. Plus, they can be dced again.

 

Everyone wants DC until they get dced, or someone they know gets messed up by it in a likewise untasteful manner. We use the topic of changelling another coven but we all know this is not what it is about...

 

Btw, I never got dced in any magic, just a heads up if somebody thinks some funky stuff.

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Kill all toxposters. The only thing I would suggest is maybe a time gate/cost of some description to try to deal with it being used in """BaD fAiTh""".

2 hours ago, lemonke said:

But you have to be careful because this dc stuff is on the hands of many.

The problem is if it wasn't, then the complaints would literally be "Oh no but only a small amount of people have access to the ritual and could control the magic!!!" blah blah. There will never be a perfect system because everyone has a different idea of what that system is. I think if a group of Naz decide to group together and literally dominate the rest of them use this of a means of control, then good. Just as easily a Naz in bad faith could connect as many people as they could to have literal army of basically trash mob meat shield to protect themselves from DC.

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