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[AMENDMENT] Removal of Lore-Enforced Dedicancy


Tav

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Previous (Under the spell “Attunement”):

A Dedicant is expected to have undergone a complete and substantial dedicancy before undergoing Attunement, consisting of at least (6) trials and lasting for no less than (2) irl weeks. Should an Attunement be attempted without having a dedicancy be completed, the ritual shall fail and leave the Dedicant feeling disoriented and fatigued. This will also happen should an Attunement be attempted on someone who already holds a deific connection, with Seer being the only exceptions. The ritual shall also fail if combat breaks out, for Attunements are not possible during combat, and puts the Dedicant and Guide in imminent danger. 

 

An Attunement vision is sort of like a player event, with the Guide emoting the vision for the Dedicant to react to. OOC communication is encouraged to gather all that is needed to create a memorable vision and provide good character development. As stated above, this vision is highly freeform, but traditional motifs involved include the Dedicant’s fears and insecurities, hopes and dreams, important past events, and their Totem. 

 

Attunement is a spell that is learned instantly when a druid has reached tier (5), unlocking the ability to apply for a TA.

 

New: 

A Dedicant is expected to have undergone a complete and substantial dedicancy before undergoing Attunement, consisting of at least (6) trials and lasting for no less than (2) irl weeks. Should an Attunement be attempted without having a dedicancy be completed, the ritual shall fail and leave the Dedicant feeling disoriented and fatigued. Should an Attunement be attempted on someone who already holds a deific connection, with Seer being the only exceptions, the ritual fails and the Dedicant leaves feeling disoriented and fatigued. The ritual shall also fail if combat breaks out, for Attunements are not possible during combat, and puts the Dedicant and Guide in imminent danger. 

 

An Attunement vision is sort of like a player event, with the Guide emoting the vision for the Dedicant to react to. OOC communication is encouraged to gather all that is needed to create a memorable vision and provide good character development. As stated above, this vision is highly freeform, but traditional motifs involved include the Dedicant’s fears and insecurities, hopes and dreams, important past events, and their Totem. 

 

Explanation:

I just want to start off by saying that the concept of Dedicancy, I don’t wish to remove as a whole. It is the Lore-Enforced part that I want to see gone. 

 

A Lore-Enforced Dedicancy was established by the older players of Druidism, with the dislike in mind about just handing the MA over to other people, and not giving any effort to teaching their students correctly. I think this dislike is valid, because it's something that has been done in the past, but it’s not something that should be combated through a lore page, it should be taken care of through roleplay. If a bunch of elder druids found out a guide was giving the magic all willy-nilly, they’re more in their right to axe that guide. Lore-Enforced Dedicancy has removed the presence of just bad faith teachers, yes, but I feel like it’s also completely demotivates the teaching process of Druidism; to do 6 trials for each student you get, that's just .. very tedious, and completely unnecessary. It could be fun the first time or the second, but after a while it's just rinse and repeat and starts feeling like a chore. I don’t think I’m reaching far when I say creative and interesting roleplay isn’t something that should be forced, it should be brought by the circumstances of your in-game situation, and it should feel like you’re the one making it happen, and not because  [✓] [Magic Lore] Druidism - Communion and Control lore page told you to do so. It's also just an awkward situation, I wouldn't mind a teaching/learning process if it were something to further advance in the magic, but in this case it's literally to just get the magic itself, despite there being no creed or anything to even logically enforce that. No other magics on the server have that system, as far as I am aware.

 

I feel like there's way more points to that could help my case, but I'm doing this on a whim so I'll tack them on later.

 

I don’t want to see any “quality over quantity” comments either please 😭

Every magic has their good players and their bad players, i think it’s dumb to completely bar the magic because of the fear that one bad apple might get it.

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+1 Dedicancy, while a tool used to try and get people used to Druidic roleplay and/or teacher-student bonding/getting to know each other, has over the time become a redundant and frankly stupidly useless, almost gatekeep-ey device that actively draws people away from Druidism. Making it lore-enforced is stupid because it has nothing to do with the mechanics of the magic itself, and should be done at teacher-discretion IRPly. Not all druids are the same - Dedicancy should be optional to reflect the vast array of teaching methods in druidism.

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-1 because u spelt amendment wrong
+2 because its an objectively good change

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Just now, spaazmatism said:

-1 because u spelt amendment wrong
+2 because its an objectively good change

Ammendment isn't spelled with two m's....?

 

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21 minutes ago, Tav said:

Ammendment isn't spelled with two m's....?

 

no... a mend ment...

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i dunno i think the trial thing is already sufficiently broad, its just lazy teachers that makes it boring for many players. when trials are cool then its not complaint worthy, it becomes an integral part of a character's story.

 

someone having to do something for nature to be recognized by it is not crazy rply and this amendment seems to be based on a very cynical check-the-boxes view of the system in place.

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38 minutes ago, bickando said:

i dunno i think the trial thing is already sufficiently broad, its just lazy teachers that makes it boring for many players. when trials are cool then its not complaint worthy, it becomes an integral part of a character's story.

 

someone having to do something for nature to be recognized by it is not crazy rply and this amendment seems to be based on a very cynical check-the-boxes view of the system in place.

As I've said in the first bit of my explanation, my aim is to not remove the concept of dedicancy as a whole. I wholeheartedly agree that a teaching period is a great structure to roleplay, but it's not something that should be forced, you should do it out of your own want to. Removing the lore-enforcement very much opens the teaching process to more creativity dare I say, it could be so much more than just "here are your six or more trials mister dedicant". 

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Dedicancy is so freeform anyways it's barely a meaningful method of gatekeeping the magic, which shouldn't be happening to begin with. It deters new players from following through because it takes way, way too much to get in. Having to rely on someone to give you little cultural lessons when they're only available for 1 day out of the week for 30 minutes is nonsense.

 

Also, why are cultural norms being enforced through redlines? Seems needlessly limiting.

 

+1

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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