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[Debate] Magic & Things

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Chimeraof1999

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Culimancy.

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8 minutes ago, Unwillingly said:

the magic lore rn technically speaking isnt in the best spot but man does naz have some cool world lore. even ignoring a lot of its flaws naz still excels in areas other well written magics dont and leaves a lot of storytelling up to player liberty, same goes for templar

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Seer, to me. Seer is a magic about enhancing not just your own but those around you's stories. 

 

When well used, it allows you to add more life to / enhance cultures and create intimate narratives, entities, cults and even "realms" (if you are creative and witty enough) that would otherwise hinge on ST Lore and Events (in a sense, like Shamanism, but way more open to creativity).

 

Imo it should be understood by Seers, however, that the MA should be seen as their main magic, with others serving as additions to this building story/narrative by adding to it and to their "schemes".

 

For example, a single Seer can (potentially) make it so their entire cultural group's religion/faith suddenly "becomes alive/'real'", serving as a storytelling device for them all. Another example being claiming to have invented a new form of magic that aligns with their tradition, or perhaps a forlorn craft (transfiguration + seer = rune magic laddeh).

 

With the Seer themself either wholly believing in this self imposed lie/fallacy (as a type of "blind fool" egregore creator) or doing it purposely to trick all and attain influence.

 

So yes, it can be way more than just great personal aesthetic, folks.

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2 hours ago, Metaphobia said:

i'm tempted to say shamanism, but

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The void has the best lore in terms of personal expression of a character rather than following the path laid before you. I would not normally say it is the most well designed but Johann has done some neat things for the lore recently.

Druidism and heraldry have the best cultures around the magic itself.

Templar was the best designed magic until they removed the RAGE. Now it is dead to me.

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Mystic has aged like a fine wine.

 

Void is objectively the worst in terms of community. The playerbase is ass.

 

Shaman is the most in need of a rewrite which is a shame because I'm really fond of it conceptually.

 

Naztherak gets the award of being the magic that does literally everything which is why players take it so often

 

Seer is cool in concept, playerbase has gone downhill tho

 

Azdrazi is fun and st like to give them frequent eventlines which makes them a desireable CA along with herald fa/ma.

 

Templar is big bonk. It's fine ig just not as good as paladin. Killing xan was a mistake.

 

Vivification is cool thematically but I've seen minmaxers want to do templar/mystic which genuinely makes me want to die.

 

Necro needs a rewrite

 

blood magic is fun but suffers from the same issue tfig did- people use it as a money farm

 

Alchemy is cancer.

 

 

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Metamancy

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Alchemy conceptually is awesome and my favorite thing on the server, the advanced forms such as smoggers/tawkin/Animii are where it shines most but the current method of producing potions through the ST req system leaves a lot to be desired.

Translocation is the most annoying thing on this server in CRP and I would rather deal with people doing thinking with portals magic mid-combat to bamboozle me in fun and creative ways than the 'run away' magic it is RN

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image.png.bb9ab77a6eb495e31d8009e3ef645c34.png

me watching all the story team members say void

 

 

For me though, lowk paladin. I enjoyed it, even if in an era where I had nobody to teach me and was ST allowed to self teach which led to a lack of understanding of a bunch of its intended culture, I still had some of the most fun I've had on lotc during it. Crazy background story and lore

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1 hour ago, Tentoa said:

Alchemy conceptually is awesome and my favorite thing on the server, the advanced forms such as smoggers/tawkin/Animii are where it shines most but the current method of producing potions through the ST req system leaves a lot to be desired.

Translocation is the most annoying thing on this server in CRP and I would rather deal with people doing thinking with portals magic mid-combat to bamboozle me in fun and creative ways than the 'run away' magic it is RN


Translocation is less vital now than before but I think its a consequence of making voidal mages glass cannons who get disconnected from one hit and effectively immediately lose. The only effective strategy was to use translo to never get hit (which is EXTREMELY unfun for the other party.) With the rewrites this is less of a thing because mages have other means of dealing with *rushes you or *throws brick at your head.

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I think the magic/CA i'm most a fan of is sorvians. They aren't strong, they aren't given any insane abilities, they are just funny clay men that beat every other form of 'construct' in my opinion just by having a smidge of soul in them. They are also their own, distinct thing- yet are not completely separate from the rest of the setting where most gaps between other MAs and FAs must be theorycrafted. Sorvians have ties to blood magic, the material alphabet, etc, and these ties just make them feel more natural in lotc's setting moreso than anything else, I think.

 

On the flipside, I will chud out for a sec. I hate alchemy.

Not because I think it's bad, the foundations for it is laid out. It's just not built (potion brewing) for what it's thematics point towards (MAGIC SCIENCE) in my personal opinion. Then theres the matter of getting Reagents for every single thing you want to make, but honestly that can't be helped with how widespread the FA has gotten.

Another thing it unfortunately has going, it's basically the Voidal Magic of Feats.

Big lore implications, tiny actual utilization of it.

People pick up void magic to throw fireballs while in the process connect themselves to the eternal and infinite abyss of anti-reality, and people pick up alchemy to make potions after learning how to tinker with the world at the deepest level without outright breaking it. tragic :(

Edited by Helmet
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Lore-wise I have always been smitten with Golemancy. I think the workshop in Urguan is SO cool even though runes are something I have never really understood. Golems are the best and the rivalry between dwarves and high elves over this magic is iconic.


I think voidal magic is in a neat place but leans a bit too heavily to the darker, cthulu side of things for my personal liking. I think it is great that those options exist and would think it even greater if they had something to balance the scales. 😇

 

Currently the lore that I am watching closely is Zealotry. Aengudaemon magics always have neat aesthetics but this one has got it DOWN. 

 

I enjoy star-themed magic in general and want to head in that direction. I also like RPing magic that inspires other characters with some whimsy and I think specifically transfiguration does a decent job filling my magic needs atm. Also hoping for a revival of my own with Arcanism. I know many have their own opinions on it but I always gave a fun performance with it and would like to see it given another go. ST please go easy on my lore submission. Accept it for me, friends. I may be a bit of a spaz but I am your spaz.😽

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water evocation...

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