Jump to content

[Amendment] Magic-Slotted Alchemy

 Share


Helmet

Recommended Posts

Changes are BOLD and UNDERLINED

 

Redlines

Alchemy costs [1] magic slot to learn. If a creature has somehow permanently lost a magic slot OR has no magic slots to begin with, Alchemy will take up no existing/available magic slots.

- All recipes in Alchemy – as well as the ability to draw symbols from reagents and botany – require an accepted Feat to create, as well as a tier level equating the complexity of said recipe.

- Alchemical Potions are available to all to use unless otherwise specified.
- Alchemical Potions require three emotes to use. One to draw, one to prime, and one to throw/consume. A potion has no effect if it is not primed. To prime a potion, the potion must be deliberately be shaken or manually added with a primer to prime. Throwing/Drawing a potion would not count as priming.

- A primed potion will only remain primed for two emotes, until becoming inert again, requiring priming to occur again.

- A TA in Alchemy is required to teach the Feat to another player. The base alchemy feat can be taught to up to 5 Students at once.
- A feat is not required to use items created with alchemy or to utilise botany. That said being blacklisted from alchemy will render someone unable to benefit in any way from items made with alchemy.

- All products of alchemy and botany (with the exception of IRL plants without provide poisonous or medicinal uses) used in roleplay must adhere to the redlines and explanation of their specific lore piece and will require up to date approved lore to be used. New recipes cannot be made through roleplay experimentation alone in this regard.

- All recipes in Alchemy are divided into ‘common’ and ‘rare’ (currently accepted pieces will be updated to accommodate this). Whilst ‘common’ recipes can be self taught through the means outlined in tier three, ‘rare’ pertains to recipes gated behind Further Alchemy or explicitly requiring IC instruction to learn in said recipe’s lore. 

- One requires an accepted Alchemy FA before they may learn any form of Further Alchemy which utilizes alchemical processes such as Smoggers, Animatii, Tawkin, etc. Affliction does not require base alchemy in order to learn.

- One is required to be a Tier 3 alchemist before they may begin to learn Further Alchemy. 

 

 

 

Explanation:

Get these chud magic-feat stacking users out of here.

alchemy has:

- 94 effects in base alchemy

- the ability to have these effects/'spells' be used by anyone who comes by them

- a sizeable hold on the economy through reagents & potions

- walking houses

- 2 flavors of immortality with further alchemy

- infinite clanker slave labor

- bootleg necromancy which also makes a rather high-tier CA that has it's own automated resurrection method, super powers and is only able to be pked by a potion which, by knowing it, also gives the alchemist a pk clause

- walking houses

Edited by Helmet
Link to post
Share on other sites

its a feat

Link to post
Share on other sites

Yeah I don't like this idea so much and its not very i guess strong to take up a magic slot like most magic is strong in one way or another or strive towards one goal which alchemy covers all bases but not a main focus or something it's better at than something though I do understand the thought and see where its coming from but I don't know if making it be a slot feat would be the best solution then again i probably couldn't offer a much better one so I mean idk 

Link to post
Share on other sites

So we just typing shi

Link to post
Share on other sites

a cartoon character giving a thumbs up with the words nuh uh written below it

Link to post
Share on other sites

I do share some of your frustrations about alchemy being overspread, overutilised, and losing its uniqueness at times - but making it a magical thing has really no basis in reality. 

Link to post
Share on other sites

Ur a chud now if u wanna know basic fantasy chemistry on the side, crazy!

 

Link to post
Share on other sites

idk about magic slots, but maybe something like feat slots? 

Link to post
Share on other sites

Alchemy doesn't draw upon the soul. It is literally one of the few feats where YOU DON'T NEED TO HAVE A SOUL to use. This shouldn't take up a slot, it's chemistry and brainpower, not magic. 

Link to post
Share on other sites

mrow

writing an fa out of hundreds of personas because your upset it spread beyond lector containment is not it. 

Link to post
Share on other sites

I kind of played with the idea of making it so you can only acquire all of the further alchemy FAs if you don't have magic (or at least significant magic) to represent needing to focus your efforts on it to maintain skill in all of them.

Link to post
Share on other sites

we're going into a very dark era of lotc where people see cool things and go "how do i shoot it in the leg to express how much i hate it"
like there's no issue with alchemy having no magic slots. why would you give it a magic slot. that's literally NOT what the fans want to see.. 

Link to post
Share on other sites

I say unto thee Nay

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...