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N.G.M | The Skill Credit System

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Hey Aegis,

Today I'm going to quickly talk about a NGM (New Game Mechanic) that we've added today to complement the skilling system. I call it the credit system. Basically, all users are given 75 credits by default; each credit is worth 1 skill level and you can distribute them however you wish to start shaping your character.

New Commands:

credits:

description: View total current skill credits.

addlevel :

description: Spend credits on stat levels.

We added this mechanics after it was suggested and widely accepted in the forum poll we posted earlier today. Basically, this will allow players who have written their bios to start out with skill sets that match the lore behind their character. So if you're RPing a farmer, you can have level 40 farming, level 20 lumberjacking, and level 15 archery right off the bat, rather than having to grind forever just to get those starting stats.

This update will also eliminate issues with players who say "there's no way to get started" since you need wood to start; if you choose not to spec into lumberjacking enough to use a wooden axe, tough luck! You must be good at something if you've speced all 75 points, so work your trade and make some money.

At this point in time you can only get 75 skill points; however admins do have the ability to grant players more, and I'm sure it will soon find it's way into our donation shop as a new benefit.

(The ability to purchase these skill credits in exchange for supporting our server).

The skill credits are non-refundable, after you use them on a skill they are gone forever, so choose wisely!

Click HERE to Comment.

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Much better improvement upon the skills system, albeit the inability to redistribute them.

Hmm... I'll be a swordsman/jack of all trades, just for the fact I must do massive amounts of work..

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Awesome, as usual creation.

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Do VIPs get extra credits?

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Will the skill levels and block breaking requirements of certain tools ie. you need iron to break sandstone stay intact?

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I like the idea but you should be able to reset you points

like if your cheracter dies you make a new person they might not like fighting

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Finally, A decent part to the skill system, I take back most of what I said on the previous announcement about skills.

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Do VIPs get extra credits?

*Daniceyl ponders over this for a moment, before replying* No, I don't think they should do this, for it would show favoritism, making it seem like they care more about the VIPs then the regular player base.

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i think 75 skill points is a bit much, in my opinion it ruins the skill system

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VIP = Very Important Person

We are pretty important because we donated to make the server better ;D

I wouldn't mind some extra points to aid my laziness

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