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Governments, Punishments, & Religion

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To be truthful, I am EXTREMELY tired of the lack of intricate roleplay such as this. I don't see any governments with morals other than democracy. I don't see religions that hold power over governments, and many aspects are ruled by follies from the real world. Who said that molecules exist? Who believes in DNA and evolution? These factors greatly hinder our ability to fully immerse ourselves into this rich world.

Addressing the issues of punishments; sure, they may seem harsh, but it is necessary to keep an iron fist over your people. Since there were no common morales we have now, their will is the will of the gods, and if God demands it, then it shall be carried out.

The terrible governmental systems that exist are purely non-existent. They discuss nothing except warfare, forgetting economy, food, health, and safety. Due to the immense surplus of materials and jack-of-all trades, we get merchants who can safely traverse the wilds with a sword in hand and a cart by his side. Where are the merchants? Where are the shopkeeps who are actually dedicated to their jobs?

EDIT: True, Cataris. We shape the world.

But who wants a dull world filled with monotonous actors? Who wishes to see a play that reiterates the same concept?

It also seems that every leader that is currently in place only cares about peace, love, and rainbows...

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Not to be a killjoy, but I for one am against that idea of criminals being able to be perma'd if there is a trial. I mean, that'd leave so many of us open to meta, and entire guilds based on it would be wiped out instantly as the metagamers overcame us all.

Should've been a better criminal then and not have gotten caught. The system should be weighed against crime, not for it. :cool:

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Should've been a better criminal then and not have gotten caught. The system should be weighed against crime, not for it. :cool:

That I agree with, but the metagaming I face already is... incredible. UI've been meta'd several times for my cannibalness, and I expect plenty more incoming. Why reward these metagamers with the oppertunity for my permenant death, which would be unfair for me since the infomation wasn't obtained ingame and therefore I'm simply killed for the sake of being killed?

I'll say the main point again in this argument, since I don't think you saw it =P

metagamers

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A fine and an execution works nicely for lower level criminals. That way their precious minas won't be sent off before they die.

Perma for more villainous criminals makes sense, really. You catch a member of your government selling secrets to the enemy, what do you do?

Execute them.

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I would like to point out that not every nation in Europe was an absolute monarchy at the time. Venice was a "republic" or a plutocratic oligarchy. The problem is that rulers cannot be online all the time. I believe that there should be more power with the nobility and clergy. This decentralized nature will fit in with Europe at the time as well since feudal societies were often divided among the nobles rather than the king. I would also like to see things like secret polices and coups of the government.

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Fear is a more powerful motivator in terms of real power, but fear does not rule in Asulon. It is a game so there is no fear of pain or torment only a temporary death with percentile repercussions. So in that case characters can do whatever without fear of dying so they can, if they feel they are being mistreated by their government, rise up without fearing being caught and executed and overthrow their leaders. The reason leaders rule with the idea "love is a powerful motivator" is because it is the only motivator we have in the game. We all know the only way to stay in power on this server is to seem just and kind and benevolent and for the people. Not saying there are no exceptions to this, but it is the overwhelming majority. If we can figure out how to get the players to consider death as an immensely bad thing even if it is not perma death (would require everyone to be good roleplayers :( ) then we could actually work something out, and even in that case the player who is executed is not dead and can therefore decide to start a revolt against their leader.

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Personally I don't think villain apps should be needed for petty crimes. All they really do

Is increase the RP which can't hurt.

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Personally I don't think villain apps should be needed for petty crimes. All they really do

Is increase the RP which can't hurt.

This times 100. Petty criminals usually end up arrested anyways.

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I think that there should be allot more war and allot more kingdoms. I also think that the governments should be allot more active because it seems that the monks are doing everything and that as a punishment for some crimes a villain app should be temporally removed.

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More nations!? We have too many! People are way to spread out as it is. And i dont think In Game actions that are purly for RP should have OOC consequences.

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On the temporary loss of villain app I thought that it would be a bit like forced RP because if you had been punished you wouldn't do any crimes for a while unless you were a maniac then an exception would be made. Your probably right about the nations, but it could be amended to having a few sub nations in each nation. I still think there should be more war.

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I think that there should be allot more war and allot more kingdoms. I also think that the governments should be allot more active because it seems that the monks are doing everything and that as a punishment for some crimes a villain app should be temporally removed.

On the temporary loss of villain app I thought that it would be a bit like forced RP because if you had been punished you wouldn't do any crimes for a while unless you were a maniac then an exception would be made. Your probably right about the nations, but it could be amended to having a few sub nations in each nation. I still think there should be more war.

The last thing we need is more kingdoms, and I don't see monks doing anything in comparison to nation governments.

As for villain apps being temp removed, that'd be impossible to manage and doesn't hold much benefit, really.

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