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Patch 2.7 | Skill System 2.0

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At least there will be like tool shops and stuff. But I hope people will actually set them up, because if they don't we're screwed.

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This is awesome, The only thing I dislike about the patch is that ima 100 smith (Rp a Weaponsmith) and every time I make any sword, its almost broke. I do not know if the others are having that issue as well. But now every town will NEED to have a certian type of person if they want something and now some towns could be known for Smithy's, Lumberjacks, Leather makers, Fletchers and such

Diamond weapons are tricky to make, there is a randomized element to their durability... Everything else should be near full though.

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Exactly, by getting what you want yourself.

Exactly. But irl. If you broke, for example your only knife, it was late at night and the stores were not open. You couldn't make a real one yourself, if we say this was a metal knife, you'd have to find somebody who could, when you were next physically able to.

Same applies. You break your only tool. You make a substitute of some sorts, or wait until you can find somebody who can replace it. Either through trade or making you a new one.

The fact is that this plugin means professions, actually having to roleplay and trade with people, god forbid.

What a lot of people fail to realize and, what you have quoted me on already is that yes, this is minecraft. But it is Lord of the craft.

If you want to play Minecraft, where you can make everything, go play single player. This server will keep developing for roleplaying reasons. I see no issue - at all - with having the skills set this way so you have to RP with people for things now.

Imagine having one person who runes a boat store, specifically selling rafts as he is trained in that. Havign a proper baker. Having a proper, well everything.

Nobody can do everything. It makes no sense for my character to be able to craft her own tools, her own perfect, iron tools as she is a farmer. I refuse to make my own tools rply and buy them from others. It makes, frankly bad RP when you, for example say 'Oh I broke my hoe, let me make a new one' When you are not RPly trained to do so.

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Really good patch and nice rp but blacksmithing doesn't really make sense. If your a master blacksmith maybe once in a while you mess up a sword but not like 5-6 times same things with armor. I hope that blacksmithing changes as a lot of resources are going to be wasted, and with not much rp sense. I understand that this patch is supposed to make rp better but I just feel like this is going too far to a point.

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Diamond weapons are tricky to make, there is a randomized element to their durability... Everything else should be near full though.

When I made Stone and Iron and Wooden swords the same thing happend at one more click then its broken. Not just Dimaond swords

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This is awesome, The only thing I dislike about the patch is that ima 100 smith (Rp a Weaponsmith) and every time I make any sword, its almost broke. I do not know if the others are having that issue as well. But now every town will NEED to have a certian type of person if they want something and now some towns could be known for Smithy's, Lumberjacks, Leather makers, Fletchers and such

I just crafted some swords. It works for me it's just almost broken. So after I craft it I have to repair it. I'm a lvl 100 Smith as well.

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Bug, fixing...

Many thanks

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I have level 40 wrestle what will that do for me?

EDIT: Just discovered I do no damage at all with my wrestle, is that a bug?

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I have level 40 wrestle what will that do for me?

EDIT: Just discovered I do no damage at all with my wrestle, is that a bug?

Same here. And my friend that has 100 doesn't either.

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I agree with Hawk, it makes more sense for Archers for the arrows rather then lumberjacks. If you think about it someone who spends their time cutting down trees will not be able to do it as well as someone who's life literally depends on how well their arrows is made, fletched ecetera.

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I have one thing that I think is wrong. I think that swords being increased chances of parrying is very dumb. I had a hard enough time hitting people with lvl 100 swords as it stood before, now I can't even imagine fighting them, especially with the recently nerfed axe skill, which I don't really mind. But the combo of both makes axe mastery the clear loser in most fights, I think this deserves a fix!

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