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Patch 2.7 | Skill System 2.0

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Yes, I have started getting seed drops as well, just not many. I hope this decrease in seeds is not part of the patch. I hope it is a bug.

As do I seeing as its screwing up the farmers in my town.

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As do I seeing as its screwing up the farmers in my town.

Use bones to get more seeds... They are easy to get.

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There's a problem, unless there's another way to gain levels in fishing without a rod. fishers can't gain levels because making a rod requires you to be at level 25.

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fish isn't cooking at all.

If nothing is happening to the fish, then you need to be closer to the furnace.

As for the post you said before, makes perfect sence, anyone should be able to make a fishing rod.

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I'm watching the furnace, but it just burns the fuel and nothing happened to the fish.

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I'm watching the furnace, but it just burns the fuel and nothing happened to the fish.

You have to be standing right in front of it touching the front of it. And you have to not be in the GUI when the pieces cook.

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This patch has absolutely destroyed the game.

As an Australian player with limited time and a real life to uphold, I am not prepared for the huge amount of grinding and AFKing this patch encourages. Each person's role is confined to one painfully boring task, performed over and over again, and it's been getting worse. The only people who can benefit from such a system are probably the government of each kingdom; anybody else without a community like this is screwed. Some people simply don't have access to a fletcher, a glassmaker, a blacksmith. I simply don't have time.

It was hard enough just to find one lone person to roleplay with before, let alone someone with the skills you need. In roleplay, your village/town would be bustling with people with the skills needed, and the community would be so close knit that you would know just the person for the job. On LotC, you spend three hours aimlessly wandering around Asulon and then log off. It is bad roleplay to single-handedly traverse the entirety of Asulon looking for a lumberjack! In medieval times, people stayed put!

What a lot of people don't seem to understand is that roleplay is reliant on the quality of the roleplayers, not the strictness of the game mechanics. It is a good roleplayer's job to identify what they cannot do and stick to it. However, there is a certain level of preparation for RP at an OOC level. Getting RP items, making a chest, stocking up some food. When you are prevented from doing tasks by game mechanics, you end up spending more time grinding than RPing, simply because you can't quickly whack a few signs up on the wall, or fletch your own arrows. Look at the Nawari. Their RP is reduced to a cheap construction site, because the only way for them to progress is to either grind their crafting skills, or spend hours trawling through Asulon for a lumberjack. The RP jewel of LotC is now reduced to dust.

Deal with it yourself, you say? Well that's what people have done, they crafted things themselves - right up until this patch! Now it's more "give up and log off until American time". You cannot do anything on the server. You cannot craft, you cannot practice your profession, you cannot roleplay. All you can do is AFK while you wait for the blacksmith to come online, or plan OOCly on Teamspeak. You need an application for everything. Soon there'll be an application to determine whether you can handle scratching your nose! This responsibility needs to rest on the players' shoulders - not rigid game mechanics which are perpetually glitchy and do not make sense!

These new developments have not encouraged RP - they have destroyed it. So I'll express myself in a phrase some of you will recognise, and most of you probably won't (depending on where you live).

"Not happy, Jan."

I won't be logging on again.

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-snip-

I agree. While I like what the patch is trying to do it can never work on a server our size due to lack of players.

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Is no alternative or compromise?

You'd prefer we kept trade-skills RP'd until we have a more centralized player-base?

I'm not doubting this might be the case for some players - just trying to see if there is anyway we can create a happy medium.

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Shops are a decent way to get food and other supplies to players... Why not push for the increase of said shops and help the non-famers/blacksmiths/lumberjacks/fishermen etc...?

Just a thought. Might help the players who find themselves in this situation. Build a shop, grind for food, sell the food. Or wood, tools, stuff like that. The new shop plugin is quite good at this you know.

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In my opinion, trade skills are better off when done in RP. Quality of RP depends on the quality of the playerbase - not game mechanics. This new movement only makes material wealth more important than RP. Players want to spend more time roleplaying a circus than tracking down the lumberjack to make their tent.

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As a merchant I find it helps with RP, Now people need food more than ever, I can stock up (boring at first hunting and cooking, but I don't mind the hunting) and then I travel from town to town looking to sell my wares, as I live in a manor in the country side. Maybe I've just never had this issue as I rounded up a small group of friends that I play with at most times, so if I need supplies I barter with them (Between them all we have most of the trade skills) Try finding a consistent group of people to RP with to make it easier?

Or we could set up shops for people when no one is online, but all in all I enjoy the patch (I've only ever enjoyed gather fancy and rare items to sell )

Edit: I find the force to trade skills encourages RP, as before people would just make their own food (walk away from the furnace and cook stuff) Now people actually need me, and I find I get more rp than "who needs food?" ""*eats his own private stash of bread* Nope, been growing my own since I first started lumberjacking and smithing in this area, by the way need any ores? I also mine!""

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This patch has absolutely destroyed the game.

As an Australian player with limited time and a real life to uphold, I am not prepared for the huge amount of grinding and AFKing this patch encourages. Each person's role is confined to one painfully boring task, performed over and over again, and it's been getting worse. The only people who can benefit from such a system are probably the government of each kingdom; anybody else without a community like this is screwed. Some people simply don't have access to a fletcher, a glassmaker, a blacksmith. I simply don't have time.

It was hard enough just to find one lone person to roleplay with before, let alone someone with the skills you need. In roleplay, your village/town would be bustling with people with the skills needed, and the community would be so close knit that you would know just the person for the job. On LotC, you spend three hours aimlessly wandering around Asulon and then log off. It is bad roleplay to single-handedly traverse the entirety of Asulon looking for a lumberjack! In medieval times, people stayed put!

What a lot of people don't seem to understand is that roleplay is reliant on the quality of the roleplayers, not the strictness of the game mechanics. It is a good roleplayer's job to identify what they cannot do and stick to it. However, there is a certain level of preparation for RP at an OOC level. Getting RP items, making a chest, stocking up some food. When you are prevented from doing tasks by game mechanics, you end up spending more time grinding than RPing, simply because you can't quickly whack a few signs up on the wall, or fletch your own arrows. Look at the Nawari. Their RP is reduced to a cheap construction site, because the only way for them to progress is to either grind their crafting skills, or spend hours trawling through Asulon for a lumberjack. The RP jewel of LotC is now reduced to dust.

Deal with it yourself, you say? Well that's what people have done, they crafted things themselves - right up until this patch! Now it's more "give up and log off until American time". You cannot do anything on the server. You cannot craft, you cannot practice your profession, you cannot roleplay. All you can do is AFK while you wait for the blacksmith to come online, or plan OOCly on Teamspeak. You need an application for everything. Soon there'll be an application to determine whether you can handle scratching your nose! This responsibility needs to rest on the players' shoulders - not rigid game mechanics which are perpetually glitchy and do not make sense!

These new developments have not encouraged RP - they have destroyed it. So I'll express myself in a phrase some of you will recognise, and most of you probably won't (depending on where you live).

"Not happy, Jan."

I won't be logging on again.

I have been doing my best at trying to unite and keep alive the Australian RP. My first thoughts on this plugin were "Great there goes all late night RP, no one is going to want to log on anymore" In reality it has caused more of us to band together and work together to get things done. If you are looking for a city that isn't a ghost town at night try D'Hara. Its basically the center hub for Australian RP. We have every trades man you could need, and its only about a minute from spawn.

((Of course if there was a GM for Australian nights, thing would also be a lot better...hint,hint.))

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Are you blind? This encourages tons of rp, I love this patch, now a blacksmith is needed, a farmer is needed, a carpenter, ect. More people will come close together now.

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