Jump to content

Asulon, Antagonist Lore Recap

 Share


Recommended Posts

The Lysistrata villagers shall destroy you all~!

The villagers will be destroyed by the very ships the drakes failed to destroy. They will all be vanquished in a hail of cannon fire.

Link to post
Share on other sites

The villagers will be destroyed by the very ships the drakes failed to destroy. They will all be vanquished in a hail of cannon fire.

I got a feeling that your ships won't make that much of a difference :P

Link to post
Share on other sites

just great, JUST GREAT! right when i get promoted and bake lotsa cookies i hear this....perfect, asulons probably screwed!

Link to post
Share on other sites

We got ousted by villagers. I mean. Seriously. We left. Because of villagers.

Link to post
Share on other sites

We got ousted by villagers. I mean. Seriously. We left. Because of villagers.

Had the races of Aegis struck Lysistrata, they would've surely won - But would the races just let the villagers travel to this continent and prosper? Aegis ancestors in Asulon had preserved this landmass in secrecy so that they could once again flourish. Wilvan Adonan's books speak of traveling there and once the monks got word of that they would definitely seek to fulfill his will.

Asulon was already inhabited and has since been stripped, there is a handful of reasons for the move silly. ^o^

Link to post
Share on other sites

The lore in and of itself was fantastic, I think, but the execution of it was sub-par. I think that much of this is due to the playerbase not really roleplaying fear, along with a lack of events from the event team to stimulate the playerbase into doing so. On one occasion, I saw a few villager priests warning everyone to leave Asulon, but nobody really cared in-game, because no action was made by the villagers. Actions are more powerful than a warning.

All in all, I thought the lore was written well and a marvelous idea, but its impact was not something that is remembered very well.

Link to post
Share on other sites

The lore in and of itself was fantastic, I think, but the execution of it was sub-par. I think that much of this is due to the playerbase not really roleplaying fear, along with a lack of events from the event team to stimulate the playerbase into doing so. On one occasion, I saw a few villager priests warning everyone to leave Asulon, but nobody really cared in-game, because no action was made by the villagers. Actions are more powerful than a warning.

All in all, I thought the lore was written well and a marvelous idea, but its impact was not something that is remembered very well.

I absolutely agree with you, I put the 3 books out in-game in hopes that whispers would spread. Most of the events were Drake oriented and didn't hint that the villagers were the ones' manipulating them - mostly because the villagers would get squashed if the races knew whom had been using them.

The event team has their own forum with a list of the families and occupations - I think it'd be lovely to see this foe become a threat in 3.0 though! I always thought NPC villagers as an antagonist would be very minecrafty and could make for media that non-roleplayers could really relate to.

I'm glad you enjoyed the lore though Bili !

Link to post
Share on other sites

I find this kind of annoying since the whole time all these awsome events were going on, I wasn't even able to log on. I'm probably going to miss more amazing events throughout the next few months, but at least I'll have writing my script and what not to keep me busy.

Link to post
Share on other sites

I think of we didn't lose the map so unexpectedly, didn't lose 2 admins, and had their been much communication amoung staff then this lore would have flowed perfectly. That and of course a constant progression of the 3.0 and a control/ direction being taken to the Event team to execute out and spread the lore in game of villagers, people who know and were searching of books, and a build war with the villagers. But all of this was cut short with the staff and community split over dusk, the leaving of our lead developer, the staff not being given direction to the ending of asulon. And our map and files getting corrupted. We ran around like headless chickens trying to figure out why we would leave asulon, how to make it work, and how to get transition islands organized and fun for players. So we settled with beacons breaking and a storm coming cause my the villagers attack on the temple. It may have not at all been a smooth and lore/ RP provoking/ progressive as intended but hopefully with these last 2.5 islands being made based off player polls and the AMAZING map, region set up,size, beautiful RP instigating scenery, fine tuned LOTC plugins, lore, and antagonistic plans that 3.0 has, plus the many little changes that are being worked on in terms of economy promotion limitations and a new magic app system that the magic team and I are working on; we should be able to our this all in the past and enjoy LOTC at a all new high. Maybe I'm being very overly optimistic but as a staff member I get excited and very happy at the thoughts of player enjoying the fruits of our (and their own) labor. I mean I can fly through that map and just me amazed at the voxel work, beautiful cities, and realistic ruins set up. I'm excited for you guys all (the community) and with an end date of creative building being finally set in stone for the build team. Meaning if not done the rest will be completed through RP and no creative (which was always a plan to mix the style if aegis being pre built ((fail)) and Asulon being not at all built ((somewhat fail)); th release is finally in sight. So in the end of this random ramble, many factors played into the the roughness of this transition but the end point will surely make up for it. :)

Link to post
Share on other sites

I think of we didn't lose the map so unexpectedly, didn't lose 2 admins, and had their been much communication amoung staff then this lore would have flowed perfectly. That and of course a constant progression of the 3.0 and a control/ direction being taken to the Event team to execute out and spread the lore in game of villagers, people who know and were searching of books, and a build war with the villagers. But all of this was cut short with the staff and community split over dusk, the leaving of our lead developer, the staff not being given direction to the ending of asulon. And our map and files getting corrupted. We ran around like headless chickens trying to figure out why we would leave asulon, how to make it work, and how to get transition islands organized and fun for players. So we settled with beacons breaking and a storm coming cause my the villagers attack on the temple. It may have not at all been a smooth and lore/ RP provoking/ progressive as intended but hopefully with these last 2.5 islands being made based off player polls and the AMAZING map, region set up,size, beautiful RP instigating scenery, fine tuned LOTC plugins, lore, and antagonistic plans that 3.0 has, plus the many little changes that are being worked on in terms of economy promotion limitations and a new magic app system that the magic team and I are working on; we should be able to our this all in the past and enjoy LOTC at a all new high. Maybe I'm being very overly optimistic but as a staff member I get excited and very happy at the thoughts of player enjoying the fruits of our (and their own) labor. I mean I can fly through that map and just me amazed at the voxel work, beautiful cities, and realistic ruins set up. I'm excited for you guys all (the community) and with an end date of creative building being finally set in stone for the build team. Meaning if not done the rest will be completed through RP and no creative (which was always a plan to mix the style if aegis being pre built ((fail)) and Asulon being not at all built ((somewhat fail)); th release is finally in sight. So in the end of this random ramble, many factors played into the the roughness of this transition but the end point will surely make up for it. :)

 

Now that you really put it in perspective, it feel that the fact that we've gotten over the event and transitioned at all is a miracle.

I don't think you're just being optimistic, I think 3.0 really is going to be a gem.

As for all that hard work, big thanks to the staff, I really can't wait. x3

Link to post
Share on other sites

So ur telling me we are making the undead bandits now?

 


 

Villager Lore

 


"Villagers from the west, came to Aegis shortly after the Ascended city of Haven was destroyed. These villagers built quaint homes on the very land that harbored the powerful race. It was not long before bandits visited the land along the White Road and the villagers were run out of their homes. With their hamlet looted and taken, they fled westward from once they came.

They watched as Aegis burned slowly from tip to tip and knew they too would be forced to flee. After the warriors entered Drauchriem, the villagers veiled their faces and followed behind the races of Aegis into the obsidian portal to what was known as - "The Verge."

 

 

Link to post
Share on other sites

So ur telling me we are making the undead bandits now?

 

 Nay, when the Ascended players world-edited their keep off the map it brought in a new chunk. In that chunk was the first NPC village LoTC has had on the server - naturally, the players ransacked it not thinking much of it - but in roleplay they basically pillaged a subrace that was unknown to them and now, because of various events these villagers have a grudge with the the races of Aegis.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...