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Professions Plugin - Feedback. [RE READ FIRST POST]

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Lirinya

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I dont like the Miner mines diamond ore ---> diamond ore to the jeweler or making diamond armor harder to make. It doesn't make sense diamond armor is not made by plating gold it just is un realistic I understand the miner diamond ore thing but if theres not a jeweler on ect any miners who think they've hit rich have to wait hours for one to come on.

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I don't like it, sure it makes it more realistic, but it's really just a pain in the ass for most of the playerbase. That's just my opinion, and what I've heard from others. :/

^ This.

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A heavy 'do not want' to both options. Please use some kind of system already suggested by the playerbase; preferably something that does not limit freedom too much.

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It isn't the best way I would prefer it. Let it be that what proffession you choose would just be your main one and not the only one and it might be able to work.

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I didn't realize how bad the skills plugin was until it was gone, and after playing without it I can say I don't want it or anything like it back. All it does is restrict people, it doesn't add anything fun, so we don't need it.

I also don't think it's necessary to keep hunger from healing people. Every injury and illness I've seen has come from roleplaying, therefor healing is apurely role played profession. The people of this server are perfectly capable of creating injuring and healing roleplay for themselves, we don't need it enforced.

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I'm not picky, but sorry I just don't like either, I don't care if it's "Grindy" I enjoyed the old style much, it solves the Jack of all trades problem, gives you something to work on, I know for a fact when I am on LOTC I do not RP with people 100% of the time, so what do I do? I work on my character, skins, skills, what ever, anything that shows a sort of growth in my character.

Bring back a skill system, even racials too, Just refine it a bit more. Maybe remove alot of the restrictions that we had in place (Like only lumberjacks being able to make planks) but I mean, I enjoyed the old stats, though Maybe divide them a bit better, combat and life skills or something. Like I could be good at bow and sword, for combat, there is that selection. Then say, Mining and Smithing, for "life skills"

If you want to remove the "grind" so damn bad, keep the old skill system, rework it, grant everyone what ever many number of skill points, and bam you don't have to level, you turned into a master smith in a day cause Waaa waa I don't believe in character development...

And yes I am angry, I have two kids, full time job, and I still managed to level up my skills. There is this thing called patience, I've played games like WoW and such since launch, worked every character up, worked all my trade skills up, grinded mobs to get drops, pets, random items, ect ect ect. However still, I had no problem doing it when I first started, it seems like we are catering to the young I don't want to work I have no patience blah blah crowd. When it comes to skills I am serious, I feel we need a solid system, that is what separated us from other Rp servers, Sure we could just use McMMO but there isn't enough detail in that.

If we are going to sit down and talk skills, lets get something worth using, something good, solid, that rewards you for your work, makes people rely on you (thus stimulating more RP) and makes you feel like you are growing your character.

And for people saying we don't need it, that may be true, but it depends what you RP as, as a soldier, Skills is important, RP fights, although fun, can drag on really long, and get complicated with multiple people. With out skills, whats to stop bandit one and two from mining their own diamond, and killing everyone? or random villager sue and joe to have diamond as well and fight back? sorry we don't need you guards, we're pimped. Combat skills keep combats interesting atleast, some could be archers or swordsmen, or axemen. So if you RP as sally sue or Bobby Joe, the villagers, then yeah maybe all you need is some apples to trade and use to get close and spring up some romance between you, but as a hunter, warrior, ect, even politicians could use some skills of sort.

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Once again, there should be no or really little restrictions upon the crafting capabilities of a player. Skills/professions should give you a BONUS if you choose said skill. Enforce the rule against giving yourself an advantage by powergaming crafting and it will be fine. Furthermore the no-healing idea was used by Vaq and it was a total disaster, nobody enjoyed having to fill chests up with bandages and essentially interrupting RP just to heal from a whole load of tiny falls you make while building.

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To me, despite lack of RP, no restrictions is the best. Sure it's RP, but it's also Minecraft.

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Why you make it so complicated?

Instead of restricting us, give us professions, but with buffs. F.e. an experienced miner can gain a doubledrop sometimes, where a normal miner just gets half, but he still can do it and the better his tool is the higher the chance of getting a drop everytime.

You shouldn't make us feel like we can't do anything but that we can do everything.

And yeah healing is sh*t.<----no other word can mention what I think about it.

Cheers

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I think there are way too many paths to take with the sub professions and such, and needs to be tuned out.

Here's my view on importance of skills regarding fights/combat

Example #1- A highly trained assassin walks up to you, and attempts to slash at you, an ill-prepared peasant farmer, wandering around in the fields. There is a 99% guarantee that the assassin will kill you because of his rich skill in that field, and... he's an assassin, you're a farmer. But everyone now a days plays balsy characters that have no respect for higher authority, and will stand up to guards in full armor, (and because of poor RP fights/powergaming) they'll win. Some-how, some-way. I'm saying that the skills need to do something regarding damage.

Example #2- Wars. In wars, the nation is only as strong as it's weakest, correct? Well without skill sets that cause higher/lower damage ratios per hit, everyone is equal. Say your character is a shop owner, with no military experience. RP'ly, you'd never go out and fight in the war, it is only supposed to be fought by the guards, and the members of that army/mercenary groups supporting the nation. However, now - during wars, people just go out and find everyone they can in the nation, rally them together, give them armor, and get them to fight. Sure this would happen in desperate times, but there has to be some skill system that will cause someone with high proficiencies in combat to deal more damage than someone with high proficiencies in cooking.

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If a plugin like this was to be introduced, it can't be restrictive.

Choosing a proffession like a 'Smith' for example should enable the player to make slightly better weapons, longer life ect. Or 'lumberjack' should enable a player to cut trees down quicker with weaker tools, because they are more experienced. It shouldn't restrict people, but rather give them a perk above others.

Farmer = better at farming

Lumberjack = Better at lumberjacking

Cook = Chance of double food drop

ect ect...

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Too many people say don't restrict people with skills, this is minecraft or let everyone do what they want.. No this is not Minecraft, get that idea out of your head, throw it away, burn it, and never look back at it. Treat LOTC as a separate entity. That is what it is, that is what it wants to be, LOTC is not about the normal crap you do in MC it's about Role playing, building nations, towns, character growth. Throw MC out the window, this is LOTC, We need restrictions on skills, people cause we DO NOT WANT everyone to do EVERYTHING and don't say "Oh well I'll just stick to a smith" Because there are people out there, maybe not you, but people who will use and abuse the ability to be and do everything, On the same character, FFA play WILL NOT WORK.

And as I have said before, and others, we need combat skills, or combat is just "lets go rally every guy even the children, armor them, and pit them against our enemies" or trained assassin gets killed by elderly sage who some how was as skilled as the assassin in the ways of murder?

As an adult, myself, personally, and for the best of the server. I feel we need to sit down on this, and plan it out, for a very very long time. I do not as a player and a member of this community want to see a quickly or poorly thrown together skill plugin. I for one enjoyed the old system, I have patience and can "grind" a few levels of stuff, seeing as how oh look, I'm a blacksmith, you want me to make you gear? sure, oh look I'm gaining levels doing what I do anyways? Apparently the 75 points or what ever of starting skill wasn't enough? I found it enough to do just what my character wanted, I think too many people want to be "KIlljoy the unstoppable Juggernaut of doom who maims in a single blow, mines the deepest depths, and crafts the greatest gear all while cooking a complete balanced meal."

If there are no restrictions on skills, then how do I stand out as a smith? Because of my RP? pff then how many other smiths will there be? or how many people who won't rp as a smith but make their own gear, rendering me useless. People complained about the restrictions, but Asulon still went on, the world kept turning, things got done, RP continued. Only now that the skill is gone, and talk of a new one in the works are people back to mud slinging and pointing fingers and complaining about how badly their RP was broken, because they didn't RP buying food, and went and killed some pigs and couldn't cook it themselves. Seriously I think the problem is people don't like relying on other people, that is how I meet all the random and cool and funny people I bump into, is because I needed to talk to them to trade.

TL:DR I think we need to sit down, and approach skills from a serious, lets make it last, mature approach. We need to make something that will last, something that is solid, makes sense, and makes us stand out from the other bland RP servers. When it comes to the skill plugin it's one of the things I care deeply about, when I first saw aegis I was like, wow, skills, racials, this redefines alot of things I have seen.

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I'd like to point out that the only good part of the old skill plugin was that it didn't work half the time. Lord of the Craft is not an MMO. Grinding takes people's time away from roleplay. You can try to prevent people from being an amazing jack-of-all-trades. But, it is impossible to do without grind or heavy moderation. Two things this community wishes to do without. EDIT: And, if you want to make it less restrictive; EX: A Blacksmith can craft longer-lasting swords. Then, it's a waste of code.

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It just seems overly complicated for what we are trying to achieve. If you can make it much simpler, combine lots of very minor professions together somehow and overall just make it easier to use/function, then I think it'll work. But for now, it seems too restricting and difficult.

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