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Major Orcish Reform Poll

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bungo

  

39 members have voted

  1. 1. What type of Roleplay

    • Communal Roleplay
    • Nation-Based Roleplay


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Honestly, the orcs are in dire need of reforms. There's no fun in being an orc anymore, for me, and many other people that I have talked to. They've all left the orcs in the reason that it's simply not fun for them. I'll further support this argument with another post, one that is not the OP and that won't sway your opinion from the start. You may or may not believe in it, and if you are an Orc, please leave CONSTRUCTIVE criticism on how we can be a better group as a whole.

There are two types of Roleplay that the Orcs can Choose, they are Communal & National.

Communal Roleplay

+ Closer Together, More Roleplay

+ Funner Events

+ We can fully incorporate our Culture into Roleplay and not be Pansies.

+ Nomadic, New & Fun Experiences traveling.

+ More events can be held, as everyone is always near themselves.

+ New & Refreshing Roleplay.

+/- Chance for our Camps to be Raided.

+/- Loose our 'Nation Status'

+/- Making the Orcish Area the 'Badlands', Somewhat like the Wilds although Orcs kill you.

+/- Have the ability to move when we are destroyed, making us a plague.

- Harder to Defend Ourselves

- Harder for New Players to join.

- We become more of a Bandit Group, though we remain unique in our traditions.

PS: I do not want the 'Bandit Group' thing to Influence PvP, you can do that among yourselves, provide good Roleplay for others, make it enjoyable for both sides.

National Roleplay

+ Easier for New Players to Join

+ Easier to defend our Homeland.

+ Held to a Higher Esteem in Roleplay, Slightly.

+/- More Domestic RP, which we don't have much of and may or may not work.

- We loose our Culture, Tradition

- We are bound by alliances, therefore we cannot be a true 'War' Nation

- We are also bound by

- We are Oren's lapdogs.

If anyone has anything else to add to the lists, feel free to make a post.

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Alright, now that I'm home from School, I can actually formulate my argument. I'm all in for the communal aspect. I remember my best times of Roleplaying and Orc were things that we did together, as essentially a large family. We had constant events, we were small, we made it work. Orcs used to be focused on having fun, not hoarding diamonds and shitty roleplay. We have had a gigantic city in Asulon, we used very little of it. A campfire and a fighting pit is all we need for a good day of fun. I'm not saying we go fully Nomadic, I do like the arguments of the Shamanistic City, a Holy City. However, staying in a certain area for an extended of time gets boring. We can have monthly events where we move somewhere for a few days, roleplay there, give a Nation some GOOD Conflict Roleplay, we shouldn't result to PvP too much, among us it's fine, we're all good about it, other people are not.

The reason I believe the Partial Nomadic Roleplay is a good direction to go, is because one of the most memorable times as an orc was when we all went on a Cruise to the Kharajyr island, we were shipwrecked. We did have to leave quickly, for we got yelled at however, we already had tons of roleplay going on, Tents were set up, people started playing drums, slaughtering animals, butchering them, and feasting. We made the best of a roleplay situation. I'd love more of things like this, this is when we were at our peak during Asulon, when we actually had fun. I'd like a Permanent City, run by the Shamans, a more of a spiritual and holy area.

We need to fix our culture and how we use it. We're *******. We attempted to go down the Nation Route before, Cracker attempted to, he was a great leader, although he wasn't doing things in an Orcish Tradition. We ended a war. Orcs should be continually developing their culture, not simply using it, then it gets boring after a while. We need more ceremonies, stuff for Shamans to do, stuff for Goblins to do. We were known for our Rich Culture, it's getting stale as no one is changing a thing about it.

I'm all down for having a Communal Roleplay Group. It's a reason I would come back to the orcs, It's a reason other players would come back to the orcs.

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Halfling and Orc culture is surprisingly very similar. I'd suggest you use a communal system, it makes much more fun RP! Us Halflings do it, and it has worked for... However long the Halflings have been running.

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I am Bog, and I approve this message.

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Sounds to good to be true, regardless of what we as Orcs do we will never be understood IC'ly and OOC'ly for our sometimes harsh actions, I highly doubt that Admins and GM's alike will allow us to raid as we please and take over land, by this I don't necessarily mean that I point my finger at PvP.

Although if you somehow manage to get things rolling for the communal RP I'd gladly consider being a part of it if you'd like, Broxigar could surely make an appearance considering his reputation as a.. odd fella.

PS: I should really head off to bed, I'll check back tommorow.

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I do not think being National would let us lose our culture, or traditions as it all started from there.

I think the most important thing is the idea of hurting other Orcs that are your friends feelings, also the other problem would be trolling and not being serious about the role-play and the role-play that we do have is never deep, and thought out it seems shallow and without plot. Something along the lines of ''Ug, wud latz duin.. Ukke... Gugye.'' When was the last time have any of you sat down and had a long ass rp session with another orc were you were just rping in general. ''Not fighting or planning to fight/ or going around and causing trouble''

Although considering the 3.0 build of the orcs I believe it should be given a chance the structure of the landscape to be exact.

This is one of the big bads.

- Harder for New Players to join.

Which brings the point of no new blood the rp becomes repetitive.

I shall not cast a vote because I believe there is another option.

I believe if we can put the two together combine them it would be ideal.

My new orcish character Gorbad'Gorkil was based around the idea of the old days of the first years of the Orcish ''Golden Age'' he did not give a **** about anyone, although I did not get to play him much because the map was lost.

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I agree with Mog.One thing we could do is what the Dothraki in game of thrones do.They have a bunch of nomadic hordes and a main city.THe hordes go around all the place pillaging and travelling and then meet back in the city.If we do this it would be better for new players and help us still have that nation status and not just be a group of murderes

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I agree with Mog.One thing we could do is what the Dothraki in game of thrones do.They have a bunch of nomadic hordes and a main city.THe hordes go around all the place pillaging and travelling and then meet back in the city.If we do this it would be better for new players and help us still have that nation status and not just be a group of murderes

We can have the area for the city in 3.0 as our Holy City, which is run by Shamans basically, from this we can also work on the Orcish faith a bet more.

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I suppose it's not my place to vote since I've been gone for orcish RP for a long time and I'm not likely to come back, since I'm quite happy with my spot in the White Rose. However, as an "old orc", I might have a few suggestions.

There were a couple of things that drove me away from orc RP and most of them were related to the map change and the attitude change that seemingly came with it.

1. Where'd our culture go?!

Back in the good old days of orc RP, we used to have a very rigid culture. We hated pinkies. We determined anything and everything by strength. If you beat someone in the arena, it meant you were blessed by Krug. The strongest orcs got the most respect. If you had a title, it meant you were strong as hell and should be listened to. We also hated pinkies. The only orc I ever saw mate with a pinkie was Mogroka and the only reason we didn't mock him for it was because he was the freaking Rex and could break our spines like twigs if we made fun of him. And most importantly? MATING WASN'T THAT IMPORTANT. If you mated, you mated with a strong orc who would bear you strong children because orcs are all about STRENGTH. Mating and producing children with a pinkie would be shameful because pinkies are all weak and stupid, save for a few exception. And you chose a mate not because of love or silly things like that. You chose a mate because STRONG. And you showed affection by beating the tar out of each other because strength is attractive. Being pretty or cute was disgusting and weak.

I suppose it was easier to hold onto our culture because we were more centralized. All the orcs stayed in Krugmar. Krugmar was easy to get to and being immersed in orcish culture made it easier to grasp. That seemed to fall apart in Asulon. I remember when I first started playing a human. Every orc I met hit on me. Granted, my human was a tough as nails warrior with a big scar on her face, so she MIGHT be attractive to an orc. However, my human woman was the exception. I saw multiple women, even soft, pretty girls that an orc should revile, get hit on by orcs. Everyone seemed completely desperate for sex. And that is NOT what orcs are about. We're not sex monsters. We mate for strength and to serve Krug by delivering strong children. Or at least we used to. These pinkie humpers should be MOCKED and SHAMED.

2. Collective intelligence of the orcs seemed to have dropped.

Guys...what happened?

We used to have some of the best RP on the server. Orcs used to be legit scary. Now, at best, they're just big, dumb, green trolls. Urara was an intelligent orc. So was Gragarn. So was Blawharag. Mogroka was pretty smart too. And Yaghy! He was a freaking engineer! A self taught one too! Stupid orcs were funny, yes, but they weren't the norm.

And we may talk like cavemen, but that doesn't make us idiots across the board. Roleplaying with my old Shadowclan guild and with Gragarn and Blaw taught me that even if orcs talk like cavemen, there is a way to sound smart while using the Blah. And many orcs did sound very smart.

Just because you're an orc doesn't make your character stupid. And even if your character is stupid, there are ways to RP stupidity without acting like an obnoxious troll. I'm not scared of the military prowess of orcs. I'm not scared of their ugliness or intimidating personalities. At most, I'm annoyed. My dark elf character, Tanith, who is scared of EVERYTHING, isn't even intimidated by orcs. She just finds them to be a nuisance. And guys...if you can't scare a COWARD, you are doing it wrong.

Orcs need to refocus on their military prowess. You need to organize and centralize. You need to stop acting trolly and stupid. Get it together.

Orc RP was what made me love LOTC in the first place, but it fell apart. You need to gather everyone together, centralize Orc RP, get your military back in gear, and make them SCARY again. I don't like seeing orcs as just a trolly nuisance. I want the orcs to be like they were back when I loved them.

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My first few days playing an Orc consisted of Mog asking me to escort him around various places. Within a two day time span we had pissed off Oren, nearly started a war with the Dwarves, and Blawharag had challenged an errant Orc to a duel (Which he won, subsequently getting him inducted into the Kheshig). That is the sort of RP that I immediately fell in love with, and what should be fostered. Honorable roleplay that is centered around combat. Rolling around in War Parties and inciting fights without breaching a code of honor. There is too much focus on stupid stuff, and way too many Orcs trolling about. Switch focus to more serious roleplay, with more disciplined war parties, and you will note a significant increase in the quality of roleplay.

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Can examples of the trolling be given? I'm aware of some trolly goblins, but that's it.

Then you should pay more attention.Me and Mylas are considered trolls but were the ones that troll the least in rp

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On the terms of the "Harder to Join" topic, I do see this as a problem. A major problem. I feel that is also a problem we face at this moment. There's really no ways a player can be majorly incorporated into the society. The best way is to simply be born into a new character, with an existing parent. The problem is, you need to know the orc(s) OOCly before you do play the character. Another thing that some orcs do is they come as Whitewashes. We can expand on this and get 'Whitewash Cullings' in which we bring Whitewashes to us and we develop them into 'true' orcs. This would be fun for players to develop their characters, and would give us reasons to get out of our city in large Warbands, traveling around. Another way a player comes here is that they were simply 'gone', which is odd although works. I still like the idea of having new players come and play children, they don't have to be 4 Years old, i'd rather them start off at the Physical Mature stage of 8-12. That way, they can train and develop their character, same as Whitewashes. Honestly, the Communal 'harder to join' is about as hard as we have it now. With the National Ideas, we would be more open to others.

Also, on the terms of trolling. There have been many Orcish Trolly Characters, they do bring good fun and all, although there should really not be too many. I simply want culture to be upheld higher, it's hard enough being an orc, you can do it properly. Once you have the language down, it's not hard.

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