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A Clarification On Half Breeds

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Alan

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Aegis had a very different time system though, same with early Asulon.

I know - but now that we have this system, what I said above would be true. So now, I don't see how half-elves and humans can complain about dying too soon.

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I know - but now that we have this system, what I said above would be true. So now, I don't see how half-elves and humans can complain about dying too soon.

All the people complaining now are people currently RPing as Half Elves like the Adunians and suddenly having all their lore and stuff voided.

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All the people complaining now are people currently RPing as Half Elves like the Adunians and suddenly having all their lore and stuff voided.

A large reason WHY people became half elves is that their characters were getting too old. In the future, that is no longer a problem - but I agree, something needs to be worked out for the half-elves we have now.

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Honestly, it seems like the humans get the worst curse since many people's characters do not have kids, bloodlust can be fun if the player likes combat, greed just means you want something a lot and to be the only one who has it (such as power or money) which most characters want anyway from what I have seen. What do humans get? Humans get to die fast, I see why people want half breeds since it will mean you can keep your character longer.

Let's define each curse shall we?

Greed:An excessive desire to acquire or possess more than what one needs or deserves, especially with respect to material wealth.

Bloodlust: a desire for bloodshed.

Infertility: 1. Absent or diminished fertility.

2. The persistent inability to conceive a child.

Short-lived:Living or lasting only a short time; ephemeral.

To me it just seems like everything but being short-lived could be fun in RP but having a human curse just means you will die faster then most other races. What I would like to see is being able to choose say one blessing and one curse for your character and then having their personality changed a bit from what race they are. (Like if you somehow had a half-elf and half-orc then them being blood thirsty and long living?)

((Definitions taken from Thefreedictionary))

Aging your char is probably more fun then being forced to betray your allies for their gold, or being forced to kill and fight those unwilling, or being unable to rear children.

Aging a char is a great way of make him change lifestyles or become wiser. Being a perfect immortal warrior doesn't lend itself to much character development, and it's good to see characters age, have their bones become weaker, lose their senses, and cope with it.

Sucks for all the half-elves, though to be fair many half-elves have just been humans with longer lifespans and no differences.

Also, with the one week = one ic year...that's 1 IRL year = 52 RP years. A fresh-faced 20 year old will age to an older, wise 72 year old man in the time this server has existed. That's a LOT of time to find a time to put your char to rest. It would be good to expand it a bit, perhaps 2 weeks/1 month is a year but this system isn't game-breaking or defying.

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Just thought I'd point this out to people with half breed characters: You are not required to age your characters. So if you want your character to stay 12 for a few weeks, you can do that. You are also not required to kill off your characters. But for the love of god, please don't play 500 year old humans who are somehow masters of combat.

I didn't age any of my characters because I was never able to keep track of the IG dates. No one bothered me about it.

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Also, to the people complaining that the humans are stuck with the worst boons/curses

Curses

Infertility (Elves) - Fair enough, this curse is a bit bogus since people can just RP having a kid in 1-2 weeks intervals which is about the normal rate. However, keep in mind that elves have generally been tall, lightweight, and frail. That's downright horrible for melee combat, being too light and too uneven to take a hit or stay balanced.

Bloodlust and Ugliness (Orcs) - This is easily the worst curse; while the race has an excuse to kill things, it makes it so every nation despises the Orcs and the Orcs can find no allies/friends in other races. There's a reason why you never see a non-orc living in orc lands, but you see plenty of non-humans live in human lands, non-elves live in elf lands, etc.

Greed and Ugliness (Dwarves) - I've never seen many dwarves truly RP this, only really the Ironguts, and them only at times. Dwarves are too focused on honor for little RP reason, when that's always been an Orc trait and they are supposed to be cold and hardy like stone, over wrathful and honorable like a desert sun. But if properly RP'd this is a big curse, you lose a lot of friends due to fickle greed

Mortality (Humans) - Humans die early; at least they can make most of their lives being grand warriors and still making friends with other races due to a lack of a personality curse. And they beat out elves due to their hardy nature and ability to have vast groupings of kids.

Boons

Immortality (Elves) - A pretty good boon, though means little since few orcs/dwarves/humans will kill their chars off due to age

Honor + Glory (Orcs) - Means little, except that they can dish out a beating

Hardy and Strong (Dwarves) - Means little, except they can take a beating

Ambitious (Humans) - Means little, though does mean they can socialize and are more attune in RP with other races (which is true)

Pretty balanced if you ask me, if anything the elves came out with the best things but they don't end up with anything special or OP. Fairly balanced, although a bit bland.

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Also, with the one week = one ic year...that's 1 IRL year = 52 RP years. A fresh-faced 20 year old will age to an older, wise 72 year old man in the time this server has existed. That's a LOT of time to find a time to put your char to rest. It would be good to expand it a bit, perhaps 2 weeks/1 month is a year but this system isn't game-breaking or defying.

Refer to Alan's post, 12 days is an RP year.

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This has always been present, its not a change, its simply restating something that should of been known throughout the entire player base. You should have consequences for each race you play because it adds more realism to that role, not have simple methods to completely pass up something that significantly defines each race.

If this is so, then how come when I asked for clarification BEFORE deciding to go half breed that many people, FM's GM's random forum folk told me that 500 was an acceptable age for human / elf half breeds with and to be fair that 200 would be a simple non PG age to aim for. Only one person stated that you would get both curses, and they got dismissed quickly by the rest. I've done plenty of research with this character, including finding out how much IC years have passed between the end of aegis and the start of 3.0 (To make sure my character wasn't so old he'd die dispite his extended life)

Edit: Can someone, someone proper with the authority to tell me this and it be true, tell me exactly how many IC years have gone by since the end of Aegis, to the current in game date. With the current accepted time system, this way I know just how old I am.

As a side note, maybe make official lore stating Northern humans live longer than most? (By maybe 20-40 years longer) due to their hearty bodies from enduring rougher regions of land? (It would give me a reason for my character being older as he's Half elf Half Northern Human, and from a logical view it could make sense that they would be the longest lived due to generations of dealing with tough conditions?)

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If this is so, then how come when I asked for clarification BEFORE deciding to go half breed that many people, FM's GM's random forum folk told me that 500 was an acceptable age for human / elf half breeds with and to be fair that 200 would be a simple non PG age to aim for. Only one person stated that you would get both curses, and they got dismissed quickly by the rest. I've done plenty of research with this character, including finding out how much IC years have passed between the end of aegis and the start of 3.0 (To make sure my character wasn't so old he'd die dispite his extended life)

Edit: Can someone, someone proper with the authority to tell me this and it be true, tell me exactly how many IC years have gone by since the end of Aegis, to the current in game date. With the current accepted time system, this way I know just how old I am.

As a side note, maybe make official lore stating Northern humans live longer than most? (By maybe 20-40 years longer) due to their hearty bodies from enduring rougher regions of land? (It would give me a reason for my character being older as he's Half elf Half Northern Human, and from a logical view it could make sense that they would be the longest lived due to generations of dealing with tough conditions?)

Environmental conditions like weather aren't going to affect the genetic code to the point of expanding one's life, evolution and adaption do not work like that. IRL Russians don't live any longer then those in sunny, relaxed in Spain, it's quite the opposite (though that is also reflected due to diet, lifestyle, culture, etc. )

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This adds racist implications to Half-Breeds while also having them more desirable to play but not overly wanted, and since Iblees has lost twice, and been trapped in the Nether again, perhaps the curse is weakening? We also don't have to void an entire half-breed's existence.

That is because they ARE abominations.

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That is because they ARE abominations.

Halflings are a long line of Dwarf-Human Half-breeds, are they abominations? Going by this clarification all Halflings would be short-lived, which they're not, and greedy, which they're not.

The thing that irks me the most is that the Lore team has had several moments in the past where they could have stopped the Adunians from being what they are now, but they never did. Why was this clarification needed now? Why couldn't it have been done earlier? No one had a problem with it before and thought it was perfectly fine.

Links: One, Two, Three

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Halflings are a long line of Dwarf-Human Half-breeds, are they abominations? Going by this clarification all Halflings would be short-lived, which they're not, and greedy, which they're not.

The thing that irks me the most is that the Lore team has had several moments in the past where they could have stopped the Adunians from being what they are now, but they never did. Why was this clarification needed now? Why couldn't it have been done earlier? No one had a problem with it before and thought it was perfectly fine.

Links: One, Two, Three

Look at it this way. A human/elf halfbreed would be infertile and shortlived. If every human mna went and took an elven bride, the human race would go extinct very rapidly due to being unable to reproduce into the next generation. Makes perfect sense to me, I never agreed with the Adunian's existing so I never made a comment on it, in fact I stopped playing a human altogether since my character was too old (dead now).

I STILL see the Adunia as nothing more then a cheap way of avoiding having to kill your character off when he/she comes of age. Also halflings have very, very little dwarfen blood, but it is still there and they still suffer the dwarfen curse=, which is short statue - which halflings are. The dwarfen curse is not greed, despite what some people believe. And halflings only have marginally longer lives then humans, just like hobbits.

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The dwarfen curse is not greed, despite what some people believe.

From the ancient history -

Urguan, your greed and lust shall overcome you, you are not worthy of the height God gave you, your descendants shall be short, squalid and ugly. You will always seek to find Gold and Gems in the deep underground of the earth, your hunger never satisfied.

Dwarven curse is both stoutness/ugliness as well as greed. This usually manifests in the desire for more treasure/ores from the earth, but can also be displayed in desire for more meat, ale etc.

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From the ancient history -

Urguan, your greed and lust shall overcome you, you are not worthy of the height God gave you, your descendants shall be short, squalid and ugly. You will always seek to find Gold and Gems in the deep underground of the earth, your hunger never satisfied.

Dwarven curse is both stoutness/ugliness as well as greed. This usually manifests in the desire for more treasure/ores from the earth, but can also be displayed in desire for more meat, ale etc.

And a lot more dwarves need to take this into account before bashing humans for not killing off their chars for old age; I see way too many dwarves which are just orcs that can speak better english; they uphold honor to the highest degree, go around challenging people to fights, championing their strength, and rarely act greedy, putting their clan over their personal greedy desires. Kinda silly how twisted many have deviated from their curse.

I designed both of my dwarf chars to put the horde of riches above any loyalties. One essentially permanently destroyed a long standing alliance between the Teutonic Order and the Dwarves for around 120 diamonds, the other made Kjell a paragon for the sole reason of receiving a third of the dwarven kingdom land. Both instances created really interesting RP (conspiracies against Kjell, huge wars and splinters between humans and dwarves) but nowadays I see a bunch of dwarves who try to prove their honor and act like orcs, which makes little sense. Most races embrace their curse; I'd like to see more greed injected into the dwarf culture instead of shunning it away.

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