Old-Rattlesnake 1534 Share Posted January 4, 2013 This makes playing a half-breed a double, even triple negative. Not to mention this basically means every Half-Elf is now required to be dead. Why can't one curse ovveride the other or some such? This would make them much more appealing to play. Currently the system is now this: Orc-Human = Green Skin, Bloodlust, Short life Orc-Elf = Green Skin, Bloodlust, Low Fertility Orc-Dwarf = Short, Green Skin, Bloodlust, Greedy Human-Elf = Short life, Low Fertility Human-Dwarf = Short life, Short, Greedy Elf-Dwarf = Short, Low Fertility, Greedy Link to post Share on other sites More sharing options...
Lago 2572 Share Posted January 4, 2013 Because they aren't meant to be appealing? If half-breeds are more appealing than base races, then you get to a stage where supposedly rare half-breeds number in similar amounts to base races. Link to post Share on other sites More sharing options...
Old-Rattlesnake 1534 Share Posted January 4, 2013 Because they aren't meant to be appealing? If half-breeds are more appealing than base races, then you get to a stage where supposedly rare half-breeds number in similar amounts to base races. That's understandable, but this just makes them abominations that no player would ever want to play. My idea is this: Orc-Human = Pale skinned Orc with Orc lifespan and bloodlust Orc-Elf = Pale skinned, low fertility Orc with pointy ears and bloodlust Orc-Dwarf = Short, greedy, stocky Orc and bloodlust Human-Elf = Human with low fertility, pointy ears, and slightly better lifespan Human-Dwarf = Greedy, less stocky Dwarf Elf-Dwarf = Short, greedy, feminine Dwarf with pointy ears (AKA: A monster) This adds racist implications to Half-Breeds while also having them more desirable to play but not overly wanted, and since Iblees has lost twice, and been trapped in the Nether again, perhaps the curse is weakening? We also don't have to void an entire half-breed's existence. Link to post Share on other sites More sharing options...
The Victor Blair Project 36 Share Posted January 4, 2013 The average life span was like 43 back then, my character, which I've been playing for about half a year would be about that age. Should I therefore have to kill him off? And are we going to go around and "Witch Hunt" these people and call them out like little McCarthys? Link to post Share on other sites More sharing options...
PtahWithin 1320 Share Posted January 4, 2013 One question: Why is the aging rate so fast in the first place? Link to post Share on other sites More sharing options...
--peerless42 59 Share Posted January 4, 2013 I am boycotting this by the way. 2 Link to post Share on other sites More sharing options...
Aengoth 2890 Share Posted January 4, 2013 This has always been present, its not a change, its simply restating something that should of been known throughout the entire player base. You should have consequences for each race you play because it adds more realism to that role, not have simple methods to completely pass up something that significantly defines each race. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted January 4, 2013 The average life span was like 43 back then, my character, which I've been playing for about half a year would be about that age. Should I therefore have to kill him off? And are we going to go around and "Witch Hunt" these people and call them out like little McCarthys? Average life span means that if one human lives to be 10 then dies, and another lives to be 90 and dies, the average life spam is 50. Nothing stops your characters to live to be 90 with a life expectancy of 40 Link to post Share on other sites More sharing options...
Lago 2572 Share Posted January 4, 2013 One question: Why is the aging rate so fast in the first place? About 50 years per elven year isn't that fast. Back in Aegis, it was fast because of the vanilla Minecraft day/night cycle. Link to post Share on other sites More sharing options...
PtahWithin 1320 Share Posted January 4, 2013 About 50 years per elven year isn't that fast. Back in Aegis, it was fast because of the vanilla Minecraft day/night cycle. I propose the extension of the RP year from one week to two. 1 Link to post Share on other sites More sharing options...
Imperial Legion Soldier 34 Share Posted January 4, 2013 Honestly, it seems like the humans get the worst curse since many people's characters do not have kids, bloodlust can be fun if the player likes combat, greed just means you want something a lot and to be the only one who has it (such as power or money) which most characters want anyway from what I have seen. What do humans get? Humans get to die fast, I see why people want half breeds since it will mean you can keep your character longer. Let's define each curse shall we? Greed:An excessive desire to acquire or possess more than what one needs or deserves, especially with respect to material wealth. Bloodlust: a desire for bloodshed. Infertility: 1. Absent or diminished fertility. 2. The persistent inability to conceive a child. Short-lived:Living or lasting only a short time; ephemeral. To me it just seems like everything but being short-lived could be fun in RP but having a human curse just means you will die faster then most other races. What I would like to see is being able to choose say one blessing and one curse for your character and then having their personality changed a bit from what race they are. (Like if you somehow had a half-elf and half-orc then them being blood thirsty and long living?) ((Definitions taken from Thefreedictionary)) Link to post Share on other sites More sharing options...
Alan 1815 Author Share Posted January 4, 2013 I propose the extension of the RP year from one week to two. It's 12 IRL days right now, who said it was one week? 1 IC day right now is 1 hour, and there are 36 days in an LOTC month, meaning that one month is 1 and a half IRL days. There are 8 months, which means that a year is 12 days. It may not seem so now as there were a lot of changes in the past, but that's the current system or rather what it would be if all the plugins worked correctly. Currently it's just a hair over 30 IC years for an IRL year. Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted January 4, 2013 One question I ask all of you. Half Elves. Before this, being a half Elf was a literal get out of Jail free card. There was no downsides to being a half Elf. So much so that more and more Humans became half Elves. It's probably so bad now that there's more Half Elves than Humans (Or it is at least getting to that stage). It doesn't make sense for why an entire race of Humans would be subsequently replaced so quickly with Half Elves. Being a half Elf shouldn't be a boon, it should be a curse in its' own right, people should be shunned for being half breeds (something that Oren was doing... until it became apparent that you were better off being one), what happened to the racial intolerances of Oren? You've slipped Sir Godfrey, what happened to pure Human Zeal and will being the driving force of the Empire? If it was allowed to continue as it did, we would've ended up not with Horen, Malin, Krug and Urguan's Descendants, but Malin, Malin's Half Casts, Krug and Urguan descendants. Don't tell me that wouldn't be the case, it already was the case in Oren. When you walked in to Oren, most of those you ran into was an Elf, a Half elf or something else. Relatively few Humans to be seen... In my opinion this isn't to the detriment of Half Elves, this is to the improvement of Humans. It gives reason for the Humans to start being racially intolerant again because of the fact that being a Half Elf is now not all it's cracked up to be. Oren isn't a nation of Humans, it's a puppet state of the Elves right now. 3 Link to post Share on other sites More sharing options...
PtahWithin 1320 Share Posted January 4, 2013 It's 12 IRL days right now, who said it was one week? 1 IC day right now is 1 hour, and there are 36 days in an LOTC month, meaning that one month is 1 and a half IRL days. There are 8 months, which means that a year is 12 days. It may not seem so now as there were a lot of changes in the past, but that's the current system or rather what it would be if all the plugins worked correctly. Currently it's just a hair over 30 IC years for an IRL year. Thank you for that, for a long time even up until yesterday I've heard that it was a week. If there are indeed 30 RP years to a RL one, I can't see how the humans can complain anymore unless they start at a very advanced age. If I had started a teenage human character in Aegis with this time system, he would be about 70 now. That's a lot of RP, and a lot of change in the character. I like both of those. Link to post Share on other sites More sharing options...
argonian 14254 Share Posted January 4, 2013 Thank you for that, for a long time even up until yesterday I've heard that it was a week. If there are indeed 30 RP years to a RL one, I can't see how the humans can complain anymore unless they start at a very advanced age. If I had started a teenage human character in Aegis with this time system, he would be about 70 now. That's a lot of RP, and a lot of change in the character. I like both of those. Aegis had a very different time system though, same with early Asulon. Link to post Share on other sites More sharing options...
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