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Your View: The Iron Mine

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I won't comment on the mining system, since it will be changed soon, anyways.

 

The mine itself? It's very pretty. Very very pretty. However, I have to wonder who made them.

 

  • Whats the story behind them?
  • Can a Nation or faction seize the mine and control it?
  • Could shops buying ore or selling mining supplies be set up there?
  • Could players expand the mine with GM supervision?
  • Why would a mine be so dangerous? In real life, I'm pretty sure they'd make a mine as safe as possible before using it (read: no jumping puzzles over lava flows)!
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I think this mining system will fail hard. many reasons for it:

1. One person enters it, removes all the ores, no one else for (I've seen the numbers) hours can get any ores

1.1 You make the mine too big for this not to happen, and there is a huge influx of ores into the server, probably to a guild.

1.2 You make the place dangerous and all you will be making is that the already powerful get more powerful, like powerful guilds.

2. Ores are way too easy to find in those mines, it's just getting there and grabbing some, no actual need to really look.

2.1 You make them easy to find but hard to get to, means a lot of bitching from players for wasted time

2.2 You make them hard to find, and that works the first time, the second time the person already knows where they are.

3. Mines don't seem to be things that only some are allowed to use like it should be, everyone can go there and mine. Be it an orc in the dwarven lands, or an elf in White Rose land.

3.1 The fix for this would be to charge minas for the one who wants to mine, like in Aegis, players would complain that they didn't have enough minas

3.2 Make it that only some can give perms to it. Players will call bias on it.

4. Location of the mines will be called out for bias.

4.1 Placing mines everywhere with the same stuff will make trade between nations impossible.

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Now solutions:

Use Shoi's lore on the ores, no ores on the mainland. To get ores they would have to find other places using ships (fast travel ones) There would be rp to steal routes, trade secrets, keep secrets and so forth. Boarding on the ship would take some minas from the person boarding as for the ores not being all gains and no loses. The minas would then go to the nation which would use it to pay workers, because it's hard to get minas into the nation to pay all those workers. In the mines, the ores would have a small drop rate, and after mined, it would disapear for something like 5-60 mins, then reapear but still couldn't be mined by that player for the amount of hours. This would also make pickaxes get destroyed more commonly like normal.

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Now, this is all a fancy idea, but even if this idea isn't implemented, the mines right now look good, and are possibly a location for events, and this system can give players finally, some material getting like netherrack, glowstone, lapiz, redstone, emeralds, soulsand, quartz, and so forth. Yet I think if unchanged it will fail.

Same as I posted in the other thread
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mo iron mo danger

 

Duly noted, I will keep this in mind for the next mine as many people seem to agree with this! However, again, do you have any specific examples? Otherwise there's not much I can get from this :/

 

 

More iron. A LOT more iron.

 

This 20 blocks every 14 hours doesn't cut it. At that rate, one month's worth of iron going to one faction will not supply an army for one single battle. It must be increased GREATLY.

 

As I said in the OP, we are already fixing the current mining system, but this thread is NOT about the mining system, it's about the mine itself. Thanks for the feedback though!

 

 

Agreeing with this, as well as another mine idea for when in-nation mines are added.

 

Have a mine in Kal'Azgoth, which is expansive, but the entrance area is completely devoid of ores, causing large bands of dwarves to need to make multiple IC day trips into the deep catacombs. Of course I'd want this to rewarded with rare-but-large deposits, but it's all up to the Gms of course.

 

Hmm this is a very good idea, thank you for this! Essentially you're saying that the ores are really deep in the mines, and getting to them is the adventure itself, rather than having ores immediately available? If this is what you mean, then this is a very good idea!

 

 

I haven't visited the actual Iron mine yet. However from what I read in the launch post I believe I have a good amount of knowledge about it

My main concern is that there is far to little iron in the mine. In the post it says there are roughly 20 iron ingots, that's almost just enough to make one set of Armour for one person. And in addition to this, it says the mine resets every 14 hours. I feel like that is just far to long and if you want to make it that long, then at least increase the amount of Iron in the mine. You said you think it would cause a random influx of iron, I disagree with this as well, 64 iron ingots would hardly cause an influx of iron. As the iron mine is now, it doesn't even affect the economy in the slightest, because the one person goes into the mine, gets his iron, makes his Armour and that's that.

 

So I hope that in future mines this problem is addressed or perhaps you could make a change to this mine, but a change definitely needs to happen, because as it is now, barley anyone is getting anything out of the mine.

 

 Once again, this thread is not about the mining system but rather about the mine itself.

 

 

I love the mines. I have done three mini-events in them and overall I just really appreciate the atmosphere of the mine. It is things like this that make this server shine for me. Sure the way ores are received is a little off but the mine itself is beautiful! 

 

I hope the second mine is even more expansive and perilous than this one. Let me know if you need help! I would love to help design it! 

 

I'm glad you are enjoying them so much! When the next one is made, we'll be sure to design it with the possibility of events in mind. ;) 

 

Perhaps reduce the respawn time a little? Or better, have the respawn time a random time between 1 and 10 hours. That way you can't predict when it will be full again based on when you mined it.

 

This thread's not about the mining system q_q

 

I won't comment on the mining system, since it will be changed soon, anyways.

 

The mine itself? It's very pretty. Very very pretty. However, I have to wonder who made them.

  • Whats the story behind them?
  • Can a Nation or faction seize the mine and control it?
  • Could shops buying ore or selling mining supplies be set up there?
  • Could players expand the mine with GM supervision?
  • Why would a mine be so dangerous? In real life, I'm pretty sure they'd make a mine as safe as possible before using it (read: no jumping puzzles over lava flows)!

 

Thanks for the reply Freya! In regards to your bullets, in order:

  • I was going to make a lore post for this mine, but in all honesty I wanted to get it out ASAP after we held it back for so long. However, we or the Lore Team can work to add lore for how they came around if need be. If not, you're welcome to write your own reasoning, if you prefer!
  • No, though it might make sense or be possible for a Nation to do so IC, we are disallowing this OOCly to prevent conflict and allow everyone to use them, due to them being the "neutral" mines. However, Nations will have their own unique mines in the future as well, so that should balance out this problem.
  • Of course! However, this is up to the players to do if they wish, in fact I personally encourage it! If someone wants to set up a shop to sell equipment and/or buy ores, they can merely contact me or any other GM and we will gladly help them with perms if they go through the adequate RP of setting up.
  • I highly doubt that we would allow players to expand the mines, not because we don't trust them but rather because we would like to keep the theme of the mines constant and we would do it ourselves. Perhaps this would occur due to a natural cave in or maybe a miner digging through rubble and finding a passage to another section of a mine, who knows? However, this will not happen until all of the base mines are done and released, as they are the priority.
  • These are abandoned mines that are not under the control of any Nations, as previously mentioned, so it's unlikely that anyone would have been around to fix them up. However, even if it was probable, it's certainly more adventurous and exciting for the players (and GMs, watching them die ^^), as opposed to a traditional mine that we tried to move away from.

 

Same as I posted in the other thread

 

This thread isn't about the mining system.

 

Meh, needs work.

 

Can you please elaborate? We can't fix the problems that you have with the mine if you do not tell us what they are or how you think we should fix them! D:

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Can you please elaborate? We can't fix the problems that you have with the mine if you do not tell us what they are or how you think we should fix them! D:

Well, basically, a bud of mine goes there an hour later due to him not being on when it first comes live, and it turns out that the mine is completely wiped of iron, and like 10 people just derping around looking for ores when there isn't anymore iron there. It's basically like: If you can get on right when the ores respawn, bam, you get your ****. Maybe if there was an ore cap you can get at a specific mine daily, it'd reduce the flaws. Basically the idea would be: You get 2-5 or so ores (If you can get that many before everyone else) at a specific mine, and you move on to another mine. It'll allow other players to get in the action somewhat, if they go to remote mines. Right now, if the ores are uncapped, people at remote mines can harvest the whole things if no one is around.

 

Idea 2: Have a resting period. It basically makes you have to wait a small duration before mining another ore, so that others, who haven't mined one, can get one?

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Essentially, only the person who mines the ores the first time around knows accurately when they spawn... so they can snipe them again, and again, and again. Random timers would solve this problem entirely.

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Well, basically, a bud of mine goes there an hour later due to him not being on when it first comes live, and it turns out that the mine is completely wiped of iron, and like 10 people just derping around looking for ores when there isn't anymore iron there. It's basically like: If you can get on right when the ores respawn, bam, you get your ****. Maybe if there was an ore cap you can get at a specific mine daily, it'd reduce the flaws. Basically the idea would be: You get 2-5 or so ores (If you can get that many before everyone else) at a specific mine, and you move on to another mine. It'll allow other players to get in the action somewhat, if they go to remote mines. Right now, if the ores are uncapped, people at remote mines can harvest the whole things if no one is around.

 

Idea 2: Have a resting period. It basically makes you have to wait a small duration before mining another ore, so that others, who haven't mined one, can get one?

 

I know exactly what you mean, we are already completely aware of the flaws in the system and we are working on a new system that will fix this completely. However, and I find myself searching for more clever and unique ways to say this, this thread is about the Iron Mine itself, not the mining system. I believe there is already a Your View thread about the mining system itself, so perhaps check that out as well when you get the chance.

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This thread isn't about the mining system.

Smae problems still apply to it, yes part of the post is about the mining system in general but most points stand.
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Pretty pitiful.

 

Elaborate.

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Elaborate.

Too little too late. The players trusted the staff to fix the economy that was not broken into Asulon. The only product people want is iron because food is so plentiful and you can easily grind resources if they are part of a organization. There are no luxury items so to speak. The people that went out to grind iron in the mining worlds have all the money. Their account numbers get bigger but there is nothing for them to buy besides more iron. No one needs to really buy land because everyone has some. Now you introduce a place to get a few ores once a day. That is not even enough or a whole set. You also introduce one iron mine MONTHS into the server. We trusted the staff and they dropped the ball on the economy as well as the mining part. This is a mining sandbox game you you killed all rp focused around mining an the sales of precious metals. Pretty pittiful.

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looks great, but make some more challenge. More challenge should lead to more iron to get.

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Have you ever thought about having different sections to each mine and opening an closing them at different times? That way the mine feels a bit different at different times.

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