Jump to content

Your View: Professions Plugin

 Share


Recommended Posts

Since the time this post died down: http://www.lordofthecraft.net/forum/index.php?/topic/89124-dev-blog-professions-plugin/ I have received quite a few PM's and recommendations on what to change/improve/remove on the professions plugin.

While this is great, I would love to have them all pin-pointed on one post where I can quickly reference it.

 

So this here is the professions plugin Your View, if something has been stated in another thread, feel free to state it here again if you feel the issue is unresolved. Let me know all of your concerns, doubts, and dislikes. I will do my best to make swift responses to your queries. Have at it! Tell me what you think, without fear of being shot down.

Link to post
Share on other sites

Im excited to use it. I just think it needs some more "tabs" that help with the jobs that require OOC work. For example, a tailor. Maybe a tab could be added for a tailor and you "level up" by role playing getting wool from sheep or farmers, dying it, putting it on spools. I know it is not required to run a nation, but it may be fun and helpful for the players who roleplay a tailor. Other odd jobs can be put in too. Maybe put in a brewer proffesion. Or how about  a scribe? Or what about

Link to post
Share on other sites

I would like to see glassmaking as a profession.

Link to post
Share on other sites

How to put my excitement into words...

 

 

HRNNGGg...HRNG HRNG HRNG>..YYUUUSSSSGHGHGHGH.

 

 

Maybe not exactly /English/ Words..

Link to post
Share on other sites

I suggest getting rid of the smelting profession as it is kind of unnecessary, I think it should just be a perk of all the different smith professions as smelting is really a huge skill. 

Link to post
Share on other sites

I think you should add a few more professions.Here are a few more I thought of.

-Scribe(Would go pretty well with the Printing Press)
-Glassmaker

-Brewer

Link to post
Share on other sites

Scribes can exist, sure thing. As for glassmaker, I'd like to know what that profession would include. ^-^

 

As for the smelting profession sprintindwarf, I do think that it should stay. Iron Ingots can be smelted by good smiths, and bad smiths, and bad iron ingots will make for worse armor than usual. Although I do think that I will morph mason's and smelters, as masons were supposed to make special blocks like chiseled-stone blocks and whatnot, although I'll just make it into one profession.

 

Aptrotta, would you mind expanding on your idea? Thanks! :) 

Link to post
Share on other sites

Scribes can exist, sure thing. As for glassmaker, I'd like to know what that profession would include. ^-^

Glass-maker's would make glass and glass panes, and they could make bottles.

Link to post
Share on other sites

Glass-maker's would make glass and glass panes, and they could make bottles.

 

Yes of course. But doesn't every profession need a reason to be chosen?

Since everyone can make glass and glass panes (albeit it would take longer), what is the big reason to choose the glassmaker profession? Do you make... -better- glass? How would this work? Keep going, we're getting somewhere. ^-^

Link to post
Share on other sites

I had an idea of making bread while I was rp-ing doing it in the windmill (why not make it real, instead of RP?)...

 

First, of course you would need wheat. Than you would need to at least rp putting it into a windmill (make it so that you can craft flour (renamed sugar?) instead of bread), then you would cook the flour to get the bread in an oven (furnace).

 

A process seams fair enough, requires more effort in making bread, and more realistic at that. :)

 

(I may have explained it poorly, ask away if I did ^_^ )

Link to post
Share on other sites

I had an idea of making bread while I was rp-ing doing it in the windmill (why not make it real, instead of RP?)...

 

First, of course you would need wheat. Than you would need to at least rp putting it into a windmill (make it so that you can craft flour (renamed sugar?) instead of bread), then you would cook the flour to get the bread in an oven (furnace).

 

A process seams fair enough, requires more effort in making bread, and more realistic at that. :)

 

That sounds like an interesting idea. Much of what happens in the professions plugin is going to be modified, baking is, of course, going to be changed, might as well add flour, right? So is farming, it will become far more difficult than it is right now. (crop diseases <3)

 

As for bread, there's going to be different bread for every race, based on a certain lore post that I will use to make it.

Link to post
Share on other sites

Scribes can exist, sure thing. As for glassmaker, I'd like to know what that profession would include. ^-^

 

As for the smelting profession sprintindwarf, I do think that it should stay. Iron Ingots can be smelted by good smiths, and bad smiths, and bad iron ingots will make for worse armor than usual. Although I do think that I will morph mason's and smelters, as masons were supposed to make special blocks like chiseled-stone blocks and whatnot, although I'll just make it into one profession.

 

Aptrotta, would you mind expanding on your idea? Thanks! :) 

Of course! So a tailor is a profession that I think is very important to roleplay. People that have read my one guide know I think wardrobe is an important aspect. So a tailor back in fantasy settings would have to either get his fabric by making it or buying it. If a tailor was to make it they could have a small sheep farm, or a cotton plantation, or a silk ground. Then what they would do is shear the sheep for wool, pick the cotton in the fields, or harvest the caterpillars for silk. Other forms of fabric, will write about later. Now they do not have fabric. They still have to work it into the fabric we see everyday. How do they do this? Well, the cotton is spun and woven. The wool is I thnik, not sure, soaked in some liquid then pressed. Not exactly sure, but it can be woven. Now all this is done in roleplay, some one watches, gives the okay, and ranks them up or down. Now the player works OOC. They make the skin, must be original. If it is good then yay!

Link to post
Share on other sites

If I may, perhaps a glassmaker's glass could be better fortified, better for keeps and castles. Or it could be picked back up after placement. Personally though, I would just put it under masonry.

Link to post
Share on other sites

Yes of course. But doesn't every profession need a reason to be chosen?

Since everyone can make glass and glass panes (albeit it would take longer), what is the big reason to choose the glassmaker profession? Do you make... -better- glass? How would this work? Keep going, we're getting somewhere. ^-^

 

Perhaps the colored glass the we've seen in the upcoming minecraft patch could only be made by a glass-maker?

Link to post
Share on other sites

That sounds like an interesting idea. Much of what happens in the professions plugin is going to be modified, baking is, of course, going to be changed, might as well add flour, right? So is farming, it will become far more difficult than it is right now. (crop diseases <3)

 

As for bread, there's going to be different bread for every race, based on a certain lore post that I will use to make it.

 

I'm active on Stronghold kingdoms, that's mainly how I encountered the idea. I've thought about crop diseases as well. Making farming harder would fill my dreams as one. ^_^ (More challenge = more fun)

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...