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Priest Magic Guide

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hosper

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Priest Healing/Prayer Magic

(Take note that Non-Clerics are those who use Holy Magic but draw from a different source other than the Patrons.)

Basic Understandings:

Clerical Basic Understandings:

A Holy Magic user who uses the Patrons as his/her source for Holy Magic may learn Priest Healing and War Cleric Magic, but may not learn any other sub-types. The one exclusion from this rule is alteration magic, which can be learnt and used to "bless" objects. If one already knows a different subtype of magic when they begin to gain magic through the patrons, as they progress in their learning of Priest Healing or War Cleric Magic, their other magical skill shall deteriorate.

 

As for Prayers, Clerics are able to cast prayers to calm a target or one’s self at lower tiers. When advancing or practicing with Prayers more, the user will learn prayers that can cast out demons or have limited fighting abilities against dark spirits and anything of that sort. Prayers are not extremely limited as they are fully done through RP and it really depends on the strength of the dark force and the strength of the caster.

 

Non-Cleric Basic Understandings:

However, Priest Healing can also be learnt from another indefinite source outside of the Clerical Order. Practitioners of this sect of Priest Healing typically refer to their source as "The Creator." They are not involved with the Patrons in any way, and therefore cannot learn to use War Cleric Magic. However, there is an advantage to this, as they do not face the same restriction which the Patrons enforce. As such, those who wish to learn Priest Healing through this source are able to learn various other subtypes of magic, so long as they are not sinister or nature or conflicting with this form of magic. As such, the dark arts and shamanism cannot be learnt by practitioners of this sect either.

Sidenote: Creator Clerics are smelly heretics. Prep your torches and pitchforks~Hosper

 

How Healing Works:

When either form of Priest goes to heal an injury they must first tap into their power source. This is done through prayer for the most part. The length of the prayer will decide the amount of energy drawn from their source. This being said as the Priest progresses to a higher tier then they shall grow closer to their patron the length of the prayer required will be shorter. After the Priest has drawn the energy from their patron it will appear as either a bright golden or white light. This light could be considered almost pure energy. As such a weaker Priests /light/ will not shine nearly as brightly.

Once the Priest has summoned their power they will they will often make direct contact to the wounded area. Being as in the beginning the Priest has very little energy to work with they will have to focus it very well. this can be done in many different ways. One example would be to use and entry and exit point for the energy. So for a cut place one hand at the beginning of it and one at the end and having the energy pass between creating scar tissue as it passes. Another way to make the process to be more efficient would be to keep a constant low current so the wound has the longest possible overall exposure.

This being said the light cannot do everything by itself the priest must have an understanding of the wound that they are about to heal and have a conscious plan of how they will heal it. For this reason it is often found that Priests could make competent doctors even without their power. This being said the Priest doesn’t directly guide the light to what it has to do they must simply know the end result of what the light is trying to accomplish. For this reason it is crucial that the Priest research more complex injuries before they try to heal them. For example if a Priest were to try and heal someone who is blind they would need a rather extended knowledge of how eyes work and their normal state. Once they had an understanding of these concepts the result of the healing would be much better and  it would be more likely to have more positive outcomes.

Holy magic differs from other forms of magic in the way that they are able to draw power from their source to a detrimental point. This means that since they are tapped into their paton and as such can draw more power than they can handle to try and heal their patient. This requires a conscious effort of the Priest to carry on healing past the point where they experience extreme fatigue. If the Priest does carry on it will often be characterised as the Priest having side effects such as coughing up blood, going unconscious and in extreme cases where the Priest manages to stay conscious they may get an aneurysm from overexertion.  



 

Roleplaying Guidelines:

     Roleplaying priest healing is not particularly difficult. Initially, one should emote a brief period, even if it is just a breath, of the user preparing to actually cast their spell. When casting holy magic, one will always have some form of visible light with their casting following this preparation. If one is healing a wound, it is usually apt to emote what is occurring to the actual wound and how one’s light interacts with it. Alternatively, if one is healing some sort of disease or inner injury, or is trying to calm one’s mind, it may be more fitting to do so through a tell and allow the person being healed to emote the effects of the magic themselves, thus allowing a bit more “mystery” regarding the results of one’s magic. If you wish for a simple rule of thumb, if the healing is visible to observers, emote it, if not, simply describe the results through tells.

     In regards to emoting fatigue, this is a bit up to the discretion of the user. A lot of the time, it is easier to not emote any form of fatigue until after the spell is cast, but if one wishes to emote sweat, or perhaps heavier breathing, that works as well. However, more often than not, exhaustion is more easily roleplayed after the spell is cast, rather than during the spell.

    When you are trying to calm one’s mind, or somehow affect their emotions with your magic, you should not force any response on them. Instead, tell them that there is a force acting upon their mind pushing them towards certain feelings, and try to describe the strength of the force. If you think they do not respond appropriately, feel free to send a tell to them and try to clarify things, as they likely are not totally sure how to respond. This is really true for any magical use; if there is any sort of question, make a point of clarifying it.

     When using holy magic to heal somebody, you should try to be more descriptive with your magic, and make the healing process go across several emotes. Playing with magic can be fun to put across several emotes. That being said, if you are in a situation where it is important for you to stay on track with those around you, it might make more sense to shorten the number of emotes to two or three.



 

Red Lines:

 

  • One should never revive those who have already died. This is reserved only for the monks to do.
  • The light created by priest healing magic should never be blinding. While it may be bright, blinding another person with holy magic is specifically reserved for war clerics.
  • The regeneration of limbs should be used very sparingly, and should result in huge damage to the caster. This is reserved for Tier Five users almost exclusively, and should cause results such as internal bleeding and comatose for several OOC days.
  • Aside from the regeneration of limbs, healing somebody should not cause them pain.
  • One should not learn Priest Healing under any circumstances if they already have learnt a Dark Art.


 

 

A Recommended Progression:

 

Tier 0/In Progress (NOW PART OF TIER ONE): This is the beginning of a Priest Healer’s training in magic. This tier almost wholly consists of meditation. This is actually quite similar to the meditation which practitioners of arcane magic do when they are first learning. The user of this magic’s goal is to clear one’s mind of all thoughts, or if this proves too difficult, to focus on one or a few select images, ideas or thoughts which are soothing to the user. This allows them to calm themselves enough to be “at peace” within their mind and easily form a connection with their respective source of magic, whether it be the “Creator” or a Patron. Reaching this state will take a very long time at first, requiring significant effort to achieve, but as one progresses throughout this tier, it should grow considerably shorter (although nowhere near instantaneous). This tier ends when one successfully uses holy magic for the first time, often accompanied by some sort of prayer or chant to keep their minds away from distractions and maintain connection to their specific source.

 

Tier 1: During tier one, the user is able to only heal small cuts and bruises. For reference, at the beginning of tier one, one can heal a cut the size of their knuckle without reaching extreme exhaustion, and a bruise that is roughly at size in diameter. Be the end of tier one, one can typically heal a cut or bruise roughly the width of an average forearm without facing serious adverse effects. Wounds which are less cleanly cut will be more difficult, and any tears in muscles will not be able to be properly fixed during tier one. Any attempt at healing bone damage will rapidly drain the healer of their energy, causing dangerous effects on the user before any real help can be done by the magic. At tier one, very small, minor burns can also be healed. Throughout the progression of tier one, the user moves closer and closer to being able to use connect with their source of magic near-instantaneously. At the beginning of the tier, it will take quite a bit of time still, before one is able to connect and use his or her magic.

 

Once one has reached tier one, they will also be able to begin soothing the minds of others. If a person grows aggravated through everyday affairs, or from the actions of another, with no deep, lasting emotional connection to the cause of their displeasure, soothing their mind should only cause fairly minor fatigue, like sweating or breathing a bit more heavily.

 

If there has been something which resulted in depression or other long-term emotional strife, one would only be able to temporarily aleve its negative effects. This would exhaust the magic user immensely, possibly even causing dangerous effects on the magic user before calming the mind of the individual. Over many frequent sessions across several elven weeks, a person repeatedly trying to fix another person’s mental issues may be able to permanently fix them at lower tiers. However, this would take exceedingly long and be exceedingly taxing, and would require significant meditation of the magic user between sessions.

 

The most difficult situation in regards to calming the mind of another is when one has encountered a truly evil being, tainted or corrupted to have innate maliciousness. Examples of these would include drakes, the undead and the current antagonist. If one has encountered something innately evil such as these, a magic user of such a low tier simply could not calm their minds. They would grow exhausted and cause severe injury to themselves before being able to make any real difference in the mental state of the afflicted, and if they continued, they would perish.

 

Tier 2: At tier two, the potential of a priest healer increases, and their speed in connecting with their source reaches its fastest point, although not to a point of extreme practicality. By the end of tier two, a priest healer will be able to heal shallow cuts nearly the length of one’s forearm without facing extreme repercussions. If the cut is deeper and causes minor damage to the muscle, the healer would be able to heal this as well, so long as the cut were smaller in size. Likewise, if the cut is not a clean cut, it will still be more difficult to heal. By the end of tier two, second degree burns can be healed so long as they are fairly small. Bone damage is still pretty much off-limits at this point, as it will drain the healer of energy well before any real good is done.

 

There is little that changes in terms of calming another person’s mind between tier one and tier two, other than how fatigued one will be. Calming someone’s mind after a less serious disturbance, such as simple anger or fear, will fatigue the user less, and may be slightly more effective if the person feels particularly strongly. One will still need to do many, many sessions of healing to try and fix a long-term problem, although the period of time before a resurgence in the symptoms of such a problem will increase due to their improved skill. And in terms of calming the mind after an encounter with something evil, a priest healer will be able to take a person who is extremely terrified and cause their fear to be slightly lessened, do a slightly subdued fear, before facing extreme negative effects. As such, the calming of others faces little change between tier one and tier two.

 

 

Tier 3: At tier three, the use of priest healing becomes far more practical. By midway through tier three, just about any surface cut can be healed, regardless of length, and somewhat severe muscle damage can be fixed. Smaller third degree burns can be healed, and burns of lower degrees can be healed in all sizes. For the first time, the healing of bones is actually feasible, although incredibly draining. At the beginning of tier three, only small fractures in bones can be healed. Throughout the progression of the tier, however, larger breaks can be healed, to the point that one could heal a broken limb without facing detrimental effects past fatigue.

 

However, tier three has a number of other exciting abilities which are now available to the magic user. For one, at this point, a priest healer is able to heal certain illnesses. Life threatening diseases will not be healed by a tier three priest healer, but things such as nausea, many infections, fever (depends on severity) and other simple diseases or ailments are well within the priest’s capabilities of healing.

 

It is also at tier three that a few other unique, interesting capabilities present themselves. These are very varied, but fairly weak spells which can minorly aid the user or those around him. They consist of filtering or warding off minor impairments, and include such things as filtering the air in a small area to extinguish harmful smoke from the air breathed by two or three people, using one’s magic to keep one’s self or another from becoming intoxicated by drink, or to purify a small amount of water from harmful impurities. This in no way encompasses all of the possibilities priest healing can be used practically in, but it showcases the types of things which capable by tier three priest healers. There is no real definite rule in terms of scope or possibilities of these sorts of uses of priest healing. It is the expectation that one will be able to determine what is reasonable and what is not in these sorts of situations on their own, and act accordingly. This is meant to be creative, and add a bit more fun to the magic.

 

In terms of calming one’s mind, the capabilities of the priest healer still have not reached their maximum potential. Calming the mind from a more petty disturbance is very simple for the user, and the fatiguing effects on the caster should be virtually unnoticeable. Serious emotional debilitations can be subdued for extended periods of time through a highly fatiguing session of magic use on the individual, and after 5 or 6 of these sessions, the debilitating issue should most likely be permanently diminished if not extinguished. In terms of soothing those who have encountered innate evil, the healer is able to bring one’s mind to a sort of halfway point before encountering any serious side effects, causing the person affected by the spell to be neither calm nor afraid in any extreme manner. Rather, they’re someplace in the middle, probably feeling somewhat nervous, but nowhere near terrified.

 

Tier 4: At tier four, a priest healer can heal most injuries. Nearly all cuts, scrapes and stab-wounds can be healed, aside from some major wounds to complex organs, such as the heart, brain or eyes (but not only these). The same is true with burns, where only very severe, large third degree burns are beyond the skill of a tier four priest healer. Likewise, most bone injuries are able to be healed at this point, with bones like the spine proving difficult, yet not impossible if not too severe. Essentially, pretty much any injury can be healed aside from horrible and excessive maiming, loss of major limbs and injuries which prove to be highly lethal.

 

Throughout tier four, a priest healer should continue to progress to the point where they can heal even more serious illnesses. This should reach the point that most illnesses are easily healed in one or two sittings, aside from those which are very complex, spread throughout the body, or terminal.

 

The various interesting capabilities of a priest healer described in the previous tier are all expanded. Once again, just be reasonable with the scope of each in order to not cause them to be overpowered, and you should be fine. These are meant more as fun abilities to add another interesting dimension to roleplay, and should be treated as such.

 

Freeing someone of their serious emotional pains should prove even easier for a priest healer at tier four, such that only a few meetings should be able to significantly aid the person with the mentioned problem. At this point, a priest healer also ought to be able to soothe the minds of those who have come into contact with an evil being. That being said, doing so should be quite tiring, not to the point of draining the healer of all of his or her energy, but to the point that it would seriously affect their ability to fight or perform physical tasks competently.

 

Tier 5: The caster is so advanced with healing that they can regenerate body parts, and heal mental illness. Nearly any wound, mental anguish, or taint in the world can be healed by a tier five user. Only those who are truly at death’s door or are mentally twisted so far that they barely resemble any form of humanity are beyond the healing of most tier fives, and eventually even these people could be healed, after enough time learning priest healing magic. That being said, regenerating an arm, for example, would be exceedingly debilitating. If one forced themselves to heal such grievous wounds, one might suffer internal bleeding, long-term weakness, or comatose for IRL days or weeks.

 

This also applies to Holy Magic users who do not draw their magic from a Patron.

 

Written by Hosper and ski_king3, with some help from Lanader and Zane

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Who the 'Patrons' are is never explained.

 

It sounds to me that holy magic is almost exclusively allowed for members of this mysterious Clerical Order. Is there a possibility that through meditation and determination, a monk or priest could learn to draw upon the energy of the True Faith's Holy Light to use as a source for Priestly Healing and perhaps War Cleric magic?

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Who the 'Patrons' are is never explained.

 

It sounds to me that holy magic is almost exclusively allowed for members of this mysterious Clerical Order. Is there a possibility that through meditation and determination, a monk or priest could learn to draw upon the energy of the True Faith's Holy Light to use as a source for Priestly Healing and perhaps War Cleric magic?

You didn't even read the whole guide, did you? Go read the Non-Cleric Basic Understanding section. >_>

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You didn't even read the whole guide, did you? Go read the Non-Cleric Basic Understanding section. >_>

I read it all. In that case, it would be Self-Taught, but I thought Self-Taught students could only learn through tomes now? Instead of posting passive-aggressive statements, you could have informed me I was incorrect and that you could in fact be Self-Taught just through meditation in this particular branch of magic.

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You can in fact self-teach both branches of this magic, as there have been self-taught students in the past. That being said, you'll need a tome to help you, at least as of now.

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Who the 'Patrons' are is never explained.

 

It sounds to me that holy magic is almost exclusively allowed for members of this mysterious Clerical Order. Is there a possibility that through meditation and determination, a monk or priest could learn to draw upon the energy of the True Faith's Holy Light to use as a source for Priestly Healing and perhaps War Cleric magic?

Everyone knows this, it's ignorant for you to say it's only for the order. 1. "Patrons," are basically aenguels who be your patron as you help people through healing, and you can draw power from it. You can learn from most religions, because, all religions link to each other and are alike. Patrons are people like Aerial and Gaz- whatever the heck 'is name is and other immortals. Using the creator as your patron I believe makes it so you're separate from the order? If anything here is wrong, know, I'm not a cleric, and only have basics that I just read as well as what I've asked Hopser, and other's ic and ooc.

 

Edit: I took that insultingly when I skimmed, I apologize for rushing to conclusions

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1. "Patrons," are basically aenguels who be your patron as you help people through healing, and you can draw power from it. Patrons are people like Aerial and Gaz- whatever the heck 'is name is and other immortals. Using the creator as your patron I believe makes it so you're separate from the order?

Thank you for the info, it was very helpful and I'm sure it will benefit any curious, ignorant minds reading this thread in the future!

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Thank you for the info, it was very helpful and I'm sure it will benefit any curious, ignorant minds reading this thread in the future!

I apologized for my rash actions, and I'd appreciate if you don't make fun of what I did - I miss read the comment entirely before, and took it as you insulting who made the guide.

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I apologized for my rash actions, and I'd appreciate if you don't make fun of what I did - I miss read the comment entirely before, and took it as you insulting who made the guide.

There was no making fun intended, though I can see why you thought so. To be clear, Guides exist for the ignorant mind.

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Everyone knows this, it's ignorant for you to say it's only for the order. 1. "Patrons," are basically aenguels who be your patron as you help people through healing, and you can draw power from it. You can learn from most religions, because, all religions link to each other and are alike. Patrons are people like Aerial and Gaz- whatever the heck 'is name is and other immortals. Using the creator as your patron I believe makes it so you're separate from the order? If anything here is wrong, know, I'm not a cleric, and only have basics that I just read as well as what I've asked Hopser, and other's ic and ooc.

 

Edit: I took that insultingly when I skimmed, I apologize for rushing to conclusions

Let me just make a quick note. At the moment clerics cannot have their Patron be Aeriel, as she currently has her own chosen champions.

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This is an amazing guide~! Would Hosper be known throughout the land? I'd like to have him as a Teacher, but don't want to send him a random letter if he's not that well known.

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This is an amazing guide~! Would Hosper be known throughout the land? I'd like to have him as a Teacher, but don't want to send him a random letter if he's not that well known.

 

You'd need to hear about him in roleplay, I believe.

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The one exclusion from this rule is alteration magic, which can be learnt and used to "bless" objects.

 

Two questions regarding this sentence!

1. Does this allow all aspects of alteration, or only the enchanting part for blessing? Can they use the transmuting and wards stuff as well?

2. What effect would "Blessing" an object actually have?

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Two questions regarding this sentence!

1. Does this allow all aspects of alteration, or only the enchanting part for blessing? Can they use the transmuting and wards stuff as well?

2. What effect would "Blessing" an object actually have?

 

Don't quote me on this, but I believe:

 

1. Just the enchanting part, although perhaps transmuting would make sense as well.

2. Think of it as more of an enchantment, but... holy in nature. So nothing specifically malicious, and you're more or less good.

 

Again, not 100% an expert on this, but this is my presumption and current understanding.

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I'm corrupting a priest healer to use his magic via his fervent faith in Nienna's grace and wisdom alone, just as priests of the creator work. I'd like a rain check on if this is possible?

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