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I've said time and time again, for the past four months, to the gm team and general public, that I would like to see the map unregioned. I've brought forth a few areas that I'd like to see unregioned but nothing really came of it.

 

That decision, that power, is up to the admins, not the gms, and certainly not me alone.

 

I meant it more as, don't let people build towns and whatnot so much. 

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I meant it more as, don't let people build towns and whatnot so much. 

 

>< So... limit roleplay more? The exact opposite of what everyone wants us to do lately? 

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Empty settlements are the result of players not giving their cities the TLC they need to grow. Perhaps give your fellow players the motivation to stick with one character and one town instead of having two, three, four alternate characters that are all involved in different towns and organizations :P

 

Empty settlements are a result of multiple characters, yes, but the players made more than one character so they could roleplay in more than one area because settlements are so spread out. Encouraging people to only have one character and then expanding land would just result in a bunch of empty land and even more empty settlements. If we added more land, that would just encourage more characters so they roleplay with different groups.

 

I'm just tired of sprint-jumping for eight minutes just so I can get to Salvus. It's a bit big already. Plenty of unused land. Unregion it or summat; don't add more.

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>< So... limit roleplay more? The exact opposite of what everyone wants us to do lately? 

 

I'm saying that you shouldn't, as a Global Moderator team, be letting nations build towns that will only be empty. I don't call that limiting, I call that moderating. It's annoying as heck to try to find someone in a town that is ALWAYS empty, and it happens so often because everyone and their mother is granted land to make settlements. Control it a little, as a team, and let the RP on the server be more focused.

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Empty settlements are a result of multiple characters, yes, but the players made more than one character so they could roleplay in more than one area because settlements are so spread out. Encouraging people to only have one character and then expanding land would just result in a bunch of empty land and even more empty settlements. If we added more land, that would just encourage more characters so they roleplay with different groups.

 

I'm just tired of sprint-jumping for eight minutes just so I can get to Salvus. It's a bit big already. Plenty of unused land. Unregion it or summat; don't add more.

 

...but the players made more than one character so they could roleplay in more than one area because settlements...

 

This is something I disagree with entirely. You do not need a fitting character to roleplay in the different areas on the map. You do not need an Elf to roleplay with the Elves, an Orc to roleplay with the Orcs. An Elf could integrate himself into every society on the server with some effort. They might have to be a slave to certain groups (High Elves, Orcs), and they might not be well liked in other groups (Dwarves), but it is still doable because I have seen it done.

 

I'm saying that you shouldn't, as a Global Moderator team, be letting nations build towns that will only be empty. I don't call that limiting, I call that moderating. It's annoying as heck to try to find someone in a town that is ALWAYS empty, and it happens so often because everyone and their mother is granted land to make settlements. Control it a little, as a team, and let the RP on the server be more focused.

 

That's textbook definition of limiting, though. Groups are able to centralize their own roleplay. Look at the Orcs. VonAulus basically took all the scattered clans out of the desert, stuck them in a tent camp, and now they're well on their way to thriving again. 

 

Nothing is stopping nation leaders from pulling a similar play. Close down their holds, their towns, and their fortresses. Bring people back into the capitals. GM intervention should only happen in extremely dire cases (like an entire race dying out because of OOC reasons). 

 

Back on topic:

 

I would prefer we unregion the mainland. I want it done. I cannot do it on my own. That's why I'm proposing we supplement our lack of free land with... free land. It should be an interesting area to explore on your own, and those desperately needing somewhere to live (guilds, new players) can find it in this expanison.

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...but the players made more than one character so they could roleplay in more than one area because settlements...

 

This is something I disagree with entirely. You do not need a fitting character to roleplay in the different areas on the map. You do not need an Elf to roleplay with the Elves, an Orc to roleplay with the Orcs. An Elf could integrate himself into every society on the server with some effort. They might have to be a slave to certain groups (High Elves, Orcs), and they might not be well liked in other groups (Dwarves), but it is still doable because I have seen it done.

 

 

That's textbook definition of limiting, though. Groups are able to centralize their own roleplay. Look at the Orcs. VonAulus basically took all the scattered clans out of the desert, stuck them in a tent camp, and now they're well on their way to thriving again. 

 

Nothing is stopping nation leaders from pulling a similar play. Close down their holds, their towns, and their fortresses. Bring people back into the capitals. GM intervention should only happen in extremely dire cases (like an entire race dying out because of OOC reasons). 

 

Feel free to do a time lapse of Kal'Azgoth on peak days or just take a peek every so often. I think that makes a better point then just discussing without visual representation. 

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Don't talk about limitations when we still have VAs and a bunch of other restrictions here. I think it's necessary to 'limit' the RP of a few people for the overall good of the server. It's annoying when a few capitals are completely devoid of people, especially when out staff has the power to step in and put their foot down.

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Don't talk about limitations when we still have VAs and a bunch of other restrictions here. I think it's necessary to 'limit' the RP of a few people for the overall good of the server. It's annoying when a few capitals are completely devoid of people, especially when out staff has the power to step in and put their foot down.

 

Really isn't the most suitable thread for this discussion, although I do like all the feedback! Map restrictions are slightly different from, say, VA restrictions. You can own a shop, manage a city, build a home, etc, all without a VA. With a restrictive map, you cannot do any of that without first jumping through a few hoops. 

 

I'm open to all ideas you have for fixing the map, just rather it be in a PM so this thread can remain a discussion about new land, rather than VAs and region restrictions. 

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I'd Rather want all of the current "Ghost towns" To be destroyed, completely returning the nature. And i'd like to go back to the point where we had town charters, Like in aegis and early asulon. I Liked that you could only sign one charter, that meant that all towns needed a playerbase to even exist, not just a "yes" from the nation leader. And that opens up for more "Real" towns, instead of noble forts all over "human" nation. Basicly there are too much unregistered towns, I believe shiftnative was the one that created the charter in the first place, and i remember when you could add out on the "charter" plot for like cattlefarms, farms, windmill and other things. Got an idea Shift?

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Just let us expand into the giant subcontinent that is the north. Otherwise you're going to split up a slightly dwindling playerbase and that's going to make for some suckily lessened RP. We don't need more land, we just need people to use it properly.

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Perhaps a cataclysm, shrinking the map and scarring the land, causing mayor changes and revealing ancient treasures.

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Mmm. . . I don't mind ghost towns, it's when they are packed so close to each other that it's annoying.  That's something I liked about Asulon: There were ghost towns, but you weren't forced to look at them necessarily.  Something awesome would be to have really wild or magical landscapes, like random void-chasms and volcanoes and maybe floating islands? maybe?  More land would be great, especially if it's an archipelago or similar.

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...but the players made more than one character so they could roleplay in more than one area because settlements...

 

This is something I disagree with entirely. You do not need a fitting character to roleplay in the different areas on the map. You do not need an Elf to roleplay with the Elves, an Orc to roleplay with the Orcs. An Elf could integrate himself into every society on the server with some effort. They might have to be a slave to certain groups (High Elves, Orcs), and they might not be well liked in other groups (Dwarves), but it is still doable because I have seen it done

 

I never said anything about racial groups. I just said different areas. People like to roleplay different characters at the same time. Do I like that? Not really. I personally prefer a single character per MC person. But letting us roleplay inherently different characters - a warrior, then maybe a mage, then a farmer, etcetera - gives us roleplaying freedom. Expanding land doesn't give more freedom, it limits roleplay because nobody is around to roleplay with.

 

 

Mmm. . . I don't mind ghost towns, it's when they are packed so close to each other that it's annoying.  That's something I liked about Asulon: There were ghost towns, but you weren't forced to look at them necessarily.  Something awesome would be to have really wild or magical landscapes, like random void-chasms and volcanoes and maybe floating islands? maybe?  More land would be great, especially if it's an archipelago or similar.

 

I would be down with a land that was magical and weird and odd. And the ghost towns of Asulon were really, really cool. You could just explore. Unfortunately, it also separated roleplay a good deal. The nearly unlimited Wilds just had a bunch of spread-out villages and huts while the cities had hardly anybody.

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I never said anything about racial groups. I just said different areas. People like to roleplay different characters at the same time. Do I like that? Not really. I personally prefer a single character per MC person. But letting us roleplay inherently different characters - a warrior, then maybe a mage, then a farmer, etcetera - gives us roleplaying freedom. Expanding land doesn't give more freedom, it limits roleplay because nobody is around to roleplay with.

 

 

 

I would be down with a land that was magical and weird and odd. And the ghost towns of Asulon were really, really cool. You could just explore. Unfortunately, it also separated roleplay a good deal. The nearly unlimited Wilds just had a bunch of spread-out villages and huts while the cities had hardly anybody.

 

Even then, you don't need more than one character to RP everywhere on the map. But I see you're talking about WANTING to play them. I read it as 'if you don't play xx race/character type, you won't be able to be a part of this group so you'll miss all that rp'.

 

Sure, more alts is more freedom I guess. But it contributes to the ghost town syndrome more than anything else. 

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I would greatly appreciate new land, My opinion and suggestion would be this...

edit: Huge mountains, we're talking that they would reach up to about 150-200, imagen the beauty of such a landscape, and it would perhaps be possible to build a temple of youth or such, for a new kin to thrive, or a "guild"...

five-finger-mountain.jpg

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