TEEbrown 348 Share Posted October 24, 2013 Halflings are the friendly jovial folk who operate the welcome village near spawn/could temple. We greet new players, provide shelter, along with fun and safe roleplay. Would definitely become an RP hub because of its proximity, would be easy on new players, wouldn't really detract from major nation RP, would not detract from combat RP. I think it's a perfect solution. You're welcome. Link to post Share on other sites More sharing options...
Iosif 72 Share Posted October 24, 2013 Heres my take on it.: Purple: Witch Woods Yellow: Burrows Magenta: Wheat Fields Orange: Pumpkin Wall / Statue Brown: Windmill and food storage. Red: Town Center, Inn and other stuff. Dark Blue: Tents and such. Black: Some sort of an Antag. I was thinking with the housing, we could have paths and roads cut into the cliffs and build like that. Plenty of room for everybody. On the note for the antag, mabey we could have it either be a spiderling (search it in the lore section) or some type of a mountain troll. Lastly the orange dot in the middle of town should either be a massive mabey 10 x 10 pumpkin, or some type of a statue or petrified Ent. Link to post Share on other sites More sharing options...
Nefarious Aus Shitpost 891 Share Posted October 24, 2013 Pushing RP needs closer to the road will help you out a decent bit, move them fat farms behind. Here is my take on it: Red: Inn/Tavern/Pub Magenta: Fairgrounds/Marketplace Brown: Burrows Light Green: Piers for boats and fishing Cyan: Monument (Giant Golden Shovel?) Black: Cave Entrance for spookies Yellow: Crops Dark Green: Mean Nasty Forest Or Snowshovel's idea. That one is good. Link to post Share on other sites More sharing options...
Aislin 4354 Share Posted October 24, 2013 Perfect solution: Halflings are the friendly jovial folk who operate the welcome village near spawn/could temple. We greet new players, provide shelter, along with fun and safe roleplay. Would definitely become an RP hub because of its proximity, would be easy on new players, wouldn't really detract from major nation RP, would not detract from combat RP. I think it's a perfect solution. You're welcome. Link to post Share on other sites More sharing options...
Draeris 3124 Share Posted October 24, 2013 Perfect solution: Yes. I believe so as well. Link to post Share on other sites More sharing options...
Major Dom 1297 Share Posted October 24, 2013 Pushing RP needs closer to the road will help you out a decent bit, move them fat farms behind. Here is my take on it: Red: Inn/Tavern/Pub Magenta: Fairgrounds/Marketplace Brown: Burrows Light Green: Piers for boats and fishing Cyan: Monument (Giant Golden Shovel?) Black: Cave Entrance for spookies Yellow: Crops Dark Green: Mean Nasty Forest Or Snowshovel's idea. That one is good. Glad people like my idea. In terms of maps I think this one would be the best suited. It's an even spread and has the tavern right next to the road so it's the first thing people see when they walk past. Also the marketplace makes it easy for you to get goods after you die, which may be a reason you're walking from spawn in the first place. The benefits of the open spaces of field in this map are that we can use them for necessary things that develop over time instead of pulling an Anthos and building the whole place before people arrive. Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 24, 2013 Updated the OP. Link to post Share on other sites More sharing options...
Heff 2460 Share Posted October 24, 2013 Besides mapping out the Vales I have something else to talk about:O' the grea' fes'ivals. I notice that our festivals seem kinda, impromptu. I think we should put togethor a group of halflings, maybe 3, called "The Festival Committee" . Here we can set IRL dates for yearly or monthly festivals. If we have more frequent, planned, festivals we can attract more and more players to the new Vale. Leave feedback ya munchkins Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 24, 2013 We should issue a Hobbit calendar pdf file with the holidays that you can pin up on your wall. Link to post Share on other sites More sharing options...
cman64 66 Share Posted October 24, 2013 We should issue a Hobbit calendar pdf file with the holidays that you can pin up on your wall. Glad people like my idea. In terms of maps I think this one would be the best suited. It's an even spread and has the tavern right next to the road so it's the first thing people see when they walk past. Also the marketplace makes it easy for you to get goods after you die, which may be a reason you're walking from spawn in the first place. The benefits of the open spaces of field in this map are that we can use them for necessary things that develop over time instead of pulling an Anthos and building the whole place before people arrive. Dont forget we can have a greeting center/gatehouse towards the from of the path. This lets us hand out bread, cake, ale or other foods as gifts for coming to lenfarthing. And if this does get implemented place a burrow next to it for fredegar as he could become the gatekeeper Link to post Share on other sites More sharing options...
Iosif 72 Share Posted October 25, 2013 Here's my idea for a festival system; We make one Halfling year, be four Elven months. This allows for regular harvest festivals, and for holidays that don't come around every year, such as Knoxmass. Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 25, 2013 Six irl months, so it makes it easier to track. Link to post Share on other sites More sharing options...
TheRoyalOnion(Aris) 101 Share Posted October 26, 2013 So, since we're brainstorming about other things besides the map... what's the opinion on 4.0 burrows? We usually slightly change styles when we change maps so, here are some of my ideas. I'll just say, I'm not a very good builder Inb4 Dalek insults my ideas. Instead of having the normal shire style where most of the exposed outside of the burrow is just dirt, my idea is that we have more prominent wood details on the outside with a grass roof. The grass and dirt would still come all the way to ground level every once and a while but there would be a lot more wood on the outside than there is in Anthos. Another idea would be to incorporate some colored clay on the outside to break up the monotony of just having wood and grass. It would probably used as more of a focus block for the burrow. Here's another concept image. So, what ideas do you guys have? As I said before I'm a pretty bad builder so hopefully some others can run with these ideas and make some unique burrows for the 4.0 map! 1 Link to post Share on other sites More sharing options...
Valon (Yokey) 168 Share Posted October 27, 2013 So, since we're brainstorming about other things besides the map... what's the opinion on 4.0 burrows? We usually slightly change styles when we change maps so, here are some of my ideas. I'll just say, I'm not a very good builder Inb4 Dalek insults my ideas. Instead of having the normal shire style where most of the exposed outside of the burrow is just dirt, my idea is that we have more prominent wood details on the outside with a grass roof. The grass and dirt would still come all the way to ground level every once and a while but there would be a lot more wood on the outside than there is in Anthos. Another idea would be to incorporate some colored clay on the outside to break up the monotony of just having wood and grass. It would probably used as more of a focus block for the burrow. Here's another concept image. So, what ideas do you guys have? As I said before I'm a pretty bad builder so hopefully some others can run with these ideas and make some unique burrows for the 4.0 map! Great Idea, Aris. I love it! Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 27, 2013 In all seriousness, it is a great idea. Does anyone have ideas for the names of the next village? 2 Link to post Share on other sites More sharing options...
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