If you could roleplay in any biome, what would you want?
Hey everyone! I’m reaching out on the behalf of the Map Development team bringing some insight on what has been discussed in regards to the physical map size, terrain, and biomes. I’ll break up this post accordingly. Similar to other Your View posts, this will be much the same where we wish to hear what your opinions are and discuss how we can develop that.
Bigger Map? Smaller Map? Same size? From what we have gathered from both the community, and our own discussions on map sizes, the general consensus is that a smaller map is preferred. With a smaller map, would come smaller and equal in size tiles, easier and faster access from one roleplay hub to the next. What would this look like?
Below is our current Almaris map size, a 7.5k by 7.5k area with largely, a lot of unusable space. Overlaid on top of this map, is a rough estimate of what a 4k by 4k map could look like, depicted by the dotted red square.
While a smaller map may seem and look daunting, something to keep in mind when looking at this comparison, is how unusable a good majority of our current map land is. In addition, we are heavily considering placing Cloud Temple off of the map. The thought process behind this is to grant more space for players to use, and to prevent a situation like we have on Almaris - a large unusable zone that is inconsistent to roleplay. Instead, we are planning to have 2-3 smaller hubs to land at, spaced methodically upon the landmass. We want to hear from you what your view is.
Do you like the concept of a smaller map? Why or why not?
What consequences do you think a large map has had on Almaris, good or bad?
How do you think a smaller map scale will affect roleplay hubs?
Biomes!
We all know the true terrors of Almaris. The treacherous…
From a game development and aesthetic point of view, these biomes on their own are visibly beautiful to look at, we are not on this map just to look at land, but primarily to engage with it through building and traversing.
We have learned from the many mistakes of unusable land from Almaris. Moving forward, we are being very careful and mindful of how this land will and should be used. That being said, in 9.0 we will be able to develop a map that goes beyond the basic biomes we have previously seen. With a combination of Minecraft’s 1.18 block palette and expanded verticality combined with our ability to manipulate and create custom biomes, imagine the possibilities of what terrain can look like!.
While our deserts and forests will make a resurgence, we want to hear from the community what biomes they may have in mind. Taking into account practicality to build, and utilizing plugin resources to change shades, fog, weather, and so on, what sounds interesting?
What biomes, high or low fantasy, sound interesting?
Are there any world-lore pieces that could be utilized better?
What about something that’s nice for your culture or player-group?
With keeping in mind usability of land, what sort of biomes would you like to see on the next map? A poll is provided here: [Link here]
In addition to surface biomes, we’re also planning on utilizing more verticality in our map design. This means we are interested in more interactive caverns and cave systems that could be utilized in a number of ways; players can settle within them, or you may find resources as well. Adding more of a subterranean presence to the map is a goal of ours.
Feel free to discuss in the comments as well, we’ll be looking over discussion as we work through Map Design. We’ll be continuing to work through this to design a world both beautiful, practical, and fun to traverse.
Thanks!
Carolina & The Map Development Team