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Everything posted by Norgeth
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Bor of Hazûm, Voice of Mugmar, gathered up his mobile enclave of Hill Giants, most of whom had long been in feasting-induced naps, blissfully unaware of the world’s woes. Bor spoke to those of them who were awake. “Oi speak for Mugmar, hear moi voice” resounded the nomadic Warlord, once Shōya “Load duh fuzzeh mammuths, load duh sleepin’ buddehs, weh get on duh great raft, eht es toime, HAZÛK!” BAR-L’s rusted and worn-out frame lumbered into the Koyo-Kuni shipyard in the night, hiding in a massive crate of tea before powering down for the long trip ahead. “Status Update: Entering Sleep Mode” sounded the weather-beaten Lectorate Automaton, robotic mind dreaming of days gone by alongside the future ahead. Yrl, a vagabond who fought alongside Koyo-Kuni’s forces against the Mountain, looked to the sea, mumbling to his good friend Burl “Twisting Road takes us elsewhere, let us see” stated the hideous Goblinoid before going off to arrange passage on a fleeing vessel.
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The "Encrypting. . ." log-in issue is really annoying, I hope it gets fixed or at least diagnosed soon.
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What plugin ideas would you ideally want to implement as your first projects on Java Team?
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MC Name: Norgeth_ Discord: norgeth_ Image: Description of Image: A painting of a friendly Captain giving a thumbs up Dimensions: 1x1
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Captain Cornelius Fellowmere looked over the invitation, going to sign the Lorraine as he read it. “I pray that this message is heard, that this division can be solved with words and the prayerful help of GOD instead of sword or spear. Though if this brewing conflict does come to threaten the Temple, then I shall come to its glorious defence, such is my duty.” Solemnly said the Baron of Codsburg.
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Captain Cornelius Fellowmere sharpened his cutlass, a passing messenger-gull delivering the missive to his hand. “So it begins...” mumbled the Baron of Codsburg, preparing to fight if necessary for the glory of the True Faith and GOD’s holy church.
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Captain Cornelius Fellowmere, Baron of Codsburg, nods as he reads over the decree. "Good, I am happy Tiberias upheld his duty in the removal of these violent schismatics, may GOD keep his judgment wise. . ." mumbled the sailor, casting his fishing net into the water.
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Check out and give your thoughts on my recent poll about fishing! Hopefully we can let the Tech Team know what the community wants overall!
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══════════════════════════════════════ ══════════════════════════════════════ [!] A Surface-Acclimated Beetle chasing down a farmer who irritated it in some way. OVERVIEW Large and sturdy, Dwarven Riding Beetles, also known as Kozzmaurr in Dwarvish or Magaravilut in Old Elvish, are a species of insectoid that typically find use by any manner of cave-dwelling descendants as work animals or even capable cavern mounts. Normally a purple or blueish colour, riding beetles possess a thick, armour-like carapace capable of protecting the animal's soft internal organs or underbelly from the falling rocks common in underground environments. The beetles also have a large horn on their head, which they use in nature as a sort of spade to dig up nutritious mushrooms and lichens before consumption. Originating in the cavernous underbelly of Athera, the relatively docile beetles were quickly domesticated by the early Dwarves of Khaz’Urguan, with the species soon intentionally spread to the many other burgeoning outposts and fortress cities being built in those elder days. Eventually, in a separate instance, traveling Dark Elves of Magara'lin came across the wild beasts, bringing them back to their underground kingdom. Other cave-dwelling sentients, such as Mori'Quessir or other, even stranger creatures, may have interactions with riding beetles, though such is currently unknown to Descendant scholars. Use of riding beetles faltered in the centuries after the fall of Aegis, with memory and writing of the livestock lost for hundreds of years. Thankfully, the beetles were rediscovered in the realm of Arcas, found nearby old underground ruins, people noticed the docile state of the beasts, and subterraneans quickly redomesticated the beasts, returning them to widespread use. LIFE-CYCLE Riding beetles begin life as small oblong eggs laid in clusters of around three or four. If kept in a suitable, preferably moist environment, these eggs quickly hatch into small grub-like worms that feast upon any decomposing debris, such as table scraps or even refuse. The grubs can stay in this ravenous form until they reach the approximate size of a halfling, their metabolism slowing down as they enter a sort of hibernation for 1-2 weeks, at the end of which, newly transformed beetles bite their way out of the now hollow skin that they once inhabited. The now technically mature beetles continue to grow in size, with the largest reaching the size of a bison bull or other large bovine. Eggs are laid during a time surfacers would consider fall, mother beetles creating a sort of nest for the eggs to lie in, formed of moist mushroom fibers that are subsequently consumed by the hatchling larvae. Overall, riding beetles have an impressive lifespan of around 35-40 years, with them only slowing down in life a few years before death, becoming sedentary and almost corpulent. Disturbingly, other riding beetles find the spongy flesh of their overweight relatives extremely desirable as food, the beasts sometimes even fighting over what animal gets to feast on the deceased. Mature riding beetles more typically eat a mixture of mushrooms and decaying debris, with ranchers often making a sort of gruel using rotten vegetables and grain alongside broken-up mushroom matter. CAPABILITES Capable steeds, livestock, or beasts of burden, riding beetles are as strong as a well-trained ox, capable of lifting similar weights to such a beast. Riding beetles have sturdy shells capable of protecting them from most non-predator dangers found in their cavern environments, though they may be easily damaged by intentional attacks by other animals, or by weapons made by Descendants, thus exposing their soft, easily destructible interiors. Typically slow-moving, docile beasts, riding beetles may be trained for travel in more dangerous conditions, such as battle, acting similar to a horse in such situations. Once completely blinded when exposed to sunlight, modern beetle ranchers have bred their stock to be capable of acclimating to such over several days, though they are still highly sensitive to bright flashes of light from magic or otherwise. Riding beetle meat is soft and spongy, usually only eaten in times of famine. This is not to say that the creatures lack true culinary usage, however, for when in their larval stage, riding beetle grubs secrete a mildly sweet resin when well-fed, with some cultures utilizing this foul substance in alcohol production, fermenting it into strange varieties of liquor. REDLINES - Dwarven riding beetles act as horses would while being used in CRP, utilizing any and all existing rules for mounts. - Dwarven riding beetles are common creatures and may freely be used by players and ET alike. - Dwarven riding beetles are sensitive to light, making them especially vulnerable to light-based attacks meant to stun or blind an opponent, taking 2 times the amount of emotes to recover than a normal creature or individual. - Dwarven riding beetles cannot gore people to death with their horns. - Dwarven riding beetles may be represented in-game by either a Minecraft build or, if being ridden, a horse, mule, or donkey. - Dwarven riding beetles cannot fly. CREDITS Original 2020 Post: Norgeth_ [Link] Art: Kruggsmash Writing: Norgeth_ Encouragement: The Urguani community
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══════════════════════════════════════ A STRING OF STORIES END [A PK/Shelving Post for Two Characters] ══════════════════════════════════════ A Forgotten Iceman [PK] Bishop Mundoberht sat in a small secluded cave overlooking the northern shores of Aevos, the sad hermit longing for a home he would never see “Oi wahs sent ‘ere toh rejoin moi people toh duh Church ov Canon. Now tahre es noh such thing, nae properleh” somberly spoke the aged primitive “Duh Pontiff nevah did elevate Fathah Wert toh duh rank ov Blessed loike heh promised eithah” The old Tuhrosian mumbled to himself with furrowed brows over a cup of pine needle tea, pondering the mysteries once more before sleeping for the last time, never to awake again. The Mad Captain [Shelf] Captain Cornelius Fellowmere, Baron of Codsburg stood atop a small, rickety ship, its hull creaking at every wave that past by its barnacle encrusted exterior “We travel for the storm, I know the ocean well, and no dammable Daemon will hold me here against my will any longer!” spoke the sailor to his crew of some three men, variable outcasts from the holds of humanity as the sail was hoisted, the boat moving at a quick pace into the foreboding barrier of wind and lightning. The ship and its crew were never seen again on Aevos; no wreckage could be found. The likelihood of survival was almost zero, yet perhaps, just maybe, it forged its course, a mystery that will never be solved, at least not for now. Stories of the mad Captain Cornelius spread in grimy naval bars for a week or two before fading away, as all things do in the storm.
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═══════════════▲══▲══▲═══════════════ TO WAYWARD OBLAZEKI BY ARCHWARD COSMORAZEK GRAINSTONE, 36TH OF THE COUNCIL Written and Published in the Common Year 242 ═══════════════▲══▲══▲═══════════════ [!] An Archward hosting a lesson on the Faith from a secluded glade in Obblegon, one unaffected by the corrupting radiation of the G-Bomb & other such Archeomagic weapons. Hail and a thousand good greetings upon you, readers, I am Cosmorazek Grainstone, Son of Willfizz Grainstone and the 36th Archward of the Council. I write to you, my fellow Oblazeki, today about a most disheartening tidbit of information, that we, the Order of Wisenwards, have failed in our duty to educate and administer the ancient ways and faith of our ancestors to the greater Oblazeki diaspora, leading many of our kin to stray from Oblazek’s teachings. But fear not, Sons and Daughters of Obblegon, there is hope and plenty of it, for we of the Council have decided on a collective interpretation of the ancient laws against apostasy. It is as follows: 1. It is the Way of Oblazek & only the Way of Oblazek that is a fitting faith for the Gnomes of Obblegon, to follow the idols of those uneducated in the ways of wisdom and whimsy, as written by the Ancients, is a most severe folly. 2. Those who die without following the path set out by Oblazek are damned to the other fates found in our vast existence. Only by trusting in the Great One and the reincarnating wisdom he wrought in the Prophet Oblazek can a soul be free of chains, welcomed into the Gnomic Concordance. 3. Punishment must vary from individual to individual and be fairly based on the individual Gnome’s situation and willingness to return to the true path of the Felten Cap. 4. As stated in the Zekion Texts, “Forgiveness is alike to a field, nurture it, and it gives back; the wise know to forgive the forgivable”, as such, any and all Oblazeki Gnomes who have strayed from the path due to the negligence of past Wisenwards and our order’s failure to minister to the greater diaspora are offered both a welcoming path back into the faith without punishment and a sincere apology on behalf of the Council. This offer only applies to those Oblazeki who are wayward at the time of publication of this edict. 5. Let any from outside our kin, be they akin to us as Gnomes or not, be welcome to learn and accept the ways of the Ancients, becoming alike in faith and spiritual stature. Let any interested wayward Sons and Daughters of Obblegon step forth, proclaim their renewed faith in our ways and the ways of the Ancients, and be welcomed back without repercussions. Send word to Cosmorazek Grainstone to discuss via letter, either attached to this document or sent personally via aviary. Aswell, it remains an option to visit him in person from the capital of the Grand Kingdom of Urguan, Kal’Kladian. - COSMORAZEK GRAINSTONE 36th Archward of the Council
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Cosmor Grainstone works busily in the Redkiln Oven Complex "Mistah Dugric controllin' ahll fuud en Urguan will beh ah dandeh thing, think ov teh guud weh could doh! ahn think ov the profit fer duh Kingdom aswell! HURRAY!" exclaimed the little Gnome as he toiled for his well-earned pay of chocolate, cookies, and appreciation.
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Cosmorazek Grainstone, 36th Archward of the Council, read over the document as he worked on his day job in a Dwarvish Bakery "Ah guud wholesome missive! Oi may nae beh ah followah ov duh Dorf gods, but oi ahm happeh toh seeh taht moi friends honour tahre heroic dead en tis way" nodded the Gnomish Wisenward as he removed a fresh loaf of bread from the ovens, planning on going to the festival if able.
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A good and simple guide to the Spirits and how a multitude of cultures and descendant races can use them to great effect and thematically fun experiences. I have always enjoyed Shaman/Spiritualist RP and wholeheartedly support any efforts made to allow others to enjoy and utilize both the magic and storytelling versatility that the lore is capable of! +1
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Centralization for Safety - ᛗᛁᚦᚱᛇᛏ ᚠᚣᚱᛁᚱ ᛟᚱᚣᚷᛁ
Norgeth replied to Frawlic's topic in Kingdom of Norland
Cosmor Grainstone weeps for the loss of Dunborrow Vale. The final home of the Gnomes upon Aevos, hidden in Norlandic territory, is now likely frozen over "Weh must endure. . . eht es what the Incarnations bid uhs toh doh en the ancient texts." mumbled the Wisenward. -
Gnome-Haters must really like oatmeal. . .
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═══════════════▲══▲══▲═══════════════ ON WORDS AGAINST WHIMSY BY ARCHWARD COSMORAZEK GRAINSTONE, 36TH OF THE COUNCIL Written and Published in the Common Year 241 ═══════════════▲══▲══▲═══════════════ @Rayalia@SimplySeo “Those with joy in their hearts know no prejudice for others; the wise know this to be true” - The Zekion Texts as written by the Prophet Oblazek Let it be said in preface that I, my order, or my people hold no disdain for the Numendain, quite the opposite, our peoples were once good friends, my father, Willfizz Grainstone, dwelt amongst you, and there is even a statue dedicated to one of our most revered fallen in your vineyards. However, several things have come to my attention that I cannot ignore or remain indifferent to. The men and women of Angrenost have written into their lawbooks to humiliate and, quite possibly, seriously injure any Gnome who enters their territory; their code that supposedly protects whimsy instead harms it, stating to detain us, coat us in honey, and fling us from tall-standing walls into trees before encouraging violent squirrels to attack us. Not only does this spit on our dignity, but a fall into trees is not a safe one; our bones may be broken upon dense branches or on the way to the ground, while further squirrel assault may lead to loss of eyes and sometimes severe, permanent mutilation. I call upon the Lordship of Angrenost to revoke this racist law, unbecoming of their standing. Whatever strife you may have with the Gnomish people is solely an individual occurrence that regards but one Gnome, not our entire, diverse grouping of cultures. Suppose this hateful edict is not revoked with haste. In that case, I, Cosmorazek Grainstone, Archward of the Order of Wisenwards, shall invoke the authority entrusted unto me to establish the following principle. PRINCIPLE OF RETRIBUTION: 1. If any residents, affiliates, or nobles of the Lordship of Angrenost enter Gnomish territory, then they shall have Buckets of Oatmeal mixed with Glue thrown at them, simultaneously being told to leave. If weapons are drawn and blood shed, then the attackers will be reported as murderers to the relevant authorities. 2. All Gnomes unjustly injured by the men and women of Angrenost will be treated with the best medicine available to the Order of Wisenwards. 3. If the men and women of Angrenost explain the incident that caused the beginning of their cruelty, then the Gnome responsible shall be punished in a manner befitting their supposed crime. 4. This principle will be completely nullified upon the revocation of the Gnome-Clauses in the Angrenost lawbook.
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ᛓᚱᛆᛁᛌᛁ ᛓᛁ ᚦᛁ ᛁᚿᚴᛆᚱᚿᛆᛐᚭᚿᛌ × ᚭᛓᛚᛆᛌᛁᚴ × ᛆᚭᛓ × ᛐᚽᚭᚱᛐᛁᚿ × ᚠᛆᚱᚴᚱᚢᛙ × ᛐᛁᚢᛁᚿᛁ ᚢᛁᛌᛐᚭᛙ ᚱᛁᛓᚭᚱᚿ ᛓᚱᛆᛁᛌᛁ ᛓᛁ ᚦᛁ ᛁᚿᚴᛆᚱᚿᛆᛐᚭᚿᛌ × ᚭᛓᛚᛆᛌᛁᚴ × ᛆᚭᛓ × ᛐᚽᚭᚱᛐᛁᚿ × ᚠᛆᚱᚴᚱᚢᛙ × ᛐᛁᚢᛁᚿᛁ ᚢᛁᛌᛐᚭᛙ ᚱᛁᛓᚭᚱᚿ [♫] OVERVIEW Originating in the ancient and revered Hidden City of Oblazekos soon after the death of Aob the Wise, the Wisenwards are effectively the priestly figures of the Oblazeki Gnomes, with them acting as both keepers of elder lore and intermediaries between the Oblazeki afterlife, known as the Gnomic Concordance, and the living universe. High Ranking Wisenwards are said to be able to hear the whispers of the virtuous dead upon the winds and speak for them in times of need, enacting the will of The Great One as first established by the Prophet Oblazek in the early days of the world. For centuries after the great fall of Oblazekos, the Wisenwards have preserved the sacred traditions as set forth by the Incarnations, traveling from one scattered village and camp to the next to teach younger Gnomes of their rich heritage and history. This all changed after the defeat of Gelbin the Grim with his disastrous use of the G-Bomb. With the Hidden City reclaimed and reconstruction efforts beginning, the Wisenwards once more have a permanent base of operations, sending out specially chosen members to act as spiritual leaders in the vast Gnomish diaspora away from the war-scarred homeland of Obblegon. [!] A magical tablet scribed by the Ancients of Oblazekos; a relic lost. DOCTRINE While the ancients wrote down many complicated codes and laws that pertain to the faith, the earliest and most important of these scriptural documents is the venerable set of commandments known as the Zekion Texts. It is these words that form the foundation of Oblazeki Gnomish faith, having been said to have been written down by the Prophet Oblazek himself shortly after the founding of the Hidden City named in his honour. Here is but a short list of examples from the Texts. 1. There is but one creator, yet many spirits who serve him; the wise know which ones are true. 2. Honour your ancestors, for without them, you would be but dust; the wise are generous with their offerings of respect. 3. Evil is born of the ruin that festers within all souls, growing thick like a bramble; the wise know when to cut off the roots. 4. Life is like a never-ending crossroads, one choice leads to another; the wise take thought where others rush ahead. 5. The creator is merciful to those he calls his own, yet wrathful to the deceiver; the wise know that honesty is a most valued virtue. [!] A foreign-made scroll containing a transcribed section of the Zekion Texts. STRUCTURE The structure of the Wisenwards is a simple one, with there simply being three known ranks in the organization. Those being the following. 1. Archward The majority of the 43 Archwards reside in the slowly recovering continent of Obblegon, with only a select few acting as liaisons of their council in the greater Gnomish diaspora. It is they who make decisions on doctrine and elevate worthy Aspirants to the rank of Wisenward. Fully capable of all clerical duties, considered able to hear the voices of the virtuous dead upon the wind. Only when a member dies can a replacement Wisenward be granted entry to the council. 2. Wisenward The rank-and-file of the organization, it is the Wisenwards who administer to those Oblazeki unable to reach the Sanctums befitting an Archward due to distance, illness, or otherwise. Capable of preaching and interpreting the ancient laws and code as instructed by the Archward council and its edicts. 3. Aspirant An entry rank for those seeking a life in service to the Great One and the Undying Wisdom he wrought. Often tasked with assisting Archwards or Wisenwards with their pious activities. Unable to interpret the ancient laws, though encouraged to study previous interpretations and current doctrine. [!] A set of robes belonging to an Archward. CREDITS Writing - Norgeth_ Review - Titanium430 Obblegon, Gelbin & The Whimsical War - Siglms, Astrophysical Original Oblazeki Gnome Lore - Norgeth_, Titanium430 Art/Sprites - Minecraft, Titanium430 with authorized edits by Norgeth_ Inspiration - The entire Gnomish community who continue to amaze me with their imaginations and ideas, let's keep being Gnome-y!
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══════════════════════════════════ ᚲᚺᛁᛚᛞᚱᛖᚾ ᛟᚠ ᚢᚱᚷᚢᚨᚾ × ᚦᛖ ᛖᛁᚷᚺᛏ ᛖᛚᛞᛖᚱ ᚠᚨᚦᛖᚱᛊ ᛒᛟᚱᚾ ᛟᚠ ᚦᛖ ᚠᛁᚱᛊᛏ ᛊᛁᛚᚢᛖᚱᛒᛖᚱᛞ GUIDE TO THE DWARVEN CLANS BY MYRDDIN COBBLEPICK OF CLAN GOLDHAND ᚲᚺᛁᛚᛞᚱᛖᚾ ᛟᚠ ᚢᚱᚷᚢᚨᚾ × ᚦᛖ ᛖᛁᚷᚺᛏ ᛖᛚᛞᛖᚱ ᚠᚨᚦᛖᚱᛊ ᛒᛟᚱᚾ ᛟᚠ ᚦᛖ ᚠᛁᚱᛊᛏ ᛊᛁᛚᚢᛖᚱᛒᛖᚱᛞ Written and Published in the Year 234, Age of Silver ══════════════════════════════════ (All OOC notes will be in brackets and coloured orange, akin to this example.) OVERVIEW The clans of Urguan’s folk are an integral and fundamental institution of the Dwarvish race, and without them, the ancient histories and traditions of the Khazadmar would surely be lost to the eroding winds of time. Each clan has its specific differences, each with its history and traditions, trials and more; it is these differences that shape Dwarven culture as a whole, inspiring both cooperation and quarrels lasting the long generations of the Dwarvish people. Most, if not all, clans, at one point, originate from the blood of Urguan, the first Dwarf, and his eight unique sons. It is rare indeed to find a well-read Dwarf who cannot trace his lineage back to the times of the Elder Fathers in some way or another, with the Khazadmar priding themselves on their accurate recording of their impressive history and bloodlines. THE ELDER CLANS (It is highly recommended that new dwarf players join an Elder Clan, as they are the community's most supportive and typically active groups.) Eight sons were born of the first Silverbeard, Urguan, each of them founding their own clans, the indomitable bloodlines, and collections of related families, households united under the banner of their forefathers. It is these ancient collectives that have lasted the test of time, becoming inseparable from the culture of the Grand Kingdom, and even in fact, all Dwarves in diaspora. Below are brief descriptions of each Elder Clan, along with contemporary contact information for their leaders. IRONGUT | Thromdrick Irongut A clan of powerful sorcerers and magi, the Ironguts are among the most well-known clan outside of Dwarvish circles, with their history intertwined with that of the Mages Guild and ancient Ascended Order. Masters of the void, Ironguts pride themselves on scholarly work more so than physical prowess, though that is not to say that no mighty warriors have originated by way of this clan. Historically, Clan Irongut was known as the only clan of Dwarves capable of non-runic magic, though this has changed over time. STARBREAKER | Ulfar Starbreaker Craftsdwarves to the core, Starbreakers are often considered the most masterful smiths and stonemasons among Dwarven kind, their prowess and ancestral know-how hard to beat, even when counted among a whole race of smiths and masons. The Starbreaker Clan is commonly credited by its members with the invention of the lost art of Runesmithing alongside its sistercraft of Golemancy; and certainly, the clan has produced some of the most adept users of those two, sacred art forms. GOLDHAND | Grimni Goldhand Goldhands, boastful and bejeweled, are among the most skilled merchants, gemcutters, and miners that the Dwarves have to offer, with their knowledge of trade routes unmatched by even the wisest elven or human trader. Clan Goldhand typically hosts some of the most greedy Dwarves, delving deep into the mountain’s roots for gold, gemstones, and other, rarer valuables only to multiply this wealth through sly trade and mercantilism, either to other Dwarves or to unwitting foreigners. Goldhands are survivors, with a majority of their clan being wiped out in an event called The Golden Massacre, where one of their own slaughtered his kin in cold blood; yet still, Clan Goldhand has recovered and is once more plying their trades. IRONBORN | Exiled (Unplayable) Reviled and hated, Clan Ironborn were, and still are, some of the most heinous Dwarves ever to face the world. Worshipping a fallen Dwarvish deity known as Khorvad, they are the perpetrators of the ancient Blood Age, where they mercilessly overthrew the kingdom founded by Urguan himself, sending Dwarfkind into an age of terror and bloodshed. Long since overthrown by the other clans, the blackhearted clan of Ironborn still lurk in the shadows, attempting to perfect their blasphemous blood runes and other dark magics, eternally plotting their generations-old revenge. GRANDAXE | Gallio Grandaxe Skilled warriors, brewers, and woodworkers, the clan of Grandaxe has provided Dwarfkind with some of its most heroic and well-known leaders and kings. Separated into three distinct and ancient bloodlines, Grandaxes are disciplined in battle, with some of their kind acting as prolific mercenaries in the elder days, their forces providing certain victory to any who would hire them. Well-known across the known world as masterful drinkmakers, their ales, wines, and distilled liquors are a common occurrence in taverns in any nation state friendly to the Grand Kingdom. It is by Grandaxe hands, among others, that Urguan’s folk were reunited after the disastrous kinstrife of Kaz’Ulrah, rebellious kingdom of the Frostbeard Clan. FROSTBEARD | Grungot Frostbeard A clan of independent-minded warriors hailing from the freezing northern peaks of the world, Clan Frostbeard and its members have been the cause of some of the Grand Kingdom’s most glorious victories as well as its most terrible defeats. Renowned, and sometimes reviled among Dwarfkind for their multiple rebellions against the united Dwarven kingdom, it is by their hands that such unity was shattered in the War of the Beards, founding their own kingdom of Kaz’Ulrah in its aftermath. The days of Kaz’Ulrah have since ended, and many of the clan have reconciled with the Grand Kingdom, once more serving it proudly. IREHEART | Dravil Ireheart A clan of illiterate barbarians, the Clan of Ireheart takes pride in these facts, with them providing some of the most legendary warriors and slayers in the history of Dwarfkind. Adorned in green war paint, the Irehearts have been historically exceedingly loyal to the Grand Kingdom, with only a few instances of them straying from their righteous calling. Perhaps Clan Ireheart’s most notable member was Kjell the Dragonslayer, him truly recorded as cutting down eighteen full-grown dragons; Kjell is now revered as a Divine Paragon by all of Dwarfkind, with the Ireheart Clan taking this a step further, believing him to have ascended to full Godhood under the name Kjellos. TREEBEARD | In Diaspora (Splintered) Clan Treebeard, the only Elder Clan to be Forest Dwarves, are the children of Gloin Treebeard, son of Urguan. Gloin loved nature, living far from the mountain homes of his brothers and father, something most Treebeards inherit from their progenitor. Largely in diaspora, far from the Grand Kingdom, Treebeard has long since splintered into innumerable common clans, with only a small portion of Forest Dwarves bearing the venerable name of Treebeard. Forest Dwarves, until recently, dwelled in reasonable numbers in the village of Heffrumm, though disputes with their mountain and cavern kin led to a majority of them disappearing into the wilderness, living just as their ancestors, with the trees. ON COMMON CLANS (Many of these clans have fallen to the wayside or been declared extinct; it is not recommended that new players make new common clans or join existing ones without prior invitation. Most common clans are invite-only and have stricter recruiting policies than the elder clans.) In the vast histories of the Dwarvish folk, there have been several groups of commoners that have made an important impact on the Grand Kingdom and the Dwarves as a whole. Most of these clans are either directly related to the Elder Clans or are of unknown heritage; as such, many have been reabsorbed into their greater banners, with only a select few existing outside of their influence. CREDITS - Primary Writer, Norgeth_ - Editor, Titanium430 - Assistance and review, the Urguani community
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The following grudge has been stricken from the BOOK, settlement obtained as per the second clause.
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@SimplySeo@Pepto The Wronged: Myrddin Rodrimsson Cobblepick Clan Cobblepick Cobblepick Mining & Delving Corporation The Assailant: The Fiefdom of Garenbrig Garenbrig Construction Workers The Wrong: Obstruction of the Mines of Coblynir Destruction of the Dwarfdoor of Coblynir Effective Loss of the Cobblepick Golem Anvil Allowing sheep to dine upon the leaves Patrim the Potato, Ancestral Food Source of Clan Cobblepick Date of Wrongdoing: Within the last Stoneyear (Fifty Two Common Years) Terms of Settlement: The removal of the dominant hand of the construction worker responsible A respectable statue of Hyvath “The Wise Miner” Cobblepick, built in any and all settlements, present or future, ruled by the Umros House of Glenmaer OR 10 barrels/crates of high-quality lead or silver ore to account for lost product The finest shovel forged by the Lord-Paramount of Garenbrig, to be used to transplant Patrim the Potato to a new home
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Kardinal Posting 2; Organise Yourselves
Norgeth replied to The Lion's topic in The Church of the True Faith
CLERIC REGISTRATION FORM: Full Name: Mundoberht, Son of Togmundrik Birth: 1950 (Approximately) Homeland: Tundra of Terror, Isle of Tuhrosweyk Title: Diocean-Bishop of Primitus Ordainer, and Ordainment Date (Imperial Time): HP Harrentzedek 1973 (Approximately) Sect: Tuhrosian Owynism Biography: Born in Tuhrosweyk, fought in the Great Tuhrosian Holy War, traveled across the lonely seas to Aevos to rejoin the Tuhrosian Church in full communion with the Temple of Owyn, trained under the then Father Callahan for the priesthood, appointed bishop of his homeland after Harrentzedek beginning his pontificate. Overall a zealous yet humble figure. Symbol: Accumulated Works: First Minor Bull of Primitus Second Minor Bull of Primitus -
Cornelius Fellowmere, Baron of Codsburg, prepared to uphold his oaths to the Priesthood of Owyn and its High Pontiff, ready to take up his trident in preparation to zealously arrest Voidal Magi. “The locker is all that awaits the mage, he who aspires to powers not his own” he murmured.
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PAPAL WRIT OF NOBILITY FOR THE BARONY-PORT OF CODSBURG
Norgeth replied to Malins Welcome's topic in Ecclesiastical Decrees
The newly founded Baron of Codsburg smiled Gilgor's Grin as he read the missive from his room upon the Isle of Fellowmere Rock from which the Codsburg sat. “DEUS MAGNUS. . . GOD guide me and all others of my house to be right and just; glory to Codsburg, glory to the Pontifical States” said Cornelius as he rolled the scroll back up, placing it onto his shelf. -
LEMONS NOT ORAN(GES); the Second Attack on Lemon Hill
Norgeth replied to Nooblius's topic in The Owynist Rite
“I pray they see their folly and repent. . .” mumbled Captain Cornelius Fellowmere as his grip tightened upon his boarding axe’s handle “GOD Almighty give them this wisdom, else it won't be pretty.” he said with a sigh, heavily considering using slain schismatics for chum and fish bait.
