Conduit of Enlightenment
Background
The soul and the mind, two vastly powerful things on their own. Able to achieve a multitude of things alone. People look at the raw power of both of these, and wonder what more they can do.
The finer abilities of the mind and soul, when working in tandem, are often overlooked. Things that won't help you kill a man, but will help you tell a story, or give a lesson. It is so often that these abilities are used for battle, when we should learn how to better share the experiences with those close to us.
A Conduit of Enlightenment is one who has achieved this connection, their mind and soul tethered together in a way that no other magical force in the world can achieve.
The true power of the mind is not in its capacity for suffering, but its capacity for telling a story.
Abilities
Mindscape Travel (Non Combative)
The practitioner is able to enter an enhanced meditative state, entering into a "physical" representation of their own mental state. This usually manifests as the place they are most comfortable with in the real world, but can have twists to reality, colors being changed, etc. Depending on their mental state and their view of said place. Practitioners may bring up to two people with them (henceforth referred to as Passengers) into the mindscape.
Redlines
Lucid Dream (Non Combative)
The Practitioner is then able to move on from the mindscape to a complete lucid dream-like state, having complete control over the environment around them, and being able to grant a similar or limited amount of control to Passengers.
Tethering
Tethering, or as most magics would cause it, connection, is a simple feat. It requires no TA, you must simply be taught how to tether people’s minds and souls. The practitioner places a hand over the recipient’s head and heart, and enters the very same meditative state used to use all the other abilities stated before. Within this state, they take a student on a journey of their mind, which can lead to a multitude of things, and is very freeform. People may face their past, what they believe to be their future, or even just a wild sequence of events with no clear meaning. There is also a method that one can learn to do this on their own, with no one to guide them.
The true ability is caused by the Practitioner to tap into their soul via a deep meditation, causing the mindscape to form. It is not a true, permanent tether, the practitioner has simply learned how to "poke" their soul to induce this state.
Citation
Booklight, for his original lore -
Purpose
The primary purpose of this submission is to expand slightly on the abilities of this rather old lore, and make it a rather easy ability to learn. I thoroughly enjoy this lore, and simply wished to update it to modern standards so we can continue to enjoy it.
Changelog
Added a redline that Passengers can exit of their own free will.
Changed 'mindplane' to 'mindscape' to keep voidal horror lore in mind.
Removed "Memory Share" as an ability.
Clarified some teaching stuff.
Clarified that tethering is a minor thing, in which the practitioner is able to "tap into" their soul.
Added grogginess rules.
Edited outside stimulus rules.
Added 'forced stay' redlines.