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Everything posted by TimberBuff
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[!] The following writing is presented in the form of a small, leather bound book. Easy enough to pocket and carry around, if one wished. Copies are strewn everywhere, bearing only the title, and the following symbol, on its cover. "It is the very nature of our kind to find meaning, and order, in this world that is so devoid of either concept. Our kind being those that read this, those who make the Material their home, conquer its very essence through various means, those who carve the world to imprint their very beings into the realm so as to not be forgotten. Your very act of reading these words on a page, penned by one who is considered mad by many, is in a sense, you confining the world to a sense of order. I, the author of this manuscript, choose to take insurmountable concepts of our very beings, and transcribe them into twenty three words. Twenty three words were read, and yet the meaning of it all encompasses so many words, most that exist and some that don't. Now, many of you, dear readers, have dismissed this document as some sort of esoteric philosophical discussion, the kind that litters the shelves of the many "libraries" (though I loathe the misuse of the word in most establishments) throughout this world. I assure you that it is not the intention of this work to impose upon you a moral conundrum, or some deep philosophical discussions. These are the ravings of one who is considered mad by many, remember, and some of such madness is going to naturally come to any work I apply myself to, be it pen to paper or blade to flesh. This work is to outline the beliefs in which myself and my associates operate under. More order within the chaos. This is not some strange order with lofty goals of conquest or to create civilization supreme, nor destroy our enemies. This small gathering's only goal is to collect and preserve the knowledge of the world, in an effort to use it for the betterment of the world. I have taken this task upon my humble self, as it is that very person who had the idea of using some of the madness this world has graciously bestowed upon me to make this dreary world of death and destruction a bit better. I assure you, dear readers, that what follows is a set of beliefs, even rules, or "tenets", as some like to say. Intertwined within will be the ramblings of myself and others within our organization. This document will most likely be incomprehensible to some, especially over time, as outlooks and beliefs are due to change at any and all times. I will start with the very core of why I do this, and for you to properly understand why, the very nature of my being is known to few. A trusted few. I do not wish to use this organization in the pursuit of fame, recognition, fortune, or what have you. I have taken measures to ensure such, but for the sake of simplicity, and I suppose familiarity, you, kind readers, may refer to me as Wyrd. Some of you may even have met myself or my associates in our travels, in our pursuit of knowledge. Knowledge is not kept from the light, and the misuse of knowledge is punished within our ranks. I suppose "ranks" is a rather terrible word to use, as there is no rank within this Order. Organization. Cabal. Scum. Whatever you may call us, our natures will be left in shadow for the time being. This is not for want of mystery or to hide ourselves, but to prevent ourselves from using this work we do to our own betterment. Thus, the first rule is written: All who associate with our endeavors must remain anonymous. You will not discuss your life within the organization with those you know and love, nor those you love and know. Whilst operating for our interests, your true face and name must not be associated with any of them. Your true self and the self within our group are separate, and will be treated as such. Some of you few who are still reading these ravings may be curious. How does one join this organization? What is the name? How do I find you, "Wyrd"? These questions may be answered, but I will first describe to you the requirements. You must agree to all of the rules set out. We must not squabble without any sort of order to our actions, for doing that is succumbing to this world and letting it choke you. Second, to be a suitable candidate, you must have a healthy thirst for knowledge. Knowledge is the very core of us, as a group. It is difficult to describe in words on a page, as what resonates with one reader may not with another, but I will attempt. Knowledge is the very core of us all, those within this plane. Knowledge we carry is what brings us forward and away from stagnancy. We seek knowledge from all cultures in an effort to spread it, so that this world may live in some sort of collaboration. A lofty goal, no? Something good to devote your life to, I believe. I am getting off topic. I am not usually one to write such manifestos. Speaking to people is not a strong suit of myself, but I will continue. The second rule is written: Those with us must be willing to share their knowledge for the betterment of ourselves and others. You must be passionate in our mission, to better the world through the careful collection and dissemination of knowledge and information. Our job is to learn and educate, above all. This does not answer any of those questions, I know. I will get to them. The previous two are simply things you must be willing to integrate within yourself in order to move forward with us. Let us speak on recruitment. Once you have accepted the terms listed above, you are able to consider joining. In order to actually participate within our organization, you must be sponsored by one who is already a member. As such, you will be brought to the others and judged accordingly, be that with questioning, tasks to perform, etc. It is not a rigid process. The third rule is written: Aspirants must be sponsored by one already within our ranks. After what is considered to be adequate testing, a majority vote is required. Any who deny entry must state reasoning, which will be discussed with other members. The sponsor's vote is not an automatic yes, and a revocation of sponsorship will result in immediate dismissal, unless overruled by another majority vote. Once accepted, the aspirant will be trained, and inducted. Inducted is a word with such heavy weight. We are not occult in nature, dear readers, but we may come into contact with it now and again. Religion is not core to us. Or worship. Or the hatred of such. That is not to say religion is not present within our ranks, but like all other aspects of your life outside of our work, it is kept away. With what is written so far, I must give my writing hand a rest. Thoughts scurry about in my brain far too much for me to just sit and write them all down. A pointless endeavor. My writing will return when it is time for the second volume, which will come in time. Farewell, dear readers. Wyrd."
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Holy Hells do I Hate The Druids. A Hating of Inactivity and Magics.
TimberBuff replied to VoidandNull's topic in Miscellany
bro so sweet of u to think of me man im happy that im cool enough to get complained about this stuff is discussed irp and the characters mentioned are controversial within the community and have methods that most other druids disapprove of. y'know that internal conflict that people say is cool.- 109 replies
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TO A GREAT VARIETY OF FRUSTRATING PEOPLE
TimberBuff replied to AstriaS's topic in Elven Realms & Culture
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Helpful post to better the community. Bookmarking this.
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[!] Not long after, the letters are torn down.
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A Search for the Curious [!] A letter is pinned wherever a well travelled individual would be allowed. I seek to spread the art of Artifice, of life. If you find yourself clever, find the location hidden below. Wit is the key. Reb Vwyqrmlb Tmpnmpwrfml. Qnbwh rm reb npmnpfbrmp, pbosbqr w Tpfkqml Tmd.
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J for Justice || The Truth Behind a Woodland Nation
TimberBuff replied to TwiSama's topic in Elven Realms & Culture
An 'aheral woman examines the missive with some curiosity, blinking twice before rereading it. She was entirely sure she was present for the author's execution.- 26 replies
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friend we need lore reviewers
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Discord: TimberBuff#2397 IGN: TimberBuff Skin/s and bid/s (Label clearly with the skin name, and list separately if multiple): Excellence - 150 mina The One - 150 mina Conversion: Yes - USD
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https://gomalemo.tumblr.com/post/175779031207/hawkmoth-dragon found the artist
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[Shelved][✓] [World Lore] - Conduits of Enlightenment
TimberBuff replied to TimberBuff's topic in Recently Outdated Lore
Due to the arguments presented, I'll be removing the memory share ability from the lore. Thanks @Xx_BloodStalk_xX, and @Delmodan for pointing out the issues I hadn't before. Cheers. -
[Shelved][✓] [World Lore] - Conduits of Enlightenment
TimberBuff replied to TimberBuff's topic in Recently Outdated Lore
- IC and OOC consent is needed in order to enter the area - Passengers being able to leave of their own volition is intended, and an oversight on my end to not include a line. Will be edited posthaste. - The argument of a lack of memory share seems to be overcome by other things in this lore. Someone could use lucid dream to create a false reality in which that they are innocent or guilty, just as easily as they can show a memory. Another thing would be just people would have to believe that this is a thing that is possible to do. I could see some sort of compromise in which someone could use the lucid dream ability to vaguely recreate scenarios, with no real specifics? Or redline it to only be able to recreate places without specific details like people present. I think the lore could be fun, but I do want to assuage the issues of possible powergaming with villainy. -
[Shelved][✓] [World Lore] - Conduits of Enlightenment
TimberBuff replied to TimberBuff's topic in Recently Outdated Lore
Yeah, not that big a deal. Give me a bit to come up with a new word and replace it. Easy fix, thanks for feedback. -
[Shelved][✓] [World Lore] - Conduits of Enlightenment
TimberBuff replied to TimberBuff's topic in Recently Outdated Lore
- Closed, but no TA and there'll be a self teach altar - Simply by giving someone the ability, the rest comes fairly naturally. There's no tier system or otherwise. - Redlining how accurate someone's memory can be is a rather difficult thing, I believe. Honestly, showing someone your first person perspective of a memory of being robbed isn't much different than people just describing what happened, except maybe having a neat bit of flavor to it. How often I've seen people slap up someone's skin on a bounty poster as an "artist's rendition" is too many to count. As for using combatively, all abilities are non combative, as stated. - One at a time, as I'm sure most people only have two hands. However, due to there being no TA needed, theoretically someone could go around and give this to everyone on the server. Though, the same can be said about housemagery. - I've thought the same, but it was less work to leave it how I wrote it lmao Thanks for the feedback!- 18 replies
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Conduit of Enlightenment Background The soul and the mind, two vastly powerful things on their own. Able to achieve a multitude of things alone. People look at the raw power of both of these, and wonder what more they can do. The finer abilities of the mind and soul, when working in tandem, are often overlooked. Things that won't help you kill a man, but will help you tell a story, or give a lesson. It is so often that these abilities are used for battle, when we should learn how to better share the experiences with those close to us. A Conduit of Enlightenment is one who has achieved this connection, their mind and soul tethered together in a way that no other magical force in the world can achieve. The true power of the mind is not in its capacity for suffering, but its capacity for telling a story. Abilities Mindscape Travel (Non Combative) The practitioner is able to enter an enhanced meditative state, entering into a "physical" representation of their own mental state. This usually manifests as the place they are most comfortable with in the real world, but can have twists to reality, colors being changed, etc. Depending on their mental state and their view of said place. Practitioners may bring up to two people with them (henceforth referred to as Passengers) into the mindscape. Redlines Lucid Dream (Non Combative) The Practitioner is then able to move on from the mindscape to a complete lucid dream-like state, having complete control over the environment around them, and being able to grant a similar or limited amount of control to Passengers. Tethering Tethering, or as most magics would cause it, connection, is a simple feat. It requires no TA, you must simply be taught how to tether people’s minds and souls. The practitioner places a hand over the recipient’s head and heart, and enters the very same meditative state used to use all the other abilities stated before. Within this state, they take a student on a journey of their mind, which can lead to a multitude of things, and is very freeform. People may face their past, what they believe to be their future, or even just a wild sequence of events with no clear meaning. There is also a method that one can learn to do this on their own, with no one to guide them. The true ability is caused by the Practitioner to tap into their soul via a deep meditation, causing the mindscape to form. It is not a true, permanent tether, the practitioner has simply learned how to "poke" their soul to induce this state. Citation Booklight, for his original lore - Purpose The primary purpose of this submission is to expand slightly on the abilities of this rather old lore, and make it a rather easy ability to learn. I thoroughly enjoy this lore, and simply wished to update it to modern standards so we can continue to enjoy it. Changelog Added a redline that Passengers can exit of their own free will. Changed 'mindplane' to 'mindscape' to keep voidal horror lore in mind. Removed "Memory Share" as an ability. Clarified some teaching stuff. Clarified that tethering is a minor thing, in which the practitioner is able to "tap into" their soul. Added grogginess rules. Edited outside stimulus rules. Added 'forced stay' redlines.
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I think it really comes down to an individual character thing, but I see what you mean. Main real reason is "Dragons hoard", and isn't related to the druid aspect.
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Heyo friendo, like I said in my last reply, this comes from a long accepted lore piece of the nature Dragaar, Taynei'Hiylun, who is an attuned druid. The hoarding aspect comes from the fact that they're dragonkin and made by a dragon. As for it not fitting with druids, if you read into it, it's actually very possible for this CA to introduce conflict within the existing druid playerbase due to a different set of ideals.
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Hey friend! The specific reason of them being dragon aligned is because of the nature dragaar, Taynei'Hiylun. If you look at how the CA works, the only real similarities to Azdrazi would be the fact that they're dragons, probably. how you gonna meme on a meme line friend is this what inception is about
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[✓] [World Lore] The Forsaken Flora
TimberBuff replied to Olandyr's topic in Non-Playable Creatures/Event Creatures
Nice creatures, though the inability to commune with them on some instances are strange. -
selling golemancy MAs for hugs
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Reserved
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This is claiming to use inspiration from ancient techniques, but it uses lore that irply was only just invented. I'm not sure how I feel about it, but a good general concept. Seems more like a MArt.
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The poster is taken down by a particular 'aheral druid, the woman frowning. "Just.. Talk to people. Don't just put notices in the tavern without asking." The woman mumbles to herself as she returns behind the counter, going back to her place in the ledger.
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