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Valannor

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Everything posted by Valannor

  1. IGN: altiar1011 Character Name: Tarathiel Asul'onn Age: 97 Place of Residence / Street Address: May's Alley II & III Position: Alderman
  2. Who would win in a fight: A sprite or a tarantula? This is assuming the sprite is equipped with a small metal weapon of the reader's choice. The tarantula is an average sized arachnid. 

    1. Urahra

      Urahra

      Tarantulas are actually quite docile and that's why they're often kept as pets! 

       

      I think they should make friends and the sprite would ride it as a MIGHTY STEED

    2. saint swag

      saint swag

      Either. I can step on either and it would die.

  3. My primary question is how exactly does a culimancer fix the effects of a broken Geas? It's a lovely touch, and as a Culimancer myself, I do like the thought of fixing such mental agony with a pinch of love and some sugar, just curious as to what the process is. Disney magic is best magic. I share Lhindir's concerns in large part, as well. Relying on good faith for a magic such as this seems... Risky, if I am to put it lightly. Definitely a gamble, especially in today's LoTC. Having experienced a mental magic being cast on myself before (I believe it was sensory illusion, wherein I was made to see a giant rat in my tavern) I do think that it can provide a wonderful RP experience, as it has for me in the past on the receiving end of it, I am unsure as to whether or not it should have such extreme power, or even any legitimate combat capability. Catalepsy in CRP is certainly unique as a spell, and I adore the thought of debuffs and such instead of directly combative abilities, it does seem a touch powerful for such a spell, but that might just be me. With only 3 emotes to cast it, and seemingly no way to avoid it, the ability seems like it needs some minor tweaking. An ability that, at first glance, is unavoidable with a 20 block range and able to target 3 people at t5 and debuff for 3 emotes does seem a tad heavy. I think it could be fixed by giving it some measure of counterplay, even if it was just a contested flat 20 roll between the players, as it is for ranged attacks atm. It also gives mages the ability to kite if used in conjunction with other magics, giving them a bit more practical durability, which I'm unsure how I feel about, given current conflict rules and a large lack of mobility spells. Perhaps that could be tweaked to halved movement speed, to future proof that aspect of the spell overall? So that way, even if we go back to 10 blocks per emote, the spell won't need changed to accommodate that in the future. None of the other combative spells set off any red flags for me, and I can see them providing a rather unique experience. A master mage with a few magics altering someone's perception of the chosen battleground gives me some lovely vibes, and I think such a situation would be a fight to remember for all involved. Overall, I think this is a wonderfully written piece. I love the idea of mentalists as debuff mages in CRP, and as these masters of the mind in less combative roleplay scenarios. While there are some concerns that need to be addressed with it, as Lhindir has brought up, I think it's got the potential to be a really solid addition to the current rp climate as a whole, provided, of course, it's kept in the right hands... Which seems to be what this magic relies on entirely. I'm curious to see how this pans out in the end, though I'm sure most, if not all, presented concerns will be addressed in its loremag and such. Provided that both caster and victim cooperate OOCly to create a fun experience, I can see more than a few stories coming about as a result of this magic, folktale style. Imma give this a +1, but Lhindir made some really good points that need to be given heavy consideration. Good work, Zarsies! (p.s, this was written at 2:40 AM while I was sleepy. Apologies for any rambling, repeated words/sentences, etc. I might fix it in the morning to make it more legible.)
  4. Looks like some good **** to me, Sybbs! Some neat aesthetic stuff to make things fancy is always good to see.
  5. Halflings are too damn wholesome. I just want to hug the wee-folk. 

    1. Show previous comments  2 more
    2. Valannor

      Valannor

      4 hours ago, NotEvilAtAll said:

      bit of drama from time to time in this ol' community, especially nowadays since we're a lot larger than before, but we try our hardest.

       

      ran a pretty cool event yesterday in the tavern that folks liked. hopefully we can have more stuff like that soon

       

      and we got the only other burrow build any% speedrunner working on a christmas tree in the festival grounds, so that'll be nice.

       

      Yall are too fuckin pure for this world. ❤️

    3. Sevastiel

      Sevastiel

      I have met one (1) halfling that wasnt an absolute joy to rp with, and they were REALLY trying hard. Halflings were Solo's first family and he will love them forever.

    4. TakeMeT0TheFae

      TakeMeT0TheFae

      We just out here vibing B)

  6. If you're going to act like a condescending prat, I can very well do the same. Such will be the tone for the rest of this message. Other avenues of income exist. 1 week of voting gives you somewhere in the ballpark of 126 mina. That's already 1/5th of your bank filled in a week, if you can do basic math. This isn't counting other sources of income, such as sales from Vortex and such. Within a month, your bank is just over 4 mina of the limit, and you'll get hit with the 3% tax. But disregarding that, allow my illustrious and expansive index of knowledge to be bestowed upon you once again. Most skinners, depending on quality, tend to charge somewhere in the usual range of 1k-3k mina, depending on quality. with some costing even more. So let's divide that by five, for shits and giggles. A singular high quality skin sale that would have previously run you 3k mina now runs 600... Which, in a single sale, goes over the taxation limit. A 1k skin is 200, so you make 3 sales before you're over the limit. And you get hit with that juicy 3% tax. So let's say, in a week, that our prospective skinner does a high quality sale, two low quality sales, and voting income. This is not counting any other sources of income; just the skinning and the voting. The first week of taxes snipes 30 mina or so from their bank. About two days of voting income that they could have otherwise kept. And as they sell more, that taxes gets worse. If we stick with that figure and multiply it by four for a month's worth of sales+voting income, with their new balance totaling 4504 mina, they get taxed 135 mina. Over a week's worth of income. Sure, if they keep on selling skins and such, that won't be an issue... But that means they need to keep selling skins and putting in hours of work just to keep what they've earned from being drained to the 500 limit by the tax Monk. The mina for the work that they have put in is drained, which is the crux of the issue. They are effectively punished for plying their trade for in game currency. The value of mina may change, but that doesn't stop skinners from potentially just... not taking mina for their work any more, if they know it will be taxed, and that the values of such taxation are liable to change in the future depending on the economy team's whimsy. 3% can very easily become 5% or 7%, depending on the economy, and the 4504 figure now is being taxed 315 mina under the potential 7% tax... 3 weeks of voting income. Mina skinners are a valuable part of the community's system, as they allow people who may not be able to afford to pay IRL cash for skins, like the younger members of our community, to acquire quality skins to continue roleplaying their current, or even a new character with. Now, I wouldn't expect you to understand that, being so new and all, but I digress. As I said before, prior to you deleting your status wherein Disco gave you some incredibly sound advice; take his words for gospel. It'll help you in the long run, because he spoke some damned fine wisdom. Edit: And before you bring up the argument of "value changed, hurr durr," the artist decides the value of their work. Not you. If they want to keep charging 1k mina for skins, they can damn well do so, because they're the ones with the skill and talent making these skins.
  7. The point is that they cannot charge a reasonable fee without it being taxed under the new banking system. They don't do this for free, usually, they do it so they can get paid. A skin can usually cost somewhere around $5-$20 USD if you're commissioning for actual cash. Mina sales gave skinners a way to sell their work without needing to do RMT, but under the new eco, that is disincentivized heavily.
  8. I definitely agree with Disco here. Just looking at it from the perspective of an outsider, even, I can see that they have a niche. They're a costly, hard-to-learn recipe that provides a great deal of combative benefits, but additionally has non-combat benefits should the use of electricity ever be popularized under the Techlock. I'd say they may need some clarifications at most, but atm, they're a niche subset of recipes that provide alchemists with raw combat potential that they would not otherwise have.
  9. House Asul'onn ♫♫♫ House Asul’onn was founded in the year 348 E.S, after its matriarch, Tarathiel, was disowned from the Elyra family. After a period of civil unrest within the Kingdom of Hanseti-Ruska, Tarathiel had tossed the matriarch of the Elyra’s son to the streets from her home, due to the boy’s repeated and flagrant history of violence towards both humans and Mali. Cast from her family as a result of her actions, Tarathiel found newfound freedom, now unburdened by the chains of her upbringing. It was with such freedom that the ‘Ame had found solace in her own family that she had accrued over her years in Haense; her own adopted children, and the comfortable life she had forged for herself lending well to the Elfess’ normally calm and meek demeanor. Spurred by her own daughter to do so, Tarathiel eventually came to found her own family; Asul’onn. ‘Born of the Sun.’ The house of Asul’onn is a newer family within the Kingdom, made up of those lost and wayward souls who find their ways to Tarathiel’s doorstep, and become part of her family. Predominantly Mali, the house is open to all who would need help in finding their way in this life, and attaining the peace or grace they seek. House Tradition The Sunlit Path is one of two philosophies that those of the house apply to their daily lives. Primarily taking the form of a set of tenets, it is up to the individual members of the family on how they apply this mindset to everyday life. Spread the Light The first in a set of four tenets, this tenet is simple in its premise, though broad in its complexity. To spread the light is to spread life, vibrance, and happiness wherever one may go, and to become the sun in the lives of others. Often, it is through art, music, food, or other such performative acts that this is accomplished, but so long as the light is spread, the method is irrelevant. A task often easier said than done, but it is this task of bettering others and brightening their days that often leads to the truest happiness, though the welfare of the self is nothing to be overlooked. Kindness to others is oft repaid thricefold, and a friendship fostered in this manner is a friendship that lasts a lifetime. Drive Back the Darkness The second tenet, working hand-in-hand with the first, is often one followed while carrying out the other three. To be the sun is to naturally banish the darkness from whence it came, though the definition of "darkness" is vague, and at times, all-encompassing. This tenet is largely regarded as calling for those of the Path to make an active effort to quell unhappiness, poverty, or anything else that may cause pain or discomfort. While it could also be interpreted as a rallying cry to fight back the likes of the Undead, or those of an otherwise darker persuasion, at its core, it's a much more civilian pursuit. Walk with the Sun’s Grace The third tenet of the Path, to walk with the grace of the sun is to live with the ideals of the Path in mind, as well as the family ideal of True Grace. Put simply, this tenet asks those of the house to bring the philosophy and lifestyle of the family to the forefront of their own lives, so that they may display the best of themselves and their kin, in the eyes of others. Embrace The Sunlight While the happiness of others is something to be considered, the happiness of oneself is nothing to be ignored, either. To spread the light properly, one must also ensure that their own light is embraced thusly, so that they may properly give of themselves unto others as fully as they may deserve. The fourth tenant calls for the individual to take care of themselves, in mind, body, and soul. To embrace themselves, and their own happiness and livelihood. That is not to say it calls for selfishness, but rather, stalwart acceptance and love for the person that one has become. To stand up for one's beliefs. To cherish themselves, so that they may become the best individual that they can possibly be; it is only through such elevation, that others too, may be uplifted. True Grace Rejecting the notion of inherent superiority over others, those of House Asul’onn instead strive to achieve an ideal most simply referred to as ‘True Grace.’ Primarily, this takes the form of living within one’s means, ensuring that nothing they use goes to waste, and living life to the fullest. While this is the second of the philosophies subscribed to by those of the House, it is no less important than the first, and oft works hand-in-hand with the Sunlit Path in guiding one to happiness. While the idea of ‘True Grace’ may seem to dictate eschewing finer luxuries, such could not be further from the truth; The principle merely serves to ground oneself in reality, rather than a thin veneer of vanity and snobbishness. As such, one could still possess a great deal of wealth, and maintain the ideal of ‘True Grace,’ only violating the ideal when they indulge in the likes of classist behaviors, or any behavior which may give one the perception of superiority over their fellow descendant based on their bloodline, race, creed, or wealth. To act with grace is to act with humility, kindness, and a sense of selflessness born of good-will and benevolence towards one's fellow descendants. If an individual is to be judged as inferior, it shall be due to their own conduct as people, not for things that they cannot change. Atypical of the usual Haeseni naming conventions, ‘Asul’onn’ comes from the Elven tongue, meaning ‘Born of the Sun.’ Bastards of the house are given the choice to take the surname ‘Ker’onn,’ which translates more directly as ‘Born of the night.’ The culinary arts are yet another thing appreciated by those of the family, and play a large part in the family’s celebrations. Notably, those of the House would generally prefer spiced foods and wines; not for their connotations as status symbols or shows of wealth, but rather, for the flavors and aromas offered by the dishes. Hippocras is a notable family favorite, as well as sauces such as Galyntine. Meats are usually rubbed and seasoned with a blend of spices, usually on the hotter side. Due to the available foods in the regions surrounding Karosgrad, some favored meats of choice would be that of fish, wild game, pork, and wild fowl. Usually, such meat would be hunted by the family itself, rather than bought from others, as the hunt and acquiring one’s own means to live is a respected tradition among the House. Music plays a large part in the Asul'onn family's celebrations and merriment, with most members of the family holding at least minor musical talent. Fittingly, the music preferred by the family for most occasions is that of cheery, far more "folksy" tunes, with instruments such as the hurdy-gurdy, fiddle, lute, and flute preferred. For more somber or formal occasions, dark and hopeful songs would be preferred; The likes of the piano and harp, and the cello in particular would be a favorite in the case of balls and funerals. Above all else, music serves as yet another form of expression for those of the family, and those among the House with large amounts of musical talent in particular would be respected as any other artisan would be. Despite remaining largely rooted in civilian trades, that is not to say that the House is averse to conflict. When their livelihood and family must be protected, the willingness of the House to fight is ever-present, and it will often be encouraged to march off to war in the name of the Koeng. Ultimately, conflict is just another form of expression to those of Asul’onn, and it is not uncommon to see most treat it as simply another way to dance. For this reason, polearms are often preferred, due to their reach and relative simplicity, as well as the ability to “dance” out of reach of their foes in combat. The weapons and armor of the house are a most curious thing. Usually possessing a dull golden lustre, the metal and the method in which it is forged is a closely guarded secret among the family, though it is entirely mundane and non-magical in nature. The result of this process is a metal which holds the strength of steel, while requiring less maintenance than a contemporary metal, due to its non-corrosive properties.
  10. I agree with a lot of these. Lore clarifications are always nice, so that you know exactly what your limits are. +1
  11. I like this lore, but I have concerns of people using it to melt through gates and such. And armor in general. Otherwise, +1
  12. would smile in satisfaction, reading that justice had finally been served to the unruly lord. Within her home, she would stew the pot of simmering stew as her family sat down to eat for the evening. "Tis' the season to be jolly..."
  13. would slowly awaken from its new perch near the roads to Urguan. One of the small fleshlings, Dar-inn-drah-boor, had been very kind to it as of lately, feeding and watering the young treant in his off-time. As the natural ichor pumped throughout its body, the seedling would grumble... Another notice had been plastered to its skull. Clawing it off, the seedling would eat the parchment, unrooting itself and beginning to plod its way back into the forests outside of Urguan. Perhaps its friend would visit later, but for the time being, the treant resolved itself to go rest inside of its tree some more. It was nap time, after all.
  14. Now, when do I get ads for poleaxe extensions?
  15. Respect the trees, folks, or trees might clap back.

  16. Almaris, here I come! GET ME OFF THIS CONTINENT! +1, love you longtime, Llir bby
  17. Hello! Your clan application in the Kingdom of Norland has been accepted! Welcome, Servant of the Allfather!
  18. That doesn't sound like a good train of thought.
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