Jump to content

Valannor

Gold VIP
  • Posts

    827
  • Joined

  • Last visited

Everything posted by Valannor

  1. I wish for Haense to prosper and continue to be an active, lovely nation. ❤️
  2. These are absolutely beautiful, holy... +1 Keep doing the good work, ya building madman.
  3. Damn, son, that’s pretty. 10/10!
  4. [Guide] Treants Treant Lore Credits: TheBlackBobRoss for helping to write this guide LaffenOutLoud for consultation (At the insistence of Ross) Myself, for editing, polishing, and writing. General Redlines Physiology Weaknesses Blight Abilities Take Root Red Lines Huntsmans Armory Red Lines Entangle Red Lines Regrowth
  5. My only worry was the extremely open disconnection clauses, combined with the vagueness of VJ and such. I take the approach of “redline the **** out of things so they can’t be abused,” rather than a more trusting approach. With the extremely open nature of the Magic, requiring a short connection ritual that doesn’t really even require IRP consent, merely OOC, I worry for people abusing mechanics that would otherwise be fine if all are acting in good faith. Regardless, I look forward to seeing what you put in the change log, and discussing this further with you over discord. +1
  6. I find this curious, as Phantoms are explicitly not allowed to possess magics whatsoever. I would presume this is an exception to the Phantom redlines? This is something I think gives cause for concern. With the lack of a redemption mechanic like the one found in Paladinism, incredibly subjective tenets with no exact clarification, and the ability to revoke a blessing at any time, I can very easily see issues arising from this. Even moreso, due to the format of the duel, which could lead to powergaming to avoid the incredibly egregious consequences of disconnection. Taking away a character’s ability to “fight” entirely is crippling, and without regulation I can easily see this being abused, in combination with the subjective tenets and lack of any legitimate disconnection rules beyond the duel. While I could see such a consequence if this were a multi-slot magic with more stringent DC rules, this is a one slot magic without such things. A minor commitment has major consequences if a higher tier Templar decides that any one of their compatriots has strayed even slightly, they can bar an entire type of RP from the persona entirely ad infinitum with no chance of recovery. While initially this may not be abused, you have to recognize the potential for abuse. As written, Victor’s Justice doesn’t even require someone to have broken a code, or for the one declaring the duel to have belief that a code has been broken. In addition, the one declaring the duel may premeditate and ambush another Templar for the duel. E.G, Walking up to someone who is unarmored, while you are within full platemail, before declaring the duel. This is not to say that the lore is bad/terrible/etc, because I do quite love the abilities. But the disconnection/connection rules do need some work, in my opinion. With such incredibly damning consequences if you earn someone’s ire, as well as the prior points, the potential for abuse among a community is very high and, with the ability of any Templar to simply... make more Templars, I can see this getting out of hand very quickly. My critique would be to ease on the consequences of disconnection, because at current they are some of the most extreme, if not the most extreme, of any magic I currently know the DC clauses of offhand. Clarify and expand on the clauses that can lead to a DC, and apply more regulations to the Victor’s Justice mechanic to truly enforce a “fair fight” as per the magic’s aim, rather than encouraging ambushing curbstomps. I would also advise placing more restrictions on the creation of new Paladins, which would encourage quality control and reduce the likelihood of even needing to use Victor’s Justice to begin with. I would also add specifics to the codes of Malchediel, to work hand-in-hand with Victor’s Justice and guiding new Templars on how they should behave. Overall, a very solid magic lore, with just three major hiccups. I’ll give it my +1 if the issues above are fixed.
  7. There is nothing about this post that I don't love.
  8. Man, I only wanted a dress. XD
  9. Haense Pride - 3k Discord: Salty Alty#7030
  10. This makes me excited to roleplay in Norland next map. Good ****, folks!
  11. +1, a much needed and well written amendment.
  12. Without conflict, no driving narrative exists. Conflict is quite literally essential to the server.
  13. Orlanth told me to leave a comment, so I will. I support my Anime Antagonist for S tier PvPer.
  14. I mean, so far you seem like a pretty chill and mostly humble dude. I vibe with it.
  15. The Ghost of a Keeper would smile beneath her helmet as she heard the news, both of the treaty, and Haenseti independence. ”Long live Haenseti-Ruska. Long Live Norland. May our friendship make us strong.” She’d mutter with a chuckle, before once again resuming her eternal patrol.
  16. The Hearth Sister would gaze upon the short missive curiously, enthralled by the words scrawled on the parchment. "The more I learn of the Brath, the more respect I gain for the Dwarven people." She would nod, once again returning to her studies within the depths of Morsgrad's library.
  17. Masterful piece of literature right here. Legit got chills reading this, and the visualization was pretty damn good. This gets the Salty Seal of Approval, +1
  18. Valannor

    Come the Beast

    MC Name: altiar1011 Character Name: Chryssa Stormbringer Hell yea, let's go kill some spooks. We can bring our own armor, yeah?
  19. I sign this petition. FOR PUNCHSTEEL!
  20. Valannor

    altiar1011

    Born to a poor family in the city of Reza, Chryssa had no illusions of her family’s status. Her mother, Alyssa Stormsong, was the daughter of an herbalist, and though she sold her medicines and concoctions when possible, her occupation was not the best source of income. Her father, Aleksander Stormsong, had learned carpentry and metal working from his own father, though this, too, did not provide enough income for the family to be considered “well off.” They had the means to live, but not much else. Growing up, her parents had many disagreements of how she was to be raised. Her mother wished for her to pursue the same path she had, and study medicines and botany. Her father, however, believed she should learn essential skills more typical of a man’s upbringing. While this caused many a fight or squabble during her younger years, her parents eventually acquiesced to each other’s requests and struck a tentative balance, with the two resolving to teach their daughter everything they could. From both her mother and her father, she learned many valuable lessons. From her father, it was the value of a good work ethic, and to be present in the moment. To watch the movement of the saw, and measure her cuts twice. To watch the movement of the hammer, so that she didn’t waste a nail. To carve carefully, lest she waste any wood. Her mother, for her part, taught Chryssa what she could about medicines and herbs. Of how to turn various herbs and plants into valuable medicines and salves, and of what flora were poisonous or dangerous to interact with. Her mother taught her the value of compassion, and it was through her mother’s teachings that Chryssa began to take the Haesini values of Northern Honor to heart, and embrace the traditions of her people. Chryssa, for her part, was a very enthusiastic and studious child when it came to her parent’s teachings. There were many occasions where she had begged her father to bring her along on fishing trips and hunting expeditions, or for her mother to take her to gather medicinal herbs and wild berries from the forests. Even on the occasions where she was forbidden from accompanying her parents, she still occupied herself with helping whichever one had stayed home, when she wasn’t playing with other children, that is. Her favorite activities with the other children tended to be simple games such as catch or tag, and perhaps her favorite, wrestling with the local boys. Though her feminine frame left her at a disadvantage compared to the other boys, she enjoyed tussling with them nonetheless, and over time even became able to take some of them to ground with enough effort. Occasionally teased for her unladylike behavior, she laughed it off and continued living her life. After all, why should she have cared about being a lady? She was happy right where she was. As she reached her tenth year, her father began to take her on further and longer expeditions, often spending weeks at a time away from their small home. Though she missed the comfort of her room and the warm blankets of her bed, she threw herself into this new experience head first. It was on one of these expeditions, on her thirteenth year, that she personally killed and gutted her first deer. Arriving home, her family chose that night to celebrate, making a small feast between the deer and a small bowl of various wild berries her mother had collected while they were gone. By the time she had turned fifteen, despite the practical and worldly knowledge passed down to her from her parents, her formal education was still fairly average. She knew how to read and do basic maths, but anything beyond that. She became far more concerned with assisting her parents to pursue anything beyond such, at the time. This dedication leaked into other aspects of her life, causing her to lose older friends and spurning any budding romance that may have existed prior. This continued for another four years, before it would all ultimately come to an end. Her parents had become ill, though even her mother could not figure out with what. Chryssa cared for her parents as best she could as the illness began to take hold of their bodies, causing them to grow sickly and pale. Knowing they would die, perhaps sooner than they would like, they gave Chryssa their final wishes. They wished for their bodies to be cremated, and instructed Chryssa to spread their ashes as far as she could. They asked for her to make them proud, even in death. And they begged her to seek a better life for herself, that they knew she could do better than either of them ever had. Chryssa promised them their wishes would be upheld, tears in her eyes, as she sat at their bedsides. And when they had finally passed, Chryssa gathered their ashes in a large sack, resolving to fulfill their final wishes to the best of her ability. And thus, she set off into the world, leaving her sleepy family home behind.
×
×
  • Create New...