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DrunkPapaBear

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Everything posted by DrunkPapaBear

  1. Don't read forum posts, get on the server and everyone is throwing lore at you Go out more on adventures like we used to I split my times between Krug and other nations, more recently Balian, and speak with randoms folks, giving out drugs and doing epic roleplay as always. You brought me on an adventure to be baptized with the blood of a pig on my first night playing lotc and its the reason I stayed. We just need to find epic things to for all the new and old players we have. There was an ST event in Krug a few months ago, we were fighting fire spitters I think and mr Bog was a new shaman and cursed one of the dragons with Leyd (I think) Long story short, the dragon exploded and that's when I realized that shamanism was the strongest magic on lotc
  2. Ug blug Tips on how to be a cool orange bearded dwarf?
  3. Hard one lol I enjoy Kinul a lot as he is that I rped with the most. He is also the first one I pacted with and I love his "my arms are falling, growing back, falling, growing back etc" kinda vibe (My boy Kinul) AAAAH I forgot the Last Ramgoth Probably the night were we declared our first war against Elysium, we were in the throne room and just went bloodthirsty momozkaher. I was high as balls and made decisions that would bring the orcs to their first victory alone in a few years.
  4. 1. Al-Uk'Yar 2. Barbog'Yar 3. Madoc'Lur/Skaatchnak'Akaal (Powerful blood shamans) 4. Ixûla'Akaal (Come back brother) 5. Xob the gnome shaman
  5. Yes. I don't know why peeps touch random things Separate from the LOTR mindless brute or the meme rp stereotype. Be an orc and raise LOTC roleplay quality standard and bring fun to everyone except paladins, **** them
  6. Saw some people do it so **** it why not. I did a lot in my year on lotc. Played mainly an orc of course, but did some appearances as a cannibal elf, an Adunian and even a french speaking human kid. I did epic roleplay and some schizo roleplay, was Nation leader and had a lot of fun. Tell me a fun memory you have with me and in exchange I'll answer one of your question :D
  7. Borok laughs « They trapped you with their tree lovers magic and forced you to write this? » He asked the Lurgoth
  8. The sickened uruk was confused on why Haelunor would try to put an honorary orc on trial without first consulting them.
  9. The first Keshig of Rex Sahgorim of clan Ugluk let out a grunt as he saw the missive from the new Targoth. « Grîzh hûl, grîzh hôn. Lûp Sahgorim, Ugluk-Kranlûk! »
  10. [!] A missive is sent to the major cities of Almaris, carrying the seal of the Verdant Glade and that of Davli of the Golden Path An offer of Heart and Peace With sadness I, Lord Davli of greenstone have witnessed urguan going down an uncertain path in its history. Clans are torn apart, homes left abandoned. Chaos reigns as the fire of clan politics burns brightly. Knowing the destructive nature of this chaos and unrest it is my honor to extend an offer to all Dwedmar and other wanderers looking for that one place where they can settle down. [!] A drawing of the Halls of the Verdant Glade. Peace and quiet is what I offer you. The verdant glade stands within the jungles of the west as a beacon of peace, acceptance and wealth. The lands encompassing the verdant glade are hidden away within the jungle yet are quite vast, and most importantly great hills and mountains hide beneath its countless trees. [!] A drawing of the village's gates. Greenstone keep, a reclaimed ancient dwedmar keep stands in the centre of the jungle surrounded by a small village. Various cabins within the village and rooms within the keep are as of yet unoccupied and ready to be moved into. [!] A drawing of the old dwarven keep. Additionally I offer the possibility of being given a small piece of land to build your very own home upon. The keep also houses a capable forge, library and trophy hall so for any dwed looking to regain something to strive for, we would be glad to offer you the chance to find it. The verdant glade also Enjoys very favorable conditions and protections: - no taxation whatsoever - Strict neutrality, Never will the glade fight in someone else's war. - complete autonomy except on matters of diplomacy - A free piece of land to build your own house upon (Size of the plot will always be done on case to case basis) [!] A drawing of a pretty pond at the entrance of the Glade. So if you'd like to finally find a place where you don't have to worry about that next war, that tax payment or those plan's you can't do because you don't have heaps of mina laying around? The Verdant Glade is that place! Come find us. [!] Coordinates are placed here Was signed, Lord Davli of The Golden Path, Lord of Greenstone keep, Master of the Verdant Glade, Heir to the endless Hoard
  11. The former Rex smokes some more Green.
  12. « We ahm the light that guards the realm ob Almaris. Akaal agh Grîzh! » An armored uruk then wandered into the world, aiming to find the strength to defeat the spawns of Ibleez once and for all.
  13. A burned and sick uruk grinned as he saw yet another clan rise up from the ashes. He moved to the forge and started to make large saddles, getting ready for the time where the orcs would ride the Myrzyms once more.
  14. | THE CLEANSING OF FIRE | To all citizens of the Iron’Uzg this missive asks the following of all those loyal to it and its settlements. I. From this day onwards, the enrapturement of Nephilim is necessary. All Lizardkin, Azdrazi, Nephilim, or whatever they are known to you by, will need to be entrapped and brought to the throne of the Iron’Uzg. Here they will undergo a trial set forth by Rex as a trial of justice, to answer for the crimes of their people. II. Unless captured, all Nephilim and Draconic Creatures are banished from the realms of the Iron’Uzg and should be apprehended immediately. III. They are not to be killed on sight, however harm leading to the capture of their form may be necessary. Bring them swiftly and enclose them within the cities walls and prepare for combat should such events happen. IV. It is important that pacts are not broken for this declaration, do not raid settlements not directly established as draconic settlements. This means not attacking the lands of Celia’nor, Haense, Urguan, Etcetera. V. This pact does not give express permission to hunt dark beings in the lands of foreign nations. In order to get permission to hunt dark beings residing in other lands, you are to get permission from the leadership of said land/nation/settlement. Failure to follow this rule will result in your honor being stripped and your person(s) being banished from the lands of the HORDE. In order to regain your honor, you must prove your worth by how you see fit or by entering an honor klomp. Signed, Ar-Borok of clan Akaal, Rex of the Iron’Uzg and envoy of the Heartbeat Sahgorim of Clan Ugluk, Targoth of the Iron'Uzg
  15. The current Rex of the great Iron'Uzg grinned as he saw the missive of his elder. He grabbed his weapons of fire and ice and made preparations for the hunt to come. "The blood ob Krug will nub mix with the lessers again. Krug-ûr!"
  16. Krug’s Word, First Edition [!] The Rex of the Iron’Uzg delivers a missive to the free peoples of Almaris, those unblighted by the forces of evil. The Gate of Dom has been a treasured artifact since its inception by Skaatchnak of clan Akaal. Communing with the Greater Ancestral Spirits has allowed for the proliferation of old shamanic arts, but also in bringing forth an unseen calamity within the jungles of the Uzg. The Rex seeks those capable of combatting the darkness, as well as shamans to perceive what these new changes may bring. Two clans have risen up from their graves. Both Lur and Yar seek to reforge themselves in the wake of a new Wargoth. Madoc'Lur has become the Wargoth of Lur after a long and intense match with his newer clansmate, Gutlug’Lur. Barbog has taken up the mantle of Wargoth of Yar, bringing newer orcs into his clan and heralding the return of older Yars. The Rex seeks orc and kin alike to reforge the paths of Spiritualism, seeking the faithless to adopt the ways of Krug and the Spirits. Like his predecessor, the Age of Fire burns on in the Rex's heart, a path paved through industrialization and a return towards reforging the sacred paths of the Ancestors. All those adept in science, constructs, forging, and alchemy are welcome to witness the transformation of Krug’s People. To continue these regular missives, the Rex seeks scribe and scholar alike within the Uzg to transcribe text and his great word(paid position).
  17. The Rex ripped the piece of paper, before throwing it in the fire. "Welp, contract terminated. twiggs gonna be twiggs."
  18. A brown uruk grabbed a map of the jungle and placed it on one of the tavern's table. "Ukee bruddahs, the time has come. We launch da first expedition in dub cactus days!" The orcs then went on with their preparation, as whatever laid claim to their jungle needed to be cleansed
  19. Trade Agreement on Honor and Safety Year 91 of the second age, 6th of Aanzrii Paxahru smiles upon this day This document serves as an agreement between the signatories and the domains they rule over. In no way does this document guarantee the safety or well-being for those not part of either respective domain. I: The signatories hereby agree that no citizen of either domain are to be infringed upon for peddling goods or services when in the realm foreign to their home. I.I: Citizens are defined as residing within the domain of either respective signatory. This will require proof of housing within the respective domain. Even merchants directed by government officials and/or given a governmental role are considered citizens under this agreement. I.II: Goods and services, trading, and bartering are all permitted by the citizens of either domain when in the land of the other. This includes roadways, farm houses, vacation homes, caves, lairs, forests, and whatever else the respective domain rules over. I.III The two signatories agree that they will not exchange voidally enchanted goods or items created from dark magic. II: The signatories hereby agree that no citizen of either domain are to be attacked, cursed, robbed, or otherwise murdered for their honest lifestyle of a merchant or farmer looking to peddle their goods and services. II.I: If a citizen of either domain are attacked, cursed, robbed, or murdered, the agreement becomes null and void until the respective leaders of each domain can convene to discuss and potentially re-sign the agreement. III: If any of the hereby agreements are broken, under no circumstance may the respective signatory guarantee the safety of another within their domain until the leaders of each respective domain can convene and speak about compensation to either the domain itself or the citizen and his/her/its family. This agreement is to remain for seven years at which time the signatories can reconvene to renew the pact. Ar-Borok of Clan Akaal, Rex of the Horde Sahgorim of Clan Ugluk, Targoth of the Horde, Commander of the Krug-hai Ixûla of Clan Akaal, Dominus of the Horde Al-Uk of Clan Akaal, Motsham of the Horde, Voice of the Spirits Willy of San’Velku, Envoy of The Horde Vyllaenen Daemyr, High Prince of Malin’or
  20. Pact of Scorpion and Jindle The Iron'Uzg and family Jindle are hereby aligned from this day forth. The Jindles are to stand by the following conditions in the contract below: ● The Jindle Company is obliged to support The Iron'Uzg in its War goals. ● The Jindle Company is obliged to defend The Iron'Uzg from banditry, and raids. ● The Jindle Company must first request permission from the Rex when targeting specific groups, or Nations, due to the volatile state of the continent - to keep the home Nation safe. ● The Jindle Company is allowed to bandit freely on non-Orcish road. All banditry profits go to the Jindle Company. ● In the Event of War, 50% of the profits, and gear, earned by the Jindle Company must be passed over to The Iron'Uzg. ● In the Event of raids, or banditry, the Company can keep any loot they personally gain. The Iron'Uzg must stand by the following conditions set below by the Company: ● The Iron'Uzg must provide the Jindle Company with sufficient land, to train our new recruits as the Company grows. ● The Iron'Uzg must accommodate housing, in the form of a Keep, or Clan/Guild house. ● In the Event of the Company defending the Nation, The Iron'Uzg must be prepared to gear the Jindles sufficiently with the highest standard of gear. This contract may be terminated at any time by both The Iron'Uzg, and the Jindle Company if any section of the contract is violated. Signed by, Arandir Jindle Endyn Jindle Ar-Borok of Clan Akaal, Rex of the Horde Sahgorim of Clan Ugluk, Targoth of the Horde, Commander of the Krug-hai Ixûla of Clan Akaal, Dominus of the Horde Al-Uk of Clan Akaal, Motsham of the Horde, Voice of the Spirits
  21. "Dem twiggos always backstabb each others. Should have let Elysium rot agh die like it deserved." The tall orc said to his drinking body, as he was making himself a nice line of Krugamine.
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