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Everything posted by DrunkPapaBear
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The Rex smokes green.
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| THE CLEANSING OF FIRE | To all citizens of the Iron’Uzg this missive asks the following of all those loyal to it and its settlements. I. From this day onwards, the enrapturement of Nephilim is necessary. All Lizardkin, Azdrazi, Nephilim, or whatever they are known to you by, will need to be entrapped and brought to the throne of the Iron’Uzg. Here they will undergo a trial set forth by Rex as a trial of justice, to answer for the crimes of their people. II. Unless captured, all Nephilim and Draconic Creatures are banished from the realms of the Iron’Uzg and should be apprehended immediately. III. They are not to be killed on sight, however harm leading to the capture of their form may be necessary. Bring them swiftly and enclose them within the cities walls and prepare for combat should such events happen. IV. It is important that pacts are not broken for this declaration, do not raid settlements not directly established as draconic settlements. This means not attacking the lands of Celia’nor, Haense, Urguan, Etcetera. V. This pact does not give express permission to hunt dark beings in the lands of foreign nations. In order to get permission to hunt dark beings residing in other lands, you are to get permission from the leadership of said land/nation/settlement. Failure to follow this rule will result in your honor being stripped and your person(s) being banished from the lands of the HORDE. In order to regain your honor, you must prove your worth by how you see fit or by entering an honor klomp. Signed, Ar-Borok of clan Akaal, Rex of the Iron’Uzg and envoy of the Heartbeat Sahgorim of Clan Ugluk, Targoth of the Iron'Uzg
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The current Rex of the great Iron'Uzg grinned as he saw the missive of his elder. He grabbed his weapons of fire and ice and made preparations for the hunt to come. "The blood ob Krug will nub mix with the lessers again. Krug-ûr!"
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[✗] [Farseer Amendment Resubmitted] Planestreader
DrunkPapaBear replied to Panashea's topic in Denied Lore
God I love shamanism -
Krug’s Word, First Edition [!] The Rex of the Iron’Uzg delivers a missive to the free peoples of Almaris, those unblighted by the forces of evil. The Gate of Dom has been a treasured artifact since its inception by Skaatchnak of clan Akaal. Communing with the Greater Ancestral Spirits has allowed for the proliferation of old shamanic arts, but also in bringing forth an unseen calamity within the jungles of the Uzg. The Rex seeks those capable of combatting the darkness, as well as shamans to perceive what these new changes may bring. Two clans have risen up from their graves. Both Lur and Yar seek to reforge themselves in the wake of a new Wargoth. Madoc'Lur has become the Wargoth of Lur after a long and intense match with his newer clansmate, Gutlug’Lur. Barbog has taken up the mantle of Wargoth of Yar, bringing newer orcs into his clan and heralding the return of older Yars. The Rex seeks orc and kin alike to reforge the paths of Spiritualism, seeking the faithless to adopt the ways of Krug and the Spirits. Like his predecessor, the Age of Fire burns on in the Rex's heart, a path paved through industrialization and a return towards reforging the sacred paths of the Ancestors. All those adept in science, constructs, forging, and alchemy are welcome to witness the transformation of Krug’s People. To continue these regular missives, the Rex seeks scribe and scholar alike within the Uzg to transcribe text and his great word(paid position).
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Pact of Scorpion and Jindle
DrunkPapaBear replied to DrunkPapaBear's topic in Government of the Horde
The Rex ripped the piece of paper, before throwing it in the fire. "Welp, contract terminated. twiggs gonna be twiggs." -
A brown uruk grabbed a map of the jungle and placed it on one of the tavern's table. "Ukee bruddahs, the time has come. We launch da first expedition in dub cactus days!" The orcs then went on with their preparation, as whatever laid claim to their jungle needed to be cleansed
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Trade Agreement on Honor and Safety Year 91 of the second age, 6th of Aanzrii Paxahru smiles upon this day This document serves as an agreement between the signatories and the domains they rule over. In no way does this document guarantee the safety or well-being for those not part of either respective domain. I: The signatories hereby agree that no citizen of either domain are to be infringed upon for peddling goods or services when in the realm foreign to their home. I.I: Citizens are defined as residing within the domain of either respective signatory. This will require proof of housing within the respective domain. Even merchants directed by government officials and/or given a governmental role are considered citizens under this agreement. I.II: Goods and services, trading, and bartering are all permitted by the citizens of either domain when in the land of the other. This includes roadways, farm houses, vacation homes, caves, lairs, forests, and whatever else the respective domain rules over. I.III The two signatories agree that they will not exchange voidally enchanted goods or items created from dark magic. II: The signatories hereby agree that no citizen of either domain are to be attacked, cursed, robbed, or otherwise murdered for their honest lifestyle of a merchant or farmer looking to peddle their goods and services. II.I: If a citizen of either domain are attacked, cursed, robbed, or murdered, the agreement becomes null and void until the respective leaders of each domain can convene to discuss and potentially re-sign the agreement. III: If any of the hereby agreements are broken, under no circumstance may the respective signatory guarantee the safety of another within their domain until the leaders of each respective domain can convene and speak about compensation to either the domain itself or the citizen and his/her/its family. This agreement is to remain for seven years at which time the signatories can reconvene to renew the pact. Ar-Borok of Clan Akaal, Rex of the Horde Sahgorim of Clan Ugluk, Targoth of the Horde, Commander of the Krug-hai Ixûla of Clan Akaal, Dominus of the Horde Al-Uk of Clan Akaal, Motsham of the Horde, Voice of the Spirits Willy of San’Velku, Envoy of The Horde Vyllaenen Daemyr, High Prince of Malin’or
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Pact of Scorpion and Jindle The Iron'Uzg and family Jindle are hereby aligned from this day forth. The Jindles are to stand by the following conditions in the contract below: ● The Jindle Company is obliged to support The Iron'Uzg in its War goals. ● The Jindle Company is obliged to defend The Iron'Uzg from banditry, and raids. ● The Jindle Company must first request permission from the Rex when targeting specific groups, or Nations, due to the volatile state of the continent - to keep the home Nation safe. ● The Jindle Company is allowed to bandit freely on non-Orcish road. All banditry profits go to the Jindle Company. ● In the Event of War, 50% of the profits, and gear, earned by the Jindle Company must be passed over to The Iron'Uzg. ● In the Event of raids, or banditry, the Company can keep any loot they personally gain. The Iron'Uzg must stand by the following conditions set below by the Company: ● The Iron'Uzg must provide the Jindle Company with sufficient land, to train our new recruits as the Company grows. ● The Iron'Uzg must accommodate housing, in the form of a Keep, or Clan/Guild house. ● In the Event of the Company defending the Nation, The Iron'Uzg must be prepared to gear the Jindles sufficiently with the highest standard of gear. This contract may be terminated at any time by both The Iron'Uzg, and the Jindle Company if any section of the contract is violated. Signed by, Arandir Jindle Endyn Jindle Ar-Borok of Clan Akaal, Rex of the Horde Sahgorim of Clan Ugluk, Targoth of the Horde, Commander of the Krug-hai Ixûla of Clan Akaal, Dominus of the Horde Al-Uk of Clan Akaal, Motsham of the Horde, Voice of the Spirits
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"Dem twiggos always backstabb each others. Should have let Elysium rot agh die like it deserved." The tall orc said to his drinking body, as he was making himself a nice line of Krugamine.
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I love shamanism.
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The Fangsson Bloodline | The Rats of Skavik
DrunkPapaBear replied to fetty bridgers's topic in Cultures
Frank Fangsson grabbed his axe and knife and readied himself to lay waste to the cities of the settled men and elves of Almaris. -
[9.0] [Your View] - Map Size & Biomes
DrunkPapaBear replied to WestCarolina's topic in Announcements
Smaller map and more usable land yub. epic mountains incoming -
The Rex signed the peace treaty, along with his Dominus and Motsham. « Peace, finally. Let’s zkahing drink now bruddahs, BRING DA KRUGAMINE! » The Rex, along with orcs, elves, dwarves and humans then went on to feast in the capital of the Iron’Uzg, San’Velku.
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I am banned from Celianor discord since Kiwi (may she never gets unbanned) had a power trip, probably confusing me with someone else boy
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Lmao.
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The Rex of the mighty Horde chuckled at the missive. « Who are they trying to convince? Maybe they should listen more to the church and care less about starting wars they cannot win. » The uruk then rolled the paper in a ball and swallowed it, helping the missive go down his throat with some guzzoline.
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The Rex smiled as the followers of Kanon, Immortal Spirit of worship, finally saw sense.
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The Rex grabbed his War Axe, ready to slay the spawns of Ibleez once more, as Krug (Blessed be his name) intended.
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"Whub da zkah" Stated the Rex, proud slayer of the spawns of Iblees
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THE IRON UZG Land of the Horde “Lup’Krug” The crimson Scaddernak against a black field CONTENTS: I. Culture II. Hierarchy III. Military IV.City The orcs of the Iron Uzg are a stalwart people. Comprised out of Uruks, Ologs, Goblins and any other descendants that bring worship to the spirits under the Scaddernak banner. The denizens of the Uzg live with a strong code of strength, honor, and religious zealotism. Strength: Krug is revered in the Uzg. Father of all orc kind, he is seen as the ultimate role-model for a citizen. As such, the orcs value strength, and many leadership positions are gained through brutal duels and displays of strength. Day to day disputes are handled via fist and blood in honorable duels, where the spirits choose the victor. The orcs value strength in all matters of their life, be it hunting a wild beast or training alongside the Krughai military. A Lur out on the hunt Religion: The orcs greatly respect the Ilzgul, their brutal deities. The ancestors of all orcs, aswell as the Immortal and Elemental spirits form the religion of the Uzg. Denizens of the Uzg boast their loyalty to the spirits in acts of sacrifice, be it a sheep to the Immortal spirit of war or a familial weapon to a deceased ancestor. Farseers, Lutuaman, Witchdoctors or practitioners of the Haruspex dot the Uzg aswell, offering their worship to the spirits with their mysterious magics. Honor: Bringing honor to your name and clan is of paramount importance to a citizen of the Uzg, for how else will one travel to Stargush’Stroh, the afterlife of the orcs? This quest for honor will bring the Orc to many challenges, all of which they are expected to handle with nobility and respect to their uruk brethren. Even in times of strive and civil war, deeds of respect and honor were perceived between battling clans. Small tidbits: The Iron Uzg subforum is full of beautifully done loreposts by our community. From the star readers of the Ilzhonal to the brutal bloodletters of the Haruspex, it is heavily encouraged for every Orc player to look into these posts and discover the best orc they can be. The Iron Uzg is a beautiful ground for quality curated RP. The hierarchy of the Uzg is simple and ancient, honoring the old way of the first Goths. The Iron Uzg’s government is a stalwart and proud force, dedicating their lives to the bettering of the Uzg always. REX Above all is the Rex, Krug’s chosen. They will lead the Iron Uzg with strength, nobility and wisdom. The Rex has the ability to change the Uzg how they see fit, and is the figurehead of all Orcs. HONOR COUNCIL The honor council is the main governmental power of the Iron Uzg. They handle all things to do with the state of the nation. Each Goth on the council has proven themselves to lead their specific part of Orc Life. Dominus: The Dominus is the right hand man of the Rex, leading the Uzg’s diplomacy and ensuring all the Rex’s policies are enacted smoothly and without struggle. The Dominus is commonly seen as the Rex’s heir if there is no challenge to his claim, and will take Rexdom after an abdication or death. Targoth: The Targoth is the leader of the Krughai, the Iron Uzg’s military. They will work closely with the Yazgurtan to ensure the Krughai has all logistical needs it requires, whilst training up Uruk soldiers and leading them in battle. The Targoth is a well respected rank within the Iron Uzg, and is a veteran and battle-hardened soldier. Yazgurtan: The Yazgurtan is the steward/mayor/logistician of the Iron Uzg. They oversee all things within the city borders, be it housing or district renovation. The Yazgurtan also oversees logistics within the Iron Uzg, and works closely with the Rex to ensure the armories and treasuries are always full. Motsham: The Motsham is the spiritual leader of the Iron Uzg. They are the voice of the ancestors, immortals and elementals. Usually a wizened old shaman, the Motsham will lead the Uzg in spiritual events and worship. Huntsgoth: The Huntsgoth is Votar’s chosen within the Iron Uzg. They will lead the orcs in mighty hunts across the Rex’s lands. It is expected of the Huntsgoth to return with trophies for the Goi, and to work closely with the Grubgoth in ensuring the orcs always have meat for their many feasts. Grubgoth: The Grubgoth is a major cultural leader within the Uzg, and is tasked with maintaining orcish morale with feasts, festivals and other cultural events. They work closely with the Huntsgoth to supply meat to the Uzg’s denizens while arranging tournaments with the Targoth. A Lak chieftain THE WARGOTH COUNCIL The Wargoth Council is the voice of the clans, tribes and bands of the Iron Uzg. The leaders of these groups sit on the Wargoth Council to discuss the interactions between the many groups of the Iron Uzg, though different groups hold more power than other based on their prestige and strength. Wargoth Clan: A Wargoth Clan is a group of orcs that have gained the respect and prestige of the Rex based on their current power. They have been promoted from a Warchief Tribe and hold more sway over the Uzg than those below them. [Requirements for Wargoth Clan: 5+ Active members(7+ hrs per week) The leader of the claimant group(Wargoth) has hosted an event weekly for the Uzg for three consecutive weeks in a row The claimant group is more than a month old] Warchief Tribe: A Warchief Tribe is a group of orcs that have gained enough prestige to be notable in the eyes of the Uzg. They have been promoted from a Warband and hold more sway than those below them, but less sway than the Wargothdom. [Requirements for a Warchief Tribe” 2+ Active members(7+ hrs per week) The leader of the claimant group(Warchief) has hosted an event for the Uzg in the previous two weeks. Once the two weeks pass by and no event has been hosted by the Warchief Tribe, the claimant group will be demoted back to a Warband. ] Warband: A warband is a group of orcs who have banded together for a common goal. These are commonly beginning tribes or families within the Uzg that wish to make a name for themselves. They are not awarded a seat on the Wargoth Council. Armor of the Uruk-Hai The Iron Uzg has a strong military culture, and it is expected for every able bodied citizen to serve their tenure in the Krughai. Formed by the mighty Rex, Mogroka’Gorkil, the Krughai has always been a staple of Orcish culture. Lead by the Targoth, the Krughai defends the Goi in times of war and leads the assault against the Rex’s enemies. Proven and seasoned warriors might rise the ranks to become Keshig, orcish knights who defend the Rex and the Uzg until their last breath, fighting thrashing and bloodied up to the end. On the contrary, shamed and dishonorable uruks become Pugged, and every citizen has the right to beat and brutalize the Pugged until they prove themselves once more. The Iron Uzg lives a cruel life, and the Krughai reflects that. San’Velku, Capital of the Uzg The Iron Uzg prides itself in it’s city, building with brutal architecture in dangerous lands. Ever since the times of Krug, the Iron Uzg has situated itself in the most hostile environments possible, as it is believed the surrounding fauna and flora will harden the uruks into strong and honorable warriors. From the firelands to the harsh deserts, orcs have had a wide range of capitals. Currently, the Iron Uzg is situated in the city of San’Velku in the western jungles. Within this city, an orc can find the arena, smithy, tavern, haruspex caves and various blargs of their choosing, each decorated with the trophies of the orcs’ hunts and their achievements. Outside the jungles, the Iron Uzg also holds other members under it’s banner. Haelun’or, Daeland, the Khelites and more are all sworn to fight alongside the Scaddernak banner. Be sure to seek these out!
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What am I Tree, tell me
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Bias & Rule Breaking in the Celianor v. Krugmar War
DrunkPapaBear replied to Mescaffier's topic in Debate
Valid points, but there’s one missing! Why was a settlement leader in charge of the discussion on the other side? I wonder if Twi would have liked to speak, since it’s her nation declaring war 🤔 We love Twi- 37 replies
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CLEANSING OF THE DRAGONKIN!
DrunkPapaBear replied to The Tough Guy's topic in Dwarven Realms & Culture
The Rex stared at the paper as he learned that dragons lived in his land. « Huh? » -
The Pact of Blood and Mudd 11th of The First Seed, year 80 of the Second Age This document, stored in the throne room of San'Velku, act as a pact between the House Mudd and the Horde, should war be. I. House Mudd will aid the Horde in the defeat of the crumbling nation of Malinor. II. The Horde will provide House Mudd in minas for their services against the tree huggers of Malinor III. House Mudd will be awarded land for their aid against the tree huggers. IV. The shamans of the Horde will provide hexes, to defend themselves against the Azdrazis, Mystics and other Undeads living in Malinor. Signed Rex Ar-Borok of clan Akaal Myron Mudd, leader of House Mudd
