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DrunkPapaBear

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Everything posted by DrunkPapaBear

  1. Frank Fangsson grabbed his axe and knife and readied himself to lay waste to the cities of the settled men and elves of Almaris.
  2. Smaller map and more usable land yub. epic mountains incoming
  3. The Rex signed the peace treaty, along with his Dominus and Motsham. « Peace, finally. Let’s zkahing drink now bruddahs, BRING DA KRUGAMINE! » The Rex, along with orcs, elves, dwarves and humans then went on to feast in the capital of the Iron’Uzg, San’Velku.
  4. I am banned from Celianor discord since Kiwi (may she never gets unbanned) had a power trip, probably confusing me with someone else boy
  5. We have the issue of a lot of our leadership guys not being able to make it the 23rd, summer things etc. I thought we wanted this war to be over quick, so not doing the field battle on the 16 seems odd. The other side had a lot of time to prepare, more than us who launched our war discord a few days ago and we’re fine with that. There’s really no point in delaying it. So we’ll ask another time to speed up this war to Saturday the 16th, or we’ll have to do it the week after the 23rd.
  6. Yep, our side would love to do the warclaim the 16 so we can finish this war quickly and don’t have to continue in august. Either 3 pm or 4 pm est.
  7. Alright hello hello You want a warzone? Haelunor has been working on the build for their new city for 2 months and you posting a warclaim 1 month prior to the date stopped their paste. We’ll accept the warzone if Haelunor get to paste their build. As for the date of the warclaim, we would like it to be on Saturday july 16 so we can get on with it and not have a war that will go on until school starts. If you really want to do it the week after, then refer to the Haelunor situation :)
  8. The Rex smiled as the followers of Kanon, Immortal Spirit of worship, finally saw sense.
  9. "Whub da zkah" Stated the Rex, proud slayer of the spawns of Iblees
  10. Regarding Nor’Asath, we reached out to them and told us to let them know whenever their build was done however they never told us it was done to paste it in. As per the recent changes to the fort, it was merely completing what was discussed whenever we last spoke with alex in regards to needed changes
  11. 4 pm becomes a little late for those euro players. Would stick with 3 pm est
  12. THE IRON UZG Land of the Horde “Lup’Krug” The crimson Scaddernak against a black field CONTENTS: I. Culture II. Hierarchy III. Military IV.City The orcs of the Iron Uzg are a stalwart people. Comprised out of Uruks, Ologs, Goblins and any other descendants that bring worship to the spirits under the Scaddernak banner. The denizens of the Uzg live with a strong code of strength, honor, and religious zealotism. Strength: Krug is revered in the Uzg. Father of all orc kind, he is seen as the ultimate role-model for a citizen. As such, the orcs value strength, and many leadership positions are gained through brutal duels and displays of strength. Day to day disputes are handled via fist and blood in honorable duels, where the spirits choose the victor. The orcs value strength in all matters of their life, be it hunting a wild beast or training alongside the Krughai military. A Lur out on the hunt Religion: The orcs greatly respect the Ilzgul, their brutal deities. The ancestors of all orcs, aswell as the Immortal and Elemental spirits form the religion of the Uzg. Denizens of the Uzg boast their loyalty to the spirits in acts of sacrifice, be it a sheep to the Immortal spirit of war or a familial weapon to a deceased ancestor. Farseers, Lutuaman, Witchdoctors or practitioners of the Haruspex dot the Uzg aswell, offering their worship to the spirits with their mysterious magics. Honor: Bringing honor to your name and clan is of paramount importance to a citizen of the Uzg, for how else will one travel to Stargush’Stroh, the afterlife of the orcs? This quest for honor will bring the Orc to many challenges, all of which they are expected to handle with nobility and respect to their uruk brethren. Even in times of strive and civil war, deeds of respect and honor were perceived between battling clans. Small tidbits: The Iron Uzg subforum is full of beautifully done loreposts by our community. From the star readers of the Ilzhonal to the brutal bloodletters of the Haruspex, it is heavily encouraged for every Orc player to look into these posts and discover the best orc they can be. The Iron Uzg is a beautiful ground for quality curated RP. The hierarchy of the Uzg is simple and ancient, honoring the old way of the first Goths. The Iron Uzg’s government is a stalwart and proud force, dedicating their lives to the bettering of the Uzg always. REX Above all is the Rex, Krug’s chosen. They will lead the Iron Uzg with strength, nobility and wisdom. The Rex has the ability to change the Uzg how they see fit, and is the figurehead of all Orcs. HONOR COUNCIL The honor council is the main governmental power of the Iron Uzg. They handle all things to do with the state of the nation. Each Goth on the council has proven themselves to lead their specific part of Orc Life. Dominus: The Dominus is the right hand man of the Rex, leading the Uzg’s diplomacy and ensuring all the Rex’s policies are enacted smoothly and without struggle. The Dominus is commonly seen as the Rex’s heir if there is no challenge to his claim, and will take Rexdom after an abdication or death. Targoth: The Targoth is the leader of the Krughai, the Iron Uzg’s military. They will work closely with the Yazgurtan to ensure the Krughai has all logistical needs it requires, whilst training up Uruk soldiers and leading them in battle. The Targoth is a well respected rank within the Iron Uzg, and is a veteran and battle-hardened soldier. Yazgurtan: The Yazgurtan is the steward/mayor/logistician of the Iron Uzg. They oversee all things within the city borders, be it housing or district renovation. The Yazgurtan also oversees logistics within the Iron Uzg, and works closely with the Rex to ensure the armories and treasuries are always full. Motsham: The Motsham is the spiritual leader of the Iron Uzg. They are the voice of the ancestors, immortals and elementals. Usually a wizened old shaman, the Motsham will lead the Uzg in spiritual events and worship. Huntsgoth: The Huntsgoth is Votar’s chosen within the Iron Uzg. They will lead the orcs in mighty hunts across the Rex’s lands. It is expected of the Huntsgoth to return with trophies for the Goi, and to work closely with the Grubgoth in ensuring the orcs always have meat for their many feasts. Grubgoth: The Grubgoth is a major cultural leader within the Uzg, and is tasked with maintaining orcish morale with feasts, festivals and other cultural events. They work closely with the Huntsgoth to supply meat to the Uzg’s denizens while arranging tournaments with the Targoth. A Lak chieftain THE WARGOTH COUNCIL The Wargoth Council is the voice of the clans, tribes and bands of the Iron Uzg. The leaders of these groups sit on the Wargoth Council to discuss the interactions between the many groups of the Iron Uzg, though different groups hold more power than other based on their prestige and strength. Wargoth Clan: A Wargoth Clan is a group of orcs that have gained the respect and prestige of the Rex based on their current power. They have been promoted from a Warchief Tribe and hold more sway over the Uzg than those below them. [Requirements for Wargoth Clan: 5+ Active members(7+ hrs per week) The leader of the claimant group(Wargoth) has hosted an event weekly for the Uzg for three consecutive weeks in a row The claimant group is more than a month old] Warchief Tribe: A Warchief Tribe is a group of orcs that have gained enough prestige to be notable in the eyes of the Uzg. They have been promoted from a Warband and hold more sway than those below them, but less sway than the Wargothdom. [Requirements for a Warchief Tribe” 2+ Active members(7+ hrs per week) The leader of the claimant group(Warchief) has hosted an event for the Uzg in the previous two weeks. Once the two weeks pass by and no event has been hosted by the Warchief Tribe, the claimant group will be demoted back to a Warband. ] Warband: A warband is a group of orcs who have banded together for a common goal. These are commonly beginning tribes or families within the Uzg that wish to make a name for themselves. They are not awarded a seat on the Wargoth Council. Armor of the Uruk-Hai The Iron Uzg has a strong military culture, and it is expected for every able bodied citizen to serve their tenure in the Krughai. Formed by the mighty Rex, Mogroka’Gorkil, the Krughai has always been a staple of Orcish culture. Lead by the Targoth, the Krughai defends the Goi in times of war and leads the assault against the Rex’s enemies. Proven and seasoned warriors might rise the ranks to become Keshig, orcish knights who defend the Rex and the Uzg until their last breath, fighting thrashing and bloodied up to the end. On the contrary, shamed and dishonorable uruks become Pugged, and every citizen has the right to beat and brutalize the Pugged until they prove themselves once more. The Iron Uzg lives a cruel life, and the Krughai reflects that. San’Velku, Capital of the Uzg The Iron Uzg prides itself in it’s city, building with brutal architecture in dangerous lands. Ever since the times of Krug, the Iron Uzg has situated itself in the most hostile environments possible, as it is believed the surrounding fauna and flora will harden the uruks into strong and honorable warriors. From the firelands to the harsh deserts, orcs have had a wide range of capitals. Currently, the Iron Uzg is situated in the city of San’Velku in the western jungles. Within this city, an orc can find the arena, smithy, tavern, haruspex caves and various blargs of their choosing, each decorated with the trophies of the orcs’ hunts and their achievements. Outside the jungles, the Iron Uzg also holds other members under it’s banner. Haelun’or, Daeland, the Khelites and more are all sworn to fight alongside the Scaddernak banner. Be sure to seek these out!
  13. Valid points, but there’s one missing! Why was a settlement leader in charge of the discussion on the other side? I wonder if Twi would have liked to speak, since it’s her nation declaring war 🤔 We love Twi
  14. The Bias continues, what is supposed to be a discussion where both sides communicate with one another to decide the times and processes of the warclaim has turned into a public showing of bias on behalf of staff and Malinor. The biggest absurdity from staff is yet even more proof that they have zero respect for their own rules and disregard them whenever they feel like it, or perhaps that is just an extent of the ongoing bias. We are being forced to do the warclaim on a day that a majority of our rally cannot even make it let alone myself the leader of my nation. On top of this a large number of our leadership cannot make it either as this weekend is also a holiday. On the last warclaim the defending side asked for the warclaim to be delayed for the exact same reason and the staff obliged to not do it on a holiday? Why is my nation forced to succumb to even more bias from staff? Assuming this bias will continue we would not be surprised for staff to also force us to defend a city that is not only inactive, but also doesn't even exist in roleplay anymore. Will they even use their logs to ensure that the Academy is the sole location of activity within the tile? Do the countless of forums post on behalf of it or large player rallies for roleplay not count? Let's just set one thing straight regarding which settlement is the most active in tile_43.
  15. It's not your decision to make if it's "a cancerous underground gauntlet" or not. Once staff come and verify our fort, we will know if it's legal or not. The primary settlement within the tile is the Academy and the underground forteress underneath it. Those who settled in the pirate city used it as a cover for the Academy and as soon as the Academy began to expand, everyone left the pirate city. I know you want an easy fight where we can't defend ourselves, but the pirate city is not a settlement of tile 43 and you'll need to understand that. This war was out of the blue, as members of your leadership stated oocly and irp multiple times that Celianor was not going to declare war, until the leader of a lair overruled their irp and ooc words and posted a warclaim. From what members of your leadership told us, some didn't even knew about the warclaim being posted and personally even didn't want a war, seems like there was some lack of communication on your side. As for the warclaim being this weekend, we sadly can't as we only had a few days notice. We will do the same as Elysium when Krugmar tried to have the warclaim one week after the post was up and staff decided to give two weeks, as it is custom. You can go see the last thread with Elysium again, where itdontmatta said exactly the same thing he did in this one. If you scroll down a little more, you'll see me saying exactly what you are saying right now and yet the warclaim was still held two weeks after the post. I'm sorry my friend :)
  16. As we have stated before it is up to the administration to decide what is and what isn’t allowed within our war fortress not the opposing side. We have still received no communication from the admin or mod team in regards to direction of this war and we are happy to hear that unlike us, you are receiving that. As we have also stated before, the pirate town is by no means even questionable as the center of roleplay within the tile. We do not need for the opposing side to try and dictate what is and what isn’t happening on behalf of the defending side. During the Elysium/Horde war, we also asked for the warclaim to be 1 week after the post was up and the decision from administration was that the warclaim would take place 2 weeks after the post, as it is custom. Crines didn’t get banned for « delaying » the warclaim and we all know it. We asked for the warclaim to be on june 25th, since we learned less than a week before the warclaim that this war was accepted, after you tried to bypass war rules by borrowing Elysium’s tile. Here are some screenshots from the last warclaim discussion you might recognize, itdontmatta asking the same thing he did in this current discussion. In the other screenshot, you can see Zacho giving the verdict that the warclaim will be held 2 weeks after the post is up on the forums. We simply ask for the same thing Elysium did as most of our players would not be able to attend a surprise warclaim like this. We have nothing further to provide to this thread at the moment until we receive communication from the mods of administration as none of such has occurred on our side after countless attempts to engage in it to be met with nothing but ignorance.
  17. Thank you on your insight as to what exactly Malinor is, in regards to the 18th being an option we do not accept that time and we will be enlightened to combat you in a field battle on the 25th at the given time of 4PM EST. As per the fortress we thank you for allowing us at the start of this conversation to construct one however in regards to the logistics and "legality" of the fortress that is something that will need to be decided between us and the administration. In our assault upon Elysium, they were granted extended time when we wished to pursue it so we would assume that affect is still in place as we are now on the defensive and request that it be consistent. It would be unfair for the opposing side to dictate what makes a proper war fortress or not and should something get approved on behalf of administration and the mod team that you do not "like" we want it to be clear that permission to build a fort was already given on your behalf. We are still awaiting a response from the administration or mod team regarding the fortress - we have not received any response or feedback. We are glad that you have come to the conclusion that you are in-fact sieging the academy and the narrative of attacking the defenseless and inactive pirate town is no longer in effect. Thank you for clarifying that you are separate nation merely fighting under the same banner. With this knowledge we ask that Administrators place respective rules and guidelines on all settlements and nations outside of Celianor considering that is the nation that is declaring war. This means Elvenesse and Nor’Asath will need to pay/account for the following: - Half of attacking allied tiles are added to the aggressor’s warcost. - Allies of either defending or aggressing nations must consider troop movement. Your army starts in any tile in your territory and, as the army moves, troops are subject to travel costs: • 750 minas per water, ocean, and land tile. Furthermore, we hope that staff will uphold the rules that they have created and ensure that players are not fighting under Celianor on their characters from other nations to loophole this aspect of war costs.
  18. The Academy is the primary source of activity for the tile that you are sieging which has a surplus amount of players including your very own nation members that roleplay inside of it. The fortress itself that you keep mentioning is even within the /rg of the academy. There is photo evidence and logs at this of daily activity with average roleplay sessions spanning between 5-15 players. A second note that we would like to make is in regards to roleplay. We are curious as to what the roleplay casus belllis is for this war to be started, we are curious as to why you denounced our warfortress and then said that roleplay doesn’t justify its existence on a roleplay server? Another curiosity we have which also comes as a request was to ensure that rolelay was even done with elysium for them to hand off their tile in to even enable this war at all. In regards to other aspects of the war, is Malinor a physical nation on this server or is this between Krugmar and Celianor. It has been stated rply that celianor is only in the war because of the high prince of malinor and what does malinor encompass? There are elven settlements benefiting from nation perks such as elvenesse which has a green SS pillar and still has their banks and AH from when they were a nation to our knowledge where as they are a settlement and should not have these perks. Another perk applies to forum roles as well. In this statement we speak in regards to fenn and elvenesse which failed multiple activity checks as well as the logistics of who is actually leading this war from the opposing side as you have included not one but two people into this discussion. In regards to the field battle time, we are not electing to fight in the 18th at this moment as we are allowed 2 weeks time after the post for the warclaim to take place. To help explain this scenario, it would be as if we declared war on Malinor and instead of you being able to defend Celianor you would be forced to defend fenn. There is no reason as to why the Academy would not be the defending settlement nor why the placement of the warfortress need be questionable as you, as we stated before, quite literally declared a warclaim upon a volcano filled with people who can live inside of it and around it peacefully. There is no need to alter the roleplay or ooc narrative to be in favor of you not having to follow through with your conquest declaration upon the Academy.
  19. The pirate cove is the lesser of the two builds with the main build itself being the Academy of Dragur that has upwards of 3% of the servers activity. This Academy is a fortress in the depths of a Volcano that, even before the warclaim was declared, had deep caverns and a massive room within the bottom of the Volcano. The newly added war-fortress is just an extension of the already built foundations of the Academy that you have declared war upon. In regards to the fortress not being important, we would like to go ahead and have it prepared allowing us to be able to set it in the past moving closer to the warclaim. A more in-depth view to the Volcano Fortress, it is lead by a group consisting of heralds, and azdrazi including dwarves. RPly the fort was even designed by a Dwarven Character who is a part of the group with avid roleplay playing a part of it's construction as we have done it over the course of a few days in game with roleplay playing a large part of it. Even within your warclaim post you circled the volcano itself as if you meant to siege that in the first place, not the pirate town outside of it. The Academy and the Fortress attached to it are one in the same as it is an active, large-scale roleplay group on the server which is why we see no problems making an extension of what is already a build deep within the Volcano.
  20. Hello, I agree with having the warclaim at 3-4PM EST as that is a perfect time for us to be able to attend as we have many players from different timezones as does the other side. We are uncertain as of right now as to whether we can do the warclaim on the 25th or this weekend, however we are leaning towards the 25th as many wish to see the two week notice for warclaims as well as prolonged communication with the admin team in regards to our fortress. Our current fort has been made by hand and we have made many attempts to reach out to see what is approved and what is not. Because of this it would lead us little to not time to correct problems with our fortress however we ask the other side to keep in mind that they are infact sieging a mountain hence why we elected a "dwarven-esc" war fortress that uses the exact defenses used by dwarven fortresses prior in hopes of having a "legal" fort. We also are wondering in regards to the recent developments of raid tools such as TNT and Raid Ladders, will they be used in the Warclaim? We hope to have this clarified well before the date of the warclaim should a siege ever happen so that we can prepare accordingly.
  21. The Rex stared at the paper as he learned that dragons lived in his land. « Huh? »
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