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Wizzar

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  1. THE NEW MEDICGOTH *bloodied parchments are posted around the blargs of San’Velku* Throm’ka urukim! I am sure you all know me, Bumba’Akaal, Kukaal of clan Akaal. I have decided to take over the medical office. In my decades of medical training and aimlessly walking around the hospital in Haense, I have become proficient in all forms of healing, physical and mental. I consider myself an expert medical Haruspex and Witch Doctor. With over 10000 hours in bloodletting, trepanation, and cursed healing, I have almost saved a few lives. This serves as a formal declaration for the position of MEDICGOTH. With that, I will be accepting two applications for assistants. If you are interested in learning the arts of healing, send word to me, the MEDICGOTH. Together, we shall strive for a surgery success rate of at least 50%. Signed Bumba’Akaal, Medicgoth of the Iron’Uzg (If your stuff is in the doctor’s office, it is my stuff now)
  2. The Kukaal carried that burn-scarred uruk to the top of the Clan Hall, the sun buried beneath dark, ominous clouds. His mentor, his teacher, and his closest friend's body laid lifeless before the Shrine of Krug, his body deformed by the burns of the treacherous flames. Bumba'Akaal's lanky form trembled, his verdant orbs surrounded by a red haze. The first student of Skaatchnak retrieved his worn haruspexy knife, its bone-adorned blade etched with strange red symbols. Pressing its sharpness against the dead's skin, he carved along his forearm, allowing the old shaman's crimson fluid to spill onto the stone. The red symbols glow, a red fog seeming to appear around the duo as he moved the blade along his own arm. A pool of blood surrounded the two, dripping down the steps of the old Rex Palace. Bumba extended his arm forward, placing his bleeding forearm against his teacher's. "Grizh-hon, Grizh-hul... da cycle of grizh continues mi teacher. Latz grizh continues into da new era, an era of blood agh flame. Da Heartbeat will alwayz connekt latz to da mortal plane, lup'Throqugrizh" With that, the hobgoblin closed his eyes, mumbling a prayer to his Ancestor before beginning his march back to his blarg to begin preparations for the burial.
  3. Paying his continued respect to Skaatchnak, the Bloodflame Shaman and Krothuul, the Last Ramgoth, the Kukaal dazes off, his form becoming limp against the stone steps before the Shrine of Krug. The visions of the crimson battlefield illuminate in his dreams, that visage of himself in terror as that gargantuan beast ravages all in its path. The Witchdoctor awakens from this prophetic nightmare, his eyes opening to his fallen brothers once more. "Da urukim ahm nub strong enough... mi grukz wi may all join latz both in da Stargush soon" With that Bumba'Akaal returns to planning their burial rites, his sorrowful gaze now etched with fear.
  4. The Kukaal rises from the dirt floor of his blarg in haste. His breathing heavy, sweat dripping from his furrowed brows. Twisting his head left and right to ensure nobody was around, he exhaled a long sigh, raising a clawed appendage to his temple. Awake from his shortened slumber, the hobgoblin gets to work, marching down into the Feasting Pit to make that dream a story, piecing together each fragment into a living story, one that he can look back on if necessary.
  5. How would you power rank the top 5 shamans?
  6. This fills a hole in shamanism lore. It has very little combat mechanics but rather focuses on providing great RP for the server. + 100000000000
  7. This character has since been filled. If you have interest in Adunian RP, please feel free to still reach out. I can help you get settled in Cartref Mor!
  8. HELLO LOTC! Looking for someone to play an Adunian character. He is the son of two Adunians, both sitting on the council of Cartref Mor, the Adunian settlement. The character's name is Aodhan, he is 8 years of age and has a twin sister, a third child is soon to be born. His mother, Ailsa, is the People’s Watcher and soon to be Knight. His father, Aonghus, is the leader of the adunian military and the Order of the Greymist (Adunian Knights). If you are looking for: Númenóreans-ish RP Alchemy RP Knight RP Dark vibes Chill people I would prefer to go into more detail in DMs. Please contact Raztun#7376 or CindyF|Maiyun_Waifu#83
  9. CALL TO THE ENLIGHTENED In the old city of San’Khatun the urukim of Akaal gather to discuss the happenings of the realm. Together these shamans and haruspex decided a path forward, they would be the Light that faces the evils of darkness, paving the way for their peoples acceptance into the Stargush’Stroh. The Akaal begin their quest in search of knowledge and power, to gain the means to face the threats that hide in the shadows of men. As those spiritual urukim departed, a hobgoblin marched deeper into the scorched jungle. When the light faded into night, he returned to the Iron’Uzg, a bloodied animal held in his clawed digits. The Kukaal found his way into an empty forge, retrieving his ritual carving knife, its blade etched with strange red symbols that glowed as he worked. Wearing the newly crafted, bone-adorned armor set, Bumba walked about the city. *A splintered bone pins a bloodied missive against the blargs of those of the Akaal and its initiates* BROTHERS AND SISTERS OF AKAAL - The time has come for us to combine and expand our knowledge. Our clan has helped to pioneer this new age of flame and blood, but there is still much for us to do. We lack the information, the tools, and the numbers to start conflict with those that must be driven from our mortal realm. Our duty to Krug and to our Ancestors require us to fix this, for this age of urukim will crumble with inaction. Go out Akaal, make alliances, discover new knowledge, and craft weapons and armor that can withstand the power of dragons and demons. Individually, we do not stand a chance, but together, as united urukim, our Light will drown out the darkness. _______________________________________________________________________________________________________________ Signed, Bumba'Akaal, Kukaal of Clan Akaal, Herald of the Heartbeat
  10. AKAAL (“Of Light”) The Akaal serve as heralds and messengers of a new age of urukim. Many traditional clans find the Akaal’s ways to be unorthodox. Above all, the Akaal are worshippers of urukim, both those who have passed to the Stargush’Stroh and those that remain in the mortal realm. Placing much significance on the material world, the Akaal have developed rituals, customs, and practices involving blood, alchemy, and their own bodies. With less of a significance on the immortal spirits, the Akaal revere the ancestral and elemental spirits, believing that combined with the divinity of blood, they contain the means to reach the epitome of urukim, the ultimate image of Krug. With great diversity within their own numbers, the clan is connected in their purpose to shepherd the descendants of Krug into a new age of spiritualism. Immortal and Ancestral Spirits: Unlike other orcish clans, the Akaal do not worship specific immortal spirits. Instead, it is common for clan members to pick and choose the immortal spirits that they dedicate themselves. Other members renounce the immortal spirits all together, finding them to have corrupted the orcish people, leading them towards periods of dismay. The Akaal are able to reconcile these spiritual distinctions, finding greater purpose in the unification of the blood and soul of the urukim. The Akaal venerate the ancestors, taking great pride in the orcish lineage that connects them to Krug. Those who were honorable and worthy enough to cross into the Stargush’Stroh are deserving of the utmost respect and praise, the stories of their lives a testament to the greatness of Krug’s children. It is not from the immortal spirits but from the ancestors that the Akaal seek guidance, hoping to bring themselves and their brothers into the orcish afterlife. Mortalism, Grizh, and the Elemental: Recognizing their own mortality, the Akaal place great importance on the impression they leave on the material realm. Blood is regarded as sacred as it ties each orc to their ancestry. However, their adoration of blood is not only for their own. Instead, the Akaal glorify the divine embodiment of blood, drawing from its power through ritual, battle, and sacrifice. To spill the blood of the corrupted is to purify this transcendental oversoul, bringing strength and honor to the individual and to the urukim. Among the primordial aspects of nature, Akaal recognizes blood as a quasi-elemental force that exists on a similar level to the elemental. Their attention to the elemental extends beyond blood, the Akaal viewing the elemental spirits with special significance. Body as a Living Tapestry An Akaal regards the physical form of the urukim as sacred. Every scar, tattoo, and marking reveals the story of the individual, these modifications serving as badges of honor and status. To mark one's body without purpose and meaning is to desecrate your image before your kin and your ancestry. This mortal divinity extends beyond scarification, as a urukim’s blood is of high significance, only to be spilled for worthy causes such as spiritualism and war. For these reasons, you will find the Akaal riddled with marks, scars, and tattoos that chronicle the clan members life. Their rituals and practices often involve scarring and the spilling of blood. Their blood serves as their closest connection to Krug in the mortal realm and their scars serve as conduits for guidance and knowledge from their ancestors.
  11. "When the entirety of your position relies on an old oath, entirely ignoring the many enumerated complaints about your failing Kingdom, a moment of reflection is required" an Adunian Squire grunts, scowling at the missive before tearing it in half
  12. Wars are bad for the server and bad for RP 

    1. Show previous comments  5 more
    2. Nooblius

      Nooblius

      @SalvoI don't think it's wise to dismiss someone's thoughts based off only playing for slightly over a year, as ultimately that's a long enough time they could be more in touch with current state of server than you!

      However, I will disagree that war fundamentally is bad for server. I do think the system of conquest and warclaim focus is bad for server, smaller scale war actions that have more frequent impacts on RP instead of just who is PRO of what tile would be better for the server.

    3. Salvo

      Salvo

      Wars aren't bad, it's the server and the people that play it that have changed

       

      Also gatekeeping is good

    4. Wizzar

      Wizzar

      @SalvoNever claimed nor tried to claim that wars have always been bad. I am speaking from my experience as an orc who has been involved with 4-5 wars thus far. However, I disagree with the premise that my perspective is void based purely on how much time I've been on the server. 

       

      @Nooblius I do not necessarily disagree that wars are fundamentally bad. However, in practice, they've all been pretty bad since I've joined the server, especially the wars between the orcs and dwarves. As a player from both sides, its very disappointing and its one of the reasons I have not been playing my dwarf character as of late. I am definitely salty about the whole thing, I won't deny it. 

  13. https://www.youtube.com/watch?v=aTto5j32B-0 Transitioning to the New Age [!] A missive is left in various places throughout San’Velku, reaching the eyes of its citizenry. “Honor, worship, and blood. These three aspects of urukim culture and tradition keep us on the path to the Stargush’Stroh. In times of war, the spirits challenge our curse of bloodlust more than ever as we stand against those that are weaker in mind, body, and soul. Despite the dishonor of our foes, it is imperative that we remain true to the ideals of our ancestors. Brothers and sisters must support one another to keep our honor and bloodlust in check. Since our inception, the children of Krug have banded together in clans, many of these clans surviving the test of time. Clans have worked to develop and maintain culture, to worship their ancestors, and to dedicate themselves to those spirits they champion. Unfortunately, the older clans have over time transformed into weeds that now work to stunt the growth and potential of the new age of urukim. Members of these broken clans lack purpose and guidance under negligent Warchiefs. While we must always worship our ancestors and bring light to their wisdom and accomplishments, it is time we remove these parasitic clans from our walls. The Akaal welcomes those abandoned urukim who seek purpose and guidance to the Stargush’Stroh. You owe no obligation to a clan that has deserted you and the Iron’Uzg. Come and join a clan that has pioneered a new age of blood and flame, a clan that seeks to bring the future our ancestors dreamed of into fruition. As you begin the trials of the Akaal, we will offer you protection, enlightenment, and a baptism to begin anew.” **The missive is signed in blood** - Bumba’Akaal
  14. Challenge for Kukaal *A splintered bone pins a bloodied missive against the blargs of those of the Akaal* “In the coming cactus days, I Bumba’Akaal, formerly Bumba’Izig, lay claim to the title of Kukaal. The blood speaks to me and has given me a purpose that I wish to bring into fruition. I will expand the Akaal, guiding more Urukim to the Stargush’Stroh and introducing them to the Heartbeat that envelops all” “As Skaatchnak currently represents the Izig lineage in Akaal, I plan on taking on his mantle as one of the three Kukaal. Skaatchnak has done more for the urukim than any other, pioneering a new age of flame and blood. He is my greatest teacher and closest brother for whom I hold the utmost respect. While he continues to serve our people, I believe it is time for new blood to lead” “I CALL A CLAN MEETING AT THE OLD REX PALACE IN SAN’KHATUN. LUP’KRUG, LUP’AKAAL, AND LUP’GRIZH” *The bottom is signed by a bloodied handprint*
  15. The Scarred Haruspex scowls before marching towards the Feasting Pit "Thiz bruddah grukz nothing ov grizh agh ov thoze bruddahz that are blezzed by da Heartbeat. Diz ignorance iz dizhonorable" He continues to mumble incoherently to himself, clenching his clawed hands tightly to reveal his crimson fluids as he disappears deeper into the Iron'Uzg.
  16. Have only had good RP experiences with your characters. Wish you the best. I cannot stress it enough, this server needs to change. Staff NEED to hold themselves to a higher standard instead of using their position as a pseudo-qualified immunity.
  17. The haruspex squints at the missive "Latz iz blahin to mi dat da ztowtz lose ah honor klomp agh den immediately go into conflikt?" Bumba shakes his head "Diz iz nub juzt dizhonorable to latzelvez but diz iz dizhonorabel to da ztowt dat fought honorablee. Dey iz eithur ah bunch of globs or dey have more bloodluzt den mi own bruddahz"
  18. "Do nub doubt latz own ztrength Xob of Wob" the haruspex speaks aloud while standing before a moving cave mural "Mi haz peep'd da ztrength of latz will agh da will of latz popo. Da Albai zhood nub undereztimate da power of latz wrath"
  19. When did the Urukim reach their greatest height on the server and what factors contributed to this? What do you think of the current state of orcs relative to their history on the server?
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