Jump to content

ichigomaster98

Member
  • Posts

    140
  • Joined

  • Last visited

Everything posted by ichigomaster98

  1. Wow! Io completed their campaign, and more!
    Also, 69th post!

  2. Completion of Campaign The Greatest Io In The World So it was in the 30th year of Iosefka Anarórë’s life that they completed their campaign, proving to both themself and their bloodline that they are worthy of owning their own life. A series of trials which are expected to take eighty or more years completed in a mere thirty years being unheard of in the historical traditions of their people, Iosefka has demonstrated an inhuman drive and luck seemingly divinely blessed. Achievements include: Various titles gained through chivalrous acts. Undefeated in duels. Multiple successful defenses of Alisgrad against the Mori’s unending hordes. Mori slain with bow from beyond fifty yards. Eight Mori slain with a single arrow. Two undead giants slain with spear. Two withered demons slain with spear. A necromancer and their army defeated in an hour. A demonic cult’s castle sieged and razed. Two islands rid entirely of bandits. A dragon killed with a single arrow. Additionally, as an integral part of the campaign of their ancestors Iosefka has learned many skills and engaged in consistent introspection to divine their guiding symbols. These guiding symbols are symbols that have aided Iosefka on their campaign, and have shown their blessings during each trial. Guiding Symbols: Sun - The Major guiding symbol regarding war, physical excellence, bringing ruin to enemies, and hatred for unnatural. The Sun has guided Iosefka with its radiance. In matters of physical fitness Iosefka is unmatched. In extermination of bandits Iosefka’s results were total. In conflict with Mori and undead Iosekfa has never known defeat. For these reasons it has become clear that Iosefka is blessed by the Sun. Cat - The Minor guiding symbol regarding luck, timing, dexterity, agility, and senses. The Cat has graced Iosefka with its blessings including impeccable timing and divine luck in having the opportunities to accomplish their mighty campaign. Additionally with the blessings of dexterity and agility Iosefka was able to capitalize on the opportunities afforded. Sword - The Minor guiding symbol regarding discipline, training, and offense. The Sword has blessed Iosefka with its aid in mastering various weapons to accomplish their campaign. With bow, spear, sword, and warhammer Iosefka has demonstrated the mastery required to defeat a multitude of enemies. Stag - The Minor guiding symbol regarding forests, hunting, living one with nature. The Stag has blessed Iosefka with bountiful hunts, concealment in foliage, and plentiful supplies to not only survive but also receive an excess. Iosefka is seemingly never at a loss for wild rabbit and boar, and is always capable of running down even the flightiest of prey.
  3. The Carrot King grandpa grumbles grumpily. The giant slaying, Wither dunking, bandit killing extraordinaire prepares their armor. "I warned them not to kill him!" The Norland King reads over the missive, knowing he will support the man who had supported him all his reign until things are made even.
  4. The Norland King reads over the missive, furrowing his brows as he often does, then sets it among the ever-present stack of paperwork near him. He then begins writing summons to fellow Norlanders who may provide witness accounts. "Never a quiet moment."
  5. The wall child continues crawling around inside the Redclyf walls, hoping to have a chance to say 'Hello!' if they would ever come back to their camp. The wall child begins to lose hope as they watch the bandits run back into the cave for the third... fourth time? It is hard to keep track.
  6. The wall child is already in their walls.
  7. I have outrun many bandits, I have schizo'd myself into a barrel box with a couple friends from which I will never leave. We are safe in the barrel box, we have also pacified our local bandit who was attacking us through ant-based mini swarm tactics. Join the peasant peace militia today! We may be small, but together we may be many! I wish for all to be safe in their very own barrel box, and will gladly share security measures or be neighbors of people who wish for peace in a gated community. I do not condone attacking and camping people who wish to live peacefully or being toxic. Come be neighbors, we have 3 seeds and an emerald!
  8. To learn social skills, to make friends, and to give an end to Boots' story
  9. Odin reads the note, frowning as he does. Odin never once considered Adalsteinn a fool, and ironically enough Adalsteinn's writings will likely be seen even far past the end of his own reign. Odin never did get that chance to tell Adalsteinn how well he did, properly at least, but he hopes Adalsteinn knew. Though Odin never got to learn much personally about Adalsteinn he considered him a friend, someone who will remain in his mind for the rest of his own life. Odin looks forward to reading the missives Adalsteinn writes for the All-Father some day.
  10. The Carrot King thinks Grimm will be late to his own celebration. The Norland King makes preparations to make preparations to prepare to show up. The Shogging King grins deviously.
  11. I saw myself in a lot of those screenshots, glad I could help as Boots and Odin, and excited to make even more memories next map! So many memories to list, but the one that comes to mind first is the dry dock. All of Norland coming together to build a massive dry dock encircling Dùnrath in a couple hours to keep out those pesky sirens. They say in some parts it's still there, under a thin layer of soil. Or the time I pushed a polar raccoon for three hours over the worst terrain to get it to the Anarórë clan house, it still lives in Dùnrath to this day. Or all the kind signs Soe left in my cow cave, most of which are still there. Or spending the brief time Boots was happy with his wife and daughters in Grenzstadt, playing hide and seek and burning himself on the oven to learn how to make cake. Or that time Boots beat Ciaran in his house right before Ciaran's wedding because Ciaran dared to marry Marta. Or that time we made a round robin in the garden, which I still have the item for. Or all those times with Beep and Boris and Borissa. Or that time Scatha hosted their self defense class and Boots tried his absolute best not to hurt Scarlet in training. Or Athena the blind librarian. Or those times playing chess with everyone. Or those nightmarish sign hunts which lead to many deaths (and the games of tag, which had so much death Herobrine himself showed up.) Or the dance at the foot of Fort Catherine, the first time Odin danced with Edyth, Odin still owes Marta a dance from then. Or Myrthe's attic event. Or that time Vunlea took Eilika and ran. Or that time... every other moment spent in Dùnrath, with everyone. There's too many times to list. Lots of good times, a few really sad times, but all memorable. The birth place of many things, and the burial place of many things. Dùnrath will live on though, in the hearts of the people who were lucky enough to experience it, and our memories. Sutharlainn, Anarórë, and Drakon continue on as Norlandic clans, and there may be some pretty nice coast line to come where perhaps Dùnrath can be reborn. Perhaps. Legally just a farm. Thank you everyone for being part of our shared memories, I hope one day we can all meet again in one place at one time as friends.
  12. Io frowns at reading of Pony's death, only now knowing how important Pony was to so many, Pony was always just Pony to Io, and Pony will be missed.
  13. Odin is thankful he was listed just as 'Odin', and hopes there will be an opportunity to attend despite the current crisis of the North.
  14. The Laird of Grenzstadt finishes bolting and barricading the lower door of his mill, before moving upstairs to throw thick hide rugs against the windows and shooting ports to insulate against cold but be able to quickly open. He then ensures his stockpiles and armaments are still fully prepared. He moves to sit on the edge of his daughters' bed, and listen for danger, a loaded crossbow in his lap. The King of Norland moves from his usual station, the tavern, to the palace to help his people however he can and project a sense of calm order in this chaotic times. The Wall Child puts on their SEVA suit and sets out to brave the blizzard, finding this an excellent opportunity to train. The thoughts of one day being married and having fifty daughters keeps them warm in the frigid weather. Of course, their over-engineered suit also helps greatly.
  15. The Grand Norlandic Horse Race King prepares his boat, adding a layer of siren blubber that will be sure to give him an edge. The Norland King takes a momentary break from his immense paperwork to read up on the Norlandic history archives to give himself an edge for trivia. The, uh, Finding King travels up and down the Norlandic countryside touching grass, memorizing rocks, and looking for possible hiding spots of both plushies and mories.
  16. MC Name: ichigomaster98 Discord: Just Ali#5605 Image: Description of Image: A portrait of Boots with a black frame. Dimensions: 1x1 (1 wide, 1 tall)
  17. MC Name: ichigomaster98 Discord: Just Ali#5605 Image: Description of Image: A portrait of Odin Freysson Ruric with a black frame. Best with Ordered (3x3) dithering Dimensions: 2x2 (2 wide, 2 tall)
  18. MC Name: ichigomaster98 Discord: Just Ali#5605 Image: Description of Image: Norland coat of arms on the Norland flag. No dithering pls. <3 Dimensions: 1x2 (1 wide, 2 tall)
  19. MC Name: ichigomaster98 Discord: Just Ali#5605 Image: Description of Image: Thoromir's Prayer being answered by the Father. Dimensions: 5x5 maps
  20. Name: Io Race: Human Title: Yes Allegiance: Maybe? Magical Practice: Magic hurts rabbits
  21. Activity is one of the worst systems in a system of bad systems. I am actively punished for leaving my nation's tiles as now not only am I not getting activity for my nation I'm getting activity for a different nation, thus taking percentage away from my nation. I want the halflings to visit Norland without being stressed or it ruining their activity, and I want to visit the halflings without it ruining my activity and making me stressed. People having a life outside of LoTC translates directly to worse activity as well, and makes LoTC more of a chore than a game. I haven't really gotten to see outside my nation properly in maybe close to a year for the stress it causes to step outside the tile. If I could register myself as member of a nation as people suggested it might help, but I think that would bring with it other problems, and still require a ton of activity. Additionally, some nations just straight up have staff bias where they get ST events and special considerations and actually just get things other nations don't. It is a little disheartening to hear nations with high staff concentration get seemingly multiple ST events per day, and Norland hadn't had an ST event in about a year before a couple mini events in the past month. I can ramble on and on. I don't think activity, or any bad system, will actually be fixed with a better system, but I am a doomer. Maybe rather than percentage it could be a certain number of total man hours? That way people with jobs are not competing with cracked 15 year olds in a game of attrition?
  22. The Carrot King prepares the RATler to blockade and siege the children. The Norland King orders Grimm, and only Grimm, to handle it, because he thinks it would be funny. The Wall Child is in the walls. They're in the walls, they're in the walls, they're in the walls.
  23. Odin shows the invitation to his family and fellow Norlanders. "An excellent chance to make new friends and stories." He says, looking forward to seeing how the Southerners handle their alcohol.
  24. I have a character which is androgynous, but you will first have to find and beat them in three challenges of skill
×
×
  • Create New...