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ᴛʜᴇ ᴀɴᴄᴇꜱᴛᴏʀꜱ ᴄᴀʟʟ, ꜰʀᴏᴍ ᴛʜᴇ ᴅᴇᴘᴛʜꜱ, ꜰʀᴏᴍ ᴏᴜʀ ᴜɴᴅᴇʀ-ᴅᴀʀᴋ. წინაპრები გვიძახიან სიღრმიდან, ჩვენი ქვესკნელიდან. ʜᴇᴇᴅ ᴛʜᴇɪʀ ᴄᴀʟʟ, ᴏ' ᴄʜɪʟᴅᴇ ᴏꜰ ᴛʜᴇ ᴅᴀʀᴋ, ᴏ' ᴄʜɪʟᴅᴇ ᴏꜰ ᴛʜᴇ ᴏʟᴅ ʙʟᴏᴏᴅ. ყური დაუგდე მათ ძახილს, სიბნელის შვილო, ძველი სისხლის შვილო. ᴛʜᴇ ꜱᴏᴜʟꜱ ᴏꜰ ᴍᴇɴᴏʀᴄʀᴇꜱꜱ, ᴛʜᴇ ꜱᴏᴜʟꜱ ᴏꜰ ʜᴇʟᴠɪɪʀʏɴ. . . მენორკრესის სულები, ჰელვიირინის სულები… ʜᴇᴇᴅ ᴛʜᴇɪʀ ᴀɴᴄɪᴇɴᴛ ɢʟᴏʀʏ, ʟᴇᴀʀɴ ꜰʀᴏᴍ ᴛʜᴇɪʀ ꜱᴛᴏʀɪᴇᴅ ᴘᴀꜱᴛ, ყურადღება მიაქციეთ მათ უძველეს დიდებას, ისწავლეთ მათი ისტორიული წარსულიდან, ꜱᴏ ᴛʜᴀᴛ ʏᴏᴜ ᴍᴀʏ ᴄᴏɴꞯᴜᴇʀ ᴛʜᴇ ᴅᴇꜱᴛɪɴʏ. რათა შეძლო ბედისწერის დაპყრობა. ʜᴇᴇᴅ ᴛʜᴇ ᴄᴀʟʟ ᴏꜰ ᴛʜᴇ xᴀʟʏᴛʜɪ. ʜᴇᴇᴅ ᴛʜᴇ ꜱᴜᴍᴍᴏɴ ᴏꜰ ᴛʜᴇ ᴀɴᴄᴇꜱᴛᴏʀꜱ. ყური დაუგდე ქსალითების ძახილს. ყური დაუგდე წინაპრების ძახილს. ꜱᴇᴇᴋ ᴛʜᴇ ᴀɴɪᴍɪꜱᴛ, ᴛʜᴇ ꜱᴘɪʀɪᴛ-ꜱᴘᴇᴀᴋᴇʀ, ᴛʜʀᴇᴀᴅ-ᴡᴇᴀᴠᴇʀ, სზორრუილი. ეძებეთ ანიმისტი, სულის მოლაპარაკე, ძაფის მქსოველი, სზორუილი
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4 tos'd princes
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It's always the same people, the same culprits.
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sutican*
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A demon king, recently responsible for shattering a Cerulian guard's spine and ripping the head off another - the former apparently being just fine after having that happen to them - scratches his head in confusion.
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Onto another round of 'raise the server age minimum' debates. Time to refresh my opinions:
1. I agree that it should be 16+, not 18+.
2. I think Staff, by covering up certain incidents in the past, are actively complicit in the issue being as a bad as it is.
3. We will never achieve a truly safe environment until people in places of power stop covering up for their friends.
4. We will not achieve a truly safe space until the friends of these people start speaking up.
5. Romance RP or romantical literature in general is not the core issue. The core issue is people treating Minecraft RP like its a dating platform.
6. Grooming will never ever truly be extinguished regardless of minimum age, and as much as people don't think so, making it specifically +18 will make it worse. It is undeniable that minors, from 12-16, find it 'cool' and 'funny' to try and infiltrate +18 mediums in order to get access to topics and things they usually can't access.
Thank you for reading my status rant. I'm not responding to any specific post because I think both make very valid points. Go read both.
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i disagree with 3 and 4, for 3 we will never achieve a truly safe environment WHILE people in places of power continue covering up for their friends. And for 4 we will not achieve a truly safe environment until friends of these people DO start speaking up.
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Should ST / Staff enforce stricter rules on weapon degradation?
Navigator replied to Chimeraof1999's topic in Debate
Hom and Silmarillion gave the only two valid opinions on the matter. -
[✗] [Feat Rewrite] The Blessed Children of Ixris
Navigator replied to Navigator's topic in Denied Lore
Current cursed children will be treated as a 'previous generation' and will be left unaltered. The rewrite will only affect future cursed children/new cursed children. -
"Trying to save face, but you supported Peter's actions until it turned out that what everyone told you would happen, happened. I did not take an URUK to be as backstabby, cowardly and slimy as human noblemen with nothing to lose." remarked the spiteful Prince of Ba'as, the young Nafis IV, before returning to his training! Soon, he would be in the field of battle against the savages of the Horde.
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reading this made me want to play a druid and i'm a d1 druid hater +1
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"Good communications!" The young Prince of Ba'as - an actual title, unlike the 'Prince of the Stars' or 'Lord Paramount of the Blood' - mailed a crayon-drawn thumbs-up to the Belethian's mailbox.
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Within his chambers, in the keep of Cascanova, a hardworking Basrid boy was told the news by his tutor. Dumbfounded, the boy cackled, and ran to the room of his best friend and the girl he'd soon be the sworn protector of, Anastasia Basileus, to share the news!
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Demitrey Varon Kovachev - aspiring diplomat - prepares to pen a letter to the Countess!
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all naztherak votes are from naz players btw
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[✗] [Feat Rewrite] The Blessed Children of Ixris
Navigator replied to Navigator's topic in Denied Lore
No. I actually have zero expectations for any Cursed Child, and I wholly expect them to be OOCly and IRPly against the prospect of getting Naz or being steered in a direction that Naz is the only way out for them. That's exactly why the write is as is. If I'm being honest with you, my original thought was making CCs into a CA rather than FA, but I suggested that to some people and they had convulsions - CC players included. So I kept it as a feat. I'll be direct with this and say: Losing one magic slot is not a big deal, unless you plan on centering your character around magic. People have this misconception that magic is the end-all be-all of LoTC, but no. Magic is - or at least should be written/portrayed/handled as - a character enhancing tool to push forward stories and narratives. If you get magic for the sake of minmaxing or getting a powerful character, that's a lame mindset. In the grand scheme of things, CCs losing 1 slot due to their nature - specially considering the Zar'rokul specifically offer their souls directly to Ixris when they die - is congruent with Lore. Consider the 1 slot lost as the Pentacle's mark on them. 'Yes, this mortal is one of the offerings to Ixris'. I'm fairly certain that the only things that make them even remotely similar to a Naztherak personality/mindset are the Urges & Malices and I expressly cited that, unlike Naztherak, CCs can consciously and knowingly object to and resist to this mindset in a way that Naztherak can't. CCs in this rewrite don't have anywhere near the same push as full-on Naztherak do. -
Nothingburger ass comment from a guy who makes nothingburger ass comments. Will post my actual thoughts on the matter in a minute here. OOC Unfairness; Will be my briefest comment on the matter. I will list three main things that, from reading the main post and the 7 pages of comments (98 replies), is consistent: - You were given thirty days to do the bare minimum. - You were given the opportunity to log on via a freeze. - You put saplings in a chest?? Lol?? Lore Inconsistency & ST Enforcement; I will also be brief here because I'm only a bum ass Event Team member and don't know much about how LT Enforcement works, so, it's not my place to make comments regarding that. But. If a community at large agrees and knows that an aspect of their lore is outdated and obsolete, here's a novel idea; rewrite it. I understand rewrites - specially for something as big as a treelords - take time, but to my understanding, no effort has gone into fixing the issue. So it's useless to whine about it when your obsolete lore turns out to be - you guessed it - obsolete. I am Green and Choose for you; Evidently, when you as a player cannot roleplay, understand, moderate or apply veredicts on your own lore, thats where staff steps in? I don't think this is a wild take to have or opinion to hold. If the players can't decide, don't know, are unsure, or can't make a verdict on the matter... then it falls on the appropriate people to do so, and guide/help the players. It's simple math. 1 + 1 = 2. But I guess that's not kino anymore and everything needs to be a gigantic ST conspiracy. CA PK Contracts; To the people waving this argument over fooldude's head, you're lifeless losers. All of you would be up in flames if you and 5 of your friends also got PK'd for a situation with obsolete lore and confusing OOC rulings. Hindsight is 20/20, don't act like upstanding moral weirdos who go 'well you agreed to this!!'. It's easy saying that when you're not the one in the shit. I got cannibalized and I learned for the first time what it was to feel genuinely pissed off at the outcome of a roleplay situation and I hated how it made me feel, and that's not even a PK, so I can only imagine how fooldude and the other treelords feel, irregardless of the context. Stop being losers, learn some empathy.
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[✗] [Feat Rewrite] The Blessed Children of Ixris
Navigator replied to Navigator's topic in Denied Lore
If the rewrite passes it will not affect current CCs, only future generations. -
God bless Benito, bro, best Super Bowl halftime show ever. Crazy we got Kendrick and then Benito.
Viva America 🫶
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Neither side of the 'Does War bring activity?' argument are right, which is where 99% of posts like these stem from. I'm going to provide my point of view based purely on the current situation of the server since people seem overly fixated on it, and to facilitate to people who need subway surfers on their screen to pay attention to something, I'll do it via bullet points. THE GOOD OF WAR: Conflict undeniably brews and creates interesting storylines regarding loyalties, principles, ethics and morals. War is, overall, a time where individuals log on and roleplay to try and 'show themselves off' the most. It is where heroes are made, villains are created, leaders are born, etc etc. LotC has a notorious history of using war as a plot device to further not only maplore but overall worldlore, big player-created conflicts that sort of usher larger, ST-ran events. Overall, War does push roleplay and kind of light a fire under people to get things done. However.. THE BAD OF WAR: Absolutely horrid new player experience overall, specially if the new player is not really apart of the winning side. No matter what anyone says about perserverance and rebuilding, communities are destroyed and some even leave the server entirely. This war has largely been an exception, but LotC has a history of massive toxicity during wars. Conflict/war/battle roleplay gets very boring very quick. People can only handle so many weeks of 'GRAHHHHHH' before they want to go back to what they usually do. Generally limiting depending on the kind of war/conflict being fought. My actual opinion is that, no matter what anyone says, the romance roleplaying slice of lifers carry the server. Without the 50-100 people that log on daily to this server to live their fantasy romcom experience, we'd have a grim-dark game of thrones-esque/40k-esque manchild fantasy. Protect the whimsy slice of lifers, give them space and let them thrive.
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[✗] [Feat Rewrite] The Blessed Children of Ixris
Navigator replied to Navigator's topic in Denied Lore
Going to answer to all the comments regarding the slot change with one single comment because they generally touch on the same points regarding the worry that it shoehorns CCs into a path and explain why I chose to turn this into a mechanic rather than leave it as a purely IRP push. Why not a purely IRP push? For the same reason Naztherak has many things that are mechanical pushes: I simply don't trust that CCs will follow that IRP push, because they haven't been. By making it a concrete mechanic, the key focal point of CC lore and the main narrative point that should surround CCs has actual drive and potency aside from just being an avenue that people can opt out of. Out of all the lore in the server, Moz'Strimoza/Naztherak/Infernal lore or Infernal-adjacent lore tends to be the most tyrannical in theme and this is observed across multiple pieces (Infernal Compendium, Naztherak, Zar'akal) and I sought to continue this theme by bringing it to CC. I wholly disagree that CCs should be loosely connected to Naztherak; this piece sought to bring Naztherak and Cursed Children closer together, while still providing avenues for other stories to stem from Cursed Children (Shamanis, Druidism, Heraldry, as well as just attempting to completely say '**** you' to Ixris and take up other magics, knowing you'll be hindered by the nature of your soul). All in all, yes, it is punishing and it is admittedly shoehorn-ish, but that is the way it was intended to be. I am willing to lower it to 1 slot instead of 2, as I recognise almost half your slots just for existing is a bit harsh, but I believe the feature itself should remain. What about transformative CAs? I should've added a disclaimer about this, but as a general rule of thumb, I'm going to utilise Azdrazi/Nephilim as the reference; should a CC become a transformative CA, wherein their Soul is dedicated to the CA's creator/deity/patron, then the soul is no longer in reach of Ixris, and is thus unaffected by the Slots lost, following all rules established by the transformative CA. tl;dr: - I'm willing to nerf/change the slot loss from 2 to 1 to appease, but imo the feature should remain. - Transformative CAs will be added to the redlines as a means to 'escape' Ixris' effect on the soul. @ClassyDryad @Halfirate @_AzureLexi I hope this answers and addresses primary concerns regarding the slot change =) Edit: Changes reflected in the changelog post above. Slots reduced from 2 to 1, transformative CA redline added. -
[✗] [Feat Rewrite] The Blessed Children of Ixris
Navigator replied to Navigator's topic in Denied Lore
Changelog Post ! ! ! - removed the possibility to change malice from redlines to reflect naztherak malice redlines since the system is based off of naz malices. - changed 'nephilim' to 'ordained heraldry' in infernal soul redlines - changed the slot loss from 2 slots to 1 slot. ccs are now born with 4 slots, with 1 'locked' - added the following redline for clarification: Transformative CAs, such as Nephilim, Machine Spirits, etc, overwrite Ixris' taint upon the soul, reliving it of the slot loss, wherein the devil's soul follows all rules, redlines and stipulations of the CA. why did they MERGE I'll include a disclaimer that existing CCs will not be affected by the changes because these are some big changes and I don't want to ruin storylines/impose on existing characters with the rewrite, though this is something that can also just be communicated to Management should this pass. Vaasek's relationship with the Hells and the Pentacle is of extreme and abject hatred to my understanding. I don't see why Vaasek would care to 'save' or 'restore' the soul of something inherently infernal, specially when he can just gobble up the rest of it for himself - this was the thought process behind leaving out Seers. -
“Along the shore the cloud waves break, the twin suns sink beneath the lake, strange is where black stars rise, strange moons circle through the skies, song of my soul, my voice is dead; die thou, unsung, as tears unshed.” O r i g i n s ᴛᴏᴜᴄʜ ᴏꜰ ᴛʜᴇ ʀᴇᴅ ᴘʀɪɴᴄᴇ C r e a t i o n ʀᴀ'ᴋɪᴇʟ ʟɪɪᴠᴇɴɢᴏʀᴛᴀʀ Primarily, there are two ways a devil is made, both tied directly to the False Princes and their borrowed power. The lingering taint of the Hells upon the souls of Naztherak as well as a twisted ritual learned when they further dedicate their souls to the Pentacle are the mentioned ways; one is either born a devil, or one is cursed to live as one. However, as the ra’liivengorka spread throughout the world, and as the influence of the zar’rokul seeded itself deeper and deeper in the hearts of False Prince and Blessed Child alike, a third pathway opened; the Infernal Bloodlines. 𖤐 CURSED EXISTENCE: The firstborn child of a False Prince, after their pacting with the Pentacle, will inadvertently be touched by the Red Prince’s influence, and they will be born as a Blessed One. They will inherit the skin hue of their hell-touched progenitor; in the case that the Blessed One is a child of two Princes, the one whose soul possesses the larger infernal influence will be from where the devil inherits. 𖤐 INFERNAL BLOODLINES: A relatively newer concept, brought about by the spread and overwhelming presence of Blessed Ones upon the world, infernal bloodlines refer to the very tainted blood that runs in the veins of Cursed Children. Should a Blessed One have offspring, their child will, no matter what, be Blessed themselves, regardless of the possession of a non-devil parent. 𖤐 THE LORD’S BLESSING: The infernal ritual learned by Princes who devote their souls to the Pentacle, the Blessing is used to create ra’liivengor from existing Men, where the curse takes hold of their soul and warps their body, condemning them to live as a Blessed One for the rest of their lives, irreversible. There is no minimum or maximum age for one to be blessed; held back only by the malice of the false prince. Additionally to the infernal traits that will be expanded upon, should a cursed child be born from Naztherak parents - not cursed children parents - they will also inherit the racial traits of their parents, with the exception of the afterlife in the Seven Skies guaranteed to Humans. A cursed child born from elven parents will have long ears and infertility, and so on. REDLINES: P h y s i c a l i t y ᴛʜᴇ ᴅᴇᴠɪʟ'ꜱ ɢᴜɪꜱᴇ Perhaps the most well-known fact about the Blessed Children of Ixris is their striking appearance. Due to their nature and the nature of the curse that lingers upon their soul, the Cursed Children carry the physical appearances tied directly to several aspects of the one that cursed them, cursed their parents, conceived them, or their cursed ancestors. These aspects are: 𖤐 MALFLAME COLOR: Tied directly to the False Prince that originally cursed one’s bloodline, the color of the malflame dictates the skin color of a Cursed Child. The tone can vary, just as the tone of a Prince’s malflame varies wildly, but the “base” color will always be the same. From striking, fluorescent greens to dulled, grim yellows, the colors from which Cursed Children come will vary as much as the color of the Malflame that cursed them. 𖤐 PENTACLE’S INFLUENCE: Tied directly to the False Prince that originally cursed one’s bloodline, though this aspect can also be inherited from an Infernal Bloodline, this physical aspect has to do with the Pentacle of demon lords - the zar’rokul - which rule over the Hells. They influence the physicality by embedding onto the body of the Cursed Child a minimum of three animal-esque traits, related directly to the animal associated with the Lord. These infernal mutations can be, but are not limited to: 𖤐 Forked tongues. 𖤐 Slitted, goat-like, small, large or entirely absent pupils. 𖤐 Coloured or translucent eyeballs. 𖤐 Serpentine tails. 𖤐 Scaly, snake-like skin which periodically sheds. 𖤐 Translucent, yet still unnaturally-colored skin. 𖤐 Hair and nails which bleed when cut, alopecia, a lack of nails or nails which grow black and pointed. 𖤐 Webbed digits. 𖤐 Horns of keratin protruding from the head. 𖤐 Keratin spikes which jut from the collarbones, shoulders, elbows, knees or all of the above. 𖤐 Feathers anywhere on the body. 𖤐 Goat, bat, snake, crow or feline-like facial structures and nasal shapes. 𖤐 Cloven hooves of keratin in place of feet. 𖤐 Pointed, fang-like canines. 𖤐 THE INFERNAL BLOODLINE: Elaborated further upon in their Infernal Soul, the Infernal Bloodlines that Cursed Children carry result in inherited traits and mixtures that are unlike the original. This is thanks to the genetics that Cursed Children are still subject to, meaning that, should two Cursed Children conceive children of their own, or should they come from Bloodlines of their own, this will result in the creation or prolonging of an Infernal Bloodline. For instance, if a red-skinned devil with Goat-like traits were to conceive a child with a green-skinned devil with Snake-like traits, the child would be a mixture of said colors, and a mixture of said traits, and so on. REDLINES: M e n t a l i t y ᴛʜᴇ ᴅᴇᴠɪʟ'ꜱ ᴍɪɴᴅ The curse that assails their soul, placed upon them by those insidious corrupted dragons, has latent effects upon their mind, as well as their body. The infernal taint carried by the malicious Pentacle of Moz’Strimoza has a latent effect upon their psyche in two ways; one more concrete and the other more subliminal, those being the devil’s Malice, and the devil’s Urges. The former is more concrete, and ties directly to the naztherak who originally cursed a Bloodline, and will be expanded upon. The latter is subliminal, and happens within a devil’s subconscious. It is worth mentioning, however, that of all the taint the Pentacle has placed upon these poor cursed souls, this is perhaps the only one that a devil can actively resist against, for these urges are innately unnatural. The malice, however, is intrinsic to a devil’s psyche, and is a flaw they will forever carry. The Urges include, but are not limited to; 𖤐 The urge to consume, tied to the malice of Velkuzat. Be it consuming knowledge, power, magic or even people. 𖤐 The urge to terrify, tied to the malice of Drazhana. A latent necessity to be feared or to know individuals find themselves uneasy or anxious around the devil. 𖤐 The urge to indulge, tied to the malice of Kiiztria. Describable simply as a latent necessity to indulge in mind or body-altering substances, magics, venoms or potions. 𖤐 The urge to plague, tied to the malice of Kholidav. Perhaps the more broad of the urges, it applies the broader meaning of “plague”; one may choose to “plague” someone with sadness, or the literal act of spreading a toxin or disease. 𖤐 The urge of misfortune, tied to the malice of Zathairn. An unnatural happiness drawn from observing another’s misfortune, misery or disgrace. Although these examples are tied to the Pentacle and their particular malices, devils may have individualized urges that draw from their own psyche and their own behavior - this is to say that urges develop over time, just as malices do - which is how the devils are able to identify their unnatural aspect. REDLINES: M a l i c e ᴛʜᴇ ᴅᴇᴠɪʟ'ꜱ ᴄᴜʀꜱᴇ Directly tied to the naztherak who curses a bloodline, or a child, the Malice a devil carries is, despite the curse, their own. Uninheritable and wholly tied to an individual’s soul, it behaves in much the same way it does in naztherak; a nascent feeling at the beginning that eventually develops into a personality-defining trait, with this growth being noticeable as it becomes more and more mind-consuming. The growth of a malice on a devil, however, is not to the extent it is upon a naztherak. A false prince plagued with the malice of Madness will, eventually, be wholly and completely insane - whereas a devil with the curse of Madness is able to recognise the unnatural aspect of their curse, and may resist it; trying to tell reality apart from their illusions and hallucinations. These Malices are divided into the six malices of Naztherak, which are; 𖤐 Lies; the inherent and compulsive need to tell lies, half-truths, to deceive and mislead others, to create webs of intricacy and mystery that never end. 𖤐 Revolt; the powerful disgust that Descendant-kind utilises to discern what is right from what is wrong, is flipped on its end, establishing it not as pattern recognition, but as tool for practice, finding the mundane, the right, the wholesome, wholly disgusting. 𖤐 Temptation; the compulsory necessity to obtain one’s deeply coveted prize, acting out in earnest desire and twisted perversion. Desires both material and immaterial that lead one cursed with temptation to act with little thought in the name of such desires. 𖤐 Woe; the latent melancholy that afflicts Descendants is elevated to the Nth degree. Misery and distress become facets of life, becoming dependent on the feeling of hopelessness and desolation to the point that happiness, joy and mirth become alien feelings altogether. 𖤐 Desolation; the wasteland that is the Descendant mind when uninspired rings true in the psyche of a devil cursed with Desolation. Often withdrawn from others and having trouble recalling even the simplest of things, often coming to forget cherished memories, casting aside such fondness. 𖤐 Madness; the mind is a fragile thing, and even those untainted by the touch of the Infernal can only contend with so much violence, stress, hatred and pain. These devils cursed by madness are often the ones who, deep down, possessed some level of malice within their own hearts, whereas the latent madness of the Hells merely brings it out, through vivid hallucinations that loosen the barrier of reality and fiction. REDLINES: I n f e r n a l S o u l ᴛʜᴇ ᴛᴏᴜᴄʜ ᴏꜰ ᴛʜᴇ ʀᴇᴅ ᴘʀɪɴᴄᴇ The Red Prince, known by many as Ixris, the conjoinment of two malicious Spirits into one, a being of consumption, of dread, of sheer evil and the desire to conquer, is not one to allow beings to live carefree lives. The touch of Moz’Strimoza, the “realm” that consumes realms, is directly tied to the influence of the Red Prince. Much as his cruelty is shown through the Malices of the Pentacle when a Naztherak further pacts their soul to these infernal powers, it is through the direct meddling of Ixris that the devils, his Blessed Children, carry a personal touch of his own, the Infernal Soul. Fundamentally, a devil’s soul is, as any Human, Elf, Dwarf or Orc, a Greater Soul - though it is blemished with the taint of the Hells. Whereas regular Descendants are born and possessed of a soul capable of holding [5] Magic slots, Cursed Children - through the meddling of Ixris and his desire to see them either returned to the Hells via becoming Naztherak, or consuming their soul, has sapped them of a portion of their soul; this means that devils are born with a soul capable of holding only [4] Magic slots, whereas the [1] that is lost via the Red Prince’s touch are “reserved” should the Cursed Child choose to follow the curse that created them, and dedicate that part of themselves to Naztherak. This is to say that Cursed Children have an unnatural predisposition to seek the brand that all Naztherak carry in order to liberate their soul to some extent, and avoid the consumption of Ixris that awaits them at their death and the passing of the soul. However, just as connection to Naztherak would afford them this release, so would connection to a Deific magic. As such, Cursed Children that become Shamans or Druids may utilise the “locked” magic slot to these magics, reclaiming them from Ixris’ influence. Another fundamental part of the Infernal Soul is the Infernal Bloodline, from which devils form families, lineages and prolong the effects of their curse upon their descendants. Much in the same way the Houses of Humanity, Talonii of Elves, and the Clans of Orcs and Dwarves, carry inherent genetic traits - both physical and mental - so too does an Infernal Bloodline carry inherent traits tied to the progenitor of a bloodline; be it the naztherak who cursed a child, or the first-born devil of a line. Bloodlines are rather simple; where a Cursed Child without a Bloodline will carry only the skin-color of the flame that cursed them and the physical aspects of the Lord that cursed the Prince, a Cursed Child that is part of an Infernal Bloodline will have wilder, more variable traits. As stated before, should a devil be born from a red-skinned serpent-like devil, and a blue-skinned goat-like devil, the child will possess a combination of traits from their parents. As the line continues, children are welcome to choose specific traits to keep. A Bloodline may come to be known for their ram-like crown of horns, or their distinct aqua-colored skin, or even the intrinsic pattern of their pupils combined from goat-eyes and snake-eyes. The aesthetic is entirely freeform, limited only by the established physical redlines of this piece. The last aspect of a Cursed Child’s infernal soul has to do with the language of the Hells, the dreaded and vile Ilzakarn. Although a devil is not born with the inherent knowledge of the language, unlike other descendants, they do not experience discomfort or repulsion to its speech, and do not experience the burning sensation upon the eyes when faced with Ilzakarn script. Furthermore, their inherent connection to the Hells allows them to learn Ilzakarn through exposure to the language, be it via script or via speech. REDLINES: P u r p o s e ᴀ ʟᴏɴɢ ᴛɪᴍᴇ ᴄᴏᴍɪɴɢ Hi! =) I want to start by saying that, admittedly, I’m not confident this will pass. I did this mostly on my own, with barely any help, and I tried my best to consult CC players that I’m personally familiar with that possess a variety of different opinions. This has been a long time in the making and something I’ve purposefully kept under wraps, but, as I said, I’m not confident - but I’m shooting my shot either way. Although the currently approved lore piece around Cursed Children is quite good, and I have immense respect for Mordu and the work put into that piece, the timing with which his write dropped and the later on Naztherak rewrite, the Infernal Compendium, and more recently the Zar’akal rewrite have turned CCs into something a little obsolete. I chose to maintain the origin segment originally written by Mordu because I believe that, off everything, that was the only thing which did not warrant change. Onto the actual purpose; I believe that, over time, Cursed Children stopped being Cursed Children and devolved into an aesthetic of pretty-boy/girl/person tieflings without any inherent ties to Moz’Strimoza and Infernal lore. I want to make it abundantly clear that I do not care if your preferred method of roleplay is Slice of Life, and I think I made it clear through this piece that most of the “drawbacks” - mental or otherwise - are able to be resisted/opted out, and serve only to enhance characters and give avenues to CCs who wish to further pursue their infernal roots. This rewrite aims to bring the “Curse” to Cursed Children, and make them feel like more than just glorified tieflings. C r e d i t s
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You somehow managed to turn my amendment, which was not the best, into something worse. Like Prim said, it's just 'eh'. It's not needed. CCs are not an integral part of Naztherak. Want more? Get the ritual when you get T3 and curse babies. The actual 'curse' that is meant to be widespread and that the Zar'rokul WANT to see widespread is naztherak itself, not random children.
