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TEEbrown

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Everything posted by TEEbrown

  1. I like the more use of water. It gives our area more a serene feel rather than the immense amount of lava which makes it feel more like industry completely. Like the waterfall enterance in Aegis, I always liked that effect. I love this whole idea of having our city modeled off of Markharth. It gives us plenty of room to build our own look and design for the buildings. Hopefully, most of the building will be done in game rather than prebuilt, but the best part about this design is that it is easily changeable rather than a completely underground city.
  2. [Just as a matter of perspective, this is from the Articals. "King’s Council will meet every two Elven weeks. If a council member cannot attend, said council member must send a proxy to attend said meeting. These meetings should be regular and regular attendance is expected."]
  3. Also, it really doesn't matter what you give us shift. We can easily adapt our building to landscape, just as long as our planning remains small and compact AND communal. Meaning its not just a few people building, ITS EVERYONE.
  4. Haha, I've never seen that video before. Good ol' Kal'Anart. Anyway... City Type: Mountain Dwarf [Either Cavern or this, the big hall is efficient, but leaves little room to build and expand.] Entrance: Doesn't matter City Concept: Trade [We've attempted to centerize around a tavern. Truth is, no one goes.] Other Suggestions: Make it small, simple and too the point. A little less pretty and a little more minecraft. Have room for people to build it for themselves, make it their own. Edit: Give us a hole in the ground or a big hill. And then.. We build..
  5. Somewhere in the crowd an unsure dwarf recites the shout back. "Gloreh tew Oren!"
  6. Deep in the halls of the Grandaxe clan, a rusty, creaking door pierces the silence of the night. In comes a shadowy stout figure dressed in a dark cloak. A few short steps are taken and he sees his prize. A beautiful golden battlecane hoisted up on a pedestal with the inscription "made by Tterb" on the side. Step by step, the greedy dwarf approaches. He slowly reaches for the cane. Upon touching it, he gets grabbed from behind and thrown to the ground! Looking up, the greedy dwarf sees the crazed eyes of a decrepit dwarf that could only be Bazian. Before he could react, the old dwarf moved with unnatural drunken speed as he grabs the cane and proceeds to beat the greedy dwarf with it. Within a matter of minutes, the dwarf is dead and the elder dwarf falls into the deepest sleep he's ever slept and cannot be awoken [*cough till 4.0]. The dwarf that lay dead is of his kin, Dwinn Grandaxe. Oh and somewhere far away any other characters that I used to play died. Except for Dirtbeard, Dirtbeard can stay.
  7. Azgrin looks around inside the empty barracks awaiting someone to turn up. [i'm online if anyone wants to get me started as a guard.]
  8. IC What is your name?: Azgil Giantender Do you have any previous military/combat experience?: Not officially. Why should we recruit you?: I am that of Urguanian stock. Broad are my shoulders and long is my axe swing. What is your preferred weapon?: An axe or a heavy hammer. Do you currently own a home in Abresi?: Nay. Are you aware of the laws of Abresi?: (http://www.lordofthe...l=+royal +edict) Aye. OOC Minecraft Name: TEEbrown How long have you been on the server for?: Two years or so. Do you have access to TS and/or Skype?: Yes, but I won't be using it. If you have Skype, what is your name? : (Feel free to PM me) teebrown.tyler Roughly, how active can you be: 5-6 times a week. Have you been banned before, if so, why: Nope.
  9. After Dwinn leaves the island he gives a quick smirk to Ogrim knowing there's more business to come.
  10. *Bazian thinks that the Grand King should assert his kingly powers*
  11. The clank of wood against hard dwarven stone echoes through the great halls of the Remembrancers. An elder Dwarf appears through the archway of the hall. He approaches the Head Remembrancer. "Ah 'ave return'd tew continue me work wiff th' Remembrancers."
  12. So uhh, we switching it back to PVP default err what?

    1. Show previous comments  5 more
    2. Redbaron™

      Redbaron™

      If this happens, when will the factions pluggin be introduced?

    3. Ned Lud

      Ned Lud

      The factions plug-in will be introduced after donator-only dragon mounts are balanced out.

    4. Redbaron™

      Redbaron™

      Lol rage comments.

  13. [i don't know why you care so much about this after you left...]
  14. [see ya Raglin, Anart was pretty fun back in the day with ya. Goodluck where ever you go.]
  15. Rogue gms delete rouge threads.

  16. Pfft.. bandwagoners

  17. [This thread is purely for records and will not be checked regularly. Please refer any questions to this thread. http://www.lordofthecraft.net/forum/index.php?/topic/91072-the-blackaxe-clan/ ] Original depiction of Balthar Blackaxe. -=History=- Most dwarves know of the Grandaxe Clan and how it split, but what they do not know if of those dwarves that were left behind, those that did not return. http://www.lordofthecraft.net/wiki/index.php?title=History_of_the_Grandaxes Back in Kal'Domhain, the wind could be heard whistling on the mountain peaks as the last of the returning Blackaxe Clan departs from its fortress walls. Only a handful of its kin remained, namely Decks and Gulik. You see, the two brothers did not trust the dwarves of Kal'Urguan. The betrayal that they endured from those dwarves when they were exiled would not be so easily undone. It forever ingrained in their minds, unlike their younger kin. This is the reason they would not return, or ever return. They did their best in such harsh conditions, fighting the cold every night, scrounging the mountainside for traces of food. Many of the weaker kin died out quickly. The clan knew with such small numbers, they could not survive there. It was the choice of Gulik that they would go, although Decks would not have it. He remained and wasn't heard of again until he appeared in Kal'Azgoth many years later. Gulik took the clan to northern Oren towns and cities in search of work. They did eventually find work, although, the jobs did not stay in one place. The torn clan was forced to move from town to town in order to keep enough minas in there pocket to survive in their new environment. Eventually, they found this way of living to be the only way of living for their kin. So the clan adapted to a new lifestyle, they became the wandering clan. For years they would labor in towns and cities; chopping wood, working a forge. Even when they came to the new lands of Asulon, they continued their wandering lifestyle. While many were born in Kal'Domhain, their numbers begun to grow larger as they arrived at the new lands, giving birth to a new generation of their clan. Many of these these dwarves are the dwarves you would see today in Anthos. About halfway through their time in Asulon, the Blackaxe Clan had an unusual cruel twist of fate when they chose to take a job in the city of Arethor. It was not the job that was cruel, but merely the time and place. Dwinn, the youngest son of Flynn and recently striking out on his own, had stolen from a large and feared mercenary group in the city the night prior, and now they were out for blood. Not knowing what to do, he turned to his kins-dwarves which helped him without a second's notice. The scene in the streets was a bloody and graphic picture. The band of mercenaries descended on the clan of working dwarves like hounds on a rabbit. The clan scattered. From then on out, the clan would be no more. The surviving dwarves went their separate ways, not knowing if some of their kin were still alive in the scrap. Now, three brothers, sons of Flynn reunite under the name Blackaxe. They made a home for themselves somewhere off in the wilderness, as mountain dwarves usually do. Now they seek riches of other lands and their lost kin. -=Kins-Dwarves=- -The Line of Flynn- Baldur Blackaxe [Zezimus] Maul Blackaxe [zortjr] Dwinn Blackaxe [TEEbrown] -=Who We Are=- Dwarves of the Blackaxe Clan are known for their fierce devotion to honour and the ways of Dungrimm. Unlike many of their kin, they take no issue with being apart from the dwarven nation and are regarded by many as exiles, due to their questionable and devious nature. Their only true loyalty is to their own kin and the gold and wealth they gain from the contracts they serve. Due to their strict upholding of oaths, a Blackaxe will rarely break an agreement, and if so, would likely be shunned from his clan. Like the mountain dwarves of old, a Blackaxe will never forget a grudge and will pursue it to the end of time, until the blood debt has been repaid. These dwarves are visually identifiable by their fiery red braided beards and their deep brown eyes. On average, they have larger and more imposing figures than most dwarves. Though belonging to the noble origins of the Grandaxe bloodline, Blackaxes live apart from their kin and therefore their culture reflects these differences. Brawling and hunting is common amongst holds of the Blackaxe Clan, where high atop the mountains, these dwarves regularly live under harsh conditions in order to survive. -=How We Operate=- Like the Blackaxe Clan back in Aegis, we are a raiding faction. That means our main purpose is to create role play through means of combat type situations, being the Blackaxe Clan on one side and the faction being raided on the other. That being said, each member is required to have a VA with at least 2a Murder. On the times when we are not raiding, there is time to have regular, rough dwarven RP. We are independent from the dwarven nation and therefore can be considered a neutral faction. We are an invite only group. Although, if you do have an interest, you may PM either me or Zezimus about consideration in joining as a Blackaxe. Realize though that if you join, you MUST create a new dwarven character and you MUST write up a VA. You will only be allowed to role play as the character, upon completing both.
  18. This is completely wrong. True forest dwarves where just a joke in Aegis, treated like elves, but they where still allowed. In Asulon, the Dawnsworn really took on the challange of making a Forest dwarf clan, creds to Crackerjack. http://www.lordofthecraft.net/forum/index.php?/topic/53928-plight-of-the-forest-dwarf/
  19. It's a cool sword, so yea, it's gonna give you a higher combat advantage. It's kinda the point. The sword seems wicked cool for it's concept. I like it.
  20. I don't think any cities should be removed, they should however be downsized and condensed. The cities spread so over so much land. The houses should be back to back with a few blocks in between, not large tracks of land that's not farmland.
    1. MonkeyCoffee

      MonkeyCoffee

      you need lore for that

    2. Shadeleaf

      Shadeleaf

      -Points to wandering mobs of Anthos-

    3. Aislin

      Aislin

      You dwarves are such trolls.

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