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Samler

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Everything posted by Samler

  1. Translocation. A strong second is Transfiguration and water evocation.
  2. Could we get an explanation of the varies weapons and armors? Maybe more in depth than last time with piercing doing 'something'. Doesn't even take long to add in "Axes are good against shields with chance to do extra dmg (if that is what they do???), maces are good against armoured people as they ignore % of armor (Do they? People used maces against armoured people so I would assume so). Shortbow vs longbow.
  3. The Tales of Bevos Between the time when the oceans drank Thelmaras, and the rise of the sons of Thullus, there was an age dreamed of. It is the year 173 of the Third Age, life has become stable in the Heart Lands and ruins are being discovered at the edges of new civilization, the Guild of Wandering Adventurers has decided to explore the region known as The Westlands to earn the hidden gold, explore forgotten lands and gain influence of which a powerful artifact of cataclysmic power wouldn’t be turned down should such remain from The Cataclysm. It is I, the chronicler, who alone can tell thee of this saga. Let me tell you of the days of high adventure! You, dear citizenry will be able to act out the roles of these adventurers, those who fall to the deadly beasts and monsters of the land, to those who manage to retire for a pleasant life and the rare ones who become legends and myths for the centuries to come. I, Seth Calith, will be the Game Chronicler, I will be acting out the monsters, detail the lands, present the puzzles of ancient times. A mixture of storyteller and judge. Characters are required to partake, if you find me I will aid you in the creation of your personal character, careful still, for an unlucky bolt flying past your allies might be the last thing your character sees. There will be four races and four classes to play, each class has three variants which are selected as you go up levels, of which your wealth acquired will determine your level. New adventures are always 1’st level at the beginning, there will also be the option of hiring aid from nearby settlements, cities and travelers, you might even be able to fund your own settlement, to become a local ruler. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The four races are as follows: Humans, they look like our humans from this world and their attributes are wildly different from one another. As such they are able to be any class without any requirements. Elves in this universe are green, they are all dexterous and knowledgeable, Mages and Thieves are common among their kin but the exceptional strong can become Warriors and the exceptional wise can become Zealots. Dwarves are all strong, tough and red. Strong military traditions makes it so most of them are Warriors and Zealots, with the most dexterous being able to take the path of the Thief and the smartest of them able to become Mages And lastly and least, Halflings. They are the color of their patron god, Knox, a bright orange. They are also blessed with his Wisdom and charismatic tongue, unsurprisingly due to the small statue, many of them become Thieves or due to faith Zealots. With the strongest of them having a chance to become Warriors and the smartest of them Mages. The four classes are as follows: Warrior: You’re quick, strong, and militant. Combat is your specialty, and you’re able to deal and sustain more damage than any other. The variants are Barbarians, Fighters and Rangers. Thief: You’re sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, patrols, and locks better than anyone. The variants are Assassin, Bard and Rogue. Zealot: You’re devoted, stalwart, and divine. Fervor is your specialty, and your commitment grants you providential powers. You gain divine spellcasting using your wisdom. The variants are Cleric, Druid and Paladin. Mage: You’re clever, powerful, and mysterious. You delve into arcane teachings and demonic sacrifices, untapping eldritch energy. You gain arcane spellcasting using your intelligence. The variants are Wizard, Warlock and Sorcerer. Follow up questions are always welcomed. The intention is to play each 1’st Snow’s Maiden [[Wednesday 2:30 pm est]], with the hope that additional days can be announced in the future. Groups are forged by the first five people to show up that given day as members of the guild work alongside each other into the unknown of the West Lands. Below is a small map each adventurer has been gifted by the guild, much is to be explored but hopefully, this will be the edge you need. Signed, Seth Calith.
  4. I mean, you could also just sunder their objects, hit it with abjuration etc. This specificly requires a long time (multiple irp days) so seems fine?
  5. As a former NL I do believe it would be abused by OOC targeted by factions or players. In addition it would leave communities if they followed the spirit of the proposal to be a chaotic matter if their NLs get killed after a short time by Bob_the_23rd_assassin (an alt assassin). Looking in the past when orcs has short lived Rexes, their activity was in the lower numbers, in more recent times with longer lasting Rex'es like Drunk, Cloaked and Evonpire, the orcs are doing a lot better. On a more practical sense. People will make alt leaders, King Charles died? Well, time for Prince Charlie to be the king. Totally different character. Or a random alt to be the leader as your actual persona shadow leads. Let people build sandcastles without having to look out for the bully which gets a kick out of jumping on others' sandcastles. If it's good RP which leads up to the death of the leader and the leader is cool with PKing, letting it be the impactful nail in that character's story, let them. We should encourage people to have fun.
  6. The old elf Seth Calith, watching over his shoulder for just a brief moment was considering, it has been some time since he last spotted the supposedly pure paladin, he allowed the thought to float, last time was before the end of Savoy, before the end of Asul'hilleia. Maybe the mori had slain her, maybe she was just busy, getting herself into trouble as a chapterless paladin. Maybe she was the one to send the assassin after him. There was truely no way for him to know, sometimes elves just go missing. Sometimes they die quiet deaths alone. He glanced about, still alone, still no assassin. Good.
  7. Life force // Genus. We are same as everyone else, same goes for shamanic/druidic/heraldric/seerian/voidal/miscian mana pools. It's ONLY for Genus (blood magic)
  8. Got halfway through and I have some questions; Energy based magic (fire evocation being an example), is that only fire evocation or would it also work for air/water/ice/earth/life? 'Obviously' abjuration wouldn't work as per lore. Unless you want it work of course, but then it needs a specific menthion (no need, only asking for clarification) And I am confused about the whole flesh golem thing, it states multiple times 'max 2 slots can be spent', but then underneath in Command's redlines, it states 3. Is this a typo or is there something I just understand wrong? :) And how would darkening go in regards to CAs with more life force? To use Olog and Azdrazi as examples. The way I read it; Necromancer casts darkening, makes a full drain cycle (1 life force point), Olog [3] / Azdrazi [5] is uncouncious and can now be drained extra times untill potential death. It makes sense to me that it's how it works on decendents [2], but on the other CAs? I also could be reading that wrong. All in all, I have little experience with necromancers and that sort of thing, as an outsider I noticed little changes from what I read, but I will believe you that there were big changes for the invidual players.
  9. You still need to make that DnD character with Seth
  10. An elder elf, roamed and watched with a watchful eye would notice a lack of a loud human, but not much thought went into it, she might had been in the other camps, going on trips to hunt those animals she spoke to boldly about. Unaware, that the elf's debt was never going to be repayed, maybe if he didn't get her that hand, she would had been alive this very day.
  11. My high elf keeping his distance from the golem, trying not to anger it. My golem standing still, acting like a statue, Seth (my elf) wouldn't touch it once he knows it's a golem and thus no fight would start.
  12. Nor have I said you not allowed to express a different opinion. :) As for why LT matters? Reduces the chance of a good rewrite to be accepted. After all, you get a vote on the matter, I don't, as I am not LT. That's all it denoted, 'a person with a vote expressed themselves in a way not in favor of something I like, because the thing which did ice stuff first, is infringing on a different lore piece which did ice stuff later' :)
  13. If you have 2 lego bricks, same size etc. Each has a piston which pushes with the same force, does the lego bricks move towards one or the other? Or do they get pinned, pushing against each other? Unless the orc being hit of the wave is one of the few orcs which says 'Actualy, I am not peak orc strength, so I will get pushed along the wave.' Of course, if the orc doesn't brace (being distracted or something), he would be moved as he doesn't output his total strength in resisting the shove from the water wave.
  14. Yeah, in practice, fire beats now and water, earth beats fire, snow, water and I am unsure how air interacts with the dynamic.
  15. Ahh, I thought we used avatar logic like we used to, with water being ice/water/steam and not club penguine, but can you tell me why the water and ice gremlin ain't even half the power of fire penguine?
  16. Currently still in submission, but I am raising eyebrow at a LT saying the rewrite is infringing on the not as old frost witch lore because it does some ice stuff.
  17. The tide takes 5 emotes to make a very telegraphed attack which only pushes, no harming. Also only the strength of an orc means, orcs can brace against the spell and be unmoved. Ice projectile base form is a baseball, which practicly does nothing to a guy in heavy armor. You give them HEAVY BRUISING. We also got water whip, if we strike someone with this whip made of water with ice at the end, it shatters and breaks the spells if they have armor. :) Very comparible to steel weapons from a peak physical strength frost witch (ice weapons). We also got no snare spell.
  18. Here is the kicker. Frost witches has more powerful magic than a water evocationists while in the cold region, outside of the cold region, it's about equal with slower casting. As a joke I want to say that frost witches doing ice magic better than water evocation infringes on the older magic, which has already lost steam from the olden days.
  19. Usually 2-48 hours. CT er unpaid people with real lives. :) Hope you get accepted!
  20. Best Experience on the server? Why did you call your culture for mali'Solarii instead of mali'asulii/Solarii elves?
  21. The Ancient Elf was looking over the Revelment, while large social based gatherings were not his preference, he did quietly look forward to it, seeking to have a few conversations with some of the esteemed guests. He also considered to enchant goblets, but pausing upon noting some of the names. Would he need to mark some of the goblets to make sure the guests didn't drink from enchanted goblets? So much planning to do.
  22. I want to say, whenever the server broke back in 1.0, the joke was that Liri broke the game, am I mixing up the name with someone else?
  23. Are we talking about the Ancient Elven used by those of Elvenesse, or Haelun'or? Can you give a link to this 'Elvish'?
  24. Beyond the dark elven amelgamation of Ancient Elven and Blah- What changes has there been to the elven language and which group uses this 'elvish'?
  25. What is the difference of 'Ancient Elven' and 'Elvish'? I think I would also had noted Blah and Ancient Elven closer due to at least one shared word, but that might be nit-picking.
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