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Everything posted by Samler
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Just had a quick CRP fight with these rules, felt good, maybe slightly more hp (not twice as much). Had a human warrior (+1 str O str D Skill O and skill D) vs an elf dualist (+2 skill O, +1 Skill D) with the elf going first. Lasted about 6 rounds, our rolls were mostly highs on the to-hit. I think the main winning factor of this system is you don't lose your action if you defend. as honour currently goes Player A attacks, Player B defends. Player A defends, Player B defends. Or Player A attacks, Player B tanks it, attacks player A. Player A tanks it, attacks Player B, Player B tanks it, attacks Player A... It also helps with the effects being determined, we emoted attack, contest skill roll, (if successful dmg) and allowed the other party emote the defence/failed defence and their follow up action.
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I feel dumb for always forgetting 2dx systems exist. Can we petition to tweak it ever so slightly for CA's, some feats (looking at you Tawkins) and impliment it? :)
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[!] Upon the noticeboard hangs a missive, the edges had a floral like design in vivid greens with flowers blossoming in colours of deep purples, silvery whites and a singular red upon the very top which has been pierced by the nail attaching the missive. [!] Addressed to the kin of Larihei and to the citizenry of Haelun'or. This written address is meant for those who did not attend the public assembly. I have for long been Maheral, six decades, sixty years, Four Hundred and Twenty Four Months. Far longer than most Maheral of the past. Outlasting Three Sohearan, guiding through and past the attempt of genocide upon our kin. Just as I have aided in the security of our kin, creating ties to allies which still aids us to this day, teaching of the arcane to a small handful of elves, healing of our kin, taking up accursed violence to protect our kin. It has taken much of my light. The Maheral is supposed to take up the role as a guide, carrying a torch to keep all upon the path. While in my early days as Maheral, it burnt much akin to a bonfire, a mighty beacon for our kin, as time continued, the torch began to devour the fuel for the flame. It still burns, a light in the dark but just as I have high expectations of you, my kin. I have such of myself. The torch is not bright enough. The voice calling out to our kin is not loud enough. A tyrant would keep an irongrip upon the torch and wield the golden light as both threat and reward. While I was the sole leader of our people for a time, I did welcome former Sohaer Luthien Maeyr'onn after her partner Kaelan Maeyr'onn had taken up the road ever so suddenly to the council, like her partner, they created positive change. But I do hope to aid my successor in taking up their new mantle as a new chapter of Haelun'or is to be written. While this is my initial end, as Maheral Seth Calith, it is a new beginning as Malaurir Seth Calith. I still offer my wisdom, experience and knowledge to the council and our kin. I wish to focus upon my own studies of the arcane, so that I can more easily share my discoveries, be it small steps or mighty leaps. In addition, I wish to offer the chance to become my student of the arcane, few have managed to succeed, as my expectations are high. Lastly, I wish to address the question you, dear reader likely carry while scanning through my written words. The next to guide Asulir Kolvar Uradir upon the next chapter, is Maheral Arasdir Miravaris. He will take up my duties, my aid is offered to him, as advisor as well as the practical things which might come up in his new line of duties. To my Sulii'ceru, find a moment and reveal your former title to elMaheral, deliver any unfinished work to him, your duty is complete. May his light illuminate us through the uncertainty that is the future. Maehr'sae Hiylun'ehya -Malaurir Seth Calith.
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Halfling VICTORY against big-folk TERRORISM!
Samler replied to NotEvilAtAll's topic in The Wee Shore of Amberdell
An elderly elf raised an eyebrow upon getting a letter. "They are no longer together?" The mumbled to himself. "Right, and she almost died. Well her company is questionable, I suppose The King did a good move." He then suddenly looked about himself, catching himself thinking out loud, luckily, he didn't spot any near the aviary at the time, he folded the informational piece and pocketed it. -
So the redline #2 is a common sense effect. Likewise it can't blind creatures using different methods of sights etc. The new redline #1 I do like- Albeit there is little tell that the next spell is sand blast due to the 1 cast emote after connection. tbh I like it, clarifications are always a plus in my book and the 1'st counter measure is very fair, altho Sand Blast was a S+ Tier spell prior, it kinda keeps that spot post 'nerf' from this amendment.
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Obviously we are using MRP mechanics to evaluate it, how many hearts gets touched when you make the drop = the damage.
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Let's call PvP for Click-Combat. CC.
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Still very opposed of having the roll combat rules removed.
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Atronach Strength Calibration Changes: Ice Atronachs’s page Originally: Atronach Weaknesses Redlines: New: Atronach Weaknesses Redlines: Earth Atronach’s page. Originally: Atronach Weaknesses Redline: New Redlines: Atronach Weaknesses Redlines: Telekinetic Atronach’s Page. Originally: Telekinetic Strength [Passive] Mechanic: New: Telekinetic Strength [Passive] Mechanic: Originally: Amplified Telekinetic Strength [Combat] Mechanic: Redlines: New: Amplified Telekinetic Strength [Combat] Mechanic: Redlines: PURPOSE: Currently the lore is very inconsistent with it's strength, Ice atronachs refering to a tier with wildly swinging strength as both 4 and 8 weeks is within T3. The Earth and Telekinetic ones being weaker than each other by their comparisons. Amplified Telekinetic Strength refers to a type of golem which was renamed to something else and then saying 'not quite'. I have also made direct references to descendant strengths to make the lore piece more persistant should the points of references be changed or removed.
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[Amendment] Soulbound Golem Sigils
Samler replied to Badgermordakin's topic in Recently Outdated Lore
In the last golem lore Soulbound standard golems (Mundus) could have additional Auxiliary Sigils, no idea why it was quietly removed. -
If you could have an LOTC Magic IRL, what you pick?
Samler replied to MeteorDragon's topic in Miscellany
Translocation. A strong second is Transfiguration and water evocation. -
Could we get an explanation of the varies weapons and armors? Maybe more in depth than last time with piercing doing 'something'. Doesn't even take long to add in "Axes are good against shields with chance to do extra dmg (if that is what they do???), maces are good against armoured people as they ignore % of armor (Do they? People used maces against armoured people so I would assume so). Shortbow vs longbow.
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The Tales of Bevos Between the time when the oceans drank Thelmaras, and the rise of the sons of Thullus, there was an age dreamed of. It is the year 173 of the Third Age, life has become stable in the Heart Lands and ruins are being discovered at the edges of new civilization, the Guild of Wandering Adventurers has decided to explore the region known as The Westlands to earn the hidden gold, explore forgotten lands and gain influence of which a powerful artifact of cataclysmic power wouldn’t be turned down should such remain from The Cataclysm. It is I, the chronicler, who alone can tell thee of this saga. Let me tell you of the days of high adventure! You, dear citizenry will be able to act out the roles of these adventurers, those who fall to the deadly beasts and monsters of the land, to those who manage to retire for a pleasant life and the rare ones who become legends and myths for the centuries to come. I, Seth Calith, will be the Game Chronicler, I will be acting out the monsters, detail the lands, present the puzzles of ancient times. A mixture of storyteller and judge. Characters are required to partake, if you find me I will aid you in the creation of your personal character, careful still, for an unlucky bolt flying past your allies might be the last thing your character sees. There will be four races and four classes to play, each class has three variants which are selected as you go up levels, of which your wealth acquired will determine your level. New adventures are always 1’st level at the beginning, there will also be the option of hiring aid from nearby settlements, cities and travelers, you might even be able to fund your own settlement, to become a local ruler. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The four races are as follows: Humans, they look like our humans from this world and their attributes are wildly different from one another. As such they are able to be any class without any requirements. Elves in this universe are green, they are all dexterous and knowledgeable, Mages and Thieves are common among their kin but the exceptional strong can become Warriors and the exceptional wise can become Zealots. Dwarves are all strong, tough and red. Strong military traditions makes it so most of them are Warriors and Zealots, with the most dexterous being able to take the path of the Thief and the smartest of them able to become Mages And lastly and least, Halflings. They are the color of their patron god, Knox, a bright orange. They are also blessed with his Wisdom and charismatic tongue, unsurprisingly due to the small statue, many of them become Thieves or due to faith Zealots. With the strongest of them having a chance to become Warriors and the smartest of them Mages. The four classes are as follows: Warrior: You’re quick, strong, and militant. Combat is your specialty, and you’re able to deal and sustain more damage than any other. The variants are Barbarians, Fighters and Rangers. Thief: You’re sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, patrols, and locks better than anyone. The variants are Assassin, Bard and Rogue. Zealot: You’re devoted, stalwart, and divine. Fervor is your specialty, and your commitment grants you providential powers. You gain divine spellcasting using your wisdom. The variants are Cleric, Druid and Paladin. Mage: You’re clever, powerful, and mysterious. You delve into arcane teachings and demonic sacrifices, untapping eldritch energy. You gain arcane spellcasting using your intelligence. The variants are Wizard, Warlock and Sorcerer. Follow up questions are always welcomed. The intention is to play each 1’st Snow’s Maiden [[Wednesday 2:30 pm est]], with the hope that additional days can be announced in the future. Groups are forged by the first five people to show up that given day as members of the guild work alongside each other into the unknown of the West Lands. Below is a small map each adventurer has been gifted by the guild, much is to be explored but hopefully, this will be the edge you need. Signed, Seth Calith.
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I mean, you could also just sunder their objects, hit it with abjuration etc. This specificly requires a long time (multiple irp days) so seems fine?
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As a former NL I do believe it would be abused by OOC targeted by factions or players. In addition it would leave communities if they followed the spirit of the proposal to be a chaotic matter if their NLs get killed after a short time by Bob_the_23rd_assassin (an alt assassin). Looking in the past when orcs has short lived Rexes, their activity was in the lower numbers, in more recent times with longer lasting Rex'es like Drunk, Cloaked and Evonpire, the orcs are doing a lot better. On a more practical sense. People will make alt leaders, King Charles died? Well, time for Prince Charlie to be the king. Totally different character. Or a random alt to be the leader as your actual persona shadow leads. Let people build sandcastles without having to look out for the bully which gets a kick out of jumping on others' sandcastles. If it's good RP which leads up to the death of the leader and the leader is cool with PKing, letting it be the impactful nail in that character's story, let them. We should encourage people to have fun.
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The old elf Seth Calith, watching over his shoulder for just a brief moment was considering, it has been some time since he last spotted the supposedly pure paladin, he allowed the thought to float, last time was before the end of Savoy, before the end of Asul'hilleia. Maybe the mori had slain her, maybe she was just busy, getting herself into trouble as a chapterless paladin. Maybe she was the one to send the assassin after him. There was truely no way for him to know, sometimes elves just go missing. Sometimes they die quiet deaths alone. He glanced about, still alone, still no assassin. Good.
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Life force // Genus. We are same as everyone else, same goes for shamanic/druidic/heraldric/seerian/voidal/miscian mana pools. It's ONLY for Genus (blood magic)
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Got halfway through and I have some questions; Energy based magic (fire evocation being an example), is that only fire evocation or would it also work for air/water/ice/earth/life? 'Obviously' abjuration wouldn't work as per lore. Unless you want it work of course, but then it needs a specific menthion (no need, only asking for clarification) And I am confused about the whole flesh golem thing, it states multiple times 'max 2 slots can be spent', but then underneath in Command's redlines, it states 3. Is this a typo or is there something I just understand wrong? :) And how would darkening go in regards to CAs with more life force? To use Olog and Azdrazi as examples. The way I read it; Necromancer casts darkening, makes a full drain cycle (1 life force point), Olog [3] / Azdrazi [5] is uncouncious and can now be drained extra times untill potential death. It makes sense to me that it's how it works on decendents [2], but on the other CAs? I also could be reading that wrong. All in all, I have little experience with necromancers and that sort of thing, as an outsider I noticed little changes from what I read, but I will believe you that there were big changes for the invidual players.
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You still need to make that DnD character with Seth
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An elder elf, roamed and watched with a watchful eye would notice a lack of a loud human, but not much thought went into it, she might had been in the other camps, going on trips to hunt those animals she spoke to boldly about. Unaware, that the elf's debt was never going to be repayed, maybe if he didn't get her that hand, she would had been alive this very day.
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My high elf keeping his distance from the golem, trying not to anger it. My golem standing still, acting like a statue, Seth (my elf) wouldn't touch it once he knows it's a golem and thus no fight would start.
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Nor have I said you not allowed to express a different opinion. :) As for why LT matters? Reduces the chance of a good rewrite to be accepted. After all, you get a vote on the matter, I don't, as I am not LT. That's all it denoted, 'a person with a vote expressed themselves in a way not in favor of something I like, because the thing which did ice stuff first, is infringing on a different lore piece which did ice stuff later' :)
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If you have 2 lego bricks, same size etc. Each has a piston which pushes with the same force, does the lego bricks move towards one or the other? Or do they get pinned, pushing against each other? Unless the orc being hit of the wave is one of the few orcs which says 'Actualy, I am not peak orc strength, so I will get pushed along the wave.' Of course, if the orc doesn't brace (being distracted or something), he would be moved as he doesn't output his total strength in resisting the shove from the water wave.
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Yeah, in practice, fire beats now and water, earth beats fire, snow, water and I am unsure how air interacts with the dynamic.
