Hi, i'm Ark. I really like making RP settlements on lotc. The creative freedom to build a community and part of the world has always interested me and with my ample experience in doing so I would like to share my thoughts on a somewhat controversial (that really shouldn't be), topic.
Where does most of the activity on LotC come from?
By far, it is from player run settlements. Fast travels are a powerful tool to equalize the distance travelled over the map. One of the greatest struggles any community, but especially new ones, is to generate traffic to their settlement.
When fast travels are not available on the map, there are certain factions whose proximity to spawn, or in this map the different hubs, are granted an insane advantage in generating roleplay into their faction. If fast travels are removed, or made less accessible, you have competent player bases and leadership who are suffocated due to the location of their settlement.
I think the current system could use some improvements (I would generally halve the speed on all the fast travels, because sitting on Balian's camel for 3 minutes isn't really doing anything for creating roleplay on the server.)
I think that the fast travels with a slight wait time is still a good system and I do think that some land should be more valuable than others, because of the interesting dynamic that makes on the server but I do think that more accessibility to fast travels(outside of the fast travel hubs at spawn) is generally a good thing for the server.
As someone whose lead many settlements, the amount of player hours required is not insignificant to generate interest in your settlement. We should make it easier for people to create roleplay on the server, not more difficult.
What are your thoughts?