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NomadGaia

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  1. NomadGaia

    Echo006

    Changed Status to Under Review Hi there! As you can see, your app is almost ready! Just a few changes you need to make, but don’t worry - you are doing great! Your Powergaming Definition is incorrect. Please review our Wiki’s definition and correct yours accordingly! I recommend including an example so I know you fully understand. Let me know if you need any help https://wiki.lordofthecraft.net/index.php?title=Metagaming_%26_Powergaming Your Character Biography is a bit short. Please include at least 6 sentences. If you don’t know what to add, I recommend thinking more about your character’s backstory. Where are they from, what were their parents like, why are they how they are…? Your Character Biography is missing some lore references! Please remember to include at least one! These can be major events, wars, religion, etc. Here are some links that may help you find some! https://wiki.lordofthecraft.net/index.php?title=Arcas https://wiki.lordofthecraft.net/index.php?title=Races https://wiki.lordofthecraft.net/index.php?title=Nations_and_Major_Charter You’ll be given 24 hours to correct the changes above. Once you are done correcting, please contact me! Whenever you are done, or have any questions, feel free to message me via the forums, or in-game with /message Irrin! If I’m not around there, you can add me on discord at gaia#5196 If you still need help, make sure to check the wiki! WIKI If you need to contact me, or need help, you can join the LotC Discord here : https://discord.gg/fwEQA2F ♥
  2. NomadGaia

    cookasoo

    Changed Status to Pending
  3. NomadGaia

    cookasoo

    Hi there! As you can see, your app is almost ready! Just a few changes you need to make, but don’t worry - you are doing great! Your Metagaming Definition is incorrect. Please review our Wiki’s definition and correct yours accordingly! I recommend including an example so I know you fully understand. Let me know if you need any help https://wiki.lordofthecraft.net/index.php?title=Metagaming_%26_Powergaming Your Powergaming Definition is on the right track, though it’s not quite there. Take another look at our Wiki’s definitions for help, and I recommend including an example so I can tell you fully understand! https://wiki.lordofthecraft.net/index.php?title=Metagaming_%26_Powergaming Your Character Biography is a bit short. Please include at least 6 sentences. If you don’t know what to add, I recommend thinking more about your character’s backstory. Where are they from, what were their parents like, why are they how they are…? Your Physical Description is a bit lacking; I recommend adding some more detail! If you’re lost on what to add, height, eye colour, hair colour, hair length, etc. are all good. Your Skin does not match your physical description. You mention that your character is old and has white hair, you should represent that on the skin. Your Roleplay Scenario Response is a bit lacking. It doesn't serve as a response to the scenario given within the application. Please modify it to serve as a response to the prompt given! Please fix all grammar, spelling, and punctuation errors in your application to the best of your ability. I recommend using a free grammar checker such as Grammarly. https://app.grammarly.com/ You’ll be given 24 hours to correct the changes above. Once you are done correcting, please contact me! Whenever you are done, or have any questions, feel free to message me via the forums, or in-game with /message Irrin! If I’m not around there, you can add me on discord at gaia#5196 If you still need help, make sure to check the wiki! WIKI If you need to contact me, or need help, you can join the LotC Discord here : https://discord.gg/fwEQA2F ♥
  4. NomadGaia

    cookasoo

    Changed Status to Under Review
  5. A small mali'ame child looks up at the occurrence, eyes wide in wonder.
  6. "Alive... no can do." After reading the missive, the Musinslayer looked to her crossbow.
  7. Upon reading the missive, The Musinslayer of Karinah'siol loads her crossbow with malicious intent.
  8. Asula "The Musinslayer" reads over the missive with an amused smile. After reading it, she'd calmly set down the paper, stepping over to pick up her legendary crossbow, loading a bolt with malicious intent. The crusade had begun.
  9. Asula polishes the now legendary crossbow, The Ratslayer 9000- a weapon famed to have brought down the first Musin on Almaris soil. ((OOC: Props to you for Pking mate, that was fun! Hope you enjoyed it too!
  10. Someplace in the emerald dream, an old druidess is proud of the young Prince. Perhaps one day they will meet again.
  11. No sleep. Even in death, no sleep. Upon her shaded isle she laid, nestled among soft grasses and earth, intertwined in the roots of a large tree that covered her isle. When she first arrived in this Emerald Dream, she took the time to speak to the ones that she wished to speak to. With old friends, she reconnected. But never in one place she stayed, until she found this isle within the lands of eternal light. A small island within the middle of a lake, whose tree cast its branches across the lakes perimeter. Across the water she swam, and rested on the shore awhile while she dried. There was no rush, no haste needed in these things. Not anymore. Never again. She found a spot sheltered by roots from the wind, where the soft grasses made a gentle bed to rest upon. For the first time in decades, she would have a sleep free of the pain that gripped her day to day. So finally, the old Oracle laid down, and tried to let her eyes fall down to rest. But there was no sleep. Even in death, no sleep. While the pain was gone, it was her mind that still raced. Questions flew by in her head that haunted her even now. Will they remember me? Will they remember my lessons? What if they fall? Will they give in? Awaiti sat upright with a jolt, wiping at her eyes wearily. She folded her hands together, bowing her head some as she breathed in and out slowly, catching herself in this downward spiral. She remembered the lessons that she herself had learned from many. And so she spoke them to herself, to soothe her mind. “I am gone, but my touch still lingers upon the world. My likeness may fade, and my lessons forgot, but my people will find their way, with or without me. Perhaps they will stumble. Perhaps they will fall. But each time they fall, they will rise again, born anew. Such is the cycle as it is. Where life goes, death follows. Where death goes, life too follows it. They are inseparable. United.” The anxieties soon smoothed as she repeated this to herself, the words soothing her ears and mind. And the weary ame’ laid herself back down, and shut her eyes. And finally, in death, there was sleep.
  12. NomadGaia

    Adios

    hasta luego friend, thank you for all the work you've done
  13. A young man of bronze skin and ebon hair stares at the missive for a moment, reading it over. He recalls the raids that have plagued his people for years, the brothers and sisters that have been lost to the vicious and cruel raiders. The lad was too young to fight alongside the guard then. He makes a solemn vow to himself, before walking off toward the gates. "We shall not be afraid anymore."
  14. [[OOC]] Username: Irrin Discord: u know what it eeeeeeeeeeeeeees [[RP]] Full Name: Valerias Csarathaire-Tresery Race: Mali'ame Age: 23 Why do you wish to join?: Figured it was time to start pulling my own weight around here. Are you a citizen of Elvenesse?: Yes
  15. The sing-song voices of nature would seem to grow hush. To all those attuned to the Aspects, a tug would be felt deep within their very soul. Of loss, of pain, and sorrow.. yet clear within- peace and relief. A fellow Brother or Sister was now no more, and had passed into the Eternal Forest At first, there was darkness. Then, from the infinite, black expanse, a light of emerald shone. It pulled that disembodied spirit forward, into warmth and safety. The feet of the Elder Ame landed on solid ground, and she felt soft grass fill the space between her toes. Finally her eyes opened, and before the druidess, a familiar red-haired ame’ stood. But she was… She was on the battlefield before. It wasn’t where she was supposed to be. Then the realization hit her. “I…?” the ame’s scratchy voice sounded out, amongst the chorus of nature. She would tilt her head, looking to the Dragaar. The ame’ woman in front of her nodded gently at that, beginning to speak, her words almost a breath. “For the duties… I’m sorry. Sister Orison, you have… passed. You shall see Caribou, and Owl. You are.. part of the forest now.” “Oh.” Awaiti fell silent for the moment, her gaze lingering on Taynei’hiylun as her long life flashed before her eyes. She thought back on all her successes, and on all of her failures. Even now, they gnawed at her. “Did I do alright?” she asked, earnestly. Taynei’hiylun simply smiled, and nodded some at the question. “You did beautifully. For your people, for yourself,” she’d say, offering both of her hands out to the weary elder. “Many will cry for you. Many will be inspired by you. You did your absolute best.” Awaiti looked down at her outstretched hands, gingerly lifting her hands in order to take Taynei’s into her own, but before she could, she noticed something. Her arm was back. Her real arm- flesh and bone. At its sight, she recalled the battle in which she’d lost it, and with it, all the battles throughout her life. She had fought, until the very end. Against countless threats, and enemies to her people, and to the balance, but this time… she had lost. Now it was time to rest. Finally, time to rest. “I did my best. I failed a lot, but I did my best,” she’d say, her hands intertwined with Taynei’s own. “That is all we can do.” Behind Taynei’hiylu, a shimmering viridian portal opened, showing the diminutive ame’ all that the realm contained. Her lost friends, family. Her brothers and sisters. A place of rest, and peace. She saw Abelas, Arin, Hareven, and all those she cared about. “Where would you like to start?” the Dragaar asked, softly. “You have your eternity here now.” “Can I go see Hareven first? I’ve wanted to see him since this started… I want him to know we’re trying.” “You have his touch about you. I thought as such,” Taynei said through a tear stained smile “I’ll send you along to him with Owl. It may give him comfort as the coming trial grows closer.” Before Awaiti could respond, the Dragaar reached into the air, a familiar staff manifesting in her grasp. It was Awaiti’s staff. “Your daughter. The one named of my old friend. Would you like for her to be entitled with her mother’s memento?” Awaiti looked down at her old staff, her brows furrowing some in thought. She remembered what she left behind for Irrin. Her staff though… was meant for another. “Ne, ne. I left something for her… something important.” Her hands rose to lay gently atop her staff, the ame’ taking a deep breath. “Can you give this to Nivndil?” She’d say, barely above a whisper. “I… loved her.” “Love,” the Dragaar corrected her. “All those of the leaves and soil are still here for one another, in that world or in this one. And she loves you. And Irrin does as well. And more upon more. This changes nothing of love,” she’d say, reaching up to lay her hand gently against the side of her now unscarred face. “You are an example of our kin’s love.” The elder Mali leaned into Taynei’s touch, letting out a sigh of relief at her gentleness. Her amber gaze returned to the portal, fixed upon Hareven, and Owl. She smiled. “Thank you. I… I think I’m ready.” The Dragaar waved her hand toward the portal, the scene shifting to focus solely on Hareven and Owl. Standing, she took Awaiti’s hand, and led her into the portal.
  16. MY SISTER TRIBE GETS MY SUPPORT YOOOOOOOOOOOOOO
  17. I've never been more proud of my country
  18. The old crow looks on after the vision fades from her sight, out into the ocean, where the suns rays reflected twilight off the neverending, shifting dunes of water. She'd take a deep breath, nodding as she accepted the task laid before her by her patron- to her and all druii that still keep to the blessed path. "So it will be." The elder druidess would march off, The Staff of Orison's Hearth in one hand, and Taynei's Fang in the other, to carry out the mission laid before here, joined at the side by her granddaughter, and one of her closest friends. The Oracle would answer the call. ((don't mind me while I shamelessly plug this commission... thank you for the piece, Nummy!))
  19. The elder sister Orison would slowly trail her way toward the stables, the oaken staff of hers thumping against the ground as she took her steps. She would look over the horrid scene with a deeply saddened visage, amber eyes falling on their corpses. Stooping to a kneel by the horses side, she began to speak a few reverent words over their bodies, in solidarity with Aerendyl's tremendous loss. "O' Haelun, y'kae oerneh suliera. ito suliera, iyul nae'leh illern'taynan ethere, Iyul divhiuw ito hae'leh taliiynan, divcerun'ehya ito hae'leh hiylun. Oerneh nae ito hileia hae myumiera, ciwn'ehya uell. O' Maln, y'kae oerneh suliera. ito suliera iyul nae'leh illern'orran ethere, Iyul leyun ito hae'leh iheiuhii, hae'leh ehya taliiynan feta lentera. Oerneh nae ito Sirame hae myumiera, cerun'ehya uell. nae iyl'hiylun, tenna eth, myumierala karinte, hae'ehya Meracahe narna. taliyna ito nor, taliiyna ito vallei, tur ito malomii. Ahernal ito." When she was finished, the elfess bowed her head low, signing a slow, deliberate circle over her heart with two fingers.
  20. -= Theme =- Among the trees, the elder walked, her eyes an amber glow. All around they gathered, chittering in excitement for what was to come. The trees spoke the language of the crows now, their voices raising up a chorus as she continued her solemn march up the mountain. Hefted over her shoulder, was a carefully wrapped body, entwined in a simple emerald cloak. While the ame’ was small, she was strong, and carried it all the way up the winding steps, more crows joining her side as she continued. Finally, she stepped within the runic circle at its peak. A field of purple wildflowers within its ring. The crows would flood this space, perching on ancient stone as they watched their sister walk to its center. The elder druid knelt down low, gingerly laying the body in the center of the field. Untying the ropes that bound her within the cloak, she pulled it free, leaving the other ame’s body on display for the murder of crows to eye it, hungrily. She would pull the blood stained cloak over her shoulders, clasping it around her shoulders as her golden eyes trailed over the body. Moccus was her name, and her crimes against the druii led her to where she laid now, lifeless. Even still, the smile she bore before she died lingered on her face, her eyes open. With wooden fingers, she reached up, closing Moccus’ eyes with a slow movement. Behind them, across the great pines of the Hinterlands, the sun was beginning to sink over the horizon, and twilight gradually began to fall on the two. Ever watchful, the corvids eyed Awaiti as she stood, stepping away from the body. And as the druidess did, they descended upon her, with hunger in their bellies. They rose up a great, and terrible chorus as they pecked and tore at the body, all the while, Sister Orison watched. Even the cacophony they sounded could not silence the voice within her head as she thought of the events that led up to this woman’s death. Of the reasons Moccus committed such atrocities, in the name of the Aspects. Those twisted abominations of hers flashed by behind the amber eyes of Awaiti, corrupted thralls of the beasts she swore to protect. Perhaps, in her own way, she failed them- the druidess thought. Perhaps she had been too focused on the forests of Elvenesse, that she turned a blind eye to the world outside. But perhaps not. She was only one ame’, after all, and she had done much, even in her young life. And after the crows had their feast, she plucked the bones of the woman from the wildflower field, collecting them. In the forest of Dorthonion, she buried her in an unmarked grave, as the last hours of twilight were whittled away. Into the forest, the elder druid went, alongside the crows, finally giving into her instincts to join them, on wind and wing. “Orealon Ignera,” was all she spoke.
  21. A certain pale sister of the Father Circle reads over the notice for a moment, the slightest of frowns crossing her features. She would gently shake her head, before starting off toward the Grove.
  22. An old elven matriarch smiles upon the sight of the bustling healing hall, leaning against her staff with a sigh of relief. Once a great healer herself, it filled her with pride to see so many others walking the same path. "In their hands... I trust." she would mumble to herself with a little smile, before going to walk down the road quietly, staff thumping against the stone bricks of the road.
  23. The Priesthood of the Elnarnsae'ame "The Path of the Wild Gods" “O’ Haelun’Lle, Kae’leh tal’hiylun nae illere, Iyal il’nae’leh aheral iheiuhii kae illereh, Kaeleh’ehya hiylun fiyem bilokera tilrunen’onn myumin y’kae’leh.” - The Prayer of New Beginning Purpose “The way of thousands of mali’ame now lives on in you. You show the world who we are.” The Wild Priesthood serves as an order of representatives of the ancient mali’ame culture that stems from Irrin Sirame, the mother of all wood elves. They are spiritual and cultural teachers, torchbearers of the traditions and wisdom of the tribes that came before. It is their duty to pass on the ancient traditions, and way of life to new mali'ame, and to show the rest of the world the value in their way of life. These semi nomadic priests perform ceremonies, and blessings on their pilgrimages out into the world, and for their people. Origin For as long as the memories of the wood elven race span, the priests of the balance have been there at the center of their people, a guiding hand in the preservation of the mali’ame way, traditions, and culture. In ancient times, the Irrinite Tribes lived as nomads in the deep woods, traveling with their tribes as they worshiped the aspects, and the pantheon of mani. In order to thrive within the woodland realm, these tribes often traversed miles and miles to seek the wisdom and guidance of the first druids in their groves. They would come to hold the druids as great teachers, and they viewed them with a great deal of veneration and respect. From them, the mali’ame people learned how to live in complete harmony with the forests, truly living as one with the balance. Soon, a great war devastated the woodland tribes, who were forced to agglomerate back into cities. Living amongst the folk of cities, their sacred traditions and practices soon fell from memory, eroding like the bank of a stream. The mali’ame had forgotten how to live within the balance. After many long years of conflict within the realm of Anthos, the Wood Elves of Laurelin retreated to the woodland, finally beginning the path to regaining their ancient roots. Old Seeds emerged from their centuries-long isolation in the forest as they saw their city-kin finally rekindle their true path. For nearly three of the last centuries of recorded history, the Priesthood of Naelurir had guided the Wood Elven people in matters spiritual. It has served through the days of Laureh’lin, Linandria, Caras Eldar, and Irrinor . However, in the waning days of Irrinor, the order nearly found its end. Now, a new generation of mali’ame takes on the mantle as priests of the balance. Just like the ancient druii who once were the central guides of the ancient Seeds, and their fathers who served as priests within the Naelurir, this new order will serve as a beacon for their people. The rebirth of our connection to the forest. Culture The Order of the Wild Priests considers itself naturally duty bound to aid the Mother and Father circle of druii in anything pertaining to their duty to the balance and the aspects. They do not consider themselves a circle of druids, but rather as representatives of the wood elven way of life. While they host druids among their ranks, there is no official structure for the druii of the rite. No path written into the scrolls of the new priesthood. If one wishes to become a druid, that is for them to decide, and may approach a druidic priest if they wish, or take to the Mother or Father grove in search of a teacher. The training of a wild priest is an arduous path, marked by many hours of study, and grueling training to match. Acolytes of the priesthood must become adept warriors, they must learn to hunt and go to war, and heal the most gruesome of wounds that may befall the mali’ame. They are made to endure pain and suffering to gauge their dedication to the path and to the Aspects. In addition, they must learn the basics of the healing arts, using herbalism and mundane medicine to tend to the wounds of their kin, and stave off death. Tasks are similar to the dedicancies of druids of the Mother and Father circle, they learn these skills, and gather the knowledge they need to guide their kin in the ancient ways. A Green Priest is expected to embody all the traits of an ideal wood elf- and one who lives in harmony with the balance: Strength To be able to fight like one of Cernunnos’ beasts. To be a fierce warrior able to draw blood from any opponent made of flesh. To be able to protect and guard your people, til your last breath. Knowledge To know all traditions, rituals and teachings that make the wood elves what they are. To have extensive knowledge of the Aspects and what they stand for, and to follow their way above all else. To revere Irrin, and Malin and keep to their teachings. Self Control To always have a leash on your own emotions. To be cool, sensible and calm. To refrain from wanton giving of offense and to make decisions on faith, pragmatism and experience, not blind emotion. Leadership To find joy in teaching and guiding others onto the Aspects path. To aspire to be a role model, someone to look up to and follow. To be outgoing, firm when needed, understanding when required, clear and easy to comprehend. Loyalty To be undyingly devout to your own people and to the path of the forest. To never bend or sway from your convictions to keep both alive and thriving, to make the ultimate sacrifice to protect the well being of either if necessary. Tasks & Trials When one first comes to the order of the Wild Faith, seeking to become one of these ancient torchbearers of the wood elven culture, there are a set of trials set before them- in order to mold them, and shape them into a proper priest that may pass down the knowledge and rites of the mali'ame people. In order to become a fully realized priest or priestess, one must first complete these trials, with the oversight of a priest. When they are complete, the Acolyte will have finished their staff, which serves as a priest's "badge of office". Trial of Growth At the beginning of their path, an acolyte must begin a garden, or small grotto. Within this garden, they must plant a medical herb, a vegetable, a fruit, an edible herb, and a tree. They may plant more if they wish, and it is encouraged that they do more than the minimum. This garden must be kept alive through their trials. At the end of their trials, they must craft a staff from parts of their tree. Trial of Healing Just as a priest must carry the strength of the father, they must also possess the healing grace of the mother. After studying the herbs of this world, and their healing properties, an acolyte must tend to the wounds of another using the properties of plants found within the wilds. This should be something bigger than a small cut, something that, left untreated, could prove fatal, or crippling. Trial of the Hunt An acolyte of the priesthood must be able to defend their faith, and the wilds if it should come to it. Thus, they must show proficiency with a weapon of some sort, be it a bow, axe, sword, spear, or other weapon. To pass this trial, an acolyte must show their prowess in a hunt, or by defeating another priest in single combat. Trial of the Aspects A trial that may be completed at any time during an acolyte’s path. An acolyte must bring two offerings- one to the tree of Cernunnos, and another to the tree of Cerridwen, and explain all they know of the aspects to their overseeing priest. When they are finished, they must properly offer what they’ve brought, reciting the proper offering prayer for each aspect. Trial of the Mani A trial that may be completed at any time during an acolyte’s path. An acolyte must bring an offering to any shrine of the mani, and explain all they know of the mani to their overseeing priest. When they are finished, they must properly offer what they’ve brought, reciting the proper prayer to the mani in question. It is important that an Acolyte demonstrates understanding of the mani as a whole, in addition to the mani they’ve made an offering to, or hope to become a priest or priestess of. Trial of the River One of the final tasks in the lineup- a test of strength, endurance, and control. An acolyte must carry a heavy stone to a small, but rushing river. In order to succeed in this task, the acolyte must carry the stone through the river- directly to the other side. They may take as many tries as they need, and may practice as much as they need beforehand. If a teacher has any other manner in which they can test their acolyte’s endurance, they may do so instead. IE. Climbing a mountain carrying rocks, and other such tasks. The Trial of Reflection The final trial in the way of becoming the priest. Also called “facing the mirror”, an acolyte is blindfolded, and brought deep into the woods. They are given herbs that induce visions, and are told to make their way home, unblindfolded. While in the woods, they will face visions and beasts alike, and use their skills to make it home. (OOC NOTE: For this one, make them write a short story about their character’s experience, like a forum post or a google doc, as making them emote at nothing while they’re on their own in a forest is boring.) Acolytes, Priests, High Priests, and Oracles The current members of the priesthood. These wild priests actively perform their duties mainly in and around the realms of Elvenesse, but also travel throughout the world, spreading the word of the aspects through their deeds. Priests who count themselves as druids are additionally marked with their totem. Ranks Acolyte- A mali’ame or otherwise who has begun their priesthood trials, and has made their oath to the wood elven people, to guide them as best as they can. They train beneath the guideship of a wild priest, who oversees their trials and handles the process for them. Wild Priest - A mali’ame who has fully passed through their priesthood trials, and is ready to serve as a cultural representative of the mali’ame people, as countless others have before them. They know the traditions, customs, and practices of the wood elven people, and help lead cultural ceremonies and rites for their brothers and sisters. Fully realized priests also hold a vote on matters of moots. High Priest - A priest elected by the their brothers and sisters to help guide the priesthood into tomorrow. They are among the wisest, and most knowledgeable of the order, and help represent the priesthood of the wood elves within the government of Elvenesse. They call, and lead moots, and give direction to the order as a whole. Oracle - Priests or Priestesses that have dedicated a lifetime of service to the mali’ame people, and whose knowledge of our people’s rites and customs is unrivaled. These are the elders of our people- guides and scholars, who have contributed a vast amount to the priesthood, and raised countless priests of their own. The only way to become an Oracle is to be welcomed in by those who currently stand as one. When this happens, a totem pole will be raised, a log of their victories and contributions to the priesthood and the mali’ame people. Oracles Sister Orison - Awaiti, of the Sirame - Priestess of Sha’maidan High Priests Sister Fox - Sonna, of the Vuln'miruel - Priestess of Sonnos and Bolomormaa Sister Iris - Aedrie, of the Sirame - Priestess of Ohowaki Medli Amaeden - Priestess of Hamatsa Wild Priests Sister Caracal - Renae, of the Arvellon - Priestess of Ohowaki Sister Autumn - Nivndil, of The Asimulum - Priestess of Bolomormaa Sister Phoenix - Seraphina, of the Arvellon - Priestess of Norra Sister Marten - Eretria, of the Arvellon - Priestess of Felexii Brother Coyote - Laetranis, of the Tahorran - Priest of Nemglan Brother Hummingbird - Becclain, of the Arvellon - Priest of Kholibrii, Felixii, and Ohowaki Brother Bluejay - Hareven, of the Lorenthus Clan - Priest of Bolomormaa Sister Lioness - Andria, of the Tresery - Priestess of Mahae Brother Leopard - Miklaeil, of the Arvellon - Priest of Felixii Sister Raven - Layla, of the Arvellon - Priestess of Kwakwani Brother Rainbow - Skylar, of the Taliame’onn - Priest of Kholibrii Sister Bear - Miven, of Caerme'onn - Priestess of Bolomormaa Laltyl, of the Arvellon - Priestess of Machana Brother Moonlight - Eryn, of the Sirame Artanis, of the Caerme’onn Abelas, of the Caerme’onn Acolytes Laedrad, of the Tresery Mordün, of the Sirame Titania, of Hawksong
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