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yandeer

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    olivia marguerite#2578
  • Minecraft Username
    yandeer

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  • Character Name
    Hitman from Hitman 3
  • Character Race
    Hitman

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  1. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  2. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  3. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  4. emphasizing this because frank is entirely right. i believe that adding fairly interconnected road system between nations and adding speedboosts to the main roads is crucial to supporting players getting to and moving between primary rp hubs. arcas had faults with how it was set up, but connections between nations and speedroads were not the issue there. i believe it would be very hard for a tile division system to be entirely uniform unless the map is a perfect square and each tile is a perfect square- inevitably you'll have dead space or water will be counted in a tile if you go for exactly uniform divisions. care should be taken to ensure that each tile is approximately equal in value. as it stands there are tiles on the map that are double the size of another tile- but both cost exactly the same to acquire. unless there's some outstanding geographical feature that would give a major advantage in PVP, etc, there shouldn't be any tiles that are half the size (or close to it) of another tile. upgrading tiles gives me the heebie jeebies. vortex flashbacks. i can't offer anything concrete here except to say that implementing a system of 'upgrading' tiles should be handled very carefully and should not be put into the server on a whim.
  5. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  6. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  7. Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.
  8. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  9. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  10. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  11. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  12. sure! as per you reaching out to me via dms, i explained the issues i alluded to there, but i'm very happy to hear that the wiki team ensures there's some sort of consensus with the players involved or the moderators who oversaw the conflict. when i first started out on lotc, reading the more fully fledged pieces on the wiki such as the ones for adeline of alstion and cesarina of marna were really what inspired me to create a good narrative, so that's why i err on the side of defensiveness when it comes to the wiki.
  13. i've heard some of my friends complain about edits made to wiki pages by community team members that they felt were unfairly biased, innacurate, or unnecessary, especially on character pages and on historical events. for clarity's sake, how does the CT wiki team decide what pages need to be updated, and following this, how does the team remain objective when editing pages that other people have made? i'm asking this not to attack the team, but because i genuinely believe that the wiki can be one of our best sources not for lore but for characters' individual histories apart from PK posts, and i have some concern about wiki team members who could potentially have biases or little to no knowledge editing things that are more personal such as character pages.
  14. juliette: smthng way too fancy and archaic like elderflower klara: marlboro red flavor khiena: whatever this is
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