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LatzMomo

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Everything posted by LatzMomo

  1. The culture of the server has been rapidly degrading and the mechanics being introduced are implemented carelessly. Feedback feels like it's generally ignored. I am not confident anything will come from this and I have lost a majority of my trust in the moderation team because they are not held accountable for their actions and abuse even when presented with evidence that they acknowledge is serious, any reports given to the admins about staff abuse is ignored and brushed aside to obscurity. Moderation admin sets a bad example for his team and the moderation sees this and acts worse, this is also met with no punishment or accountability. Raid tools are bad and should be removed entirely, there was always a tradeoff to keeping your gates closed and most settlements decided it wasn't worth it anyways and kept their gates open, raiders already have every advantage by being able to raid at any time (when there's no CD) with any amount and because the defenders are reactionary they're at a massive disadvantage and that's why the raid rules were so restrictive before. The implementation of raid tools was awful, they were removed before build phase and we were not told they'd be added back, we assumed they were gone for good following the massive pushback upon their last implementation. This should have been communicated to us that they'd make a return before the build phase started so we knew to alter our build to account for them, now having a beautiful build has become a liability because of this short sightedness. I have genuinely felt an apathy towards the server's rp recently as it's not really being focused on by the staff and instead the focus has been more geared towards mechanics and policies that benefit pvp, map mechanics like resource tiles, new equipment like raid tools and new rulings like 'captives must give qaulity rp' are all examples of this bias, the wording of that last rule change regarding capture rp is especially concerning because it was so biased in favor of one party of that exchange, it didn't say anything about the captors giving quality rp, it was completely biased towards one perspective without taking into account the other side. It is genuinely insane to think that capture RP isn't toxic, during my last capture in a midnight raid I was informed by staff that my timer did not start until I arrived at a location where I would be a captive. I was ran on the road for over 45 minutes with no RP and when I asked the captors what gives they emoted 'continues dragging captive along' I also contacted staff and they said I could not leave despite no rp going on, this means I was forced to stay on the server doing RP (or lack of for most of it) that I did not want to for over 2 hours and 45 minutes before I was released. My character was also killed so I recieved no character development from the experience and only served to enhance someone elses. Also the people who captured me didn't even rp with me when we arrived, instead just peddling me off to someone else. PvP is meant to be the fast option to get a conflict over with. Why can the winners extend that conflict for up to three more hours after the PvP is concluded and why are they not expected to provide quality rp when the captives are. You have to realize that it's unreasonable to expect someone to RP for three more hours, especially if it's RP that they're not interested in or makes them queasy like mutilation or torture. When I asked if I could leave 30 minutes before my 2 hours 45 minutes sentence to eat I was informed I could if I would come back and serve the last 30 minutes later, ultimately I decided to eat my dinner at the desk, throw up netflix and check the minecraft tab every few minutes. It's just not feasible to expect two parties who don't respect each other to play well when forced to rp together.
  2. I normally don't post on these, but it's something that directly effects me, so I will. I had been planning with others to start a sect of Templars for some time now and some of us are druids, this wasn't a spur of the moment thing, but something that's been in talks (Both OOC and IRP) for months now, so it is incredibly disappointing to learn our plans might be thwarted just as they're starting to actually come to fruition. It was always explained to me by the templars in our group that Malc didn't really care about worship and just wanted to give his blessings to courageous fighters, even if they had some other magic or not. The Aspects are the same way and they don't really care if you dabble in other magics so long as you serve their purpose, of course there are incompatibilities like voidal magic and dark magic. I guess I just don't really see why Malc would say 'no lol' as long as you serve his purpose and embody his ideals. I also am not sure the exact definition of magic stacking, but to me it always seemed like if you had two magics that stacked and compounded certain abilities, like a spook with a bunch of dark combat magic also using translo to teleport, making their combat capabilities stronger. Druid magic doesn't really have much combat capability, sure some of the spells /CAN/ be used in combat, but they're not really intended to be and the massive emote count makes it hard to justify it as well, it's more of an event magic used for cleaning things up like the ando alur hollow and stuff like that whereas templar is a melee combat magic, so I am not really sure if the magics actually serve to enhance each other in any way. (I am also not sure if this is even a consideration for why druid and templar are not compatible anymore.) I guess I just want to say it's a bit upsetting to think the last few months of preparation and RP are going to go to waste because of this change.
  3. Change it so that Corcitura can perform a temporary ritual that lasts like an hour or two which gives them immunity to salt tests. They can perform the ritual before entering gates but if they get ambushed with a random salt test prompted by an investigation, then they'll have to be more creative to explain their way out of the situation.
  4. Nykolai Rosik twirls his moustache. "Da, we make slap man out of dwarfski, now they just half."
  5. That's not a weakness for Azdrazi, that's a weakness for everyone. Everyone getting shot by an arbalest or a crossbow is going to get hurt but not everyone who gets hurt by it has all of the extra upsides that an Azdrazi is going to have. Does this somehow hurt Azdrazi more then a normal descendant? I must be missing something. Sure.
  6. Suppose it's the perfect time to address the lack of weaknesses in the original piece then with this re-write. Adding new abilities and buffing other ones calls for some negatives in the opposite direction I think instead of just changing one weakness. I gave a lot of constructive feedback about how I felt it could be achieved. I have never been a fan of the only mundane counter to things being locked behind a rare lore material, or being the softest metal which is completely ineffective against plate clad enemies.
  7. Weaknesses really need some work I think. Bundling up removing their weakness to natural cold is very silly and not actually a weakness at all since normal descendants also need to bundle up in the cold because it makes them uncomfortable. Weakness to magical cold takes too long in my opinion. If you're getting hit by 5 cold spells, you're doing something wrong, and normal descendants don't have magic in the first place, so losing access to magic isn't really a weakness either. I would suggest making the final effect happen after 3 emotes being exposed to magic cold. Also, I would be surprised if a normal descendant could survive 5 icicles being shot like crossbow bolts into their bodies, so does this type of projectile also trigger the weakness if it hits armor that the Neph wear? I imagine that it would leave bruises underneath plate armor, so that would likely count as a wound caused by frost magic. Thanhium seems fine where it is, if it's not broke don't fix it. Alchemical frost should hurt them in my opinion, same as magical frost, as far as I am aware, the summoned ice/frost from Voidal magic is no different then normal ice and this would add weaknesses that are more mundane, but also not completely common. I also have worries about buffing polymorph as I have seen this abused many times, even with external sources of disguising by the Azdrazi community. The strength buff is another thing I think was removed for good reason and I think it should stay gone, even in this form.
  8. "I speak for Malin, no I speak for Malin!" Talim feigns a conversation by opening his hands as if they were mouths as each Elven politician speaks.
  9. I can probably answer that as the original lore writer for Ashwood trees! It's never ended well when outside communities mess around with the Ashwood tree, it's usually a headache best left avoided in my opinion. There has been many instances where nature CA's try to use Ashwood's invulnerable properties when they should not, the immunity to fire, etc. Also, the community who's culture reveres it would probably bash anything like that because it's hardly ever done respectfully, even by staff members.
  10. I left the CT for several reasons, the main one was I was taking a break from LoTC and didn't want to just sit idle on the team. I do think however, there was many issues with the teams recruitment and lax nature, I hardly saw anyone get kicked from the team, even when many did so little, or absolutely nothing. I also think the team was often directionless and our admin did little to give us things to work on. People would constantly moan about being called the toddler team and focus on ways to not be called that, which while annoying that we were being called names by other teams, should never have been a serious discussion. If the team had just put in work and done what they were supposed to do, we would not have been insulted by other teams. Monk Guidance's often seemed really shit, and every time I witnessed them, the monk just disappeared after guiding a player to the gates of either their own faction, or the faction that was on their application. There needs to be a better system for this, and this should be a priority, giving new players a good first experience is so important for their retention. CT events were always very cringy in my opinion, and I never wanted to take part in them. I suggested more events that fit into the lore for the server, specifically for Wilven Monks, but often the team settled for silly easter egg hunt events that made no sense in roleplay. Ultimately this is a fantasy roleplay server, and events done by the CT should have to fit into the lore for the server. Why the **** does CT do pastes? LOL Ultimately, I felt the team was carried by competent managers who seemed unhappy with Hogo as their admin, as they all started to leave, so did I.
  11. "The right choice, ultimately, most wise ne to risk their recent prosperity." Muttered Talim. "I am confident Norland will continue to flourish under Odin and hope they focus inward now that they are in the good graces of their highland brethren."
  12. I think the issue more lies on the staff that is unable or unwilling to cull inactive settlements and nations. The Vale has their gates closed 24/7 and we have never had activity issues, so I do not think forcing people to keep their gates open is an effective solution to this problem.
  13. "King Odin is being based to be slapping the man out of the Adunians, now they are just Elfski." Says an aging Nykolai
  14. Talim stood next to his ikurnamon tree, and peered out to the water to reflect, occasionally watching the dolphins and boats that passed by them.
  15. CLASSY! +1 I love that anyone can learn these if they're a fae, it stops smaller groups from circlejerking the lore and then the lore dying because two people know it and they quit. Absolutely love these flavorful potions and I am excited to see them in game, lots of flavor, very balanced and very well done piece. Top notch quality, cannot give enough support!
  16. Full removal. My weapons were taken at the gate, well.. time to head to the auction house to buy another sword, oh, huh, I can buy a voidal enchantment in the center of a city that voidal magic is outlawed in.. The AH does nothing but circumvent roleplay for ease of access.
  17. "We make of the missing Ragnar every day.." says Nykolai.
  18. The First and the Last. Ram prepared himself for the battle, he knew it would be his last, it is how he had planned it after all. The Elder Orc placed on the armor of his father, Sarn, and gathered his great berserker axe, the weapon alone was the size of a dwarf, but even now he could still swing it like he was a few centuries younger. For the last time, he shouted what he always had during battle. "KRUG KRUG KRUG!" and he kept shouting until he found himself locked into an outnumbered battle, many of his brothers had fallen by this point. He continued to battle as hard as he could, but it was no use, those elves that had outnumbered him struck a mighty blow, blocked by his axe, but as he recoiled and took a step back, he found no ground to secure his footing and fell from that bloody mountain. Even though his son had assured him he would join those in the stargush'stroh, he was unsure of it, he was a dark shaman after all, his soul had been permanently blackened. A glorious death he thought to himself, it was the last honor he wished to receive in his lifetime.
  19. Talim read over the missive with a frown, then posted a pin beneath. I am unsure who you are to claim to know of my dealings with Qard and even swear that your knowledge of it is unequivocally true, but all dealings that I did have with him were long concluded before he was banished from Nevaehlen. You could have contacted me and I would have happily told you as much as well. The motives behind this message you have left do not seem well intentioned or informed, but hastily written and manipulative. -Tali'mordu
  20. Based changes pretty much all around to be honest.
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