EVENT TEAM
Management Update:
Credit Xarkly for picture
Greetings Lord of the Craft, Malgonious here with updates regarding my team and the progress we’ve made thus far this mid-September. As you may or may not be aware, our team has received two new ET Managers, myself and @Treatycole. We’re still settling into the job, but feel free to approach us with any concerns or suggestions you may have. That being said I’d like to take the time to welcome our new ET Builders to the team!
Delfato
Caesar__Salad
Eteriani
Please congratulate these individuals if you see them online for their new role in the community! We expect great things from them and already in the short period of time they’ve been with us they have begun the process of proving themselves.
Delfato has currently been working on one of our newest projects, “Event Zones,” of which progress has been coming along at a rapid pace. His contribution has been to the main corridor of which we call, “The Inner Sanctum,” a hub for the other conjoining passages under the Crypts of Nordengrad
Caesar__Salad has also been working on the “Event Zone” project. His contribution has been more of the floral life and the underground river-system that is included in the build, along with everything behind the waterfall.
Eteriani is our most recently on-boarded ET Builder and we expect great things to come from him as he gets into the hang of things.
As I stated above, the sky's the limit with these new recruits it’s just a matter of if they can fully dedicate themselves to bettering this community as our team sets out to do everyday.
Now that introductions are out of the way its onto my first project as Event Manager:
What is an Event Zone? An Event Zone is a specified region where building is NOT permitted unless given authority to do so by the supervising ET/ET Builder. Within this zone is a player-friendly (or not so friendly) environment where we’ve created as many interactable features as we could think up. Something frustrating for me as a New Player was finding this amazing world with fantastic builds.. but no sort of context to it. Everything I saw was just surface designs with no sort of opportunity for exploration or interaction. With this new system, we’re aiming for at minimum 100 interactables per Event Zone. Interactables is a loosely defined term that can mean an item, an event, or some sort of dialogue between you and the Zone, it's something you as a player can affect and/or see in-game.
How Event Zones will function? If you’re part of the Event Team and are just now reading this, you may have some questions that need answered regarding this new project. I would ask you direct these towards a Private Message or in our Team Discussion chat on Discord. This is the basic idea however:
A Player enters the Event Zone and finds something he/she would like to interact with. At this stage if no ET is overseeing this particular player, than an /etreq will be made at the [!] Interaction Sign. At the bottom of every Interaction Sign is a code that will be next to each data entry we have in the GDOC for that particular Event Zone. The ET that corresponds with the Player will want to check the code and the data provided, and run the interaction based off of that data listed in the Event Zone’s Google Doc. This is just a generalized idea of what the ET /could/ do, I don’t want this system to take away from the creativity aspect from this team, but at the very least there’s going to be more for you the Player to interact and do in these regions. I hope this will make it less stressful for the ET running the interaction with giving you a basis to work your event from, rather than just a player making an ETReq saying “Want to do a hunt,” or “Want an event ran.”
Where are Event Zones? I'm glad you asked! This project is still currently being worked on by the ET so that means we are open to new suggestion(s)! Below are the Event Zones with their locations listed beside it of where we aim to implement this exciting new feature to the Lord of the Craft world.
The Old Caverns (Work in Progress) - All around the Cloud Temple are ancient caverns and passages, during the excavation period of Nordengrad’s Crypt, a part of their excavation process caved inward, revealing the Inner Sanctum, an access point to these mysterious areas of the world. Behind sealed puzzles and locked doors lie the unknown for the brave to explore and discover.
The Firelands (Work in Progress) - The molten region near Halsworthy & Rivia, these lands have been the sight of many events however due to player grief we will need to completely revamp this zone and add in the interactables. Progress on this zone may take an extended period of time, but stay tuned for updates!
The Yatl Wasteland (Not Yet Started) - Inhabited by horrible creatures of the Void, vicious bloodthirsty yeti, and all different kinds of danger that dwells along the border of the Great Wall.
(more coming soon…!)
That concludes my Management Update for our team! I hope you’re excited about our new project and as always any feedback, comments or suggestions can be done in a reply to this thread, directly via a Discord PM at Malgonious#9566, or through a Forum PM by clicking the envelope next to my name. Enjoy the rest of your evening everyone!