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Everything posted by Mistel
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[Changelog]: Made Adjustments to Muscle, Bone and Reflexes, clarifications and changes to Regeneration, Cardiac and Respiratory. Removed Mimic Ability. Clarified Reverie.
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Honestly shits scuffed, Ill fix it in a bit Never mind it seems to be a problem with the forums not us, I tried to re do the spoiler and it happened again
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Credited
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((SPOILERS ARE WONKY)) ~Pravum~ CHARACTERIZATION There are two subspecies of Pravum: the original beasts, known as the Harried, and their “perfected” successors, the Shikari. Both the Harried and Shikari were created from Descendants that have undergone an extreme alchemical transformation to their body and Soul. This augmentation grants the Pravum a slew of enhancements at the cost of the “Normality” of Descendant life. Credits: @Dymase @Cyprian1034 @NikoNiko @BoyWonderr @JaxonBlues @Archipelego @Ztrog @Temporal @AtrexPieren [Lucy-Lisett -- DeviantArt] A pair of adventurers caught wind of an abandoned town in the middle of the wilds of Atlas. Upon arriving, they were met with a thick mist throughout the surrounding forest. Once they entered the settlement, the group found the entire place in complete disrepair. Caved-in roofs, doors torn from their hinges, windows were broken, and the entire town covered in a thin layer of ivy and vines. The wind was blowing softly, adding an extra layer of discomfort to the damp and chilled air. The pair made their way down the muddied streets, their footsteps squelching loudly as the men looking for any signs of life. As they neared the outskirts of the village, one noticed an abundance of herbs in an overgrown garden in front of a small house. Deciding that it would be wise to search for anything medicinal, he strode over to the patch and surveyed the overgrowth for anything useful. The other moved cautiously into the house, with his blade drawn. “Oi! C’mere. Now,” the man in the house called out. The other man would let out a short grunt as he pushed himself to his feet. Stepping into the threshold of the abandoned cottage, the second man let out a sigh, saying, “What’s wrong?” The first man raised his arm and pointed to a darkened, far corner of the small lodge, where a skeleton lay, an arm extended towards a blood-stained book. The second man would stoop down once more, this time picking up the book as opposed to flowers. The man would flip through the pages before saying, “Seems like a sort of diary.” “Not much use for it, then. Better to leave it. Don’t want to upset his spirit, eh?” the first man responded, giving his companion a playful punch in the arm. “Right,” the second said with a short scoff. Nevertheless, he found himself placing the diary into his satchel with the plants he had picked earlier. The pair then made their way out of the lodge in search of new adventure and treasure... Origin: [!] The journal would be pawned off to a cloaked figure several days after the pair of adventurers returned to their city. ~The Transformation Elixir~ Description: Effects: Ingredients: Preparation: Mechanics: Redlines: ~Serum Ingredients~ Muscle and Bone enhancement Minor Regeneration Metabolic increase Sense enhancement (Vision, Hearing, Smell, Taste, Touch) Cardiac Enhancement Respiratory enhancement Serum Creation Brewing ~THE ALTERATION~ OOC: Please keep in mind this will be a very painful and mentally taxing procedure for the soon-to-be new Shikari. Give the patient time to roleplay out their pain. Also remember, for the performer, this isn’t an easy task either. They must be careful to keep the right order or they run the risk of killing the patient. The person creating a Shikari or Harried must have an accepted teacher application in order to do the procedure. The person being turned into a Shikari must be a preexisting character beforehand, you can’t just be brought into the world as a Shikari as they’re not born and must be created through roleplay. Preparations The Procedures Redlines ~The Harried (Event Creature)~ Appearance: Mentality: Muscle and bone Enhancement (Combat / Non-combat ability) Metabolic Increase (Combat / Non-combat ability) Sense Enhancements (Combat / Non-combat ability) Respiratory Enhancement (Combat/Non-combat ability) Major Regeneration (Combat/ Non-combat ability) Cardiac Enhancement (Combat / Non-combat ability) Mimic (Non-Combat ability) ~The Shikari (Playable CA)~ [Monolith Productions: Shadow of War] Appearance Strengths and Weaknesses PK Clause Mentality ~Abilities~ Muscle and Bone Enhancement (Combat / Non-combat ability) Metabolic Augmentation (Combat / Non-combat ability) Senses Enhancement (Combat / Non-combat ability Tracking (Non-combat ability) (EVENTS ONLY) Cardiac Enhancement (Combat / Non-combat ability) Minor Regeneration (Non-combat ability) Respiratory Enhancement (Non-combat ability) Reverie (Non-Combat Ability)
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Listening to the criticism received on this post, a rewrite will be coming in a new post.
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Clarified
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There is weaknesses and such within the redlines of each, for example the scent, overwhelming scents can mess with their other senses and in terms of strength and bone density, you cannot be stronger then the peak strength of your current race.
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-The Shikari- Hunters, Bastions Against The Wilds ((This lore is meant to scarcely be known and has to be learned only through roleplay)) [!] It was a cold night when the young boy was taken to the deepest chamber of the keep. “Sir, is it truly my turn?” the boy asked, worry in his voice. The man simply turned and grimaced down at the child. It was at that moment the young one knew his fate was sealed. Entering the darkroom at the end of the corridor, the boy's nose began to burn upon witnessing the smell of strong chemicals. Sitting in the center of the room was a large table, surrounded by the child's future peers. The boy took one look to his mentor standing nearby, before accepting his fate and laying himself down on the table.” What is a Shikari The Shikari are mutants, undergoing a violent transformation to become one of the most effective hunters on the continent, increasing their base senses such as sight, hearing, and taste. While sacrificing their humanity and the chance of creating offspring. Origin Process & Transformation (The process and recipe can only be discovered IRP) OOC mechanics for brewing Each step takes 1-2 emotes, if during the brewing a day is skipped the serum will be ruined and the process has to be repeated, throwing away what’s left. The mutagens are stored in crimson red-colored bottles, it can only be injected and if drank the body will simply reject it out. The bottle gives off a light gleam in roleplay. The Ritual Appearance: Mentality: Abilities: Those who survive this transformation are granted some immense powers; OOC consent must be given to turn someone into a Shikari Vision Enhancement (Combat / Non-combat ability) Muscle and bone Enhancement (Combat / Non-combat ability) Metabolic Increase (Combat / Non-combat ability) Reflex Enhancement (Combat / Non-combat ability) Sense Enhancement (Combat / Non-combat ability) Heart Rate (Combat / Non-combat ability) Minor Regeneration (Non-combat ability) General redlines: PK Clause: OOC Purpose The Shikari make a wonderful addition to lore, they bring to the table multiple new enhancements to general roleplay in the world of LoTC. With enhanced abilities, and being made as monster hunters, a race like this could bring back rise and popularity in beast hunting, and guilds within the world. While given specific enhancements, the Shikari are not meant to be a CRP combat mechanism. And instead of a tool to enhance the general roleplay combat experience. There's often not much racial conflict outside of a few very loud minorities, and with a very seemingly political race, it could also add to the mechanics and relationships of the world. The Shikari brings a lot to offer to RP in general, with beast combat roleplay, social roleplay, bringing guilds back into popularity and. Credits IGN - Forum Name Ztrog- @Ztrog Boarbarian- @Boarbarian Vitalian - @NikoNiko Atrex- @AtrexPieren
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Illuminati time?
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https://www.youtube.com/watch?v=7mAsTSjYM8Y --------------------------------------------------------------------------- DECKHANDS WANTED! For the IBLEES’ REACH Contact Captain Jack or Quartermaster Peter Now in Talon’s Grotto! Captain Jack Malone commanding his crew through a dangerous rogue wave ------------------------------------------------------------------------------- All able-bodied, sea-worthy men and women welcome! We are looking for all! We will be hosting in-person recruitment in the Talon’s Grotto tavern in the coming months ((Friday and Saturday 6-7)), but should you be not able to attend in person or miss the date, a format for a letter application will be attached to this pamphlet at the end. All recruits will be issued tack and a cutlass should they need it. All deckhands are entitled to equal treatment and share of the bounties they participate in. They are expected to follow Captain Jack’s code. https://www.lordofthecraft.net/forums/topic/185765-captain-malones-code/?tab=comments&pagecomment1733852=1 Mailable application- Name: Age: Sex: Sailing experience: Why do you want to sail: ((OOC PAGE)) Discord Contact information; Mistel#5521 (Captain) CyprianCyberniskos#3032 (First mate) Ztrog#0623 (Second mate) Thomason#0797 (Quartermaster) Talon’s Grotto Coords: X: 2000 Z: 2000
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the great captain Jack Malone smiles upon seeing the notice "Goo' Shite." he says simply before tossing the paper to the waves
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The Pirate’s Code of: Captain Jack Malone Article I. All Disputes between crews are settled upon the waves. Do not attack your fellow Pirates when either crew is docked. Article II. All have the right to “Parley” Once declaring Parley the person declaring shall be taken to the enemy Captain to negotiate, and shall NOT be harmed, you will cease fire until negotiations are finished. Article III. No crew member left behind. Article IV. A pirate marooned shall be left with a sword and a bottle of alcohol. Article V. All members have a vote in any affair and the right to equal rations and equipment. Article VI. No striking one another on board. Every man's quarrels are to be ended on shore, by sword. Article VII. Crew mates must keep all of their equipment fit and ready for service, even when docked. Article VIII. If any man shall flee, or keep any secret from the Captain, he shall be marooned. Article IX. The Captain has absolute power in times of engagement. Article X. If the Captain is unfit to fulfill his duties or is absent, the first or second mate shall fill his role. Article XI. Crew members must treat the ship as if it were his own. Article XII. If a red flag is flown, no prisoners shall be taken. Article XIII. If a white flag is flown, do not engage. Article XIV. No wench shall be allowed aboard. Article XV. Take what you can and never give back. Mistel#5521
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~Founding Festival of Frosthold~ Posters are posted around each major city entailing that of a festival being held for the founding of Frosthold. The posters would brandish the sigil of the Harkness family, with a small notice under it. “Frosthold will be hosting a festival celebrating the founding of our settlement, we will have multiple activities such as a pugilism tourney with a prize of silver pugilist’s gloves, a feast, and a dance. All are invited.” Coordinates: X:1738 Z:-1884 Date and time: Friday, July 26 at 8pm EST Coords to frosthold:X:1738 Z:-1884Contact info:Cantonic#8385Mistel#5521
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~The Frost Legion~ Frosthold Military Forces, awaiting their oncoming foes Circa De 1721 ~History~ The Frost Legion, founded by Gawain Harkness in 1720, is the military force protecting Frosthold. They act as a levy to House Harkness, Guard the city of Frosthold and all its people. In the cold wasteland, they wear the fiery red to bring hope, and warmth to the lands the protect ~Preface~ A city, regardless of any conflict it is involved in, must maintain a military presence. In the sense of the Frost Legion’s presence, it brings about one of unbridled will power, mental and physical strength, courage, honor, and discipline. A legion soldier must never back down from a challenge no matter the threat, he is expected to die at the blade before dishonoring himself in surrender. Should a soldier be captured, every last man is expected to rally in aid of their brother/sister-in-arms. ~Responsibilities~ The responsibilities number many in The Legion, and are listed as such: I. Maintaining the word of the regent in House Harkness. II. Maintaining the law of the land. III. Maintaining and guarding the interest of Frosthold and House Harkness. IV. Offering hospitality, generosity, and kindness to those in need, and those they protect. V. Maintain upstanding citizenship, those who commit crimes, of any kind in the city, if part of the Legion, will receive harsher punishment than any other city resident. VI. Being ready for war, and being trained if the situation may arise ~Structure~ Lord Regent- The lord of the lands and city he commands the entire military with the help of his Constable. He has full authority over the city and military. Any other decisions must be filtered through him. Constable- He heads the military right under the Lord of the lands. He handles all military business if the acting Lord does not wish to. Second highest in the chain of command of the city, and only selected through loyalty. He has second most authority next to the Lord of the city and can do as he will as long as it is acting in the Lord’s favor. Legestus- The highest ranking in the military, reports only to the Lord and Constable. He can lead training sessions, rally soldiers, and lead patrols, he acts on the will of his lord, inside and outside the city. Centurion- The first officer, and lowest ranking officer. Centurions will either be sent to act solo in missions or lead groups of soldiers. They can hold small patrols, and can freely enforce the laws of the land. Legate- Legate’s are soldiers who have served faithfully and truthfully. They have taken an oath and sworn fealty to the city, and it’s leaders. In times of crisis if no officer is around they can lead and are permitted to enforce the laws at all time. Legionnaire-Slightly higher than draftee, they have proven loyalty and activity in the city. They are the most basic soldier to see within the city, acting upon commands, they have no leadership role, but are given the power to enforce the law of the lands. Draftee- Newly recruited, they must prove themselves worthy to be a true legionnaire before they are capable of getting any pay, besides entree advance. They have no leadership role but given the power to enforce the law of the lands. ~Formations~ Set One- A Row, shoulder to shoulder facing forward. Highest ranking leftmost. Helmet under the left arm. Set Two- Helmets equipped Set Three- Column formation, head facing back. Set Four- Draw Swords Set Fourteen- Charge with swords drawn Set Five- Shields up, swords drawn. Set Six- Surround named object. (Facing inward if an enemy.) Set Sixteen- Surround named object with shields up. Set Seven- At Ease Set Eight- Side-by-Side marching, at attention. Set Nine- Side-by-Side shield wall. Set Nineteen- Push with shield wall. ~Pay~ All new members upon entree, receive a 100 mina advance for any future work they may do. Draftee-No pay, besides entree advance, must prove self. Legionnaire-100 mina every saints week, if your RP duties are upheld(attending weekly practice, gate duty, and any extra events). Legate-125 mina every saints week, if your RP duties are upheld(attending weekly practice, gate duty, and any extra events). Centurion-200 mina every saints week, if your RP duties are upheld(attending weekly practice, gate duty, and any extra events). Legestus-250 mina every saints week,, if your RP duties are upheld(attending weekly practice, gate duty, and any extra events). ~Rules and Punishments of the Legion~ 1.Respect yourself, others, and their space. While we are guards of a city, it is not always necessary to step in, or it's a blatant misuse of your power in a situation. Punishment: Pay reduction for that saints week, and double gate duty. 2.Don’t misuse the chain of command. Do not talk to the Lord Regent of the city, about something a petty officer can handle. Punishment: Scolding via an officer. 3.If you wish to leave the Legion tell an officer, if you have not taken any oaths, you will not be forced to stay, but failing to inform an officer or the Constable, will result in being labeled a deserter. Punishment:Being Branded with the mark of the deserter on the face. 4.Do not disobey orders, or act in your own accordance or interest. Punishment: Immediate reprimanding, possible demotion or worse based on the offense. 5. A guard cannot abuse power/and or break the laws of Frosthold Punishment: Shall be decided by an officer, but commonly is harsher than that what a citizen receives. ~Traditions~ Duellem- Duellem is trial by combat, should a soldier feel he is in the right in the situation against accusations, or has issues with another solider, he can invoke Duellem against his accuser. Should the accuser refuse, they are deemed unhonorable. Praxis-Holding practice, frequently and actively, it is always important to sharpen our skills. Iudicium-Trial, should a Draftee he can request Iudicium, in which the commanding officers will set up a series of tests for them to prove themselves to be promoted to Legionnaire. Should a Legate wish to become a Centurion they too can request Iudicium, and at some random time, they will be kidnapped and taken to the trial site to begin. Upon success on either, there is a feast held. Agnitio Voltus-A parade, after every military victory a parade is held. Pauldron Painting- Instead of a new uniform with a promotion, the constable paints on your military stripes upon a pauldron. Coords to frosthold: X:1738 Z:-1884 Contact info: Cantonic#8385 Mistel#5521
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~The Albion Eisteddfod~ Come and be welcomed to the Albion Eisteddfod The event will entail a poetry and music competition, the judges will be the attendees of the event as well as peers, the winner will be rewarded with a golden lute. After the competition there will be a feast in which people are encouraged to engage in telling stories of their lives or stories they had created. ~Date and Time~ April 26th, Friday at 7 PM EST Coordinates: X: 2245 Y:52 Z: -1302 East from Curon, north east from Fenn If you have further questions, add Mistel#5521 or Cantonic#8385 on discord
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~The Albionic Military~ Albion’s flag The Crimson Brigade, after fighting off savages and raiders for claim of their land. Circa de 1707 The County of Albion is now accepting brave men and women for The Crimson Brigade Info: The Albion Military is divided into two sections. The Crimson Brigade, and The Golden Cavaliers. The Crimson Brigade, is for the common citizen, anyone can join and can rise through the ranks. While The Golden Cavaliers, is soldiers who exceed expectations and are taken on to higher training, and to become Cavaliers within the city. ~The Crimson Brigade~ Draftee: The lowest ranking member of the brigade, for recently enlisted. They do not have much power, but are the backbone of the military. Armsman: The second lowest ranking member, but having more power, and access to higher honors. It is not uncommon for them to make up the guards of higher meetings Warden: Marked as a special rank, all it includes is the beginning of specialization under one of the cavaliers Sergeant: The first officer rank, there are normally two in a squad of five, and can give permissions, recruit, and give commands Lieutenant: Even higher in chain of command, Lieutenants are responsible for forming patrols, and are usually leaders of squads. Marshal: The top of the military you can achieve. Responsible for managing all ranks below him. ~The Golden Cavaliers~ Esquire: Taken in at any ranks by a Cavalier who has high-interest in them, they begin their training under the Cavalier falling into his sect. Cavalier: Heads of the Military, second to only the constable, they run the military and serve the city as elite warriors specialized in a form of combat they became known for. The Cavaliers are the thinkers of the Albionic military. Constable: Head of The Golden Cavaliers, second to Regent of the city, he helps run the elite group of soldiers. Coordinates: X: 2245 Y:52 Z: -1302 East from Curon, north east from Fenn If you have further questions, add Mistel#5521 or Cantonic#8385 on discord
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"Question the crown."
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"Yikes" A tall, platinum haired elf would say as he red over the missive.
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*Gallahand Signs*
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~Founding Festival of Albion~ Posters are posted around each major city entailing that of a festival being held for the founding of Albion. The posters would brandish the sigil of the Harkness family, with a small notice under it. “Albion will be hosting a festival celebrating the founding of our settlement, we will have multiple activities such as a pugilism tourney, a feast, and a dance. All are invited.” Coordinates: X: 2245 Y:52 Z: -1302 Date and time: Saturday, March 30th at 6pm EST
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*gallahand looks over the paper, nods a few times then underlines the lpcation and time with a peice of charcoal, soon after he folds up the notice and stashes it away*
