[Amendment]Voidal Eminence: Incanter's Flow
Edit Purpose:
Most Eminent users find that Incanter's Flow often proves to be a bane to their casting, rather than a boon. Intended to grant them 'unbreakable focus', when looked at carefully it provides very little when placed side-by-side a normal voidal mage's connection when mastered. A slight pain-tolerance increase is negligible in how it is written, with the only real bonus being not able to be disconnected by sound. On top of that, halving the strength of them in this state makes them incomparable physically even to other Voidal users of their same strength and stature normally, and brings Incanter's Flow into an area of being a direct loss of power than anything. Changing those aspects of casting however would result in a much more powerful magic than desired, so instead the given buff to this magic will be in the form of an increase to the swiftness of an Eminent's magical casting speed. The change is as follows:
When fully stacked, spells take [1] emote less to cast, to a minimum of [1 connect+2 cast].
A redline added about this as well.
The above is for Incanter's Flow at it's full three stacks. These changes do not effect Stacks 0-2 at all, and are intended to grant a reward for those capable of fully stacking it. All in all this is a rather easy fix and should still read very similarly to how it did originally - here is the original post for a side-by-side comparison.
Original Version:
Start: 3 Completed Spellcasts (or 3 Emotes Noncombat) -
End: Ranged-Expulsion applies all normal effects and designs of normal Expulsion, to both the caster and targets.
Edited Version:
3 Completed Spellcasts (or 3 emotes noncombat) - After this threshold is reached, it would be incredibly difficult to lose connection or focus unless intentional. Unless magically disrupted, further wounded beyond small cuts or a bruises(requiring a single solid blow or cut upon their person, be it a limb or their main body), or outright knocked to the ground, one would remain connected to the void until the end of combat, or for a narrative hour noncombat. Additionally, their intensive focus allows them to more swiftly cast their spells at the cost of half of their physical might, allowing them to remove [1] emote from the casting time of any voidal magic(or in non-combat, perform rituals twice as fast). In combat, the minimum this may reduce a spell to is [1 connect+2 cast] for its requirements, and may only effect spells up to Tier 4 in nature.
Redlines:
- When Transferring noncombat to combat, one may not transfer over their level of Incanting flow. Upon transition, it reverts to 0. This as well applies to if one does 3 noncombat emotes to achieve the “Narrative Hour Noncombat”.
- Reduced casting time still requires all usual instances of a spell to be emoted, essentially allowing you to mix two of the emotes together as your character performs their magic more swiftly than usual. This can only bring a spell down to 2 emotes of casting after connection, NO less.
- Reduced casting time only applies to spells of Tier 1-4, and cannot be used to lower the casting time of Tier 5 spells.
- Each emote while in Incanter’s Flow (regardless of stage) requires a tell of some kind to show the mage has entered a heightened state of casting. Examples include a much more vibrant aura alongside an emotionless, concentrated expression. Other things work, so long as there is a change in both the aura and physical demeanor of the caster.
- When physically acting (movement, dodging, withstanding, so on) or physically fighting (parrying, blocking, swinging, so on) in combat, a magi with unbreaking focus would be objectively worse than any average descendant, and not capable of overpowering, outmaneuvering, or outperforming any other descendant successfully in these fields. Considered to be at half of their usual strength.
- 3 Completed Spellcasts applies the “Narrative Hour” rule, usable in subsequent combat scenarios, but only within an Event.
- “Unbreakable Focus” only applies to effects such as deafening sound, pain, or so on. Things such as casting while armoured or sprinting would still completely disable one from casting. Things that break connection normally on the mages behalf (Ex. armored, sprinting, losing line of sight (by blindness or normally), would still break connection or cease casting).
- An Eminent can sustain light-injuries without losing their connection at full stacks. Able to be broken by anything more than a light cut/bruise, or alternatively a direct hit - such as a punch square to the torso, head, etc. Being pushed over/tripped would break focus. Common sense applies here. Loud noises also will not break focus.
- Ranged-Expulsion applies all normal effects and designs of normal Expulsion, to both the Caster and Targets.