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Everything posted by BonesOfTheEarth
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Admins are just in their enemies to lovers arc fr guys give them a break and we'll get close ups of them KISSING
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Does anyone remember when ct monk was an MA you could be taught?
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I love how the forum roleplay section has pinned posts marking how its explicitly NOT for our lotc-roleplay posts and we all collectively ignore it
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The amount of people who don't read the rules to know that guards do not always get combat crp/pvp default without meeting other criteria as well is astounding.
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You're referencing this. What I'm referencing is the rule this is attached to plus the a. bit, which defines what defenders actually get. Most people see "Guards are defenders when in their own land" and seem to forget that that doesn't mean they always get default.
Guard default requires:
- The conflict to have 8 or more people
- There to have not already been a vote among the defenders to try and swap the conflict to pvp
Most people seem to think that guards just get default, and likely believe we're in the defender default era still. If either of the two above aren't met, guards get nothing. My post is just an observation to how often I see this confusion. Wasn't intended to be a major point of contention, given its a status update, but in hindsight I do type with rbf somehow and that invites challenge, oops
@RezRatKeia I think I laid my points clearly here when prompted for further explanation, but I am curious how this is a vaguepost? That tends to refer to when one makes a post referencing an ooc conflict scenario that occurred without directly addressing it, and yet I was pretty quick to ensure that this was not the case in my post. Can you elaborate so I can grow and avoid vagueposting? Am I just cooked and old now and dont know what vagueposting is?
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edit: lowkey this me now tho im bald this is tragic
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One of the unspoken horrors of playing a dark CA is that I receive a lot of letters and almost all of them are signed with "You know who I am" as though I'm not constantly scheming with like 20 dudes
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Can someone explain to me what admin voting on lore is? How does it work? What lore does it apply to?
Or if theres a post that explains it lmk.
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lore that falls under story approval (screenshotted below, you can find the actual thing on the admin notion publically available) is subject to admin approval. Admin approval is a process which requires all admins not on hiatus (excluding Tythus) to vote on something. Any singular denial is a denial from the entire admin team.
Most often this is any new lore, shelving old lore, or anything vaguely aengudaemon related
Typically after lore voting, manager reviewing, and story admin approval, it goes to admin approval where all admins are required to vote on it and accept it to pass. In the case of shelving, a lore must be made case to shelf by/for management, get unanimous approval, go to the entire ST, get 80+% approval, go back to management, unanimous approval, and then go to admins for unanimous approval
There is a proposal to change this but it is currently not approved/being denied because of the inability of me+st management to compromise on lore being approved/shelved being admin approval because (in my opinion) of how difficult it is already to pass and prior instances of misuse of approval, and as well the extremely rigorous shelving process.
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I think this is fine to talk about and that I'm correct in my summary.
Larger lore pieces, like entire new magics / magic systems, CAs, etc., have to be voted on and approved by administration. For these, LT acts as something of a preliminary filter to ensure that nothing that definitely shouldn't pass gets to that point, along with providing changes they feel need to be made in order for a piece to be in an acceptable spot.nevermind squak beat me to it while i was typing and answered better than i could have anyways gg.
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lowk bring back magic taking 6 month average instead of 4, and bring back adding all learning times together for people learning more than 1 at a time
Make it take 2.5 irl years to learn 5 void magics again
Nobody will agree with me but Ill die here
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Why is server down
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Shelf high elves, unshelf snow elves. What are high elves if not reskinned snow elves?
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If you play minecraft at a GUI Scale of Auto(Or 3), I'd love to have a chat with you somewhere with padded walls.
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@Adelemphiisteak too juicy or sm idk
The rest of you are actual FREAAAAAAAKS the only right answer is 2
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Ahem -
Did you know that on average when not in roleplay, and mechanically sprinting, our characters move about 0.233~ Meters/Second - Almost a snail-like pace. I'll explain:
Minecraft running is done at a rate of 5.6 meters/IRL-second. However, this doesn't take into account day-night cycles and how much time passes in game. In game on lotc, a day/night cycle is 1 Hour total. Meaning, if you run for 1 IRL Hour, in a straight line, you'll have run roughly around 20 kilometers. This is no pausing, full sprinting(not jumping), and implies a full 24 Hours in-roleplay are spent running.
So, taking that and splitting it over individual in-roleplay time units:
- In 1 In-Roleplay Day, we can run 20ish Kilometers.
- In 1 In-Roleplay Hour, we can run 0.84 Kilometers(about half a mile per hour)
- In 1 In-Roleplay Minute, we travel exactly 14 Meters.
- In 1 In-Roleplay Second, we travel 0.233(repeating) meters.
In a similar train of thought but a completely different area(I do not have the expertise to combine these two pieces of information, mathematically), an IRL Day consists of 24 hours. A year is 365 days. And a year, is a year.
On LotC however, a day is a day(1 IRL hour), and there are 24 in a month, and there are only 168 days in a given Roleplay Year. This is lunacy! For every 168 days IRP that pass, a human grows at the same maturity as one IRL despite being only HALF the age. There is only one logical conclusion to be made for this:
Days, are longer. We can do some math here. We can assume that LotC in-game years have as many hours in them as an IRL Year, as people mature and age at the same rate. IRL, there are 8760 hours in a year, split over 365 days for 24 hour days. On LotC, there are 8760 hours in a year split over 168 days, for lotc days that are... ahem, let me compile the math.
- 1 In-Game day(IRL HOUR), 52.14 In-Game hours pass. Meaning we experience roughly 26 hours of sunlight and 26 hours of darkness each day.
- In 1 IRL Minute, 52.14 IRP minutes pass.
- In 1 IRL second, 52.14 IRP seconds pass.
So, I know I wrote above I did not have the expertise to combine these two factoids. But I have done so anyways - Taking the previous bit from the START of this status update, I've amended the numbers:
- In 1 In-Roleplay Day, we travel 20160 Meters.
- In 1 In-Roleplay Hour, we travel 386.64 Meters.
- In 1 In-Roleplay Minute, we travel 6.4 Meters.
- In 1 In-Roleplay Second, we travel 0.107 Meters.
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Is that the BNK?
We're so back. Now post Arcanism
