The Reasoning;
A while back, I created the first Satyr lore. It was barebones, I do admit it, and was honestly bad. With the whole uh… descendant breeding thing. However shortly after I made it, Hedgehug got in contact with me and said he was going to re-write it. The re-write made a lot of Gen 1 Satyrs angry because it removed the ability to learn magic, and had also -for the initial draft, it was later changed- almost removed their bits. It would’ve been replaced with some weird light and dancing thing. But yes, it was weird as heck. However, now a lot of Gen 1 Satyrs stopped playing their Satyrs because they felt it was stupid for them to have their magic learning ability removed. Also the whole not being able to live in cities kind of made it bad. But it all turned out alright in the end and Satyrs are now growing! Kind of. With the soft shelved we can no longer grow, sadly. Which wouldn’t make much sense when Satyrs begin trying to reproduce. However, now that Axios is gone and we’re a good 4 months into this server I thought I’d try once more to save the Satyrs. As well as the other Fae. Satyrs since the beginning of Axios have had quite the history going on and so much potential history. Which is why we made this. So, here you go. It’s not just me writing this it’s a whole team of folks. Folks who want to see the Satyrs grow and live on because their RP is almost stress free. And because of our love for them and our community as a whole. I’ve probably spent a lot of time into this rewrite and a lot of time worrying about it. Like more than I should have. Also I may or may not have made this version Celtic instead of Greek...
The Satyrs; A Rewrite.
History; Early Axios.
History; Mid Axios.
History; Late Axios.
History; Early Atlas (Current).
Physical Appearance (Changes have been made)
The Satyrs are known as many names, Goatmen, animals, beasts, but mostly by the dominating Clan, Clan Thorn. The Four Bloodlines, have almost been reduced to three.
Bighorns- The Bighorns (previously known as Thorns) make up the bulk of Clan Thorn. The Bighorns have ram legs and horns, which curve and are quite sharp. The adventurous Bighorns are drinkers, and are quite social. They are the bravest of the Bloodlines, and the most brash. They are known mostly for their temper, which rivals the Longhorns’. The Bighorns stand from 5’11”-6’4”. The women stand from 5’4”-5’10”.
Longhorns- The Longhorns (previously known as the Oaks) make up Clan Oak. The lazy preachers of the Aspects. Their horns are long and straight, ending in curves. Despite being lazy, they are quite deadly in combat. They tend to enter a rage in which they simply charge and attempt to gore their opponent. The Longhorns stand from 6’1”-6’8”, being especially big. Even the women, stand from 5’6”-6’2” are tall.
Twistedhorns- The Twistedhorns (previously known as the Clovers) make up Clan Clover. Twistedhorns are known for their twisted horns that grow from their forehead. They are shy, and are more introverted than extroverted. They choose not to venture too much and instead stay where it’s nice and quiet. The males stand from 5’4”-6’2”, being smaller compared to the Longhorns and Bighorns. The women stand from 4’10”-5’6”.
Straighthorns- The Straighthorns (previously known as Ivys) make up Clan Ivy. They are closely related to the Twistedhorns and Clan Clover. Where they are believed to be extinct, as the Ivy have not been seen for some time. Nevertheless instead of straight twisted horns, they have regular horns much like a goat’s. Much like the Twistedhorns, the men stand from 5’4”-6’3”, being a bit taller than their cousins. The women stand from 5’”-5’10”.
Age (Also Updated)
The Satyrs were gifted immortality by the Aspects. However they are not unkillable, as while they do not age they can be killed with any blade or poison of any kind. When Satyrs do get older, however, they become more like the animal their bloodline is represented by. The Bighorns become more ram-like in both upper-body, and lower body. The Twistedhorns and Straighthorns become more goat-like, and the Longhorns become more Ram-like despite them having more of a prominent snout. Theirs is more noticeable than the others.
Culture
The Satyrs live in small Clans distinguishable by Bloodline. There are four popular Clans, which many know of due to Satyr interaction. There are the Thorns of the Bighorn Bloodline, the Oaks of the Longhorn Bloodline, the Clovers of the Twistedhorn Bloodline, and finally the Ivy Clan of the Straighthorn Bloodline. Although the Ivy and Straighthorns are believed to be extinct because there has not been an appearance by them for a very long time. The Clans live in desperate locations, the locations for three Clans unknown. The most popular Clan, and most known are the Thorns who live with humanfolk. The Thorns are believed to be the most populated due to their numbers. However, the other Clans have yet to be discovered, so it may be untrue. The Clans have become secretive due to past history, and as such are reluctant to share their Clan’s location with another Clan or Satyr. There have been little communication throughout the Clans, due to mistrust. There is no Hierachy of the Satyr people. The Clans used to meet in a Council of Four. However, now there is no such thing. The Clans are now supposed to provide for themselves, the only Leadership left is in the Clans themselves. The former Council members are now their Clan’s Leader. What little communication there is, the conversations are usually carried out in their own tongue, so any eavesdroppers cannot understand what they are saying. However Satyrs are normally very social creatures, who start parties and drink as often as they can. They do of course, sometimes have brawls of their own but seem content with their lifestyle. Most are outgoing and radiate fun and happiness, while others like the Twistedhorns who want to do nothing with others, only if they have to.
Satyrs do believe in marriage, but it is uncommon. As most find new mates over time, however when a Satyr does choose to marry they are married by an Elder Satyr or Druid. Most Elder Satyrs are over 200 years old, and as such are considered wise and acquainted with the world. After the marriage there is a large party and feast that can happen for many days, even a full saints week!
Language and Numbers; Redone
Green-lines:
-Satyrs can provide a unique RP, being now more updated and different as well as in my opinion, better.
-Satyrs can reproduce by using their bits, which is to be FTB’ed.
- Satyrs can now only learn all forms of Druidism. Including Nature’s Communion, Shapeshifting, Blight Healing etc.
- Satyrs can live in cities, provided they fill their days with much partying and music festivities. However when living in walled settlements and cities, they will feel headaches and their conditions gradually worsen if they do not have music and partying in their life when living there.
Red Lines:
-Satyrs need music in their lives, otherwise they will feel as though they are gradually starving and as though they are sick.
-Satyrs, being created by the Aspects, cannot learn Voidal Magic.
-Satyrs cannot breed with descendants.
-Satyrs have a year average for their gestation cycle.