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6xdestroyer

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Everything posted by 6xdestroyer

  1. A 'ker smiles, wiping blood from his blade.
  2. Hi Blago, remember that time you said 'help me in this 2v2' and I said 'I dont have gear' and then you said 'dont worry i can 1v2 them anyways'.... u still owe me my bread back after they popped us both... Anyways, welcome back

    1. Show previous comments  1 more
    2. 6xdestroyer

      6xdestroyer

      Bet you havent even taken over ireland at this point

    3. blago

      blago

      Started as Scottish count just made it to Duke, I'll get there just wait. Gonna make history right with the Scottish Isles

    4. 6xdestroyer

      6xdestroyer

      ok kyle settle down

  3. Ethereal Light He laid soft steps upon the muddy ground, his feet were weary from days of travel as the cacophony of crickets ushered in the evening moon. The traveler sighed. Too long had he been on the roads, with the scars still fresh and wounds to prove the roads were no place for the lone. It was a life of solace, the traveler thought to himself as he continued down the moonlit road, but it was not so bad. There were friends, however fleeting; periodic moments of hope inspired by charismatic priests, or perhaps that was just nostalgia. Then, he heard it, an all too familiar noise: the clink of chain and squish of heavy leather boots. The trio of darkly clad men stepped out from behind the trees as they called for him to stop. The traveler knew the drill: his possessions for his life, and so he gripped the book beneath his tabard tightly. He was tired of it though, and he was out of valuables. He did not wish to lose a digit, or a limb for that matter. He had spent too much time working, too much time just to stock his now empty pockets with meager rations for his journey to the mountains. He took his chance, a more than likely foolish one, as he turned into the dark and thick woods. The snap of twigs betrayed his escape, as the trio chased him, a bolt whizzed by his ear, slicing it as he yelped. He slid down the ravine, hiding beneath a large chestnut tree as he whispered a rhyme he’d picked up ages ago, one that had always brought him a strange comfort since: Every day I am plagued by three thoughts– A heavy weight on my soul. First, that my time is finite Second, I know not when I will depart But it is the third that torments me most That there is no way to know where I’ll go* The traveler’s breath began to steady after the third repetition, the harsh sound of his impending death fading deeper into the forest in pursuit. He waited, before deciding to take an uncharted path in the forest. He rose from the nook in the tree and began to meander forwards, guided only by the stars and moon. His hope faltered as he continued in the dark. He began imagining his savage death to those that camp within the forest’s lawless territory, wolves or boars, or even worse, man. His mind failed him, or did it? The soft glow of the candle light could not be real, or if it was, what men did light it. The traveler approached it cautiously, staying within the tree cover. He smelled food, again he thought his mind failed him. He sighed, wondering why the fates would play such evil tricks upon his humble being, a trial to prove his strength, he concluded. Finally the candle came into view. It burned slowly upon a pike dug deep into the dirt, but it was not alone. Through the dimly lit forest was a path lit by these piked candles, and the scholar let his gaze follow the lights until he could not see beyond them. Cautiously, he stepped more pronouncedly onto the dirt road, but was halted by an abrupt invasion of fearful and curious thoughts. “CRRRRAAAACKKKKKK” echoed from in front of him as an immense light painted the sky and its very nature was, for a moment, torn asunder. The unexpected burst of light and harsh pop sent the scholar upon his back. But he was a curious man, and though he feared men, this unexpected occurrence felt different, so he began to stand. The scholar dusted off his robes and secured his prized journal as he set off with hastened steps down the road towards the light which had turned the night to day. The Principality of Ando Alur “In Knowledge, Power...” To the far Eastern vales of the Almarisian continent, beyond the wave-lapped sands of the western shores, there lies an ivory spire — one which claws to the very heavens in hopes to reach the gods. This divine citadel, a final refuge of the noble arcane, stood to embody the hopes of descendant-kind to reach the seat of the gods. Many come here seeking enlightenment, whether they be some roaming scholar, weary knight, or cloistered monk — each taking solace in the gleaming light of Ando Alur. Leadership of the Principality Governance is a necessity of all societies, even those as great and wise of elvendom, and those of Ando Alur know this well. However, though given the reigning authority of a Prince, the people of Ando Alur are also sustained through the Council which advises the High Prince on matters pertaining to the wellbeing of the city-state. The High Prince [Vulnir Syllar - 6xdestroyer] The Prince is the recognized leader of Ando Alur and is responsible for the safety of those within the realm. The Prince acts in coordination with his council and guilds, ultimately holding the power of binding contracts. Drawing their power from the Onyx codex, they are ritually crowned in front of their kin by the Councillor of Culture. The Council of Seven Whilst the Prince may hold the power of binding contracts and direct authority, the magnificence of Ando Alur is no product of his virtue alone, for even he must have guidance through the Council. The Council of Seven is composed only of the greatest minds of the Almarisian continent, holding the power to make executive decisions and attend the works of the Prince. During the instances of disagreement between the Prince and Council, they may override his Highness if in unanimous agreement. The council will always possess at least one elven, one dwarven, and one human member. The Councillor of Council [Thallan Syllar - Cobbler] The Councillor of Council is in charge of all diplomatic matters within Ando Alur, as well as the recording of such, often heading foreign diplomatic missions in representation or assistance of the Prince. The Councillor’s primary role is the documentation of all legal and diplomatic proceedings that transpire within the Principality. They also possess the ability to hold judicial trials, presided over by the wider council, to help administer punishments to individuals arrested by the Inquisitors or other internal policing forces. The Lord Inquisitor [Erilian Oranor - Shmeepicus] The Lord Inquisitor is the head of the Inquisitors, the military force of Ando Alur. Not only is the Lord Inquisitor expected to be passionate and patriotic, but also tactically cunning and politically attuned in order to effectively defend the marble city and her people. While the Alurian Prince may grant the honorary title of Onyx Knight to worthy Inquisitors, the Lord Inquisitor’s recommendation is almost always a requirement. The Councillor of Keys [Jakob Castington - Oh_Ontario] The Chamberlain assigns living situations for all citizens and can charge tax on behalf of the Principality. They are also able to evict residents and organize events for citizens to partake in. The Chamberlain also presides over the market stalls within the Principality. The Lord Auspex [Avurak Syllar - Morghuul] The Lord Auspex is in charge of all religious activities within the Principality. Their duty is to that of the Ancestors and the Spirits and making sure the onyx children are guided on the lunar path. They build and maintain a spiritual following in the Principality, devoted to converting wayward humans, elves and dwarves onto the path of honour, building and maintaining shrines and totems, blessing kin, and snuffing out evil. The High Praetorum [Olrin Hildinyr - Sorcerio, Muriel - Geidleth] The High Praetorum are esteemed roles within the courts of Ando Alur, being responsible for the documentation and regulation of magic and artificery within the Principality. Along with this, they are also responsible for the defence, preservation, and protection of the marble city through their many arts, and work vigorously to achieve knowledge that can be used for the betterment of the Principality and her people. The High Praetorum are also responsible for the direct oversight of all arcane activities and projects within Ando Alur, as well as working closely with both the Lord Auspex and High Inquisitor to ensure balance and security within the Principality. The Councillor of Land and Sea [Vanya Hileia - Space_Solstice] The Councillor of Land and Sea oversees the construction of guild halls and helps to manage the various guilds within the principality in the aim of leading to higher levels of productivity and recruitment among them. With their gentle guidance, as well as their affinity with architecture, the Councillor of Land and Sea oversees the ships and construction within Ando Alur. The Councillor also takes on the role of presiding over the Alurian naval forces, working closely with her sister counterpart in Haelun’or. The Seats of Grace The Seats of Grace are granted to those of honourable merit and high prowess. These Alurians sit below the Council, but still hold an immense amount of responsibility. Seats of Ceremony [Lorelei Vamyar - Clonky, Ilyana, Clonky] The Seats of Ceremony are titles given to Alurians who demonstrate keen abilities to work with the denizens of Ando Alur to organize and schedule festivals, galas and feasts in the name of joy and entertainment. To facilitate these events, they may present requests to the Council for whatever materials, funds, or support they may need. Seat of Health [Elren Asul'onn - BobBox] The Seat of Health is tasked with ensuring the health and day to day safety precautions for those within the city. They often consult the High Praetorum and Lord Auspex to ensure any arcane actions are balanced and will not negatively impact the health of the city on a major scale. Seat of the Hunt [Open] Whereas the Seat of Ceremony is tasked with internal Alurian events, the Seat of the Hunt is tasked with providing and organizing events beyond the white walls. The Seat of the Hunt is expected to be skilled in tracking, archery, and the various skills that go along with the name. Seat of Poetry [Open] The Seat of Poetry is given to one skilled in the art of literature and missive making. They are assigned the responsibilities of ensuring transparency between the council and the good people of Ando Alur. They are encouraged to write their own poems, literature, and works of art in their own time to be spread across the continent. The Four Podiums The Podiums sit in the throne hall of Ando Alur and await the statues of the heroes to come. Alurians, or their allies, which perform great feats in the name of the city will receive a statue of their likeness made from the finest marble of the white cavern. There are four podiums: [Out of Character Info] Want to Get Involved? Ando Alur is not only meant to be a place for those seeking knowledge or needing refuge in roleplay, but also a welcoming community to its members out of character. If you wish to help out with anything around the city, whether you know what it is you want to do or not, we will do our best to help you fit in and get involved in the community! Click here to join the Discord. How to Get There *Poem is by unknown, I do not claim credit for it* ((Post not put in Ando Alur subforum as it is currently glitched.)) Thanks to Sorcerio for formatting help!
  4. *Laughs in pebble sized meteor events*
  5. Favorite parts have to be the main hall, the arcane hall (which isnt pictured above) and the tavern. Niche rp wise expect more fantasy based rp as well as a lotta cool magic stuff!
  6. Its open to everyone, more info will come in upcoming posts but many in leadership are delves.
  7. Hey Everyone, in honor of completing the huge project that is Ando Alur, we've decided to do a showcase of it accompanied by a group AMA. Feel free to have questions ranging from those about the town to those about @Cobbler's favorite color. The build will be getting implemented on the server before the weekend, and if you'd like to stay more up to date in regards to it feel free to DM any of us on this AMA ( @Cobbler, @Shmeepicus and we can help you out. All that being said, enjoy the pics and ask away! ------------------------------------------ (Nothing gross)
  8. Im Alive GIFs - Find & Share on GIPHY

    1. Heero

      Heero

      6x when he gets his old forum account back

       

       

  9. Imagine using discord light version
  10. Yea because [filtered] dynamic roleplay amiright
  11. GiVe ThE daRk ELvEs A cHArtEr ❤️ @SeventhCircle @Fireheart_
  12. The Disciples of Godwin “Saint Godwin of Paradisus, Saint of the Deceased, the Afterlife, Ghosts, the Supernatural, was the third and last son of Horen, the Father of Mankind. Godwin, despite being the last of the trio, was the first to marry, first to bear a child, and the first to rule his own realm. However, Godwin was also the first of the three brothers to be slain. Godwin died by the hands his eldest brother, Harren the father of the adunian, after Godwin challenged the elder to a duel to release the imprisoned middle brother, Saint Joren Horenson.” -credit to Yopplwasupxxx Work. The Disciples of Godwin, their members often called more simply ‘Disciples’, is a fraternal order focussed on two fields of work. The first and most core is the study, documentation, and execution of beasts that taint the realm of man. The second field of the Disciples serves more to fund the group and their often extravagant spending on alcahemical goods, weaponry, and research. This lucrative field is serving as judge, jury, and executioner for those with a large enough sum of coin. Contrary to the name’s suggestion, the order is not under control of the Church, but rather a council of Master Disciples. It draws its name from Godwins relation to the supernatural and inhuman. They can be identified by the red pins on their garb. Field 1. Monster, beast, creature, critter, horror, freak; Fear manifests itself in many monikers. Rather than shy away from, or flatly deny, the physical presence of these fears, the Disciples seek to study them as to find a weakness, so that they may later purge them. A Disciple will usually be found carrying a journal, as it is their most treasured possession perhaps save only for their weapon. This journal’s beginning pages will be filled with images of known monsters and information about them, acting as a kind of bestiary. The pages following this will be filled with the notes and drawings of its Disciple owner. The first of these blank pages will often be covered with documentations from trials given to the initiate. Field 2. Call it what you will, but murder-for-hire has been profitable since man came to feel revenge, this is not to say the Disciples’ codex is disregarded here. The order does not do grand assassinations, preferring rather to quietly dispose of their targets in the same manner they do inhuman creatures. There are also rules not set directly in the codex that must be adhered to here, though they are immediately surpassed if target is found to be ‘inhuman’: -A Disciple may never accept a contract against those of the Church unless the target is deemed as adhering to one or more of the ‘seven deadly sins’. -A Disciple may never accept a contract against a mother of a child under the age of 8 unless their character is deemed heinous by unanimous vote of all Disciples. -A Disciple may never accept a contract against a boy under the age of 8. -A Disciple may never accept a contract against a girl under the age of 16. Codex. All Disciples are expected to follow this Codex and have it memorized backwards. -A Disciple may never betray his fellow Disciples, this includes attacking a fellow brother. -A Disciple may never allow payment to go unfulfilled, either blood or coin may pay a debt. -All Disciples are to leave their titles to the order upon entry in order to achieve egalitarianism. -Respect is earned not given. -A Disciple is never to lose their journal nor let a non brother see it. -A Disciple must fend for himself and not rely on others for things he could do himself. -A Disciple must maintain good physical & mental health, and must seek out a more experience Disciple if having trouble with either. -A Disciple may not hold fear in his heart for the unknown Ranking As an egalitarian order, Disciples rely upon those with higher ranks for commands regarding the order, but are equal when not performing duties. Master Disciple A Master Disciple is superbly well experienced in monster hunting and assassination work. Their minds are strong as their combat prowess. There can only be up to five masters at a time, though always ranging in odd numbers (1-3-5), as there must be a deciding vote upon the Master Council. Veteran Disciple A Veteran Disciple is very experienced in all things to do with the Order. They can hold their own against the Masters, and may be more experienced but have chosen not to have the responsibility that comes with Masterdom. Disciple A Disciple is the most common rank in which most of the order men will spend the majority of their lives as. A Disciple could be a freshly promoted Pupil, or a very experienced and eager brother of the order. Disciples themselves are forces to reckon with, and should not be regarded as any less capable than their brothers. Pupil A pupil is one whom has taken the oath and sworn their life to the Disciples of Godwin and its Codex. During their time as a Pupil a man will be granted many tasks ranging from resource gathering to lesser monster hunting. Ones time as a Pupil is perhaps their most vital, as it is here where the Masters can see if one has the heart to become a Disciple. Common Hobbies: In their spare time, order men are urged to pursue hobbies beneficial to both themselves and the order overall. Alchemy. Alchemy is perhaps the most popular of non-order activities that Disciples engage in. An initiate is expected to have minimal knowledge of herbs and their remedies. A Disciple is expected to know how to bandage and heal their own wounds, while also know what they can and cannot eat in the wild. A Veteran Disciple is expected to be more than competent in everything alchemy, from knowing what herbs do what, to experimenting with new combinations in pursuit of discovering new remedies and boons for themselves and brothers. Beekeeping. Beekeeping a more light hearted hobby than many of the others, yet it is vital for maintaining the alchemical gardens of the order. This hobby is often taken by the veteran disciples whom are not burdened with initiate and intermediary tasks. Tinkering. Tinkering, or rather, engineering is encouraged for Disciples of all rank. Not only does it keep idle hands busy, but it helps Disciples keep the cogs of their mind working. Disciples can be found having little useless trinkets such as wind up rats, to more usable ones such as wind up noisemakers or the sort. Smithing. Any good soldier should know how to maintain their weapon. A Disciple is held to higher standards than this. A Disciple is expected to understand crude smithing, and at worst make a metal baton. Disciples are encouraged to take this practice further and learn how to forge proper weapons, a Veteran of the order often being the forger of his own blade. Drawing. As Disciples are expected to record their interactions with the world, in regards to both inhuman and humanoid creatures, they should know how to draw. Initiates go through drawing classes in order to learn how to properly record their sightings. For some initiates, drawing becomes a favored hobby, leading to them becoming very adept artists with pencil, chalk, and coal. OOC Contract The Disciples of Godwin is meant for those looking for more serious roleplay. Injuries taken in monster hunts and in good combat roleplay will not be simply shrugged off with a bandage and some vodka, but rather be roleplayed for the appropriate amount of time, leaving scars and the sort. Those that die during monster hunts or in proper roleplay combat will be expected to perma’kill their character (unless extraordinary circumstances). To Join To those that wish to enlist; come to the Gryphons Roost. A keep located between Belvitz and Sennisten, before the bridge. Come with the following written. ((Also alright is to post or PM)) Name: Race: Age: Birthplace: Residence: Short life story: ((Discord:___))
  13. Fezsoj Al-Vechavok pens a note and sends it to the orcish capital by bird, hoping it reaches its target. "700 minas, just tell me where to go."
  14. Remember to SMILE ??

    1. Quirkyls

      Quirkyls

      okay I will thanks!

  15. Orgoth thinks back to yesterday when he killed two woodelves in full armor while having none himself, and lets out a little chuckle.
  16. If you do /realname Stormbreaker you will see the current starting players. Please re-read the lore and the other comments posted, as I've stated multiple times, while culture plays a large part in the subrace, they have different physical attributes which they all share.
  17. @Teegah @Nate1450

    Sorry just fight without horses

  18. Daily reminder that spoilers save lives
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