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Noobli

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About Noobli

  • Rank
    Tree Puncher

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    Noobert#4534
  • Minecraft Username
    Noobli__

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  • Gender
    Male
  • Location
    'Murica
  • Interests
    Rock and Stone

Character Profile

  • Character Name
    High Preceptor Norli Starbreaker
  • Character Race
    Cave Dwarf

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  1. High Preceptor Norli Starbreaker sits at his desk, scattered papers dimly illuminated by only an ornate carved candle. He sighs as he signs a report on suspected heresy, and sets it to the side. His exhausted eyes read over the next paper on his desk, letting out a deep grunt as he reads the title. “Oh ****, they know.”
  2. ANBELLA ~ ᛞᚨ ᚴᛁᚱᚴᛃᚨ ᛞᚡᛖᚱᚷᚨ ~ “The Forge-Father took his hammer and hit the world, shaping it into mountains and valleys, hills and dells. He took his chisel, and with it shaped caves and forests into his creation. Lastly, he held his creation in the fires of his soul forge, and the heat of the forge would become the warmth of the hearth, bringing life and comfort to the forests and caves. As life became so did ANBELLA, the Hearth Mother. She would look over the hearth and extend the grace of it to those who earn her blessing.” ANBELLA is the god of life, the Hearth Mother. She is patron to homes, any place where life dwells be it the forests or the halls of dwarves, and the safety and comfort found there. She is patron to the living, both beastfolk and descendent, and of the service and care done to them. These are the two facets of ANBELLA, the home and its people, both which she seeks to see the keeping of. Teachings of the Hearth The Teachings of the Hearth are a collection of moral principles based in the patronage of ANBELLA. They serve as guidelines for those who seek to honor the Hearth Mother. These teachings revolve around the display of respect and dignity towards the Hearth and its principles. Khaz Khaz, meaning hall, or home, refers to not just a building but all ideals tied to it. The family, shelter, comfort, and tradition. To honor the home is to honor your family; familial ties are the most sacred bonds, and cannot be violated or dishonored whimsically. The home is a place of comfort, lit and warmed by its hearth; do not let it become corrupted, let it be a place of safety and grace. Traditions are what makes your home unique, do not dishonor your culture lightly, hold high the traditions that define you. Anym Anym, meaning life, is the teaching less on what life is but instead on the importance of protecting and nurturing it. You must not disrespect the sanctity of a descendent’s soul. A soul forged by Yemekar is blessed with great potential, every moment in his world allows a soul to shape reality for the better in Yemekar’s design. For that reason, you must always seek an outcome that preserves life, not seek its destruction lightly. Do not agress on others, even the yrromar, but instead act with grace and her blessing shall find you. Hefruth Hefruth, meaning forests, nature, acts as a symbol of all life, beyond just that of the descendents. Although not sacred, animals and plants too are to be used honorably and respected, not destroyed on a whim but with purpose and intent. The forests are teeming with life, and thus often are a good place in the eyes of the Hearth Mother. Paragons and Heroes of Anbella Paragon Yudora Yudora was the wife to Urguan, and as such mothered all the progenitors of the elder clans, and set the traditions and lessons that all dwarven mothers to come would follow. She is also the epitome of dwarven femininity, a model for all daughters to follow. Paragon Indago Stormhammer Indago Stormhammer was a sacred leader if ever there was one, reforming the ancient clergy to bring great success and increased spirituality and then leading the Grand Kingdom through a war with Oren. Throughout his reign as both High Prophet and Grand King, his work was dedicated to the protection and well-being of the dwarves, a home maker of kingdoms. Paragon Bjor Cottonwood Bjor Cottonwood was an inspired young forest dwarf whose work was dedicated to making a new home for the forest dwarves that would lead to their first consistently prominent age. He united the forest clans in their new home of Hefrumm and created a community in dedication to Anbella, and led it until his untimely sacrifice to save his kinsmen from the Alar. Paragon Dwain Irongut Dwain Irongut was the progenitor of Clan Irongut, and passionate about ensuring comfort and safety for his kin. He held luxurious feasts where he would share drinks and spread the grace of Anbella’s hearth. For spreading the principles of the hearth by ensuring a good home for his kin and clan, he was named Paragon of Anbella. Hero Dutesli Treebeard Dutesli Treebeard was a proud devout of Anbella, working hard to extend her teachings to all dwarves. Through this dedication, she led the dwarven clergy past political rivalries and across all dwarven holds, thus extending the grace of Anbella.
  3. YEMEKAR ~ ᛞᚨ ᚴᛁᚱᚴᛃᚨ ᛞᚡᛖᚱᚷᚨ ~ When being had not yet become and the only existence was Vuur’dor and the primordial forces within it, there was no purpose, there was no design. There was only chaos. But sound through the dark expanses of Vuur’dor was a boom, the fall of a hammer. With each hammer’s strike did the primordial forces, once chaotic, bend into shape and were given the design that only a Creator could give. YEMEKAR, lord of creation, used his infinite might and power to shape reality. YEMEKAR is the god of creation, the Forge Father. He is patron to the workshop, where one may express their soul on the world through their skills and craftsmanship, and the works made within. He is patron to design, the beautiful perfect forms of each work, and those who ensure it. He is patron to leaders, those who guide their people to honor and create long lasting cultures. Teachings of the Anvil The Teachings of the Anvil are a collection of moral principles based in the patronage of YEMEKAR. They serve as guidelines for those who seek to honor the Forge Father, and revolve around the honor and dignity of craftsmanship. Yemka Yemka, meaning to create, is the principle of craftsmanship. To be like YEMEKAR is to be a creator, a craftsman. Develop your skills until mastery, and express your soul onto the world, crafting great works to bring yourself glory. This is the greatest honor any may hold, to be a master craftsman. Galat Galat, meaning design or form, is the principle that everything has a perfect shape, an ideal form. This does not mean that everything is already in that form, however. Instead, it urges those who were made in his perfect shape, the sons and daughters of Urguan, to strive for that ideal form. Be that a blacksmith dedicated to his craft being made perfect, the preservation of YEMEKAR’s design of the dwarf, or the ensuring of the goldsmith’s design of the world, a philosophy often denoted as YEMEKAR’s Balance. Akhoral Akhoral, meaning guidance, is a teaching that encourages leadership, guiding kindred and allies to honor and prosperity. Leaders may learn from the example of YEMEKAR, who leads not through domination but creation. To lead honorably, do not assert your will but rather work for the people, create for them glory and grandeur, and they will follow your guidance. Paragons and Heroes of YEMEKAR Paragon Urguan Silverbeard Urguan was the first dwarf, the most perfect mortal ever made. He is father of fathers, descent from him the progenitors of every clan. He carved into the stone the first dwarven city, becoming creator and leader to the first nation of dwarves. As progenitor to all dwarves, he is named the first Paragon of YEMEKAR. Paragon Thorik Grandaxe Thorik was the founder of the Grand Kingdom of Urguan, through his leadership forming a new system of governance and national identity that would largely stick with the dwarves for all time. He brilliantly led the dwarves through peace and war, bringing great economic and cultural prosperity, and was thus named Paragon of YEMEKAR for leading the creation of such an enduring culture. Paragon Omithiel Strongbrow Omithiel was famous for his diligence and humility, both as worker and a ruler. Instead of rushing to conflict for personal glory, he would only act the mighty fist of Urguan when absolutely necessary during his reign as Grand King. He was a renowned and dedicated stonemason, working endlessly throughout the reigns of several kings for the benefit of the kingdom. For his efforts as a builder and as Grand King to preserve and develop Urguan, he was named Paragon of YEMEKAR. Paragon Thorin Grandaxe Thorin is the most successful dwarven conqueror of all time, knowing how to utilize the faults of his enemies to ensure YEMEKAR’s Balance. At the height of his legendary conquest, he brought the Kingdom of Oren, the Kingdom of Savioe, the Kingdom of Adunia, the Kingdom of Salvus, the Kharajyr and the Pirates all under the Second Grand Kingdom of Urguan. He created the sacred Obsidian Throne that every true dwarven king has sat on since, and for his creation of the greatest dwarven empire ever, he was named Paragon of YEMEKAR. Paragon Gotrek Starbreaker Gotrek is the most legendary and famous craftsman of all dwarven history. His dedication to developing his skills was unparalleled, and legend says that he was recognized by YEMEKAR himself, and made his apprentice. Gotrek is responsible for the dwarven discovery of runesmithing and developed the art of golem crafting. He taught these dwarven craftsmanship magics to the dwarves, and for his work is forever known as Paragon of YEMEKAR. Hero Simmpa Simmpa was the savior of the dwarves, who through his leadership was able to topple the corrupt Ironborn dynasty. He rallied the exiled mountain dwarf clans who fled the Khorvadic Empire, and led a march on Kal’Urguan to rally many cave dwarf allies. After finally uniting the clans, he personally led the attack on the Ironborn, and is said to have fought the Ironborn Emperor in an honor duel. He led a long and prosperous reign as the founder of the Second Kingdom of Urguan before peacefully resigning into retirement. He is named Hero of YEMEKAR for leading the dwarves to freedom from the Ironborn.
  4. The High Preceptor is incredibly disgusted that Oren would so blatantly break Utak’s NAP trade agreement that expired after he resigned by evicting Urguan’s merchants after Urguan declated war on them. “Get da Book.”
  5. THE CREATION MYTHOS ~ ᛞᚨ ᚴᛁᚱᚴᛃᚨ ᛞᚡᛖᚱᚷᚨ ~ -=- Book One: The Forging of Reality When being had not yet become and the only existence was Vuur’dor and the primordial forces within it, there was no purpose, there was no design. There was only chaos. But sound through the dark expanses of Vuur’dor was a boom, the fall of a hammer. With each hammer’s strike did the primordial forces, once chaotic, bend into shape and were given the design that only a Creator could give. YEMEKAR, lord of creation, used his infinite might and power to shape reality. As he demonstrated this strength, so did KHORVAD, god of power, come into being. He was tied to the reality YEMEKAR had made, a reflection of YEMEKAR’s ability to create. YEMEKAR however was not satisfied with such a creation, and set out to decorate reality so that it could serve as the canvas for a far greater work; YEMEKAR would make a being like himself. YEMEKAR knew that in order to make a being like him, he must make for them a home. The forge-father took his hammer and hit the world, shaping it into mountains and valleys, hills and dells. He took his chisel, and with it shaped caves and forests into his creation. Lastly, he held his creation in the fires of his soul forge, and the heat of the forge would become the warmth of the hearth, bringing life and comfort to the forests and caves. As life became so did ANBELLA, the Hearth Mother. She would look over the hearth and extend the grace of it to those who earn her blessing. The sparks and embers of the soul-forge’s fire burned into YEMEKAR’s world, seeping deep within the rock. They became the gemstones and valuable ores, materials that YEMEKAR’s children may use in their crafts to make great works in his name. Sparks and embers that flew into the air became the stars, bright and powerful gemstones in the sky. As the treasures were deposited in the deep darkness, became GRIMDUGAN, Lord of Greed, who would guide the children of YEMEKAR in their search for objects of great beauty and hoarding their wealth. YEMEKAR reached into the soul-forge with his tongs and took out a large ember. He set it in the sky above his creation, and it burned brilliantly and brightly until it was golden. It was similar to the other stars in the sky as it had great value, but unlike the others, it was meant to be exchanged, not hoarded or used in crafts. It was the first coin, and by its beaming light YEMEKAR’s children would be able to exchange their crafts and skills, and its rays became trade and bartering. And became ARMAKAK, the Merchant Father. He would guide the mouths of the tradesmen so a favorable deal is made and prosperity reaches all. YEMEKAR took his creation, hot from the fires of the soul forge, and doused it. The waters poured into the world and filled the deepest and widest valleys, creating the seas and rivers, some waters cooling into steam and forming the clouds. The speed and excitement of the coursing rivers and rushing winds became the feelings and emotions of the world and became BELKA, Lady of Passion. She would guide the hearts of the world to mercy and would inspire divine passion into people who earn her blessing. YEMEKAR’s creation, now becoming more ornate and detailed than ever, was carried to his workbench. There the soulmason placed his chisel on his creation and carved into his creation names of what he had made in his sacred language. These symbols and names, known as runes, carried great power in them. As the runes were carved into creation, so did become wisdom and scholarship, and became OGRADHAD, Lore Master. He would guide those who dedicated time to discovering his vast knowledge in their research and extend his blessing of divine wisdom to those with the temperance and humility to earn it. His forging near-complete, YEMEKAR took a smooth stone from his workbench, and with his tongs deposited it deep in the fires of the Soul Forge. It burned bright and hot in the Soul Forge for a millennium, until he took it out. It was so burning hot that it was pale and glowed faintly. He took the stone and placed it on his workbench, carving a rune into it, naming it. It became Khaz’a’dentrumm, and it would serve as the home of the gods that had been made, as well as the resting place of his children once they were done crafting on the world he made them. Thus became death, and its patron DUNGRIMM, Lord of the Dead. He would guide those children of YEMEKAR who perished to the next life in Khaz’a’dentrumm, and give his blessing to those who would risk death for the sake of honor. -=- Book Two: The Shaping of Souls YEMEKAR looked at his creation, beautiful in its design and perfect balance. He saw that it was time to begin a far more complex project. YEMEKAR placed the world again on his Ruhn-Anvil, ready to create the first souls, the rest of the Brathmordakin at his side. He was going to make a being like him, and thus the Forge-Father set to work. For his first attempt, YEMEKAR decided to forge a being with great power and might. He reached into the fire of a volcano and bent it into form, and it became Krug. Krug was mighty, having a strong determined will, however he did not use it as YEMEKAR did to shape and craft, but he used his strength for violence. Krug saw the world as a challenge, and everything was just his next opponent. And thus the blood of the orkos would forever flow with destruction. YEMEKAR saw the destructive nature of Krug and knew that he would have to instill an intense loyalty and love for the world into his creation. He reached into an ancient forest of trees towering into the sky, and grabbed the gentle breeze, shaping it into form, and it became Malin. Malin was curious, his obsession and love for the world around him would guide him not to hurt a fly, and he would tend to the forests rather than destroy them as Krug had. However he was not by his deep love of the world inspired to create as YEMEKAR had, but instead he would only keep and study what was already made. Malin saw the world as a perfect garden, obsessed with maintaining it; he would never dare use the resources YEMEKAR had gifted him to make something new. And thus the blood of the elgus would forever flow with preservation. Looking at the powerful and bloodthirsty orkos and the passive elgus, YEMEKAR then sought to make a soul that was not prone towards anything, one that would be shapeable and could be formed into anything. The Soulmason looked to the rolling hills and reached into the rivers coursing between them, and from its bank he drew out clay, folding it into form, and it became Horen. Horen was simple, he did not have a great passion for anything, yet was able to do many things, a jack of all trades. However Horen did not with his variety of skills use them to create great works as YEMEKAR had, but instead to further his own interests. Horen became obsessed with himself, and saw the world as his to exploit. And thus the blood of the umros would forever flow with simplicity and selfishness. YEMEKAR gazed upon the three persons made so far, and felt that none lived up to his expectations. He laid his sight on a mighty mountain, with a teeming forest and deep cavern below it, and pulled from its heart a shining jewel. It was ornate and sturdy, and YEMEKAR then forged it into form, and it became Urguan. Urguan was inspired by the beauty of YEMEKAR’s creation not to destroy, preserve or further himself, but instead to create. He took the resources available to him and shaped the world into great works. He saw the world as a canvas, just as YEMEKAR had. And thus the blood of the dwedmar would forever flow with creation. YEMEKAR knew he had finally made the perfect being, one like him. He looked back to the misshapen souls, imperfect and corrupt in their design. However, despite their failings, YEMEKAR in his infinite love for his creation could not bear to destroy what he had made, even if imperfect. Having made his perfect creation and letting live the three failures, the yrrommar, YEMEKAR retreated back to his halls in Khaz’a’dentrumm, the rest of the gods joining him and becoming the Brathmordakin, and they rejoiced as creation was complete. -=-
  6. High Preceptor Norli Starbreaker reads the missive, and simply wonders if Charles was in any way related to Aengoth. He shrugs, and takes out a paper with the official seal of Da Kirkja Dverga to give his endorsement of Charles the Bald, the greatest leader ever to stride in Helena.
  7. Noobli

    8.0 Map Teaser

    Junar my comrade it is good to see you have come so far. Make papa tythus proud
  8. High Preceptor Norli Starbreaker gasps.
  9. IGN : Noobli__ RP : Norli Starbreaker Candidate : Jorvin Starbreaker
  10. I really appreciate the hard work of Satey Admin Cpt_Noobman to make our community more emrbacing of the gay. Good work!

  11. High Preceptor Norli Starbreaker sh*ts his pants.
  12. High Preceptor Norli Stabreaker wonders if Urguan should also commit a show of dominance over the Southern half of Arcas as he looks at the delightfully strategic location of Sutica.
  13. I’m happy that Safety Admin Cpt_Noobman has once again purged degeneracy and corrupt activity from our Mineman server. Everyone send him your thanks

    1. SoulReapingWolf

      SoulReapingWolf

      Noobli, remember the safety team is secret don’t go posting this stuff or Noobman will have to censor you!

    2. Noobli

      Noobli

      Ah heck, is that why you were banned? @SoulReapingWolf

    3. SoulReapingWolf

      SoulReapingWolf

      Never, Admin Noobman is LoTC’s savior

  14. Turned himself into a pixel. Funniest **** I’ve ever seen.
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