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About Sainteel

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  1. The 'Give and Take' system sounds like a handicap for either new or unimaginative role-players. For most characters it isn't that hard to imagine real-life versions of them and decipher what bonuses they'd have in a battle. There's literally pictures and example for most situations - we see the same or similar beings in most fantasy settings whether it be in books, media, or here. To ignore a characters innate skills or bonuses in turn for this childish system would literally break roleplay, I think it's definitely time to mature and accept that you win some and you lose some. If you wouldn't face the Rock in real life, your character should think before challenging someone who obviously has the upperhand in combat - and if they do decide, you should come to terms with your characters situation.
  2. You're right to assume the magic was written before the actual deity, but they were actually written originally without relation to eachother. The deity was written in 2018, starting as a hive-minded daemon who obsessed over forcing solidarity - I stopped going through with it because Tayl already existed, but now after coming back from hiatus I totally overlooked that fact. I still think that Segradien is quite different than Tayl and could contribute to roleplay as an Aengul . The magic however, started as a voidal support magic and was drafted not too long ago. Starting as a voidal magic, it was very difficult to explain so I simply edited the lores in attempt to tie them together. It became confusing either way though, so I believe I'd do better writing with others Though this is probably not going to be accepted, I think having a support type magic without a focus on healing could bring alot to roleplay and give us a well-rounded fantasy 'party' type feel.
  3. Lol I totally forgot of his existence, thanks for reminding me.
  4. Sorry, I’ll see if I could format it in a less confusing way. The number modifiers can be hard to document, however I’m not sure of any other way to really document the progress. Basically, the buff multiplies your stat by that number, influenced by D&D though I’m not sure how effective the system would be here. Assuming most people in role play go by a stat system, at tier 1 you’d be 0.3x stronger meaning that if your strength is around 15 it’d raise to 19.5 and so forth and so on. I do agree, I tried to piece the drawbacks in a way that would force the players reliance on one another IRP. Since they cannot use the magic on themselves, only being able to use it on certain people. I believe the risk of the curse serving to debuff them would also make casters more picky with who they choose to get the magic to. Thanks for the input though, this is my first magic type-lore so I think this’d only serve to better me as a lore writer. The buffs are not permanent, only being active when the companion is in sight of the mortal. Aside from that I think this is a very helpful comment that highlights the inconsistencies, so thanks!
  5. Oh I forgot to add! Tier Progression : T1 - Able to choose 1 buff, and have 1 companion. (Cost about 5 emotes to imbue a buff on someone)(Buff modifier x0.3) T2 (2 - 4 weeks) - Able to have 2 companions now. (Cost about 4 emotes to imbue a buff on someone) T3 ( 1 - 2 months) Able to have 3 companions. (Cost about 3 emotes to imbue/change a buff on someone - gained another stat and the 'Sensory Swap' spell which requires 5 emotes)(Buff modifier x0.5 T4 ( 2 - 3 months) Able to have 4 companions[CAP] (Cost about 2 emotes to imbue/change a buff on someone) T5 (5 - 6 months) (Still cost 2 emotes to imbue/change a buff on someone, gained the Ward spell which requires 5 emotes aswell as the Mana shift spell for 5 emotes)(Buff modifier x1.0)
  6. The Mortals of Segradien ((PLEASE READ DEITY LORE SUBMISSION BELOW PRIOR TO READING THIS)) Origin Segradien is the Aengul of Honor, Oaths, and Commitment. During the first war of Iblees, the Aengul Segradien held a personal grudge against Iblees - doing all they could to ensure that their brethren ended up executed for their traitorous actions. As such, they began to grant abilities to their followers to assist in their cause. their followers were not judged by whether they were good or evil - them seeing it as a eschewed concept, followers were instead judged on their deeds that brought honor to Segradien’s name, the oaths they upheld to their brethren, and their commitment to their own companionships. Being a close to neutral Aengul, Segradien only granted their followers supportive and non-combative abilities, believing that power corruptifies mortals and as such, granting them combative power would bring corruption their being. Due to this, they were originally only able to grant blessings to their compatriots. After Iblees’ re-emergence however, Segradien split into two - half serving the Aenguls and half serving the Daemons, introducing the ‘Curses of Sulmaehr’, as the daemonic part of Segardian(referred to as ‘Sulmaehr’) began cursing many mortals. After Iblees defeat - Segardian was pressured by the Aengul Xan to compromise with their other half, on the condition that curses are only granted to followers whom dishonor their name. Magic Explanation Segradien granted their most devout of followers abilities to assist in their will - these abilities being dubbed Segradienism. To confirm their loyalty to their patron, the caster must site the Honorable oath with their own teacher after completing trials(chosen by the teachers themselves). The magic works only on certain individuals the caster is tethered to, dubbed 'companions' - to become a companion, you must create a blood oath with a caster to allow them to grant buffs on you. A caster is limited to how many companions they may have at a time. If an oath is broken, depending on the circumstances, either the caster or the companion will be cursed. Segradien's Honorable Oath “We, mortals of Segradien, shall bring honor to our name, uphold loyalty with our companions, hold true to our oaths blessed by our patron, and resist the darkness no matter how expansive - and whomever of us dare break this oath shall reap the curses of Sulmaehr.” Mortals of Segradien(Casters) As a mortal cannot share collective conscious with an Aengul, the blessed followers of Segradien are known as ‘Mortals of Segradien’ and can also be simply known as ‘Segradiens’. To become a mortal and gain the boons of Segradien, you must previously have been a companion and have a teacher. Anyone with the capability of being a deital mage can become a mortal or companion of Segradien. As both parties are bound by oath, breaking it would inflict a curse on whoever is at fault. Companion of Segradien A companion of Segradien is someone who has done a blessed blood oath with a Mortal of Segradien, allowing them to be blessed by the Mortal’s boons - as such, someone who is not a companion will not be affected by the caster's blessings. A caster may gain 1 companion space each tier until tier 4, the only exception being if the new companion is another caster. If a companion breaks an oath to their mortal - they would instead inherit the curse, the opposite of the boon granted to them. Mortal Boons of Segradien Buff modifiers - The Buff Modifier refers to how much a certain stat has been increased - and only raises twice. At T1, a stat increases x0.3 of its original standing, at T3 raising to x0.5, then finally by x1.0 at T5) The Mortals of Segradien can grant buffs to certains stats of their companion(s) - being limited to 2 stats(1 at Tier 1, another at tier 3), these stats being either - Strength Buff - The physical strength of a being, increasing their force emitted and damage dealt during combat, aswell as other practical duties. Defense Buff- The defense of a being, effecting the damage they take from attacks during combat aswell as their balance amongst other practical duties. Agility Buff - The speed of a being, effecting their attack speed and stamina capacity - however, their reflexes shall remain the same amongst other practical duties. Wisdom Buff - The innate knowledge of a being, effecting their willpower and increasing resistance against several illusionary abilities. Extra Abilities : Sensory Swap - The caster takes the pain of a chosen companion - though any injuries would still remain, the companion shall no longer feel the pain caused by them. (CANNOT BE A WARD) (Gained a T3, requires 5 emotes) Mana Shift - The caster transfers their own energy to a caster, risking strain and exhaustion. (CANNOT BE A WARD) (Gained at T5, requires 5 emotes) Warding Tier 5 At tier 5, a Mortal will now be able to grant a certain boon to any companion that steps within a certain 3 block radius - as decided by a previously drawn circle(It must be drawn on the ground, even if non-visible!). The boon their ward grants can overlap with any other personal buffs placed by the mortal. Their ward must constantly be focused on by a caster or it will immediately dissipate. Segradien Warding would require another MA. (Only grants a x0.5 buff modifier) TLDR : My attempt at a deital support magic.
  7. Segradien - the Hive (Seh - gra - dean) Aengul of Honor, Oaths, and Commitment (I DO NOT OWN THIS ARTWORK) “Loyalty renders all weapons useless.” Sigil - A large hive of light wisps forming into a circle. Colors - Pink, Blue, White Appearance Segradien is the Aengul of Honor, Oaths, and Commitment, taking the form of a humanoid made entirely of light - having no face, or any other physical features for that matter. In reality however, Segradien's true form is an abundance of small beings made completely of light. They are binded together in absolute unison, the complete companionship; as such, their sex is unknown and they along with their followers refer to themselves collectively as ‘we’. It is generally accepted that Segradien is a hive-minded plethora of beings, some going as far as to say that each being is an Aengul in of itself - however these simply remain theories and speculation. Origin Although considered a more neutral aengul, Segradien considers any being who disrespects their domain an enemy - that refers to oathbreakers, the dishonorable, and whomever betrays their own companion. As such, Segradien held a personal grudge against Iblees. Segradien is not a warrior, utilizing their power to only support their own companions - allowing them acute buffs and boons to assist them along their way. During Iblees' first appearance, Segradien stayed alongside his fellow Aenguls in quelling the darkness - even going as far as to grant blessings to their mortal followers to assist in their fight. Segradien hoped that in the end, Iblees would face execution for his crimes against his brethren and the mortals - when this did not happen, Segradien felt betrayed and as such, felt torn between both the Aenguls and Daemons. Part of them felt that although Iblees had been halted and his threat vanquished, it was not enough to ensure lasting peace - while the other part felt that his imprisonment was enough. Once Iblees appeared again on Aegis, the part of Segradien whom fell to be daemonic(referred to as ‘Sulmaehr’) had been weakened, only holding half the power of Segradien. As such, they were easily corrupted by Iblees and began to bestow curses upon the mortals. These curses rendered the blessings of Segradien worthless, causing many casualties to their followers. After Iblees was defeated again, Sulmaehr was cured of their corruption - however, they strove to allow the cursing of their own followers lest they brought dishonor to Segradien by breaking their codes. They remained torn for centuries until pressured by Xan, the Aengul of Order to compromise by implying that the Aenguls would try them collectively for the crimes of Sulmaehr. “Thou hath become torn, dishonorable - no longer holding the standing you once had. Such mortal acts have caused disorder amongst our kin, as Iblees had done. As a collaborator of Iblees, you shall be tried collectively should this feud continue for a century longer.” - Xan, the Aengul of Order And as such, Segradien pledged an oath to themselves - cursing followers whom dishonor their name and blessing those whom work devoutly in their favor. Should this promise be broken(in the case they exemplify anyone from these terms), Segradien shall forfeit their existence entirely. Domain The domain of Segradien, called 'the Garden of Magni', is a quite simple domain, as it is infact inspired by the Creator himself! It is a bountiful island in the middle of what seems to be an endless galaxy full of celestial bodies. Segradien is a large follower of the creator, adoring the way these celestial bodies and the life which inhabits them work in cooperation with one another - an incomparable peace that mortals can only dream of. It is said that those believers granted blessings by Segradien during life are granted everlasting peace within the garden after death.
  8. What’s the plan for your 666th annual drinking night?

    1. Trigamar


      I think they plan to drink.

    2. NotEvilAtAll


      On the 666th Annual Drinking Night, Iblees returns and kills everyone.

  9. ((Best dwarf clan wbk))
  10. can we go back to 1.13 now

    1. Thedeadoor


      idk I prefer my chunks loaded

    2. NotEvilAtAll


      Go back to Minecraft 1.6, every update made past 1.6 was a mistake.

  11. Southeron#6408 – Crash Bandicoot
  12. Helloo

    1. 84c1e40ea0e759e3r1505eb18878ddf3c_


      yo alitruist i miss the greenie days

    2. Nyuriz


      Make Seyam great again

    3. Sainteel


      @Ayoou @Tato Definitely agree

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