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UmbreScye

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  1. I understand your ambitions and ideas, Chi as an expanded concept on a cosmic scale is really interesting in regards to asserting an important role in Magical World Lore. I look forward to your lore in the near future, at a glance it sounds like its going to be a big interesting project. I wish you luck on your idea and writing! :D
  2. I'm talking more of the niche of Chi Manipulation fills, this iteration of the rewrite pays homage to the history and cultural origins, but is definitely not enforced in the rewrite. The idea of Chi itself is exotic compared to other magics on the server, which gives it appeal to anyone glancing at it, but conversely it's definitely not a necessary ability to enjoy the culture. Now with this writing, people have a choice to stick with culture or go rogue with their own ideas, which this writing asserts by not enforcing tenets or culture. It opens new ways for monks to explore 'life energy' on a grander scale unhindered by cultural restrictions, which is something I advocate for. When I meant that an expansion isn't necessary right now, is a personal opinion since I'd be more focus on rebuilding our community. In fact, it's more interesting for a stronger version of Chi to be derived and created from RP from extensive study of 'life energy'. In regards to the other magics, it's easy for Chi to disappear and monks go to learn Water/Fire evocation or something similar. You could say the same about most magics and CA's. If others such as yourself want the idea of 'life energy' to evolve in a different way aside from Chi, by no means am I saying that you shouldn't, I think it'd be an interesting road to take especially if Chi fails. Magic at the end of the day is an aesthetic that improves upon pre-existing culture, roles, and RP, which this rewrite fulfills regardless of how potent the abilities are. In my opinion, what gives magic an appeal is when there is a niche type connected to it. Regardless if you respond, it's fine to disagree, and a discussion helps open up new ideas/thoughts. I enjoyed your criticisms and work in the previous iterations of Chi, so I look forward to seeing your written ideals of these concepts in the future!
  3. I don't agree with letting Chi die off, it definitely needed improving but the cultural aspects is what makes Chi an interesting niche and magic to learn. Sun/Moon Chi was initially made as a bonus to the cultural aspect of Huajiao and successor to old Chi, the focus was for Chi to be an existing tangible energy to support its cultural concept from Hou-Zi Huajiao. If we're going all the way back to the first few iterations of Chi, it didn't change that it was for an Eastern Asian monk RP niche and it still retains that even now. As an old Hou-Zi player I don't see how this rewrite hinders the magical concept or even the RP concept, sure Chi could be greater but there isn't any reason or necessity for it right now, other magics could easily fill in the gaps that Chi briefly touches on. It fulfills its original purpose and exists for the RP niche it covers. In its current state as a single slot, this rewrite works fine since the niche it revolves around is a relatively small population.
  4. Glad theres a new rewrite out, the formatting is really nice at a glance. I'll only comment on what I didn't work on; I really like the way the monk abilities pan out in difficulty and intensity, it makes a lot more sense than the original Sun + Moon Chi Manipulation system. Tier progression feels natural and earned, which is nice to see with this rewrite. Smaller criticisms I'll just DM, but overall its an improvement based on the previous rewrites I've seen and I'm lovin' it. +1
  5. damn that red tag do be lookin h o t 😎 [[congrats bud!
  6. Steaming hot, right off the creative press... Very nice, it was fun watching the drafts and helping out wherever! +1
  7. Fae Reusvuln sat alone on the rooftop of the Reusvuln household’s home, the evening clouding the sky with stars as darkness took over the city of Helena. It was awfully silent, unlike the usual bustling nights the Valah city was well known for. In one hand the elfess held a long silver pipe, and in another was a note detailing the demise of Sepp. She crumpled the paper with her hand, and stuffed the whole thing into her pocket. Only outrage was visible on her face as she gritted her teeth, shaking her head subtly in a displeased manner. “I knew you’d die, leaving a bunch of kids that loved you behind. Guess that’s the life we signed up for anyways, ain’t that right?” She muttered, taking an inhale of the fumes from her pipe and staring up to the sky. “Hopefully Malin pities your sorry behind, you fool.” She exhaled, continuing to stare up at the sky as she leaned back on the rooftop.
  8. Feng Guihua swiftly signs the document.
  9. [For some reason the quote button will not work for me, but for context I am responding to the comment about flammability from @Katherine1] Ohh I see what you mean! I understand that the creature is made up of living plant matter with water in its body, so it would make sense that even though it is a bit susceptible to flames it isn’t that intense to be considered a major weakness of the species. I don’t have any further questions or feedback at the moment, but thank you for responding quickly to my comment block haha. Good luck with the lore bud, I’m excited to see actual CA’s sprouting from this lore and seeing them around.
  10. Personally, I really enjoy this lore piece and I think it is fantastic. I think the rebirth section is oddly beautiful and intriguing in a sense, I believe it would promote some very interesting role-play scenarios. I think this CA is very nice and well balanced, being susceptible to sword slashes and cuts in general is also a neat addition to the design. Being able to travel all over just to plant these seeds, could be a great opportunity to promoting unique role-play in various settlements. Also, the formatting is very well done and the sections are clearly labeled. One thing that I noticed in the beginning: “...They burn about the same as any well-hydrated plant”, perhaps you can add something about this in the red-lines? I apologize if I accidentally missed another detail on the topic of being flammable, but just for good measure it might be a neat thing to quickly go over. Also a question, if an Epiphyte was theoretically ignited on one portion of its body and happened to survive; Would the process for healing this burnt wound take longer or will it be the same time length as a severed wound? Perhaps the creature ‘sheds’ the burnt portions of its body? Maybe the body grows weak during the healing process? Again, apologies if I accidentally skipped something that is related to this question and idea. Overall, I very much like this lore and it was a pleasant read! I’m not trying to be incredibly critical of the piece since I really do enjoy it, but I hope my feedback helps a little bit. +1
  11. I hope my feedback helps, apologies if it seems a bit rough or vague. It has been a while since I saw a race like this that is not inherently over-powered, so I very much appreciate lore piece. It will bring a lot of interesting role-play into the server, I am sure of it. Good luck on getting accepted, I hope to try playing one if it does! ?
  12. Personally I like this concept as it’s very much a toned down and neater version for what I expect a CA race to be. The rest of this section will be solely my opinion, and I hope it maybe helps think about the species a bit more! However, I do think that the sections regarding the ‘eyesight’ of a Nathair are unneeded, and could perhaps just remain as a simple quirk to the species. Meaning, you could probably just merge the section if you still wish to keep it instead of breaking it into two parts. Also, could there be some cases where the ‘spectacle’ could be part of the human form as well? I think that would be interesting, a bit obvious that the person isn’t human, but still a comical idea that their disguises are not always perfect. Early signs that a Nathair is getting ready to shed would also be very interesting. The difference in strength as you stated [be it weaker in combat and a lack of stamina] would probably also effect their actual agility in combat as well. The weight of carrying a [1-handed or 2-handed] sword could be quite immense, and it could essentially weigh down the Nathair. However, one could argue that the exact swords they wield are indeed very lightweight as well. Perhaps they are trained to use multiple to their advantage, and it would be a lot less stressful on their body to carry those weapons. I think this trait easily reflects on their natural ‘cunning’ and ‘sly’ nature as well. For the swordsmanship section, I believe it should be toned down to [light weight] daggers, knives, or swords because of their lack in physical strength. I do like their ‘shedding’ ability and being able to go back/forth between human and true form. I’m glad to see a lot of restrictions and additions to their ‘mental’ stability, especially from being raised at birth. For their age, does it mean that it’s often not seen that Nathair live from 200-300, or is that typically the limit for this species? Personally, I would like to learn a bit more about the ‘The Concealer, The Guardian and The Bestower’ lore as well, and perhaps how Nathair live/strive in a society consisting of just them. Although they have a very concrete idea for their knowledge seeking and distributing nature, it would be cool to see more advances with their culture as well. Apologies for talking so long, but I really do like this idea! I hope that it passes, since I think this is really neat. Overall I’m glad that there are clear red-lines and examples to the abilities as well. +1
  13. Faux reached over to pull the announcement off a nearby board, flicking at the paper to straighten it. Her mask covered her expression, but as she peered over it she furiously tapped the ground with her foot. “Innocent travelers? I’m pretty sure they were bandits, we were just doing our job keeping the roads safe!” She jested with some fellow Ruswick men, letting out a hearty laugh at her comment. – Uppori Visaj would only frown as she read over the missive, seeming distraught that yet another war was occurring. “How many wars must we partake in? Our efforts should be kept with handling the Irrinor situation...” She let out a rather somber sigh just as she placed the announcement on her table. She took a seat in front of her desk, quickly writing some letters to her friends, family, and employees. With a stamp of of the Visaj Seal, she would place an incredibly short missive right on top of the tavern doors: “The White Stag Tavern will assist in ensuring the Sillumiran do not go hungry, please donate food and materials for the war effort. – Uppori Visaj.”
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