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ZythusRequiem

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Everything posted by ZythusRequiem

  1. Riding 'round town with my shirt off
    Yeah I'm off that dope, the ***** I'm with, she off that Smirnoff
    Still servin' Fentanyl, ten dogs, eager to rip your face off
    Youngins off that 8 ball, hope it don't throw they aim off
    Yeah they hatin' on me, but they broke though
    Talkin' 'bout poppin' off, got me waiting for a no show
    Posted on the block like a light pole, Young Promo
    Heard you got that fomo, give 'em what this hoe want
    Yeah, big **** on them big sticks, mane, you don't want the smoke
    Wetto never lackin', keep my pistol loaded, trained at you
    Slug in that chamber, **** goin' how I'm goin' low
    Clutchin' on that calico, pocket stick all natural
    **** around and find out
    Ain't no need for plottin', if it's smoke, you gon' die now
    Walk over to Ruth's Chris, just shoot shit, then dine out

  2. why are you active?

    1. Show previous comments  1 more
    2. Laeonathan

      Laeonathan

      Why aren't you active?

    3. ZythusRequiem

      ZythusRequiem

      Because I love myself

    4. IsaaKc

      IsaaKc

      because some people on this server can take basic criticism and won’t have a monkey fit over it

      Edited by IsaaKc
  3. are the "lore games" over

    1. Show previous comments  5 more
    2. Mavromino
    3. ZythusRequiem

      ZythusRequiem

      how many grams of cocaine do you have to snort to continue to be active on this piss all incel hub of a minecraft server lmfao?

    4. IsaaKc

      IsaaKc

      enough to have the audacity to continue responding to you (because its fun)

  4. why do high elves use such fancy english words if they have their own language lol

    1. Nyuriz

      Nyuriz

      Haven't you heard about common ?

    2. rukio

      rukio

      because no one remembers all of elven, just phrases and such iirc 

    3. Sorcerio

      Sorcerio

      Imagine elves strictly speaking elvish...

    1. Demotheus

      Demotheus

      EEEesh….you just complimented him...because this song was about Eminem and then Eminem proceeded to absolutely destroy Mariah for it....And it’s basically illegal what you’ve done here. You can’t call Alpha Eminem! Flam will get jealous. 

    2. AlphaMoist

      AlphaMoist

      Aren’t you the same person running around talking behind my back while at the same time vehemently avoiding my confrontations at all cost 

      Also i was the fourth one to comment but you only targeted me, wtf

    3. lemonke

      lemonke

      You're such a bad clown 

  5. (echoing in the back) no one caress... no one caress.... no one caress.....

  6. Life Tip: Block everyone who causes you unnecessary distress and weighs you down. You will with 100% confidence, feel better.

    1. Harold

      Harold

      i do this, its great

  7. You’re really talented @DariusMorgrain ?
  8. So generally quite universally I see the term “liberal” used as a scorning word both OOCly and IRP on LOTC. Are there any communities OOCly or IRPly that do not use the term liberal in such a manner?

    1. Show previous comments  3 more
    2. manicfairy

      manicfairy

      liberal heehee

    3. zaezae

      zaezae

      Liberal would be a word of derision if it were used in a religious context. In a setting like this, liberal wouldn’t mean ‘the left’. It would be one who doesn’t believe in strict behavioral controls in a religious or cultural context. 

    4. TH3GHOSTWAFFL3

      TH3GHOSTWAFFL3

      obviously, liberals wouldn’t use it derisively oocly. IRPly, liberalism doesn’t really exist in the non-political sense on the wide-scale. The cultures are heavily nationalist and controlling

  9. If you or somebody else made magelight available to everyone I’d be ok with taking light out of this lore. But for now it’s just a small addition. Fire already produces light on it’s own.
  10. Don’t try and make everything Transfiguration locked. That’s just as bad. You’ve got to also consider Transfiguration is harder to learn and more exclusive where fire evocation is more widespread.
  11. I thought magelight was only available to transfigurationists at the current lore. I honestly do not like the exclusive Transfiguration access pass on a lot of cool non-combat or addition magics. Fire Evocationists should not have to learn transfig to conjure light unless this changes. Plus, it’s a 2-second addition, it is also only for utility. No big deal.
  12. Discrimination, hatred, attacks, and pedophilia must go. Regardless of how acceptable any of these are in your personal circles. If you discriminate, perpetuate sexual luring and predatory behavior or attack people to the point of threatened safety, so too you must go no matter the friend group or culture that validates your abuse.
  13. Fixed. A moderator should remove the hidden double post at the earliest opportunity.
  14. Hi there, I can’t seem to view the post, did you perhaps accidentally delete it?
  15. A lore submission is not the place for petty drama. Take it to your PMs please.
  16. They follow normal mechanics. These effects are generally “overlays.” Each differentiation from the standard mechanics is described in the combinations. I get it’s kind of confusing to understand at first, but essentially, if there is a lethal spell it will only be usable with say that lethal spell + another evocation. A lot of people wanted combos and whatnot, but I was too kind of worried about writing so many spells, so I hope this overlay approach is effective.
  17. Please tell me if you want anything changed or added. I threw this together in a little bit of a rush but I’m sure there’s more combinations.
  18. Origin The art of combining Elemental Evocation comes from some of the earliest wonders of the Descendants when they begun to explore the Five Elemental Evocations. These combinations are widely used now to produce different and unique effects that act as “applying” factors to the combination of two spells from two different Elemental Evocations. These combinations are unique and interesting, and can have different effects on the circumstances of combat with evocation magic. Links See the following links for details on each respective evocation: Water Evocation https://www.lordofthecraft.net/forums/topic/186532-magic-lore-–-water-evocation/ Earth Evocation https://www.lordofthecraft.net/forums/topic/186530-magic-lore-–-earth-evocation/ Fire Evocation https://www.lordofthecraft.net/forums/topic/186344-magic-lore-–-fire-evocation/ Electric Evocation https://www.lordofthecraft.net/forums/topic/186531-magic-lore-–-electric-evocation/ Air Evocation https://www.lordofthecraft.net/forums/topic/186016-magic-lore-–-air-evocation/ Magic Explanation Evocations are powerful magics, filled with brimming potential and ideas in each. Each Evocation brings something new to the table. As a result, combining these evocations to produce new results is fairly popular. Since this practice has become popular, there are a number of different “effects” that may occur should two evocations be combined together. This lore exists to outline those combinations and the effects they may produce. The term Combinations in this lore refers to “overlay” effects that can essentially be applied to a combination of two spells in each evocation. To use Combinations, you need only two mages with knowledge of two elemental evocations (NOT Arcanism or Conjuration) OR knowledge of two or more Elemental Evocations. This requires no magic slots. It also need not be learned like a feat. Practice however may be required when performing Combinations. Mechanics are added together, as well as red lines. All of these mechanics and red lines should be followed when performing a combination UNLESS something is explicitly stated in the combination. Combinations In the following lists, they will describe each different combination. These combinations are general “outcome” effects, and the specific mechanics of each combination should be referred to at each Evocation’s mechanics. The mechanics of both spells are essentially unified. Thus, the Mechanics(Combination) = Mechanics(Spell1) ∪ Mechanics(Spell2); Mechanics = Red Lines where Spell1 is the first evocation spell & Spell2 is the second evocation spell. Read as mechanics of combination = mechanics of spell1 union mechanics of spell2. To cast each combination, there must be either two mages working together or a single mage knowing both magics. Fire Evocation Union: Air Evocation Effect: Hot Air. Combustive empowerment, becomes easier to cast Combustionary, producing a slightly more explosive effect. Union: Water Evocation Effect: Hot water. Produces steam and scalding effects are apparent. Water spells now can burn targets. Union: Earth Evocation Effect: Lava. This lava can then be formed like normal earth evocation spells. Union: Electric Evocation Effect: Electric Fire. Allows the mage to pass electricity through fire, increasing the damage in burns. Air Evocation Union: Fire Evocation Effect: Hot Air. Combustive empowerment, becomes easier to cast Combustionary, producing a slightly more explosive effect. Union: Water Evocation Effect: Produces heavier mist and fog. Able to cover larger spaces. Produces thicker ice as well. Additionally, blizzards and similar temporary weather systems may be called with hail and whatnot. Union: Earth Evocation Effect: Empowered Sandstorm. This makes sandstorm larger slightly and lasts for longer. Union: Electric Evocation Effect: More accurate Calldowns. This makes aiming calldowns easier. Allows evocation of false storms (excluding rain). Water Evocation Union: Fire Evocation Effect: Hot water. Produces steam and scalding effects are apparent. Water spells now can burn targets. Union: Air Evocation Effect: Produces heavier mist and fog. Able to cover larger spaces. Produces thicker ice as well. Additionally, blizzards and similar temporary weather systems may be called with hail and whatnot. Union: Earth Evocation Effect: Produces thick muddy water. Can form ice covered rocks. Union: Electric Evocation Effect: Water Evocation gains a small number of minerals to conduct electricity, allowing the caster to send electric water at a target and shock them, immobilizing them. Earth Evocation Union: Fire Evocation Effect: Lava. This lava can then be formed like normal earth evocation spells. Union: Air Evocation Effect: Empowered Sandstorm. This makes sandstorm larger slightly and lasts for longer. Union: Water Evocation Effect: Produces thick muddy water. Can form ice covered rocks. Union: Electric Evocation Effect: Allows the mage to send electricity through the rocks that the mage summons, by arcing the electricity around the stone(s) used. Electric Evocation Union: Fire Evocation Effect: Electric Fire. Allows the mage to pass electricity through fire, increasing the damage in burns. Union: Air Evocation: Effect: More accurate Calldowns. This makes aiming calldowns easier. Allows evocation of false storms (excluding rain). Union: Water Evocation Effect: Water Evocation gains a small number of minerals to conduct electricity, allowing the caster to send electric water at a target and shock them, immobilizing them. Union: Earth Evocation Effect: Allows the mage to send electricity through the rocks that the mage summons, by arcing the electricity around the stone(s) used. Red Lines Each different combination follows the red lines of each different evocation spell being used added together. Meaning that the red lines are then a sum of both spells. All mechanics still must be followed in each respective spell. However, combinations knows a few red lines to be followed. Do not cast combinations unless two mages are casting together (fusing their magic together) OR a single mage knows both evocations. Combinations cannot be used to override existing mechanics or redlines unless it is explicitly stated. For an emote count do the larger one. If mechanics do not make sense in the combination, you may provisionally exclude that one mechanic. Some combinations will produce no effects at all, do not try and make up effects. Utility combinations are more free form, so mages are welcome to experiment on the condition that it is out of combat. These combinations are largely intended for combat. Combinations greater than two are too powerful right now and would require the formal usage of circling or some equivalent creative magic to pull off. As such, only two elemental evocations are allowed to have combination effects. Purpose (OOC) The purpose of this lore is to provide clarifications for mixing effects on Evocations. Since evocations cannot do everything alone, when mages work together the above effects are outlined as “factors” which are applied to their spells. I feel like Combinations will be interesting. In some evocation rewrites I’ve done I’ve been told that Fire Evo + …. is needed to do xyz. I hope that this lore covers that base and I’m always open to new combination ideas and comments on whether or not this is effective lore. Citations (OOC) My own knowledge + Evocation chat on Lore Games Discord. I’ve gained most of my knowledge also from feedback on other evocations. People lately have been generally stating that they want to see the Evocations work together more, so this is my lore-based attempt at stitching together the varying elemental evocations. Written by ZythusRequiem
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